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What you should know about gay sex - from a future porn education star

Below is a dump of things I think gay guys should know. It’s long, heads up, because it’s thorough. Also, I am annoyingly wholesome, haha. It can be cheesy but embrace the cheese. There’s useful stuff on the other side.
My credentials are: - A lot of sex from ages 18 to 31. - Successful open relationship of 11+ years, despite rocky events in our lives. (Recently ended, no one’s fault.) - Currently creating an educational sex series, so this advice comes from a lot of research, thought and experience. The series will be called Pornducation and will feature me giving sex tips and making jokes while literally having sex. Made a pilot already. It turned out as fun as I thought it would be.
To be clear, this info is a work-in-progress. For instance, I haven’t yet run it all past sexual health organizations. I stand behind my advice but it’s good to assume that NO ONE’s advice is 100% accurate or 100% everything you need to know.
Here is what I have so far, much condensed. Feel free to share it yourself. I'd appreciate credit and a mention of Pornducation but that's not as important as the sharing. Enjoy!
Important: - Everyone is surprisingly different. Every guideline has an exception. These tips are commonly applicable, though, and a good place to start. - Safety tips apply to everyone. - Advice is great but there's always a chance that it's wrong. Listen to yourself and your body first. - Where not sure if something is good or comfortable? Ask. If you ask matter-of-factly, it looks like confidence. Confidence isn’t knowing everything will go well. It’s knowing that you’ll be fine even if it goes bad. The bird doesn’t rely on the branch that might break, but on its wings. - Use moans and body motion to indicate when things feel good. Arch your back, thrust your hips, or groan, for instance. Communicating what you like increases the chances of getting more of it. - You can always say no to sex, at any point. Any point. Even the very second before sex you can say no. Even during sex, you can change your mind. This is such a strong rule that, at least in New Zealand, even if you were paid for that sex, you can stop at any point. Your body autonomy takes priority over any contract. You can also say no to certain sex acts but yes to others. You can say yes to sex acts in certain ways but say no to others. You can change your mind. It’s your body, your rules. That’s true of other people’s bodies and their rules, too, of course. Anyone who isn’t okay with that is an arsehole. - You won't be good at sex straight away, it's a skill. You'll do it imperfectly and learn, that's natural. - Wash around the head of your dick and your butthole, especially just before sex. Just use water and/or light soap. Your skin is sensitive there. - If your fingers might go inside anyone, trim them. This makes sure you won't nick anything. Freshly cut nails are sharp, though. I keep a nail-file specifically so that I can trim and blunt my nails before a guy comes around. - Go for guys you think are out of your league. You may surprise yourself. - Be kind. Not just for them but for you. It’s surprising how many times the right thing to do also benefits you. For instance, if you are nice to a lover, they may decide to try something adventurous with you because they feel they can trust you. - Be kind to yourself. Not just for you but for them. It’s surprising how many times the right thing for you also benefits others. For instance, if you set-up and enforce emotional boundaries to make sure no one takes more than you have to give? Then others can relax around you because they know they aren’t going to accidentally mess you up. - ANYTHING THAT GOES IN YOUR ARSE NEEDS A FLARED END. Arses are known to suck objects up. You wouldn’t be the first person to go to hospital because they have a cucumber way up in them. Remember: Without a base, without a trace. - Cheap dildos are a risk, too. They might be made of something that isn’t body safe. Or the dildo could be made dangerously. I've read one story of a dildo bought on Wish that had a hole in the tip, for some reason. Ants crawled in and then he put the dildo in his hole. Wasn’t a great time. Research is, uh... recommended.
Blowjobs: - No teeth. Even clipping a dick with teeth feels bad. Cover your teeth by sucking slightly, it pulls your lips over the teeth. Or pout like it's a duck face. - A dick with a foreskin is more sensitive than one without a foreskin. A blowjob can get oversensitive and unpleasant if you do too much to the head of a penis that has its foreskin. Dicks without a foreskin often prefer a lot of sensation around the head and neck of their penis. - Don't worry about making guys cum yet, sex isn't all about the orgasm. But if a guy says he's close and you want to get him there, keep doing the exact same thing. Maybe just a little more intensely. Changing it up may distract his brain away from cumming. - Deepthroating means putting the penis to your back of your mouth or even down your throat. Sometimes just to hold it there, sometimes to move it to that point and back. This feels good for the other person as it stimulates more of the penis. It’s also hot. You may find it hard to do because of your gag reflex. That’s ok. For most people, your body will reject it at least a little if you put anything at the back of your throat. But, by steadily, gently pushing yourself to go a little further each time, you can reduce that gag reflex. Some people get rid of it completely. I've heard of people practicing with a dildo. - You can give your lovers a similar feeling to deepthroating without having to deepthroat. Put a hand around the lower part of their dick and your mouth around the upper part. Bob the hand along with your mouth. - I also understand that making a fist with your thumb on the inside and clenching it will disable your gag reflex until you stop squeezing. I haven’t tried this one, though. - Moving your hand and mouth on the dick is also a good way to add variety to a blowjob, even if you can deepthroat well. Too much of the same thing can be boring. - I didn't used to like sucking dick but now I do. Don't sweat it. You don't have to do it, though it's polite to return the favour. - When you are the one GETTING a blowjob, be cautious when thrusting into someone's mouth. They won't thank you for making them gag.
Sexual Health: - STI stands for a Sexually Transmitted Infection. If someone has an STI, they may not be aware and can transmit it to you during sex. To be clear, masturbating alone will not give you an STI. Many STI’s are symptomless. They are still good to get tested for and cured, as they can have long-term health effects. Becoming infertile is one possibility. Also, something that is symptomless in you may have symptoms if you pass it along to others. - You can catch Sexually Transmitted Infections, aka STI's, from giving or receiving blowjobs. But HIV is very unlikely. The chances of oral giving you HIV is almost vanishingly small, unless you have a mouth sore or a cut. That's my understanding, at least. - Condoms can prevent STI's, but they're uncommonly used for oral because it feels different. It's up to you what you put in your body and what you consider an acceptable risk. If you decide you want oral to include condoms, that's a valid decision. Be prepared to stand your ground on it with pushy guys, though. The best way to stand your ground is to be okay to not have that sex if the other guy isn't into it. Also, decide that disappointment on the other guys’ end is their issue to deal with. There’s a lot of power in the concept, “You deal with it.” I personally don't use condoms for oral and have caught something maybe 5 times in my throat. Most of them have been in my later years. STI's are on the rise in many places. - Put the condom on like it's a rolled-up beanie. This means: Rolled up bit goes out/up, so that it unrolls down your dick easily. The other way, it's just more awkward and you might reach in and scratch up the latex with your fingernails. - If you put the condom on the wrong way first, it will have precum on it. Precum is a little bit of cum that comes out of the end of your dick when you are hard and aroused. Precum is enough to have a chance of transferring an STI. Throw the condom out and get a new one. - Anal sex has the risk of transferring HIV, so we will talk about that now. You may also have heard of AIDs, which is essentially HIV but further progressed in your body. Left untreated, HIV / AIDs can kill you. HIV can't be cured. But the good news is that nowadays HIV can be suppressed so well that tests won't pick up that you even have it. People with HIV that take their medicine correctly have totally normally lives and run no risk of transferring their HIV. As they say, undetectable means untransmittable. U = U. People who catch HIV? They actually get it from those who are newly infected and THOUGHT they didn’t have it. (HIV negative is a description of someone who doesn't have HIV, by the way. HIV positive means someone with HIV, even if it’s suppressed by medication.) But even with HIV medication, there's still a lot of social problems to navigate. Judgement, shame and out-dated laws affect HIV positive people. So, use condoms to protect yourself. - If you find out that you are HIV positive, reach out to friends and family that you trust. There are also counsellors – the organisation Ending HIV in New Zealand provides 6 free counselling sessions that centre around things like this. You may have something similar in your area. There also will be people in your area who have been dealing with this for years. Heck, you could probably go on Grindr and find someone whose profile mentions that they’re HIV positive. Ask them if they’re willing to talk, even. There are resources and support for you. Reach out. You’ll get through this, like millions of others have. - HIV can also be prevented by taking a daily pill called PrEP (also known as truvada, which is a common brand of PrEP.) If you find the idea of condom-less sex tempting, then PrEP is a good idea in case you give in. But even with PrEP, you can catch other STI's like Gonorrhea and Chlamydia. These are the most common STI's, but they're curable. (Though there are antibiotic-resistant strains in a few places.) At least in New Zealand I liken catching an STI to falling down in the street. It's embarrassing as all hell and it stings. But get up and move on, you'll eventually forget it. - There's also Herpes, which isn't curable, but you can manage breakouts. - Get tested every 3 months if you're ever having a lot of sex. Get tested at least once a year even if sex for you is infrequent. - To get tested, Google “Sexual Health Clinic” in your area or talk to your doctor. A lot of campus’ offer the option and some gay events have quick-testing sites. - It's also a good idea to use condoms even with people you trust. Catching something nasty from a partner who turns out to be cheating is a tale as old as time, honey. - Oil-based lube like Vaseline will break down a condom and make it more likely to fail. Use silicon or water-based lube. These can be found in most supermarkets, sex shops and pharmacies. People are unlikely to pay attention to your purchase, especially if you buy it with confidence.
Bottoming: - Bottoming is receiving a penis into your butt, to create pleasure for both of you. - It shouldn't hurt. Pain is your body saying to stop or slow down. Ignoring it can cause damage. Pain also teaches your body to fear bottoming, so it may clench up in the future. Don’t force your way through the pain. Stop, add more lube, try some relaxing techniques that I will list later. Go slow. If you must, you must. You’ll be far from the first. - You want to show your body that bottoming is okay and even fun. For that, make things as easy as possible, push your limits a little but listen to your body and respond appropriately. - Have an exploratory attitude to the sensations. Try things. Go with what feels good or even just what feeling you are curious about. - This is my own personal theory, but I believe that the brain LEARNS to interpret anal as something sexual. I mean, there are also a lot of physical and mental factors helping this along. Like the prostate, the huge amount on touch sensors in your sphincter and that dick is hoooooot. Also, I should note that some brains work out that anal is sex easier than others. But bottoming is still an acquired taste that many of us need to give ourselves time to acquire. - For this reason, the first time you bottom may feel weird or feel like you want to poop. For most people, after 1-3 times, that gotta-poop feeling stops happening forever, more-or-less. Your brain works out the difference between in and out. If you bottom and feel you want to poop, feel free to get off and use the toilet if that’s more comfortable. Play around if you feel comfortable with that. The feeling may just go away. - Getting on a dick too fast can feel like getting kicked in the nuts. - Only go as hard as you want. - Don't expect to bottom perfectly, especially not the first time. - Use lots of lube, always. - Use a condom to prevent catching STI's. If you use a condom the first time you do anal, you’re much more likely to do so in future. - Each time you bottom, let the dick in slowly once. After that, your butt will gradually warm up and you can change positions and be entered easier, generally. - Bottoming is easier if you warm up your butt first with a finger. Start by putting a finger in a little, then wait until your sphincter has adjusted. Put a bit more of the finger in. Wait until your sphincter relaxes. Put a bit more finger in, then wait, etc. Repeat until the whole finger is in. Have a play around, maybe. Then maybe do the same with another finger. See what you feel you need, it’s fairly variable. THEN do the same with the dick. Put it in a little, wait, in a little, wait, etc. Dicks are often thicker, so it will probably take longer to adjust to than your fingers did. That’s okay. - To repeat: Listen to your body, particularly if you feel pain. That's your body's warning system. - Some things that you can do to help ease the finger or dick in: Notice where your body is tense and relax it, if you can. Shoulders, for instance. Breathe deeply. Make out, to give your brain something else to focus on. Remember that you can stop if you want to. Apparently, pushing your sphincter out like you're pooping can help, I haven't tried. - Easiest angle of entry is to point the dick towards your belly button. (This is because of the angle of the Pubo-Rectal Sling, if you’re an anatomy nerd. That’s the main thing that pulls tight when your butt clenches to protect itself.) - A good first sex position is the Cowgirl. The top lies down, face up. You face him and kneel with your legs on either side of his body. Shuffle back and forth until you find the best spot for the dick to line up with your butt. When and if you’re ready, put it in a little. This can take a few tries and be kind of awkward, even for experts. This position has two advantages: The dick points at your belly button, which we established is the best angle. This position gives you control of how fast you're sitting on the dick. - Using a dildo before the top turns up may be a good way to warm up your butt and to give you confidence. That’s what I often do. - Nearly every guy will lose their erection during sex at some point in their life. Maybe it takes too long to get into your butt. (No one’s fault, you each can only do what you can do at that point in time.) Maybe they got distracted. Maybe they got nervous or often get nervous. Shaming them for it helps no one. Tell them that it’s okay, that you understand. Offer to stop for a bit, try again later, or ask how you can help. I guarantee that they will appreciate it. I also guarantee that they will be WAAAY more likely to get that boner back. So be kind. It’s in your best interests. - Some people never enjoy bottoming, no matter what they try. Or never enjoy topping. Or either. That's perfectly fine. You are who you are, I've never found any good in beating my head against that fact. But you may also never have had the right situation or the right advice. - At this point I don't have a troubleshooting-your-butt advise section. But it’s good to explore what might be holding you up. One example is: If you have trouble bottoming, it may come down to your attitude. If you think about how much it could hurt as you sit on a dick, of course your body will clench up. If you instead train your brain to think of dick as something potentially very nice, your body may respond better. (Though bullshitting your body won't work. You'd need to make a deal with yourself that if it DOES feel bad at all, you'll stop. And here’s another thought: You may need to let go of the expectation that you will never feel pain, at least a little. Pain is a warning signal and it’s okay, even useful for it to happen. Ignoring pain is what I advise against.) - Bottoming gets easier the more you do it. But if you don’t do it for a while, you may lose that progress and must build it up again. It’s the same as, say, building flexibility in your legs. Doing the splits gets easier the more you practice. But, if you stop practicing, it gets harder and harder again. You can make bottoming easier later with semi-regular practice with a dildo. You don't have to, of course. Find what's right for your body and for your lifestyle. - Reminder: Anything that goes in your arse needs a flared end. Arses are known to suck objects up. Without a base, without a trace.
Butt Cleanliness: - Once in a while, a dick will come out with poop on it. Fact of life, don't sweat it. You can wipe it off and continue or get a new condom or stop all together. Whatever you're both cool with. - Honestly? Guys get desensitized to poop. So even if you’re mortified, the other guy really might not be. - Treat poop-strike like no big deal and it most likely won’t be. Like I say earlier, people follow your lead. - Invest in some brown towels specifically for anal sex. Stains show up less. - Douching, (also known as enemas,) can really reduce the chance of poop. That’s where you wash your butt passage out by putting water in, then expelling it into a toilet. Repeat until the water comes out clear. - I won’t go into how to douche in detail, there are guides online. Use one. - My big warning with douching is: It's possible to not fully relax your sphincter and you end up keeping water in there without knowing. Then when you relax for the dick, it comes out. Goosh. It’s never happened to me, probably won’t happen to you. But to avoid it, give yourself plenty of time on the toilet. Wait, watch a video, notice how your body is feeling. Build up experience. - You don't have to douche. I don’t, too many guys say they’ll turn up but don’t. And, honestly, I find an unclean dick is not that common anyway. - Fibre. Instead of douching, (or in addition it,) you can eat a lot of fibre. This makes your poop more solid and less likely to stick to the dick. Fibre also makes your poop less likely to be in the close part of your butt passage. Metamucil or Psyllium Husk are common sources of fibre. - If I’m worried about being clean that day, I tend to just use a dildo beforehand, honestly. This warms my butt up for play, as discussed. But it also troubleshoots my hole, haha. Uncleanliness happens to the dildo, leaving my passage more hospitable for later guests. - Douching too often can harm your gut bacteria and dry your passage out. - Also be aware, douching isn't a fool-proof solution to poop-strike. Nothing is. - Some guys expect you to douche, but in my opinion, that's on them to tell you. Hopefully nicely, like, "Do you prefer to douche? ... Oh, I usually feel more comfortable if the guy has douched." Like I say, in my experience, poop on their dick doesn't happen all that often even without douching. Depends on the guy, though.
Topping: - Read everything in the bottoming section, such as how you should always use condoms and lube. Put a finger in them first, a bit at a time, or get them to. You should be using all the other advice in that section, too. - If you only top, you may have no idea how much work goes into bottoming, or how sore it can be. - I recommend bottoming some time, even just to see how well you can. Even if you decide it isn’t your thing. Knowing how it feels will make you a better top. Try it a few times until you can do it comfortably, the first time probably won’t feel like how bottoming usually would feel for you. - Listen to the bottom. Ask if he's ok. Avoid pressuring him. - Go ahead and ask for help to get your dick hard again, mid-sex. It’s common to get distracted, nervous or for things to take too long and your dick to go down. It’s not a big deal. If they make it a big deal, they may not be someone you want to be around anyway. - Often, people have difficulty finding the bottom’s hole with their dick. A common mistake is to aim too high and push a bit harder. You run the risk of popping in too quickly and hurting the bottom. Bottom’s pick up on this chance, so they can tighten up involuntarily- the opposite of what you want. To avoid this, when I top, I feel out where the hole is with my fingers. I'll watch the dick go in. If guys often say that you're too high, maybe you can aim lower than you’d think. Try a different position or ask the bottom to put the dick in himself. You won’t lose points or anything for it, haha. Obviously, experience and practice help, too. It's ok to mess up or even make a fool of yourself, that's how you learn for next time! The only way, really. Certainly the main way that you can’t skip. - If you find it hard to enjoy topping or to cum from topping, look at how you masturbate. I typically wank with the tips of my fingers and thumb, rather than circling the shaft. Some guys wank really hard and fast. In that and other cases, your brain isn’t used to the sensations an butt provides. Try wanking with lube and a medium-soft, circled grip. After a while, you may find your dick has acquired a taste for arse. - A block in the way of enjoying topping may also be mental. Look into the Sexual Anxiety section. I don’t have a topping-specific approach thought out yet, but it would be based heavily on the tips here, under Sexual Anxiety.
Safety/Consent: - I’ve met a lot of wonderful people in gay bars and clubs. They’re a place you can let your guard down in some ways and be as gay as you want. But it’s not in your best interests to treat them as a completely safe space. - People may put drugs in your drink, in order to take advantage of you. Don't drink from anything that's been left unattended. If you start to feel funny in anyway, you may have been drugged and should alert your friends and/or the bar staff. Feeling funny may include light-headed, drunker than you would expect, sleepy or many other things. It is better to be safe than sorry. - Casual assaults are surprisingly normalized. A lot of us don't even think about it anymore. Like, sometimes a guy will grab your butt as they go past without permission. Sometimes even just reach directly into your pants, without asking. It sucks. I'm sorry about that. I'm not sure what advice to give about it, except to talk about any feelings with people you trust, no matter how small what happened seems. And if you’re someone who does this, please keep your hands to yourself. It can be more damaging than you realize. Especially for people who have been through violence - sexual or otherwise. - The clubs can also feel like a jungle - all drugs and sex and you’re treated almost like meat. Which, if you’re looking for that, great! But if you’re coming out of high school and expecting to be embraced and supported by the community? It just may not happen that way. Again, I’m sorry. Look for places like Gay-oriented sports events or volunteering for a more wholesome community, I would say. Some bars may be wholesome, I can’t speak for all of them. - Gay clubs can also be cliquey, where no one will talk to the new people. - People who look unapproachable might actually be quite approachable, on the flipside. - First time at a baclub, it may be best to go with friends that you trust. - Drink water between alcohol when out at bars. Eat food and know your alcohol limit. Pride in how wasted you get is for beginners. - Best to find out what your alcohol limit is by drinking with friends or family at home first. This is important because very drunk people can be taken advantage of. They can also die, frankly. - Overdose from alcohol is a thing. Or falling ovefalling asleep on the road. Be careful out there. - Most of the advice for drinking applies to taking drugs, too. (Though ecstasy and possibly other drugs can make you drink TOO MUCH water and harm yourself.) Do research before taking anything. I’m not condoning or shaming drug use here. But if you take any, take it in a safe place, with people you trust. Also, read the later section in this dump on drug use. - Consent is something that people think they know but it can be more nuanced than you assume. And it’s VERY important. I like the Tea Rule. If you wouldn't give tea to this person in this situation, don't do anything sexual to them either. They’re asleep? You wouldn’t give tea to a sleeping person, so no sex. They agreed to have tea earlier but changed their mind? You wouldn’t pressure them or force them to drink tea, so no sex. They want tea but not milk? Give them tea without milk! (In the metaphor, that’s having sex but not doing whatever sex act counts as milk.) Also, tea can be very hot. So, if they are too drunk or too young, they might not know this and scald their tongue. Likewise, young or drunk people can’t decide if they’re emotionally ready for anything sexual. No tea, no sex. - Even BDSM/rape fantasies stick to the Tea Rule. What is going to happen is generally agreed to beforehand. For most people, kinky sex is like a play. The submissive person is the scriptwriter. The aggressive/dominant person is the director who decides what happens within that script. Maybe pushing the boundaries a bit, but depends on the people. Again, best to talk about it. - People get boners and even cum during assaults. That doesn't make it wanted. It's an automatic response. - Don’t make false rape allegations. These make real claims harder to believe. They also ruin lives. False claims ruin lives more than anyone would want, even if they wanted revenge. Career destroyed. Everyone they know stops talking to them. Their trust in any future lovers is shattered. Even when it comes out later that the claim was fake, these effects remain. Seriously. The destroyed life doesn’t come back together after the allegations are dropped. Don't ever fake such claims. - That said, real rape allegations are MUCH more common. Like, the vast, vast majority. If a friend tells you that they were assaulted, it's statistically a VASTLY safer bet to believe them. - At this point, I don’t have advice ready for if you are ever the victim of an assault. I’ve got no doubt that there are amazing resources online, though. Look it up. Find the subreddits where people discuss it with each other. Reach out to those, plus friends and loved ones you trust. There’s a whole world just waiting to support the hell out of you.
Kissing: - As with anything, kissing will improve with practise. - Lead with the lips. My opinion is: lips should touch at least a little before tongue. Like, all the time. It builds anticipation and avoids odd surprises. - Well-cared-for lips feel nicer. I used to deal with dry lips but the best solution I found is to have lip balm in my pocket all the time. I put it on my lips when they feel a bit dry, which is maybe once an hour? Fairly often. But you work out what works for you. - Pecking too much can be weird, it doesn’t give much sensation. - Mix it up. Peck just a little, maybe. Push lips together for a bit. Bring the tongue in. Back to just touching lips every so often. Mixing it up is great advice for any sex act. - Kissing the edges of their lips or other uncommon zones can be great but should be done in moderation. It’s more of a thing to add variety than fun on its own, in my opinion. Play it teasing and sensual if you want to do this. - I think hovering just before touching lips together is underrated. Tease them a little. Make them come get it. Use this rarely, though. It’s easy to tease someone so that it gets a little annoying. - Start small and low-intensity. Build up to passionate. - Use pacing, like is described below, under All-applicable Tips.
Rimjobs: - A rimjob is where you use your tongue and mouth to pleasurably stimulate someone’s sphincter. - Obviously, the receiver of a rimjob should make sure they are very clean. - Again, this is all my opinion: A good rimjob is all about teasing. Building anticipation. I'm not big on them in general but I DEFINITELY don't enjoy it if they go straight for the hole with their tongue. I lose all sensitivity; I stop feeling it. Play around the edge, dip in. Build up to applying more tongue to the hole, then go back to the edge. - That said, I’ve seen some people really enjoy their butt getting eaten like someone’s life depended on it. Everyone is different.
All-applicable tips: - Use pacing. Pacing like movies use. Google, "Interest curve, Star Wars." The intensity of what's happening on screen starts out high to grab interest, drops down, then goes up a little, down, up a little more, down, etc until it reaches the climax. It’s a classic, excellent wayto get the most enjoyment out of an audience member. Every sex act is improved by applying this. Same with applying pacing to the sex as a whole. Don't feel too much of a slave to this, but I definitely became a better lover when I learnt about the pacing in Star Wars, no lie. (It comes down to how human brains work. Specifically, the Law of Diminishing Returns.) - Like I said, mix it up. Variety stops someone from getting bored of what you’re doing. They stay keyed in and feeling pleasure. - Like I’ve mentioned in other sections: Build anticipation. Going straight for the most pleasurable thing is, ironically, not that pleasurable. There’s something about the tension between knowing something is coming and when it arrives that is just so fucking hot. If I learnt pacing from studying movies, then I learnt tension from studying music. Tension is what makes a bass drop so satisfying when it finally hits. - You could argue that how much you enjoy something comes down to a formula: (Results minus Expectations equals Enjoyment.) If something was good but you expected better, you don’t enjoy it that much, for instance. But if you went to see something kinda rubbish and it turned out to be good, wow! That was surprisingly fun, I enjoyed that! So, expectation control is important. Both in yourself and in others. Undersell, overperform is a good rule of thumb. Though don’t undersell too much. You’ll get a feel for it over time. Also, keep your own expectations low (on the quiet. No need to be rude.) - Like I said in other sections, and this is weird but true: People tend to follow how you act about things. If you act like a bit of poop or a dick going a bit soft isn’t a big deal, people will feel it isn’t a big deal. Which it isn’t! And then you’re more likely to be able to deal with the obstacle and continue with sex. - Sex isn’t everything, don’t base too much of your identity on being good at it or getting it. If you go that way, you’ll never have enough.
Sex Anxiety: - A lot of us end up feeling anxious about if we'll perform well. I myself had a period where I'd worry if I'd get a boner, which is a great way to not get a boner! It really messed with me. But I managed to overcome it by following these steps: - Give yourself permission to not be into it. You may need to say something like, "Sorry, you're very attractive but my anxiety is playing up," and that's ok. Or give yourself permission to say, “I’m sorry, I don’t seem to be into this.” Then, once you’ve accepted those possibilities, focus on what you feel. How his lips feel. How his body feels. How his hand feels on the back of your head. Not trying to make it feel good, just notice what is actually there. When anxious thoughts return, acknowledge to yourself that they are there, then refocus on what you feel. Thoughts are like tar. Pushing them away only makes them stick more. Touch them with a feather, instead. They may just float away. - All anxieties are a bully. They feed on you arguing with them or trying not to listen. Distraction and accepting both yourself and the anxiety are your best responses. - If anxiety is ongoing, it may also help to reprogram your brain. This is done long-term with repeated effort. Whenever you think about sex and then worry, it makes the connection between those two things stronger in your brain. So, you go from sex to worry easier in future, which makes the connection stronger, etc. It builds into sex anxiety. But you can’t destroy connections. So, build a new connection and strengthen it! The old one will then whither. For me, that looked like this: Any time I noticed myself worrying about sex, I would focus my mind instead on whatever I was physically feeling at the time. Maybe rubbing my fingers together, for instance. Or playing with my boner in the morning. No judgement, just noticing. The more you do it throughout the day, any time you notice worry about sex, the stronger this new connection is. As an added bonus, learning to focus on your body can help you enjoy sex more.
Relationships: - Communication on potential problems and emotions is key. If communication isn't solving all your problems, you just aren't using enough of it! Either you'll find a solution where you're both comfortable, or else a solution isn't possible. If the latter is the case, it's best to know now. - When you discuss issues, remember that it's not you vs them, it's you vs the problem. - Abusive relationships can happen to even the strongest people. In fact, abusive people use that very strength AGAINST you. "Thank God this is happening to me, not some young girl." "He's hurting, he needs me." Thoughts like that are common in the victims. - Another way that abusive partners keep you around is to have a cycle of abusive. Mistreat you for a while, then apologetic and lovely, then mistreat you again, etc. - Abusers may also isolate you from friends and family so it's harder to get help. Turning you against each other. Making you seem crazy to others. Having you move cities or leave a job. - Abusive partners are also often very charming. - Leaving abusive people isn’t something I have a lot of knowledge about at this point. But you deserve better and there are a lot of resources around to help you leave. Both information and actual, physical resources. Organisations in your area probably offer shelter, for instance. - More people should know about Coolage. It's a biological term and it's basically your genes fucking you over. If you put two rats in a cage, they'll fuck regularly for a while, then stop. Put them in cages with other rats and they'll fuck those rats. That’s coolage. Coolage is your genes saying, "It's been a while, you either have kids or it's not gonna happen. Move on." I believe humans often have this and it's a reason why people have less sex the longer they are together. You still like the look of your partner, you still enjoy it when you bang. It’s just that the urge to do it as much doesn’t happen as often. Coolage. Perfectly natural, don't sweat it. - We equate love with sex too much. The Greeks talked about there being several kinds of love. There's eros, which is sexual. There's new love and friend love and self-love. Then there’s what they considered the highest love: Pragma. It’s a more mature, realistic love. Pragma is based on compromise, understanding and patience to make it work long-term. If you have Pragma now, rather than a new sexy love? Well I think that’s pretty cool, honestly. - Another useful concept is the 5 Love Languages. We all express love in all these languages to different extents. Some feel more comfortable or feel it's more genuine to give gifts. Some prefer words. Some do tasks or spend time with you to show affection. Without understanding this, you may feel unloved when in reality your partner is sending love signals loud and clear. Talk about love languages with the people in your life. Look it up for a more thorough explanation. - I'm a fan of open relationships. You get cuddles and support while also flirting with dudes online. It also takes a certain pressure off of satisfying libidos for each other all the time. Say, if one person has a higher sex drive or you are dealing with coolage or injury. Some people find it easier to stick to an open relationship than monogamy. - Other people feel more comfortable in a monogamous relationship, which is also valid. - All open relationships have rules, even if they're unspoken. Don't bang their brother, for instance. Long-standing open relationship often have rules like, "No staying overnight." These rules may change as you both mature and discuss how things are going. - One rule I advocate is: Either of you can veto any guy even if it's for an irrational reason. So, you can always say, "Don't bang this guy." This always put your partner's feelings ahead of any dick. - Avoid breaking rules or cheating on your partner. I’ve broken a rule for something I found irresistible. I eventually had to come clean for two reasons: 1) Someone told me, “Everything comes out in 6 years,” and I was seeing signs that that was true. 2) Guilt about breaking a rule is a happiness tax. You can be having a good day and suddenly remember the bad thing. I personally just didn’t like it. No thank you. Avoid breaking rules. Coming clean may be the best option. It was for us. - Avoid being the person for someone else to cheat with. This is personal preference, I suppose. But I’ve slept with someone who was GOING to break-up with their partner. Then they didn’t. And years later I ended up shaking the hand of the man I had cuckolded. I didn’t tell him. At this point, I don’t think that’s my place. But I didn’t like that. No, I did not. 0/10, would not recommend. - Long distance relationships are emotionally difficult. Don’t enter one lightly. They also aren’t a long-term solution; you’ll want to settle in one place eventually. - I find this quote from Mr. Rogers useful: “Love isn't a state of perfect caring. It is an active word, like to struggle. To love someone is to strive to accept that person exactly the way he or she is, right here and now.” - At the same time, sometimes change is needed. There’s a tension between that and Mr. Rogers’ great advice. I think we all must walk the line on that one. Accept someone as best you can but prod them to change if it’s needed. - Both partners must respect the others’ feelings. You will be happier if you can set and enforce reasonable boundaries in your life. Particularly on people wanting your time and energy. You will also have a healthier, happier partner if you respect their boundaries. - If someone ignores your feelings repeatedly, that’s a huge red flag. - Trust your gut, it often picks up on things before you do.
That’s the word limit, so I’ll put the rest in comments below. I told you it was thorough! Which is a nice way of saying going on for way too long.
submitted by PornducationTom to askgaybros [link] [comments]

How to Get Started With Sports Betting

Sports betting is simply placing a wager on a sporting event. You are betting that your team, horse, dog, or driver will win. If they do win, so do you! If they lose, you lose your bet amount. Sports betting takes place all over the world, though in the United States this type of betting is not as highly accepted as it is in Europe.
Online sports betting is probably the best option for those who are interesting in trying it for the first time. If you have never tried online sports betting, you are missing so much fun and excitement, and it can all happen in the comfortable surroundings of your home! The art of sports betting can seem confusing at first, but once you are familiar with some of the jargon that is used to explain the concepts and logic behind each type of bet, it is all much easier to understand.
One of the best ways for you to experience this engaging way to bet on your favourite racing and sporting events is to get acquainted with online sports betting. However, in order to best take advantage of all that sports betting has to offer, you need to know a little more about it.
Sports Betting - The Odds
How does online sports betting work? You should start by studying the odds for the sporting event you are most interested in placing a wager upon. When using online sports betting, you can find these odds in the various online sports books used by Internet gamers everywhere. You must open an account with an online sports book before you can place your bet, but this is simple to do.
Once you have chosen where you are going to do your sports betting, you need to decide how you are going to place your bet. There are many different ways for you to wager your chosen amount of money, but first, let's talk about the spread and how it can affect the amount you bet.
Sports Betting - The Spread
The spread is a point advantage in sports betting, which is usually given to the team that is generally expected to lose a particular sporting event. If you decide that you will bet on the team that is expected to win, they will have to win by more than the spread number and cover the spread before you are considered to have chosen correctly. If you choose the team that is expected to lose, that team will have to lose by less than the spread number in order for your pick to be considered correct. If by chance the team wins by the number of points that were chosen as the spread, the game is called a push.
No one who engages in sports betting wins a thing if a game is called as a push, but you do get the amount of your original bet back. The point spread is done in order to make the all of the bets come out even for the sports book, and is usually done for sports such as basketball or football.
Sports Betting - The Bet
If you were to bet against the spread, most likely you would place a type of bet called an 11-10, or spread bet. By betting $11, you win $10 if your team's score covers the spread. This is another way that the online sports book makes its money.
An over-under bet is also an 11-10 bet. With this type of bet, the total score of the two teams that played will be either over or under the total score that was listed before the game was played. Betting on the score being over is called 'betting on the ball'. Betting on the score being under is called 'betting on the clock'.
A proposition bet is a type of bet where the online sports book chooses what the odds and the conditions of the bet are going to be. This type of bet can be most interesting, even a little fun at times, for the conditions can be as unusual as which of two football teams will make the most touchdowns, which of two basketball teams will score the most three pointers, or even which individual player will make a certain move for the team. The odds for this kind of bet are sometimes 11-10, but can be better or worse depending on the circumstances.
A parlay bet happens when you are betting on more than one event, usually three. This type of bet gives you a much higher payout if you should win, but the catch is that all the events you bet on will have to win. If even one of them loses, they all lose, and you lose the amount that you bet.
A money line bet seems rather formidable, especially to someone who is just getting into online sports betting, but it is really one of the simplest bets of all. It is also called a Straight Up bet, and there is no point spread to consider. You will just choose your sport, and then the team you think will be either the underdog or the favourite. In a money line bet, the sports book will have numbers listed that are in the hundreds, with either a plus or a minus sign beside them. These numbers are considered the 'money line', and are the multipliers for the bets.
If the money line for your team is listed as 100, you will make an even bet. This means you will wager the same amount that you will get back. If the money line reads -110, then you must come up with the amount of money you have decided to bet, plus 10%. This extra 10% is known by the name of 'juice'. If the money line for your team is listed as +110, then you simply place your bet with the amount you choose to bet. If you win a money line bet, you get the amount of your bet plus 10% back. For example, if you bet $10.00 and $1.00 in juice on a -110 money line and it wins, you get $21. 00.
A teaser bet in sports betting is actually a proposition bet that allows you to change the odds for the bet in either direction so that the wager is in your favour. You can go up or down in points, and must choose at least two teams, as is done in a parlay bet. You can have as many as 6 separate teams included on a teaser bet, but all of the teams chosen have to win in order for your bet to be declared a winning one. Once the games are over, the points from the teaser bet are added or subtracted from the final scores. The odds for teaser bets can be different each time, so it is a good plan to always check the sports book before placing your bet.
A tip to remember is that generally, when placing a wager on any sport that can finish with a high score, such as football, you will have a spread. Sports where the ending score is low, such as in baseball will have a money line. Remember also that favourable odds on a game can sometimes work in your favour. Online sports betting allows you to easily go from sports book to sports book to find the best odds.
submitted by PresentType to bovadasportsinoss [link] [comments]

Goliath Casino 50 free spins and €1200 free bonus code

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Goliath Casino Review

Arriving on a crowded scene in 2018, Goliath Casino is owned and operated by Goliath LTD, a company based in Malta. The ambitious name of the casino clearly states its intention of becoming a big and popular brand. However, distancing yourself from a sea of casinos that are just too alike is a mammoth task. To stand out from the rest, a casino should have unique features apart from a different look and feel. Our reviewers feel that Goliath Casino doesn’t really excel in that department, although it’s on the right path.
The casino is licensed by the UK and Alderney Gambling Commissions as well as the Malta Gaming Authority, which means that it’s targeting users from all over Europe. All European players are welcome at Goliath Casino, but USA gamblers have no such luck. The casino is available in a few languages that include English, Swedish, and Finnish.
There’s a nice selection of games, predominantly slots, at this online casino. All the games are provided by top-notch developers, so you can expect quality titles to play here. However, there are more than a few shortcomings too. So, is the casino really worthy of bearing the mythical name of Goliath?

A Generous Welcome Offer for Newcomers

It’s fair to say that this casino offers a welcome bonus of Goliath proportions. Once you sign up, you can enjoy a very generous welcome offer that is spread over several deposits. That’s a hefty pay cheque if you ask us, and players would be foolish not to claim it. When a casino lends you such a lucrative hand, you should greet it.
With that being said, our casino review team were disappointed with the lack of any other promotions at Goliath Casino. There is a VIP scheme – which we’ll get to later – plus a promo for new sports punters (the website has a sportsbook as well), but literally nothing else in the casino department. That’s a large minus in our book, and something we hope gets fixed pretty soon.
Still, the generous welcome offer will make you forget things for a while – probably until you spend all the extra funds and free spins.
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Join the Very Rewarding VIP Scheme

Your gambling exploits at Goliath Casino will be handsomely rewarded with extra points you can later convert to free bonus cash. Once you become a regular customer at the casino, you'll climb the VIP ladder and earn free cash in bonuses. There are a total of seven levels (New, Bronze, Silver, Gold, Platinum, Premium, and Prestige), each one having its own perks.
There’s a lot to like when it comes to the rewards. You will get tons of free spins, upgraded bonuses, and plenty of other lucrative prizes that will make you feel like a VIP and make you play more and more. It’s a win-win situation for the casino and the player. Oh, yeah, we forgot to mention that once you reach the higher levels, you’ll be treated to 20, 30 or 50 free games on Sunday – so you can play for free and still earn great rewards.
Terms and conditions apply to all promotions and bonuses. You must be 18 years old and above to join the casino. Play responsibly.

Spin an Impressive Collection of Slots

Take a look at the software providers at Goliath Casino, and you’ll get a general idea of what to expect in the game department. With Microgaming, Big Time Gaming, Thunderkick, iSoftBet, Bally, and Play’n GO among the extensive list of game providers, Goliath Casino can brag about a large collection of great hot-off-the-press titles.
Fancy some adventure? The great and popular Gonzo’s Quest slot is plenty of fun. Fans of 80s hairdos and the TV show Miami Vice will instantly be transported back in time with NetEnt’s impressive Hotline slot. NetEnt has another hit in the Jimi Hendrix slot which does the late, great guitar player justice, perfectly evoking the hippie revolution from the 60s and 70s.
The fun, of course, doesn’t stop there. At Goliath Casino, our reviewers played the latest slot titles plus an abundance of classics. It's clear that you'll never get bored here. The jackpot offer might be a bit underwhelming (a total of 6 titles), but the fact that it includes the record-breaking Mega Moolah and Divine Fortune slots makes things much better. Both can earn you millions if you’re really lucky, so we suggest giving them a spin.
Fans of other casino games will also have a great time at Goliath Casino. Click the table games tab, and you’ll be presented with numerous casino games that include video poker, blackjack, roulette, craps, baccarat, and solitaire. Bingo fans aren't that fortunate, though, but we think Goliath Casino’s offer should satisfy most players.
Finally, there’s a live casino powered by Evolution Gaming which offers quite a few roulette and blackjack variations in top-notch HD quality. Unfortunately, it’s not as extensive as we'd hoped, and we feel this area should be improved on since live dealer games are the future of online gambling.

Play the Casino’s Games Anytime, Anywhere

Fire up the browser on your smartphone, visit Goliath Casino, and you can easily game on the go. This casino’s mobile platform works and looks great, cool loading animations included. The variety of games isn’t that big, but that’s to be expected from a mobile platform. The mobile version of the casino works great across a wide range of iOS and Android devices thanks to HTML5 technology, so you can easily play your fave games on your smartphone or tablet.
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Your Run-of-the-Mill Customer Support

If our review experts had to pick an area where Goliath Casino excels in customer support, it’s the live chat feature provided by Live Person. When you click on support, a new window will present you with 12 options regarding your query. By going step by step, you will get the answer you're looking for. Other than that, nothing stands out. You can contact the casino via e-mail or phone, but only between 06:00 and 23:00 (GMT).

Use a Wide Range of Payment Options

Depositing and withdrawing money at Goliath Casino is very easy, thanks to the wide range of payment options the casino accepts. Deposits can be made with Visa, MasterCard, Neteller, Skrill, ecoPayz, Entropay, and the EPS program among others. The deposits and withdrawals are available in a number of currencies including EUR.
You can withdraw your winnings using the deposit method you’ve chosen, and the limits are quite large as well (up to €100,000 for Visa). It depends on your method of choice, though – for Skrill users, the limit is much lower (€2,500). The withdrawal times are pretty slow too, ranging from 6 to 8 days for most of the methods. Another concern our reviewers have about Goliath Casino is that withdrawal requests over €2,300 are subject to further proof of identity, which complicates matters even more.

Is Goliath Casino a Real Goliath in the Industry?

There are definitely things our review experts love about Goliath Casino. There’s a wide range of games (although the table games and Live Casino sections could be better), top-notch security provided by COMODO, a wide range of payment options, and a solid mobile platform.
However, there’s definitely a lot of space for improvement. First and foremost, the casino needs to add more promotions as the welcome offer isn’t likely to cut it for experienced players. We would have liked to see higher maximum withdrawal limits for some of the payment options and 24/7 customer support, too The casino has started off on the right foot, but it should definitely work overtime and fix its problems before we can give it our full recommendation.
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How to Bet on Sports for Beginners

1. Favorites vs. Underdogs

When the oddsmakers release a betting line on a game, the first thing they do is decide which team should be the favorite and which should be the underdog.
The favorite is the team that is expected to win the game and will get a minus sign next to its odds, while the underdog is expected to lose and gets a plus sign. If the game is a toss-up, books will open it as a “pick” or “pick’em.”

2. Spreads

There are two different ways to bet on a favorite or an underdog. The first is the point spread, which is a bet on the margin of victory. A favorite “gives” points, while an underdog “gets” points.
For example, say the Patriots are 7-point favorites (-7) against the Jets.
If you bet on the Patriots, they need to win the game by 8 points or more for you to win your bet. If the Patriots win by 8 points or more, you “cover.” If the Patriots win by exactly 7 points, that is called a “push,” which means you get back the money you originally bet.
If the Patriots win by 6 points or fewer (or lose the game straight-up), you lose your bet.
On the flip side, if you bet on the Jets “plus the points” (+7), you need the Jets to either win the game lose by six points or fewer for you to win (or cover) your bet.
Spreads are available for all sports, but they are predominantly used when betting on football and basketball.

3. Moneylines

The second way to bet on a favorite or an underdog is on the moneyline. This is based solely on which team will win the game. Favorites are given a “minus” designation, such as -150, -200 or -500. If a favorite is -200, that means you have to risk $200 to win $100. If the favorite wins, you get $100, but if the favorite loses, you’re out $200. Because favorites are expected to win, you assume more risk when betting on them.
Underdogs are given a “plus” designation, such as +150, +200 or +500. If an underdog is +200, that means if you bet $100 on them and they win the game, you get $200. If they lose the game, you lose only the $100 that you risked. Because underdogs are expected to lose, there is more of a reward when betting on them.
Moneylines are available for all sports, but they are predominantly used when betting on baseball, hockey and soccer.

4. OveUnders (Totals)

In addition to setting a line for the favorite and the underdog, oddsmakers will also set a total number of points scored in a game by both teams combined. This is called the “total” or the “oveunder.”
Bettors can then wager on whether or not the game will go Over or Under the total.
For example, an NBA game between the Celtics and Bulls might have a total of 215. You could either bet the Over 215 or the Under 215. If you bet the Over 215 and the total points scored end up being 216 or higher, you win your bet. If the total points scored are 214 or fewer, you lose.

5. What is the -110 number listed next to my bet?

The oddsmakers put a “tax” on every bet, which is typically called the “juice,” “takeout” or “vig” (short for “vigorish”). The juice is the commission you have to pay to the sportsbook for them to accept your wager.
Say the Duke Blue Devils are -5 (-110) … that means if you want to bet on Duke as a 5-point favorite, you need to risk $110 to win $100.
The juice can also be a positive number, such as Penn State -7 (+110). That means if you bet $100 on Penn State as a 7-point favorite and it covers, you win $110. If it loses, you lose only the $100 that you risked.

6. How to Place a Bet

With legalized sports betting spreading across America, sports bettors have never had more options to take advantage of. To see if sports betting is legal where you live, check out our state-by-state tracker.
Some of the biggest states that have legalized mobile wagering include New Jersey, Pennsylvania, Indiana and West Virginia. The sportsbooks highlighted below are all trustworthy legal shops that take mobile bets.

7. Rotation Numbers

Rotation numbers are what’s listed to the left of a team on the board. They are also referred to as the NSS number or Vegas ID number. They are unique to the team, sport and league, and universal across most sportsbooks.
For example, you might see the number “312” listed next to the Bruins -120. If you’re at a casino and want to bet $100 on the Bruins, walk up to the window with your money and say, “$100 on 312, Bruins -120.”

8. Lines Move in Real Time

Much like stocks on Wall Street, the sports betting market is fluid. Throughout the day, bookmakers will adjust the odds depending on the action they’re taking and other news, such as injuries and weather. For example, if the Vikings open as 7-point favorites and the vast majority of bets are on the Vikings, you might see the Vikings’ line move from -7 to -7.5. The line could move even further to -8, or it could be “bought back” to -7.
You can monitor betting data for every game in real time on our live odds page or in our mobile app (download here).

9. Shop for the Best Line

Lines can vary based on the sportsbook, because different books have different clienteles. As a result, one book may post the Cavs -8 while another has -7.5. Having access to more than one sportsbook allows you to shop for the best line. Getting an extra half-point might not seem like a huge deal, but it adds up over the long haul and increases your chances of winning.
Our live odds pages will automatically surface the best line for every game.
submitted by PresentType to vslots88dotcom [link] [comments]

Curse of Strahd: A Call of Cthulhu Rewrite: The Village of Barovia

So the poor Wallchian investigators have began their journey down the Old Svalich Road, which has led them to the tragic village of Barovia, Castle Ravenloft looming overhead in the distance. Barovia's great, but it needs a little bit of fleshing out for it to work in the context of a CoC campaign. If you make a lacklustre beginning, the investigation will flounder and the campaign could honestly collapse right away, therefore it's important to get the opening questions of the campaign out quickly and clearly. So let's get started.
Intro Post
The Cthulhu Way
The Investigators
The New Valley
Campaign Structure
Strahd's New Stats
Arc 1/2 Travel Encounters
Tser Pool
Old Bonegrinder
Vallaki NPCs
Vallaki First Impressions
Vallaki Arabelle

The Lay of the Land

The Blood of the Vine Tavern

The Burgomaster's House

Davian, my friend
You know of the ruins of Berez, yes? I must confess that in my youth, I uncovered secrets of how the village came to such devastation. Secrets I fully intended to take to my grave. But no! I fear that my own daughter had some role to play in its destruction. And yet I hear you ask "How can this be, when Ireena was born centuries after the end of Berez?" To this, I do not know, but I fear that my daughter is cursed. Cursed to some horrid fate. Or perhaps she is the curse herself? Oh, the fear! How it overwhelms me! And now the Devil himself comes for my daughter, for reasons I am oblivious to! I understand that Father Lucian of St Andral's Church in Vallaki has some knowledge of dark forces. Perhaps, the next time you send wine the way of our village, you could take us with you so that we may visit Vallaki with good company?
Your friend, Kolyan Indirovich

The Church

Other Changes

You'll see over the course of the rewrite that I really don't like outright removing features of the campaign. It's a lazy way of adapting the campaign to a different system for stuff that doesn't work. I will have to sometimes significantly alter certain things to fit the campaign flow better. And sadly, there will have to be a few times where stuff just has to go. But for now, I've managed to keep the important parts of Barovia Village mostly intact.


And there we go, the village of Barovia, Cthulhufied! It's good to finally get to real areas of the campaign. Next time, I'll be tackling Tser Pool, the Fortunes of Ravenloft, and one of my favourite characters in the rewrite Madame Eva/Nyarlathotep. See ya next time!
submitted by Magikarp_Hunter to CurseofStrahd [link] [comments]

Should You Watch It? Summer 2019 Edition

Spring 2019 Edition’s Thread
(Edit: My podcast/reading of the thread has ended; be sure to listen to next season's thread! :3)

Araburu Kisetsu no Otome-domo yo.

Banjo’s Perspective

Must Watch It
Part of becoming an adult means learning about the biological driving force of all life on Earth. An act steeped in procreation and pleasure, some call it “Netflix and chill”, and others call it “bumping uglies.” Colloquial or no, it’s an almost inescapable entity, be it in the media people consume or the very thoughts they think.
But Araburu Kisetsu no Otome-domo yo. is so much more than just a showcase of “es-ee-ecks”. Rather, it strikes at the human condition, using this inevitability as a lens to create a relatable story on the concept of maturity. The five female characters approach the topic in their own ways: philosophically, reprehensibly, emotionally. Deft writing keeps the plot and the dialogue engaging, and the smart comedic moments not only vibe with the awkward discussions themselves but also provide truly hilarious scenes amidst its more grounded portrayal.
Simultaneously, the visuals champion a soft style with nice designs, strong direction, and notable details. A set of great voice-acting performances likewise give the cast a ton of personality. And a literary motif ensures that their various “novellas” remain consistent in their poetic nature.
They have a long journey yet to tread, but o these maidens in their savage season have demonstrated a top-tier project already.

Another Perspective, courtesy of Noah_Fechs:

Consider It
“What is it: ‘Further than the Universe + Domekano + Asobi-Asobase’, by the award winning director of "Maquia"
What's Bad: obscure references result in VERY narrow target audience. In Japan, I bet only people in their 40’s remember the "Nestlé Milo" catch-phrase or “The Blu-Hearts”? There are distracting clichés seen several times in Anime. The writing isn't strong enough where the improbable nature of these clichés makes an otherwise very good show, average.
What's Good: The main characters are so innocent and pure; expressive faces and dialog are simple, often very funny and absolutely wonderful to watch. The Japanese dialogue is never “crude” - characters achieve self-realization in elegant ways not often seen in TV Anime. Lastly, I like when real locations are easily identified - Niina is clearly crossing the Tama-River over the Maruko Bridge.
Assorted Musings: I felt the translator took a bit too many creative liberties. I certainly understand this is often needed, but they need to pay better attention not to unnecessarily changes the overall tone of the writing. In my high-school, Literature Club very rarely sat around and read out loud OTHER people's work. Used underwear should be thoroughly washed before re-using.”

Arifureta Shokugyou de Sekai Saikyou

Banjo’s Perspective

Drop It
After a conspicuous event and a gruesome aftermath, Hajime of Arifureta Shokugyou de Sekai Saikyou finds himself lost and alone and dying. But, as luck would have it, he finds the will to survive, vowing to decimate anyone or anything which may stand in his path.
Ironically, that statement seems to include the show as well.
An extremely rough first episode, one of the worst in recent memory, sets the bar low from the get-go, and it has yet to vault over it much in the follow-through. From the OP to the ED and everywhere in-between, the art is plagued by reused segments, below-average CG elements, and drab settings. The emphasis on the action lacks punch, too, if only because the gunplay comes off as largely uninteresting. Not to mention that the world-building has not fully taken shape, and the characters are overly simplistic, leading to a downgrade on a general narrative level.
To be fair, the premise of the story has bits and pieces that work, but the overall execution shown thus far has been sour at best. And so it ends up far less than commonplace.

Another Perspective, courtesy of dadnaya:

Consider It
“If you were to call Arifureta a ‘Generic Isekais with OP MC’, you wouldn't be exactly wrong. But you wouldn't be exactly right either.
Arifureta shows its biggest strength right off the bat, the fearless MC, who is already different from the generic Isekai Harem MC. He does not flinch when he sees a naked woman, and does not hesitate when he needs to shoot.
The series starts with a very random first episode, which dumps on you random information in random order, but I believe that as the series goes on, you will understand more and more through flashbacks. That is at least how we got a bit more information about the world and the story in general in the next two episodes.
Unfortunately, the anime suffers from ‘Bad CGI’, and the art in general isn't too interesting, but I found at least the OP to be good (and OST is debatable).
But if there's one thing I did personally like, is the MC's approach to his journey- by using his old world's rules: Guns. (As seen in the key visual). I think using weapons that are out of the Isekai world are definitely interesting, and I believe it'll just be better as we go on.
Therefore, if you're an Isekai fan, you should definitely check this one out, but if you're not really a fan, then... you might want to skip.”

Cop Craft

Banjo’s Perspective

Watch It
Reality and fantasy collide in Cop Craft, an anime starring Kei the undercover man and Tirana the foreign battle knight, the unlikely duo now working together to fight against the tyranny spawned by the intermingling of their respective worlds in buddy-cop fashion.
The anime started off quite well. It characterized Kei as a fellow whose gentle side lurks just beneath his coarse attitude and Tirana as a naïve yet fierce lady ready to fight for justice. Their sparring behaviors continue to lend to a contrasting, fun rapport, and their individual struggles align with a symbiotic relationship that the two will no doubt cultivate. Plus, the artistry, what with its cool character designs and intriguing cinematography, lifted it up further, and the plot was ready to bring its premise forward.
Unfortunately, recent developments have really dropped the fairy, raising an ominous red flag of concern. The character writing fell flat. The artistry has succumbed to still frames, poor animation, and odd cuts. The plot rushed along without a care.
Optimism dictates that this flag is merely a fluke, but it was so jarring that it cannot be ignored outright. For now, though, one can only hope that it crafts a worthwhile story from now on.

Another Perspective, courtesy of aniMayor:

Drop It
“While this series presents itself as an imaginative otaku-ization of the classic buddy cop duo, it lacks a greater understanding of the needs and appeal of that very subgenre. Our protagonist duo lack personal friction, character motivations are revealed through clunky exposition and flashback, and rather than a genuine criminal case for the audience to uncover alongside the protagonists the series gives away its mysteries via antagonist monologues. Add to this an overall lacklustre visual presentation – especially in its slideshow-esque action scenes - and this series is already a recipe for an underwhelming and ultimately forgettable experience. ~~”

Dr. Stone

Banjo’s Perspective

Consider It
In Dr. Stone, with very little warning, civilization undergoes mass extinction. Or rather mass petrification, for humanity has not so much died off as they have frozen in concrete “coffins” tailored to their bodies. As luck would have it, Senku the brains and Taiju the brawn escape their marble prisons, beginning their uphill journey from the origins of ancestral technology on what is essentially the planet reborn.
Such a stellar premise evokes an immediate sense of wonder. Same goes for the background artistry which boasts an immense scale and atmosphere with its sprawling jungles and mountainous regions. There’s enough allure to get the stone rolling.
Yet it gathers unwanted moss anyway everywhere else. Senku and Taiju are lame protagonists, the former too cocky and the latter too loud. The supporting cast, while currently minimal in number, bode similar illnesses. Collectively, they paint a grim outlook for any future additions.
Moreover, despite those impressive backgrounds, the character designs tend to have a mediocre look about them across most of the scenes. And several of the narrative decisions, be they with the plot or the themes at hand, have flown wildly around, flying in the face of the awesome premise.
Its importance and focus on science as a logical means to an end should be supported indefinitely, but otherwise, it needs a doctor to prescribe some medicine to cure its ailments as soon as possible.

Another Perspective, courtesy of SmurfRockRune:

Must Watch It
“Dr. Stone is the second of this year’s unusual Shounen Jump titles. Instead of being a show that relies on action and power levels, it keeps things pretty grounded by relying on science and intellect over brawn.
The premise is a unique one. Some unknown force in the present day suddenly turns the world’s population to stone and our two main characters awaken almost 4000 years later and decide to try to unpetrify the rest of the world and bring humanity back to what it once was.
I think this series is definitely a must watch this season as it has things to fit a large group of people. If you like smart MCs, antagonists who aren’t really evil but just view the world differently, a fresh take on the battle shounen formula, or science, this is a show you should be trying.”

Dumbbell Nan Kilo Moteru?

Banjo’s Perspective

Consider It
Counting calories and sticking to an exercise regimen has almost never been easier for fans of the medium thanks to Dumbbell Nan Kilo Moteru?.
To get at its ideas, the content centers on Hibiki, a young woman on a quest to shave off some excess pounds. Along the way, she meets colorful individuals whose bizarre interests push forward lots of educational material, a few lighthearted jokes, some nice animation chops, and, of course, toned muscles every which way.
And that’s about it. The anime sticks rigidly to its roots, foregoing any major plot events or character writing. And that’s also very much okay. It advocates for a healthy lifestyle through the smart, effective choices of a balanced diet and the workouts necessary for physical fitness, so it certainly brings about benefit for practically anybody following along.
So, if one needs the last spark to get them lifting those dumbbells (heavy or no), then he or she need not look any farther.

Another Perspective, courtesy of nflstreet:

Watch It
“Going into Dumbbell Nan Kilo Moteru?, my expectations for it were low. I didn’t think it was possible for a full-length anime about exercising to be interesting, but I was proven wrong in the first three episodes.
The anime follows Hibiki, a high school girl that decides to start going to the gym after she discovers that she is overweight from eating too much. While going to check a recently built gym out, she runs into Akemi, her school’s student council president. Although they have severely different motives for joining the gym (Hibiki just wants to lose weight, while Akemi is a ‘health nut’ that has a muscle fetish), they still end up becoming workout partners.
Dumbbell is a comedy that has moderate ecchi and is very light on drama. It dives deep into the various intricacies of exercising; showing different lifts, dieting tips, and types of stretches among other things. Although what it shows can be slightly inaccurate at times (the explanation of ‘Golden Time’ for example), Dumbell is generally on the mark and makes a boring and intimidating subject like exercising palatable for an audience that stereotypically lives a sedentary lifestyle. Give it a shot.”

Enen no Shouboutai

Banjo’s Perspective

Watch It
Pyrokinetic users. Strange occurrences of self-immolation. A religion of ash. These fiery facets become regular in Enenen no Shouboutai as everyday people fear a possible unknown fate and as (literal) firefighters like Shinra quell the poor victims’ souls with each unfortunate incident.
So far, the story has embraced this intriguing setup, relying on its interactions not only to deliver insight into their world but also to showcase a diverse grouping of abilities among the cast to up its action segments. Speaking of, each character offers a different purpose within the team as they work together and approach the task at hand. From the proud captain to the rival knight to the supportive nun, they’re a stalwart formation for sure.
It also gets points for parts of its artistic direction. The quick cuts and transitions, while mildly jarring at times, afford a stronger grasp on shot composition for a sharper visual flair. Plus, the concepts of light and shadow play an inherent, integral role to the ensuing flame motif, so it takes on heightened importance in the presentation, be it a blood-red sky or the very gear they wear.
A newcomer does have questionable relevance, and its thematic presence hasn’t been too special. Meaning, not everything is in good standing. But the bits of comedy, the nice relationships, and the stirrings of plot make this fire a force to be reckoned with.

Another Perspective, courtesy of EpicTroll27:

Drop It
“Fire Force is definitely the most well-made show of the season. Featuring animation from several veteran animators such as Hiroyuki Ookaji (Monogatari Series), Kazuhiro Miwa (Eureka Seven, Granblue Fantasy) and Riki Maatsura (ThunderCats), to say that Fire Force's production is stacked would be an understatement.
Unfortunately, Fire Force suffers from poor character writing. During the show's slower moments, its characters aren't the least bit compelling. Shinra's ideals of wanting to be a hero, saving people and investigating his past are familiar beats that multiple shounen protagonists have danced to, arguably in a lot more engaging manner as well. The weak supporting characters within the show are also a definite minus for the kind of group dynamic Fire Force is going for.
It's worth mentioning that Tamaki is an extra awful character within the cast. One of her 'abilities' is that she repeatedly gets into situations where she 'distracts' anyone in the vicinity by stripping or finding herself in suggestive camera angles to titillate other characters within the show as well as the audience. Fire Force's decision to reduce Tamaki's character into walking fanservice is certainly going to be a major turnoff in future episodes.
Overall, Fire Force boasts animation quality that works in its favour but its weak narrative and heavy usage of shounen tropes and fanservice is a definite turnoff. Unless you're interested in the talent behind the show and the animation quality on display, I suggest not picking up Fire Force.”


Banjo’s Perspective

Consider It
Given stars Ritsuka, a young man who has known music and the guitar for most of his life. But, upon encountering Mafuyu, an awkward guy with a guitar of his own, Ritsuka finds himself wanting to support this seemingly distraught dude. In so doing, they both learn from and about each other, and so their newfound relationship begins.
From the outside, this story comes off as pretty unassuming, and this description remains mostly the case with each episode. It uses a band as a foundation to connect the main protagonists, all the while exploring themes on inspirations, murky feelings, and the reactions which stem from these halves.
But the anime has a tough road ahead. The dramatic moments have to date failed to retain emotional weight. Ritsuka is largely uninteresting as a character; Mafuyu is far too passive to take seriously. And it’s unclear if their relationship will actually turn into a romantic bond or if it will only be teased at without a satisfying finish.
The drummer and the bassist are at least solid as supporting cast members, and the production values pass the mark. Altogether, it remains to be seen what this project will give.

Another Perspective, courtesy of TheYummyBagel:

Watch It
“Given has been my first foray into anime about beautiful boys doing beautiful things, and I have enjoyed it quite a bit. Given is a music anime that follows guitar player Ritsuka Uenoyama and his relationship with Mafuyu Sato, a quiet boy who has a difficult time expressing himself.
The show moves at a slow and relaxing pace, letting you get to know the characters. The dialogue is fun, and I laughed out loud at a few jokes. The characters all have distinct personalities that play off each other nicely, and combined with the clever dialogue and strong comedic timing, watching the show is a fun and enjoyable experience. I appreciate that the other members of the band are college students, it helps give variety and distinguish the cast.
The art is nothing special, but it does it’s job and is appealing to the eyes. Animation and backgrounds are both standard, but the character designs are all good and do a great job at telling you what their respective personalities are like.
Given has shown it is proficient at emotional moments, if you can deal with standard anime yelling and drama. The show looks as if it is planning on covering themes dealing with communicating and expressing oneself through music, and has planted the seeds for darker plotlines in the future.”


Banjo’s Perspective

Consider It
Magical girls sometimes require more than just frilly clothes and motivations of saving the world to drive them. Instead, their personal aspirations take importance, and they require a massive, doll-like mech to get the job done.
Granbelm goes with that “alternate reality”, focusing on Kohinata, Ernesta, and several other hopeful inheritors of a once-in-a-lifetime chance at controlling an ultimate power. So far, the anime has shown some promise in its darker atmosphere and that blending of genres. Most notably, the otherworldly layer added to the robots’ sound-effects imposes an alien, commanding presence as they attack and defend with intensity and precision.
Sadly, the core elements have otherwise been rather plain. The characters, like the arrogant brat and the mysterious co-lead, lack appeal insofar as they stick to usual patterns. The setting similarly leans on the common school and suburban areas, contrasting the harsh backdrop of the other dimension but losing again to mediocrity. And the plot hasn’t had much of a pull yet as it attempts to establish the characters without much fanfare.
Being an original means the future of the show is unknown to everybody, so these setbacks may flip in its favor in the upcoming outcomes. It must therefore fight to be grand until further notice.

Another Perspective, courtesy of alwayslonesome:

Must Watch It
“Granbelm’s highly original premise of a mahou-shoujo, mecha-based battle royale is certainly an eclectic mix of genres, but its star-studded staff roster clearly has a very specific, very ambitious story they want to tell. From the designs alone, it is obvious the staff have a very clear vision, such that none of the assorted setting and narrative elements feels at all out of place.
Ootsuka Shinichirou’s (of Re:Zero fame) character designs are particularly standout, with the fairly large cast all boasting very attractive and distinctive appearances that pull double-duty in both their schoolgirl and mahou-shoujo outfits. The mecha, while somewhat unconventional in appearance, are supported by plenty of visually impressive, entirely hand-drawn action spectacle, alongside some truly fantastic foley work – battles lack the characteristic mechanical percussion of typical mecha fights, but instead resound with haunting, ethereal sound effects that viscerally emphasize the otherworldly nature of Granbelm’s setting.
Very little of the characters and narrative have been revealed, but what’s present is every bit as impressive. The main duo both have some compelling characterization and establish a charming rapport, and even would-be antagonists are surprisingly nuanced and sympathetic. Despite all its mecha and mahou-shoujo ornamentation, Granbelm ultimately seems to be, at its core, an extremely character-driven show. I do hope you’ll join me in watching this very intimate, very personal story of heedlessly ambitious girls who strive to attain unimaginably grand power capable of shaking the very foundations of their world.”

Kanata no Astra

Banjo’s Perspective

Drop It
A school-sanctioned field trip of sorts goes awry in Kanata no Astra when Aries and her fellow crew members find themselves adrift in space with no prospects, no options, and no hope. To which these final sentiments can be applied to the show as well.
Above anything else, the inexcusable inconsistency in its tone ruins many of its scenes. They whiplash the audience, forming super-serious, death-around-the-corner happenings before shifting immediately into another one-liner or silly reaction or humorous gag. Such a tonal mess destroys the tension it tries to build.
Ignoring the off-putting tone still leaves the nearby inadequacies. The comedy and the drama on their own fail to strike at anything entertaining or meaningful. The lame characters – be they for their grating quirks or their general lack of impact – certainly hurt its possibilities as well. And the weird developments to how plot points play out call into question its writing capabilities.
The black-bar framing of the visuals instills a cinematic presentation to the events, but this detail alone cannot stop this floating debris from getting lost in space.

Another Perspective, courtesy of MapoTofuMan:

Must Watch It
“Several decades from now, humanity has grown accustomed to space travel - enough to send a group of students on a camping trip to a far-away planet.
Unfortunately, as the show's English name implies, such a camping trip still carries with it a bit more danger than your average laid-back camp - and sure enough, due to a mysterious phenomenon, our characters find themselves transported to a place further than the universe before they know it.
To me, the strongest aspects of Astra are the quirky cast and the overarching mystery plot. Some episodes focus heavily on character development while also advancing the story, and while we still don't know much about most of the cast, what they've already had since the episode 1 is great chemistry. They bounce off each other very well, creating some genuinely hilarious moments - I would gladly watch a SoL show with these characters.
As for the mystery aspect, it's difficult to elaborate without spoilers - but it does a great job at keeping me on the edge of my seat, and I'm predicting that we're going to see some major plot twists along the way.
Overall, Astra currently does a very good job at balancing comedic and serious moments, and is showing heavy signs of leaning towards the latter in the future. I'm expecting a wild ride, and I definitely recommend anyone interested to join it.”

Machikado Mazoku

Banjo’s Perspective

Watch It
Upon waking from a strange dream, Yuuko discovers she has been selected in her ancestral line to remove the curse placed upon her family by the opposite clan. Now a demon, she goes with the flow, vowing to defeat a magical girl and priming Machikado Mazoku with ease.
Thus, Yuuko sets off on her adventure of comedic proportions. Visual gags. Meta jokes. Fourth-wall breaks. Timed reactions. Fun callbacks. The comedy toolbox at its disposal has a wide array of options, allowing the events to go where they wish without missing a laugh. Best of all, the inversion of the magical-girl idea, where Yuuko is the “anti-hero” and Momo is the normalized “adversary”, not only boosts its comedic opportunities but also creates another great aspect to admire.
Truth be told, the artistry doesn’t exactly aim to impress, but the playful sound-effects and the wonderful voice acting in general demonstrate attention paid to the audio to offset these woes. Plus, the constant hilarity, cuteness, and optimism already capture the notion that this demon girl next door has a win to her name.

Another Perspective, courtesy of Kaseruu:

Watch It
“Machikado Mazoku is a light-hearted Slice of Life Comedy about a high school student, who finds herself with devil-like features one morning, fighting an unfair fight against an insanely strong magical high school girl. She really tries her best to restore her Clan she just found out about, even going as far as being taught how to fight by the girl she has to defeat.
Being based on a 4-Koma, we find ourself in multiple comedic situations per episode. Mostly focused on the somewhat determined but lazy and clumsy heroin Yuuko Yoshida, the comedy in this show is very reliant on her cute and adorable character interacting with her friend Anri Sada and her magical girl rival Momo Chiyoda. If you just want to enjoy a cute girl being adorable, this show might just be for you!
However, the comedy is nothing exceptional being only about average and the pacing manages to be its saving grace but also its worst enemy. While most scenes have a nice fast pace enhancing the humour for me, some moments seem to drag on forever making the experience worse overall.
Overall it is a nice show if you are looking for something cute and relaxing to watch this season, but I would not call it anywhere near the best of its kind.”

Sounan Desu ka?

Banjo’s Perspective

Drop It
Jeff Probst and Immunity Idols have no home on the island featured in Sounan Desu ka?. Rather, the “contestants” are in a full-fledged survival situation, and they’ll need to rely on the local flora and fauna as well as each other to battle the odds.
Those words seem like quite the predicament. Maybe it is. But the story is much less serious than one may be led to believe. While they are technically in a life-or-death dilemma, the show plays up their extreme strategies of survival with a comedic angle. Sourcing water, eating bugs. Their choices and manner of dealing with them bring laughs, teaching the audience in turn with its semi-educational viewpoint.
But the laughing and the learning aren’t much of a pull; the anime simply isn’t engaging in its content. Indeed, Homare, one of the four ladies trapped on the island, figuratively carries the entire project, her deadpan, as-if-everything-is-natural attitude juxtaposing with the crybaby jock, the normal bookworm, and the rich princess. The art and the animation have an average feel to it, too, and unwanted repetition may already be settling in.
With a shorter runtime per episode, it isn’t too much of an investment. Nevertheless, the “tribe” has spoken, and it has been kicked off the island.

Another Perspective, courtesy of drum8501:

Watch It
“Sounan desu ka is the less serious and more realistic survival comedy show to air this season. The show is a light hearted seinen gag comedy about four girls who get stranded on an island after their plane crashes in the ocean and must survive until their help arrives to take them home.
I'll admit after watching the first episode I was a little bit surprised. I went into this expecting just an ecchi survival gag comedy, which I did end up getting. However, the show has ended up being more true to life and sort educational than I was expecting giving the show some extra appeal kind of like the dumbell show also airing this season.
I also can't go without giving a shout out to Bear Grylls as a cute high school girl Homare. She is literally a survival expert that shocks the girls and does everything that you would need to do to survive very naturally. She is always surprising them and the reactions that come out of it are priceless.
Overall the show is fun and is only 10 minutes per episode. With the length being that short and the show not being on Friday (there are too many on Friday seriously) I'd would definitely give the show a watch.”


Banjo’s Perspective

Consider It
The other prominent shorter anime this season, Tejina-senpai stars the titular female magician herself and her unamused, unnamed lackey Assistant-kun. She performs the magic, he acts as her audience, and together their hijinks cause a slew of unfortunate circumstances (most often at the expense of Tejina-senpai).
Each episode is structured as a bunch of two- or three-minute asides focused on a new magical routine. Trapping herself in a box in one instance and using a pigeon in her top hat the next are the norm. Granted, Tejina-senpai cannot do any of her tricks very well at all, but that’s where her mishaps induce the comedy and the ecchi as the crux of its entertainment.
Moreover, its other parts are doing just fine. Assistant-kun is a nice straight man throughout each segment, the swiftness with which it jumps to new segments packs in as much of the funnies as it can, and both the designs and the visual humor work in its favor. There is the possibility of romance, but it would be a miracle if it manages to go anywhere anytime soon.
Altogether, the anime doesn’t have the most depth, and it’s not going to be up for any awards, but it has enough magic words to reach marginal success.

Another Perspective, courtesy of wowitsmade:

Watch It
“Funny magic club does funny things.
The show stars Senpai (a magician in her own eyes) and Assistant, who seemingly catches a glimpse of her magic. Imagine that! A new member means more fun and an actual audience to watch her magic - that is until she discovers that she suffers stage fright.
Tejina Senpai becomes a show about a Senpai with stage fright and her ridiculous attempts to make her magic work while using everything from swords to pigeons and awkward situations. Let's not forget about Assistant: he’s quite aware of the situations Senpai puts him in, but is still a good sport about everything and puts up with everything she does.
All in all, Tejina Senpai is a pretty good comedy with some ecchi on the side. Ecchi you say? Yes, but it’s not over the top: it only happens in parts where Senpai’s magic utterly fails and serves as slapstick. It’s a good thing this show is short too - it has just the right amount of comedy without going too far as to make it repetitive and unfunny. If you like your comedies with some ecchi on the side, you’ll probably enjoy Tejina Senpai.”

Tsuujou Kougeki ga Zentai Kougeki de Ni-kai Kougeki no Okaasan wa Suki Desu ka?

Banjo’s Perspective

Consider It
“Mother knows best,” and, in Tsuujou Kougeki ga Zentai Kougeki de Ni-kai Kougeki no Okaasan wa Suki Desu ka? (or colloquially localized as Okaasan Online), this platitude gets put to the test. Masato earns a stay inside a new video-game world, his mom Mamako tags along, and the two embark on a journey only a parent and her child could realize.
Surprising or no, this off-kilter story houses many positives. Its bizarre twist on the isekai formula imparts a notable sense of uniqueness. The exploration of familial bonds anchors the plot to sturdy themes. And the comedic interactions hit their mark. As for the characters, Mamako is darn attractive, Masato is an able protagonist, and each of the major supporting cast members are swell inclusions.
The biggest negative, then, stems from its ecchi angle. To clarify, a lewd Mamako is not an issue whatsoever (and perhaps even welcomed). No, the problem arrives when accidental events push Masato into the picture simultaneously. Not that either party wants or views these weird moments favorably, but the sequences aren’t the most subtle in their implications, and they devalue those earlier, all-important themes.
A barely passable artistic direction and the looming threat of not evolving its eccentric premise stand as other troubles to worry about. However, the positives are as formidable as a two-hit multitarget attack, empowering its current chances.

Another Perspective, courtesy of landragoran:

Drop It
“This show starts with a relatively interesting premise - a full-dive video game designed to help repair the relationship between a mother and her child. Then, it very quickly devolves into incestuous ecchi jokes and questionable morals. So far, all the problems between the MC and his mother have been implied to be the MC's fault, when a significant portion of them are actually due to his mom's seeming unwillingness to understand what an appropriate mother-son relationship looks like (hint: it doesn't involve grabbing your son's head and shoving it into your naked breasts - at least not after he's been weaned).
Beyond the incest gags, the show seems to imply that any breakdown in the parent-child relationship is the fault of the child. The show so far has never criticised the moms' behavior, choosing to instead guilt trip the children about not loving their moms enough. This is an amazingly toxic message.
Maybe this show will pivot and the various moms will realize the problems in their behavior and attempt to correct them, but I'm not very hopeful. It's shown no signs of doing so yet.”

Vinland Saga

Banjo’s Perspective

Watch It
In the frigid north, Vikings, pirates, and other feuding denizens wage war. Thorfinn, his father Thors, and the rest of their recluse village have managed to stay away from such dealings. That is, until a familiar face rows on in, and the Vinland Saga starts.
With presumably many episodes in store, the story has opted to moderate its pace and foremost lay the initial foundation. For instance, stout characterization of its main actors has earned a lot of attention. Thorfinn pines to go beyond the snow and the ocean he has known for his entire childhood. Thors, the has-been warrior, now a thoughtful soul, wishes to mend pots rather than crack skulls. The viciousness of leaders alludes to future quarrels with perceived antagonists.
Admittedly, it’s not the most ambitious tale imaginable, for its storytelling elements can be interpreted or guessed at easily enough when compared to similar stories. But predictability matters not to execution, and this project proves as much with its mature style, its smaller plot details, and its thematic look into war and kinship and doing what’s right versus what’s wanted.
No matter the case, the narrative has the makings of an epic, a saga worth chronicling.

Another Perspective, courtesy of kbubblez19:

Consider It
“I was originally going to say Must Watch It, but it is such a niche subject that not everyone would find the pacing and the storytelling of Vinland Saga to be enjoyable.
The script does a great job developing the everyday lives of the main characters and the people they interact with. The characters are given distinct and realistic personalities noticeable in western culture. It crucially highlights the importance of legends, while setting up for the main character, Thorfinn’s ultimate quest.
Maybe it is because it is loosely based off true Viking history that the story is very predictable. While foreshadowing is well done, it makes the following confrontations for Thorfinn and his father too obvious.
Vinland Saga is beautifully animated with a color palette designed to match the settings and the aspirations of Thorfinn. The animation style stands out as something different due to the Celtic influences.
What truly makes Vinland Saga stand out in comparison to other anime this season is the cultural and historical representation that is shown in the anime. From the names to the religious routines, Vinland Saga really encompasses viking culture that has yet to be seen in the medium of animation.”
Banjo's Top Three Picks:
1 Araburu Kisetsu no Otome-domo yo.
2 Vinland Saga
3 Machikado Mazoku
Volunteer Consensus:
(General estimation based off every potential volunteer and their feelings across all anime)
Tier 1 (Mostly “Must Watch It” Range):
Tier 2 (Mostly “Watch It” Range):
Araburu Kisetsu no Otome-domo yo.
Enen no Shouboutai
Machikado Mazoku
Cop Craft
Kanata no Astra
Dr. Stone
Dumbbell Nan Kilo Moteru?
Vinland Saga
Tier 3 (Mostly “Consider It” Range):
Sounan Desu ka?
Tsuujou Kougeki ga Zentai Kougeki de Ni-kai Kougeki no Okaasan wa Suki Desu ka?
Tier 4 (Mostly “Drop It” Range):
Arifureta Shokugyou de Sekai Saikyou
Thank you so much for reading!
Also, give the volunteers a round of applause for their efforts!!
I hope that the community continues to enjoy this Summer 2019 anime season to its fullest!!! :3
submitted by BanjoTheBear to anime [link] [comments]


If you’re new to the world of gambling, you need to make sure that you understand the odds before you ever place a bet.
To put it simply, betting odds are a numerical representation of how likely an event is to occur. Take the example of rolling dice. Because there are six possible outcomes from one roll of the dice, there’s a 16.67% chance that you’ll be correct in your guess of which number will be rolled. That’s 100 divided by six, which equals 16.6666666667, to be exact. This translates to a coefficient 6/1 chance of any specific outcome, or 7.0 if you remove the bookie’s margin.
The same basic principle applies to flipping a coin—a coin has two sides, so you have a 50% chance of winning.
Odds can also tell you how much money you will win. Let’s say you’re betting on a team with 4/1 odds in a sporting event. If you bet £/€1 and your team wins, you’ll receive £/€4, plus your stake back for a total of £/€5.
Although it may be confusing at first, it’s pertinent that you grasp how betting odds work if you want to make a go of online gambling or sports betting.
There are basically three types of betting odds: fractional, decimal and U.S. style.


In the past, the most commonly used betting odds globally were fractional. They still remain the most commonly-used and understood in the UK, though Hong Kong and Malay odds are favored in other parts of the world.
When you see 4/1 odds, to use the example above, those are fractional odds. This means you have a one in four chance of winning, or a 20% chance. To put it another way, you also have an 80% chance of losing. That also means the winner will be paid £/€4 for every dollar or pound waged.
The same goes for 9/1 odds. You’ll win £/€9 for every dollar or pound waged, but you also have only a 10% chance of winning and a 90% chance of losing.


Decimal odds are becoming increasingly popular among bookmakers, commonly known as bookies. Most often used in Europe and Asia, decimal odds use a number with a decimal point as opposed to the fractional format.
With 4/1 betting odds, the decimal odds are 5.0. To get this number, you take the percentage chance of winning (in this case, 20%) and see how many time it goes into 100. 100 divided by 20 is 5.
To figure out your winnings with decimal odds, you multiply the odds by your stake, and then subtract your stake from that number. For example, when the odds are 5.0 and you bet £/€10, you multiple 5 x 10 and then subtract 10, for total winnings of £/€40.


In the United States, betting odds are expressed using the plus or minus sign. The plus sign indicates the favorite, while the minus is for the underdog. For example, the favorite team might have odds of +250, while the underdog’s odds are -150.
The numbers are calculated according to how much one must wager in order to win $100. Using the example above, you must bet $150 in order to win $100 for the underdog team. If you bet $150 on the underdog team and they win, your winnings will be $250 (your $150 stake + $100 winnings). On the other hand, if you bet $100 on the team with +250 odds, your winnings will total $350 (your $100 stake + $250 winnings). That said, the more you bet, the more you win, obviously. If you bet $150 rather than $100, your winnings with the favorite team would be $400 (your $150 stake + $250 winnings).
Now that you’ve had you know how betting odds work, you should have a better chance of winning, no matter which style of odds your bookie uses.
There are a number of online articles that can help you further understand how betting odds work. A little research can go a long way toward ensuring that you’re as successful as possible.
submitted by thanhthuy02 to u/thanhthuy02 [link] [comments]


When it comes to counting on the underdog, your best bet in the football world is to try handicap betting. This form of gambling actually evens out the odds for the underdog by giving their supporters a 50-50 chance, rather than overwhelming odds in favour of the team that’s expected to win. By far, the most popular form of handicap betting is Asian handicap.
Because this can be confusing, it’s best to have Asian handicap explained before even thinking about making a bet. It’s different from other sports gambling because the sport of football itself is different. Whereas games like baseball and basketball never end in a tie, football often does. If there’s a draw, that’s when bookmakers, commonly known as bookies, make a lot of their money. Asian handicap eliminates the draw altogether.
Those who bet on football obviously choose a team to win the match and bet money on their team. If the game ends in a tie, you may lose out on a ton of money. Asian handicaps allow gamblers to either back the favourite team or the team with the handicap. Because each team has more of a 50-50 chance of winning, odds in the Asian handicap betting are different.
A plus sign means that the handicapped team has an advantage. A minus sign puts the favourite team behind. The number of goals can range from 0, -0.25, +0.5, +0.75, and so on. For instance, if the handicap is +0.5, the underdog team has a half-goal advantage, while -0.25 means the favourite team will start a quarter of a goal behind. That’s Asian handicap explained in a nutshell.
It’s a simple concept at heart, but with all the different numbers at play, it’s easy to get confused. That’s where this guide can help you make the most of handicap betting. Look at the examples and table below to ensure that you’ve fully had Asian handicap explained before getting started.


Level Handicap:

Asian Handicap 0
AH 0 (also known as pk, pick’em or scratch) means no advantage is given to any team, or the game starts at 0:0. If your team wins, you win. If it loses, you lose. The only difference to fixed (1×2) betting is the draw option is eliminated altogether, meaning if the game ends without a winner, you get your stake back. This type of handicap betting is the same as a Draw No Bet market.

Single Handicap:

Asian Handicap -0.5
This handicap gives a disadvantage of half a goal to your selection. Since, half a goal is impossible, your bet wins if your team wins even by a single goal difference. However, should your selection lose or the match end in a draw, you lose.
Asian Handicap -1, -1.5, -2, -2.5, etc.
Whatever the number, it just represents the disadvantage given to your selection. If there is a game between Manchester United and Middlesbrough, most people would expect Manchester to win. Therefore, the favorite will be given a very short price (say 1.15) and not many people will be interested to bet. Similarly, although the coefficient for Middlesbrough winning might seem attractive, it is highly unlikely that the team wins, so not many people would bet on that either. However, betting with AH -2 might be more realistic and therefore the odds might be more attractive.
AH-2 would mean that Manchester starts the game at 0:2. The teams has to score at least 3 goals in order for your bet to win. If the result is 2:0, this would be a draw for you and you would merely get your stake back. Any result below – you lose. Any goal above – you win.
If instead you had chosen AH-1.5, 2 goals difference by Manchester would be enough for you to win. If the game ends at 2:1, your bet loses, but a result of 2:0 or 3:1 means your bet is winning.

Split/Double Asian Handicap Explained:

Asian Handicap -0.25 (0,-0.5), -0.75 (-0.5, -1), -1.25 (-1, -1.5)
These handicaps sound a little more complicated, but as you have Split Asian Handicap explained, you will see that there is nothing really complex about double handicap betting.
AH -0.25, or sometimes represented as (0,-0.5) or -1/4, is an example of a split or double handicap. This means that you are actually placing two bets. The first one is an AH 0 – if your team wins, you win. The second part of your bet goes on AH -0.5 and will win if your team wins even by a single goal.
Similarly, AH-0.75 represents two bets – AH-0.5 and AH-1.Therefore, placing $10 with AH -0.75 on a game between Manchester United and Leeds, you will win if Manchester wins by 2 or more goals. If Manchester wins by a single goal, only half of your bet will be winning. If the game ends with a draw or Leeds wins, you lose both your bets.

Live Handicap Betting

Lastly, we need to get the in-play Asian Handicap explained. Betting on the AH market live, it is important to know that the bet is valid only on the remainder of the game. This means if you want to place a AH-0.5 bet on Manchester Utd. Vs Leads and the match is already 2:1, the game has to end with at least 2 goals difference, for your bet to win.
In-play handicap betting gives you the opportunity to have multiple wagers on a single game and increase your profit. It also makes the game more dynamic and interesting, by giving you the chance to predict what will happen from any point on.
To get a better idea of how handicap betting works, look at the table below, which has all scenarios in Asian handicap explained.
Now, that you have Asian handicap explained, you are ready for some handicap betting. The advantages of this market, is that payouts are usually better – 95-99%, as compared to 89-94% payout for traditional betting. As odds change frequently during the game, AH is a great way to cover for a losing bet or increase your profit.
submitted by thanhthuy02 to u/thanhthuy02 [link] [comments]


If you’re new to the world of gambling, you need to make sure that you understand the odds before you ever place a bet.
To put it simply, betting odds are a numerical representation of how likely an event is to occur. Take the example of rolling dice. Because there are six possible outcomes from one roll of the dice, there’s a 16.67% chance that you’ll be correct in your guess of which number will be rolled. That’s 100 divided by six, which equals 16.6666666667, to be exact. This translates to a coefficient 6/1 chance of any specific outcome, or 7.0 if you remove the bookie’s margin.
The same basic principle applies to flipping a coin—a coin has two sides, so you have a 50% chance of winning.
Odds can also tell you how much money you will win. Let’s say you’re betting on a team with 4/1 odds in a sporting event. If you bet £/€1 and your team wins, you’ll receive £/€4, plus your stake back for a total of £/€5.
Although it may be confusing at first, it’s pertinent that you grasp how betting odds work if you want to make a go of online gambling or sports betting.
There are basically three types of betting odds: fractional, decimal and U.S. style.


In the past, the most commonly used betting odds globally were fractional. They still remain the most commonly-used and understood in the UK, though Hong Kong and Malay odds are favored in other parts of the world.
When you see 4/1 odds, to use the example above, those are fractional odds. This means you have a one in four chance of winning, or a 20% chance. To put it another way, you also have an 80% chance of losing. That also means the winner will be paid £/€4 for every dollar or pound waged.
The same goes for 9/1 odds. You’ll win £/€9 for every dollar or pound waged, but you also have only a 10% chance of winning and a 90% chance of losing.


Decimal odds are becoming increasingly popular among bookmakers, commonly known as bookies. Most often used in Europe and Asia, decimal odds use a number with a decimal point as opposed to the fractional format.
With 4/1 betting odds, the decimal odds are 5.0. To get this number, you take the percentage chance of winning (in this case, 20%) and see how many time it goes into 100. 100 divided by 20 is 5.
To figure out your winnings with decimal odds, you multiply the odds by your stake, and then subtract your stake from that number. For example, when the odds are 5.0 and you bet £/€10, you multiple 5 x 10 and then subtract 10, for total winnings of £/€40.


In the United States, betting odds are expressed using the plus or minus sign. The plus sign indicates the favorite, while the minus is for the underdog. For example, the favorite team might have odds of +250, while the underdog’s odds are -150.
The numbers are calculated according to how much one must wager in order to win $100. Using the example above, you must bet $150 in order to win $100 for the underdog team. If you bet $150 on the underdog team and they win, your winnings will be $250 (your $150 stake + $100 winnings). On the other hand, if you bet $100 on the team with +250 odds, your winnings will total $350 (your $100 stake + $250 winnings). That said, the more you bet, the more you win, obviously. If you bet $150 rather than $100, your winnings with the favorite team would be $400 (your $150 stake + $250 winnings).
Now that you’ve had you know how betting odds work, you should have a better chance of winning, no matter which style of odds your bookie uses.
There are a number of online articles that can help you further understand how betting odds work. A little research can go a long way toward ensuring that you’re as successful as possible.
submitted by thanhthuy02 to u/thanhthuy02 [link] [comments]

Fantasy League Analysis, Episode 3

Well, fantasy league managers, we’ve got three episodes in the can, and things are really starting to heat up! As of this installment, we’ve seen a majortiy of the robots in the field, and we’ll begin to see the second appearances of some robots next week, which usually amps up the fight quality as early teething issues are worked out by our valiant roboteers. Meanwhile, this week’s Fight Night has a lot of consequential fights for our Fantasy Leaguers, as the most popular robot in our draft, Hydra, finally makes an appearance, as does the cheapest robot everyone seemed to be betting on, Bloodsport. Even crummy Fantasy teams like mine should have some points on the board by now, and the leaderboards can finally start to pull away from the long shadow of those teams that mostly picked robots from the first episode. So, how’d it all work out this week?
Skorpios ($12) Vs. Copperhead ($11)
The first fight of the night was a proper slugfest, with Copperhead early on showing the power of that eggbeater drum by bouncing Skorpios around the arena. Copperhead proves that it has the lower wedge, and Skorpios demonstrates some issues with unintentionally wheelying its front end off the ground. Nevertheless, despite not being too flashy, the weapon of Skorpios turns out to have the power it needs to do real damage through the heavy top armor of Copperhead. It may not produce sparks, but apparently it does make a cartoonish “bonk” noise whenever it connects, and before too long Copperhead is looking tired and Skorpios is the one that looks in control of the match. A late ‘bonk’ stops the snake from moving, and another inexplicably causes the entire robot to bounce in place and land completely upside-down. Skorpios proves that it can be a winning design even without Orion Beach at the controls, and Copperhead proves that it never read the story about the snake who let a scorpion ride across the river on its head.
“You wouldn’t sting me, because you’ll drown too.”
Skorpios gets a KO, a flip, and one point for self-righting, while Copperhead scores only two points for a flip. Nelly the Ellybot regrets not getting a trademark on bonking.
Results- Skorpios: 23, Copperhead: 2
Lucky ($12) Vs. Bloodsport ($5)
Finally, we’ve reached the point where we can start to evaluate some of the more controversial pricing decisions from the Fantasy draft, and probably make me look like a jackass for making them. First up, we have the ironically named and flagrantly Canadian flipper Lucky going up against one of our lowest-priced draft picks, the overhead bar spinner Bloodsport. Before going into the results, I’d like to bring you the first of today’s three installments of a feature I’m calling: SO, WHAT WAS I THINKING WITH THAT ONE?: Bloodsport, as I originally assessed it, appeared to be a new team trying to build a type of robot that can eat itself. I gave some of my worst price evaluations to new teams buliding full body spinners. Two errors I may have made here- #1. Overhead bar spinners are more reliable than full-body-spinners and I shouldn’t have mixed up the two. #2. At least one member of this team was from the Endgame team last year, so I guess they were more experienced than I thought.
So, how’d that go, you might be asking? In a word, unluckily. While Lucky has demonstrated that it can do well fighting horizontal spinners, it may not have seen Bloodsport as a big enough threat to bring out the really big wedge it used to fight Gigabyte, which at least means I wasn’t the only one to make that mistake. Unfortunately for the Canadians, the mistake proves to be a costly one, as the college team unexepectedly tears the front armor and left wheel-guard clean off before taking the fight all the way to a very easy judge’s decision. For some reason, absolutely nobody makes a Jean Claude Van Dam reference.
Results- Bloodsport: 18, Lucky: 0
Free Shipping ($15) Vs. Hydra ($10)
Well, this match features what many felt were my most underpriced robot and my my most overpriced robot, so lets just cut straight to: SO, WHAT WAS I THINKING WITH THAT ONE?:
Team Whyachi is known for very high build-quality, and I for one would absolutely buy the gearboxes they make if I was making a Battlebot and had money to burn. That said, while they are one of the great teams of the sport, only one of their robots is Son of Whyachi, and the other ambitious designs they have built have never really been successful. Or to spell out my argument in just two words: “Warrior Dragon”.
Free Shipping, on the other end of the spectrum, is the worst, greatest robot in all of Battlebots. This robot is, for all intents and purposes, the legendary Original Sin- the most successful heavyweight in the history of robot combat. With seven tournament trophies from Combots Cup and Robogames, Original Sin is the Muhammad Ali of fighting robots. Unfortunately, none of that success has been replicated at Battlebots so far, so it’s less like Ali fighting in the boxing ring, and more like Muhammad Ali fighting in the UFC. Also, he isn’t allowed to wear gloves, and Strom Thurmond is two of the judges. What I’m getting at is that the spinner-breaking wedge-style fighting of OS is exactly the sort of thing that the producers of Battlebots don’t want to see, and the rules work strongly against it. Free Shipping still features arguably the best driver in the sport in Gary Gin, and one of these days, he may well figure out how to win in the Battlebox, unless he’s just decided that all he can do is put on a great show- which he certainly always does.
As for the fight- Free Shipping keeps Hydra on the ropes for a while, but can’t get any real purchase against the new Whyachibot. Ground-scraping launchers like Hydra aren’t really a thing at Robogames, and Free Shipping doesn’t really have an answer for them except to outdrive them completely. That looks good for a while, because Hydra is either constantly stuck on the floor, or is having drive problems, but Gary Gin can’t keep away from that flipping arm forever. Hydra finally connects, and Free Shipping goes airborne but gets immediately right back in its face, where it gets decisively flipped just once, breaking its arm in the process and getting stuck on its back (6 points total). Oh well, I’m sure my boy Gary will have better luck when he gets to fight some different types of bot, such as [checks notes] Bronco. Ugh.
Results- Hydra: 26, Free Shipping: 0
Monsoon ($14) Vs. Ragnorok ($8)
Frenemes, no, Fremeses Tim Rackers and Tom Brewster get to go head to head after Tim left over design disagreements and joined with the builder of Vanquish from last year, Jack Tweedy, in a match which definitely isn’t trying to sell more drama than actually exists. Unfortunately, those early-tournament teething issues I mentioned earlier creep up for the Vanquish team, and the fight takes less time to happen than this sentence does to write. One hit from Monsoon puts Ragnorok upside-down and disables the axe so it doesn’t get back up again. (+2 for the flip, +4 for disabling the weapon, +3 for a KO under 90s)
Results- Monsoon:29, Ragnorok: 0
Mad Catter ($8) Vs. Railgun Max ($11)
Our fifth match of the night features the second-ever Chinese team in Battlebots, Railgun Max, taking on what is possibly the biggest-talking team in the tournament so far, Mad Catter. Kudos to the driver of Mad Catter for not only doing an impression of Macho Man Randy Savage every time he gets near a microphone, but also for really drawing attention to the part of the introduction where they show the driver posing in black and white in an attempt to seem menacing- while most drivers just smirk or glower or tip their top hats, but this guy did about twenty seven different mad scientist/supervillian/pro-wrestling heel poses, and now he wins that segment forever. Unfortunately, that may have been the high point of the match for Martin Mason (whose shtick was funny enough that I looked up his name), because it certainly heads downhill rapidly from there. On the plus side, I think Mad Catter keeps its axe weapon working for longer than any axe or hammerbot so far. On the minus side, Railgun Max quickly sets its, uh, railgun, to, um, maximum, and Mad Catter is cleft in twain. I remember somebody suggested that bot-splitting should be worth bonus points, and I was honestly sure it wouldn’t happen often enough for me to need a rule for it. Apparently, all of my bold predictions are garbage this episode. Go figure. The eggbeater of Railgun Max simultaniously scores a flip and an under 90 second KO, while also finding enough time to casually smear the Catter’s minibot across the floor of the Battlebox. Neat, that’s the first time anybody scored that bonus.
Results- Mad Catter: 0, Railgun Max: 26
Falcon ($10) Vs. Breaker Box ($11)
Our second to last match of the evening brings us the final robot in theTeam Whyachi triad, as well as Jim Smentowski’s Breaker Box, a robot he definitely brought instead of Nightmare, a legendary robot we will definitely not be seeing this season. The driver of Falcon remarks that he is worried about his ability to turn, which is the first sign that I wasn’t completely wrong not to give the new Whyachibots top pricing, and this indeed does turn out to be an issue pretty much immediately. Breaker Box drives circles around and under Falcon for three minutes, flipping its opponent and taking it to the hammer before taking a 2-1 judges’ decision. Falcon does show a bit of potential with a single hit that spins Breaker’s weapon about four times in a second, so I’m going to dubiously rule that as a both a flip and a self-right.
Results- Breaker Box: 20, Falcon: 7
War Hawk ($13) Vs. Petunia ($11)
The Science Channel bonus fight for this week went very well for War Hawk, but unfortunately Petunia was barely functional the whole time, so it wasn’t terribly entertaining or fun to write about. War Stop is great, though. Two flips and a KO for War Hawk.
Results- War Hawk: 24, Petunia: 0
Bite Force ($19) Vs. Yeti ($14)
As much as the previous match was a snoozer, this one was incredibly fun to watch. Fear not, Yeti may look less like it was built in a garage this year, but it still fights like Yeti. Bite Force is still an absolute monster, as it starts demonstrating from the opening bell with repeated uppercuts that send Yeti high into the air and break its lifting forks. Yeti just keeps barrelling into Bite Force face-first, and while still hampered by the loss of its forks, it never loses its main weapon or drive, regardless of the beating that Bite Force subjects it to. This one goes to a judges’ decision after three minutes, but only after Bite Force starts to look punch drunk and fatigued. Could it have gone differently if the match kept going? I don’t know, but Yeti still looks like a bot to watch this year. Bite Force takes the 3-0 JD after dealing out enough flips and trips to the hazards that it hits the 15 point limit, while Yeti takes home a consolation prize of 5 points for self righting and keeping Bite Force under the pulverizer.
Results- Bite Force: 33, Yeti: 5
The fantasy pricing goes back to being a decent way to predict outcomes this week, as prices successfully predicted 6/8 fight outcomes. The ones I got wrong, however, I did get very wrong.
Proof That I’m Not Cheating of the Week: Free Shipping
Robots of the Week or Whatever:
Bloodsport turns out to be a great buy at $5, but a little less so because that was a popular opinion in our draft. Bite Force is still perfect.
Railgun Max deals the most devastating hit we’ve seen so far, and I’m so impressed to see a bot come out of left field and be that great.
Top Teams This Week:
Lego Battlebot Builder 149
BattleBois 144
Foxfire Robotics 142
Eighthgear 141
Dixie Doodle 138
Sweet Caroline 138
not gonna win 136
Bob vs Wisdom 134
Roombas With Knives 128
Team Plerc 128
LastMinute 127
GingerBrick 126
SkyLift 126
Big Daddy 125
Slim Margins 125
pls 125
Pocowhammer 124
Help Please 124
bleh 123
ᗯᕼᗩᗰ! 122
Team Dudge 119
Huntsman 119
tchow97 119
Joe Bamford 118
Zanbots 117

//In case you want to see them as a reference, I'll leave the rules in a comment below.//
submitted by brent_von_kalamazoo to battlebots [link] [comments]

Within a money line bet, the sports book may have numbers listed which can be inside the hundreds, with sometimes a plus or perhaps a minus sign beside them. These numbers are seen as the ‘money line’, and they are the multipliers for that bets. The short answer to the question of "what do the plus and minus signs before the odds number mean" is: a minus sign indicates a favourite to win, while a plus sign indicates an underdog. For instance - let's say that a team is -145 to win a game. What does "plus" and "minus" mean as a sports betting term?. Odds expressed in terms of money, with $100 being the standard. If the odds are minus (–), then that amount of money must be wagered Point spreads serve as the basis of betting. This includes a representation of the favorite sports through a minus sign. Underdog points is, on the other hand, represented through plus sign. While the plus and minus sign represent the underdog and favorite, this can all change once the game begins. Live betting is the act of betting on a game or contest while it is in play. This strategy allows bettors to take advantage of situations in real time.

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