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The Cryopod to Hell 240: Commander Phoebe's Strategy

Author note: The Cryopod to Hell is a Reddit-exclusive story with over three years of editing and refining. As of this post, the total rewrite is 1,012,000+ words long, and we are all caught up to the main sub on HFY! For more information, check out the link below:
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(Previous Part)
(Part 001)
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Phoebe Hiro, now the Head Commander of the Anti-Demon Resistance, paces back and forth in front of six hand-picked leaders of the various warfronts. Her guests sit on rocks set in the middle of the field not far behind the warp-gate encampment's western wall, while all of them face her and listen intently to what she has to say. Their names and ranks become unimportant as she looks at them with the eyes of a hawk. To the Hero's Wife, these people are merely weapons she must carefully wield in defense of humanity and its monster allies.
In the front row sits General Chadwick, Princess Brunhilda, and Corporal Hurent, along with Blinker, the monster queen. Behind them sits Lieutenant Samuel and Elder Skarde.
General Chadwick, Neil's number one. A black-haired Norwegian with a thick, three-inch-long beard. He wears a long, thin black coat, one designed to allow the air to cool him during the summertime, while his navy-blue military uniform underneath gives him a commanding presence. Chadwick's six-plus-foot height, in addition to his giant muscles and rotund belly, makes him stand out among all the others present. In social situations, he is the one who defeats his drinking opponents, while in grave situations, he is the strong and silent type.
Brunhilda, the Felorian princess. A chocolate-skinned, well-proportioned warrior with long white hair and countless white tattoos across her face and body. She wears only an animal-skin bra and loincloth, revealing her muscled abs and arms. As a tribeswoman, her domineering attitude comes not from stuck-up haughtiness, but from two decades of careful grooming by her parents, the former King and Queen of planet Feloria. Having bowed and acquiesced to the demons her whole life, she now sits and faces the Hero's Wife with a grave expression, knowing she may soon perish in battle while protecting her planet's tribes. At the least, she may enable a new future for her people, one where they no longer cower at the feet of their demonic oppressors.
Corporal Hurent, a decorated veteran with several military accomplishments. Her black hair sits in a ponytail, draped over her left shoulder, while Blinker sits on her right. Combined with her smooth, olive-green military uniform, and lightly bronzed white skin, she appears almost like a shorter, more tomboyish version of General Chadwick. Not bothering with makeup, she has a 'harder' edge to her appearance than Phoebe or Brunhilda, yet her eyes reveal she longs for the war to end. Battle is not in her nature, but merely her current call to action.
Blinker, the Monster Queen. She wears a tiny little set of cream-colored battle armor, crafted in advance by her mother two years prior. Her bright red hair contrasts with the white armor to give her the appearance of a cute little Valkyrie. When combined with her moth-like wings, the trifecta completes itself, making her resemble a battle-angel. Blinker sits on Corporal Hurent's right shoulder, the two of them somewhat close thanks to their interactions over the past few years.
Lieutenant Samuel, a hard-nosed man with a violent past. The ebony-skinned soldier sports several dreadlocks and a mean scar going across his forehead. He rests his elbows on his legs and leans forward, a look of intense concentration on his face. Combined with his camouflage-fatigues, he looks ready to step into the jungle and disappear amongst its foliage. Few of the leaders gathered have anywhere near the same intense look in their eyes, a testament to how much he hates the demons and what they've taken from him.
Finally, Elder Skarde, one of several tribal elders from the planet Locklorn. As their designated envoy, Skarde speaks for all the people of his world. His skin appears the darkest of all, giving him a rich, coal-colored hue capable of blending in with the night. Skarde's carefully maintained, short-cropped hair combines with his purple and gold robes to give him the air of a merchant king, one with money flowing like rivers. A peaceful man, Elder Skarde nevertheless sets aside his misgivings for the sake of his world. While he might prefer seeking peace with the demons and forgiving their transgressions, he likewise would never consider rolling over and letting them destroy his extended family. He draws a hard line in the sand, one he will never let the demons cross.
With all six of the most important leaders assembled before Phoebe, the recently promoted Tarus II Commander begins pacing back and forth.
"Thank you all for coming. I'd like to have gathered more people, but it's probably best if you simply relay today's briefings to the relevant subordinates. We don't have much time to waste, so I'll get right down to business."
Phoebe shoots a glance at the walls of the warp-gate encampment, listening for a moment to hear if any battles have broken out due to the warp-gate's unexpected opening. Luckily, everything remains quiet and calm.
"I don't know how long we have before the demons clear out the Core, but I do know they will, eventually," Phoebe begins, as she returns her attention to those assembled. "The question afterward is how long we have until the demons get the warp-gates back online."
Corporal Hurent raises her hand. "Commander, one thing has been bothering me. We destroyed the computers which control the Core's warp-gates. How can the demons reactivate them? Without the Core's server infrastructure, won't it be impossible for the demons to calculate Tarus II's travel vectors?"
The Corporal's question, prodding at the very nature of warp-gate travel, elicits several nods from the other leaders. After all, from what they understand, calculating the relative position of a planet in the vastness of space, its orbital position, its current facing, and the exact position of the warp-gate on said planet should be impossible without a vast amount of computing power to assist.
However, to the assembled leaders' surprise, Phoebe shakes her head. "Our opponent is no ordinary demoness. She is Ose, the Emperor of Infiltration, and the creator of warp-gate technology. Co-creator, technically, but a distinction which matters little in this context. I've spoken with Samantha on several occasions regarding Ose, and everything she's had to say about our enemy's abilities left me feeling shaken and worried. Ose's brain functions on a level far beyond ours, with unmuddled thoughts capable of computing information thousands of times more quickly than anyone else. She is, essentially, a living bio-computer."
Continuing, Phoebe adds, "Further, my husband once used Solomon's Crown to calculate the jump-vectors from Tarus II's warp-gate back to the Core. Kar watched him do it. If Jason can perform such a feat, I imagine the creator of warp-gate technology can do so as well."
The Commander's words end that line of questioning by the other generals. They fall silent and listen as Phoebe continues with her original train of thought.
Phoebe clears her throat. "Ahem. The battle for the Core was over far faster than anyone, especially Neil, first thought possible. Our enemies caught us off-guard with their new, armored soldiers. It seems likely they won't have any more of those terrifying Baron-level bastards available to hit us with, but we should naturally prepare for them. In the meantime, shifting to open terrain instead of the enclosed corridors of the Core will benefit humanity's forces greatly. Our weapons work best when engaging our enemies from a distance. The further they have to travel, the more time we have to kill them before they close the gap."
After pausing for a moment to rifle through her bag, Phoebe pulls out a tiny dime-sized device and presses it against the side of her head, just above her right ear. A small red LED on its side blinks twice once attached, then turns off. Afterward, she pulls out a baseball-shaped mechanical object, then lightly tosses it into the air. Elder Skarde and Brunhilda both reflexively flinch when the device doesn't fall to the ground, but instead stops in midair and hovers next to Phoebe.
"This is my Hovering Personal Assistant. I call him 'Happy.' Happy helps me with all sorts of things, but today, he'll be helping all of you to understand my thoughts."
Phoebe concentrates for a moment. She transmits images from her brain through the device stuck to her head and into Happy. In turn, the hovering metal baseball bobs in the air for a moment before beaming out a projected image of Tarus II's landscape, primarily the 20-mile range around and between Hero City and the warp-gate encampment.
The other leaders watch in fascinated silence as Phoebe points toward a small mountain range just over a mile north of the warpgate encampment. "This location is known as the Sphinx Mountain Range, and is going to be a critically important asset we must protect once the demons invade. How many of you have visited it before?"
Elder Skarde and Samuel both shake their heads. General Chadwick, Corporal Hurent, and Blinker all offer hesitant nods, while Brunhilda's are the most emphatic of all. Upon noticing the recognition in the Felorian Princess's eyes, Phoebe smiles. "Brunhilda, what makes you so familiar with that region?"
"I enjoy climbing mountains to gaze at the world from their vistas," Brunhilda replies. "Since that region offers a breathtaking view of the distant ocean, I have scaled it numerous times."
Phoebe's smile stretches further. "Did you ever happen to notice the artillery battlement I built there?"
A look of surprise appears on Brunhilda's face. The Felorian Princess scratches her head sheepishly. "Ah, no? What do you mean, Commander Hiro?"
"Three years ago, Jason and I worked together to build several fortifications for Tarus II. One of those happened to be a network of long range auto-cannon installations in the Sphinx Mountain Range. Observe."
Phoebe's robo-assistant, Happy, releases a cute high-pitched chirp. "Beep-boop!"
Immediately, a second hologram appears, one of a gigantic gun more than a hundred feet tall, with three cannon barrels aimed diagonally into the sky. The whole thing rests upon a square turret base, with rotatable joints and motors allowing it to adjust its firing angle and distance. The menacing weapon makes all of the leaders gathered raise their eyebrows in surprise.
"Wow!" Blinker gasps. "Phoebe, you built that thing? It's huge!"
Chadwick stands up and walks closer to more carefully scrutinize the artillery cannon. "Very impressive. Why have I heard nothing about this?"
"Because it's one of my many secret weapons," Phoebe says, a tricky smile playing upon her lips. "I call it a King Cannon. We've always worried about demonic spies in our ranks. Bad actors among our fellow humans and monsters might also be an issue, too. I built these cannons in absolute secrecy, telling only Jason and Solomon. Not even Samantha knows of their existence."
Elder Skarde snorts. "Just as well."
"Samantha will never betray humanity," Phoebe snaps, glaring viciously at the elder. "Don't think I've forgotten some of the hurtful things you said. I'd advise you to keep your mouth shut about her if you don't want my foot shoved where the sun doesn't shine."
Chadwick remains silent. As one of Neil's closest confidantes, he too has no trust for the succubus. Still, he knows better than to disparage her in front of Phoebe, especially given the circumstances.
"Ahem," Lieutenant Samuel clears his throat. "If I may. You mentioned cannons, plural. How many of these have you built?"
Phoebe turns away from Skarde to look at Samuel behind him. "Ten. They function by firing shells over long distances which explode shortly before striking the ground. These explosions release hundreds of iron rods, each one capable of stabbing through even the heaviest armor. No demon will be able to withstand a shelling from the King Cannons. I have several other types of ammunition present as well, including explosive munitions, poison gas, and acid for melting flesh. Needless to say, we must ensure our troops don't get caught in the crossfire."
"And," Phoebe adds, "that is one of the biggest problems we face. The King Cannons are explosively powerful and more than capable of turning tens of thousands of demons into puddles of blood. However, they lack precision. They're a double-edged sword capable of harming our soldiers. I plan to use them only if our troops fail to prevent the demons' advance from the warp-gate. That's why I will not move on to the next strategic point."
Commander Hiro disables the hologram for the King Cannon while Chadwick takes his seat. She returns to the original hologram, the one showing Tarus II's topography.
"On the north side of Hero City we have ten Covenant ships to protect. On the south side are the Pyramids. On the east, we have a mixture of forested woodlands and some hilly terrain. Between Hero City and the Warp-gate Encampment, we have the Horned Forest, with all manner of vicious predators hiding amongst its trees, and the vast open plains where we will most likely engage with demonkind if they take over the encampment. Looking at the encampment itself, we have the King Cannons to the north, Tarus II's great ocean to the west, and finally the southern side."
Phoebe clears her throat. "Here, we run into another problem. Some of you may not be familiar with the southern region, as we rarely go there. It's filled with canyons and ravines deep enough to kill anyone if they should stumble inside. The deepest one reaches half a mile into the planet's crust, so, needless to say, not many people go there. However, it is also home to another of my secret facilities."
"Another?" Corporal Hurent asks, her jaw turning slack. "Just how many facilities have you built?"
Phoebe's smile dims. "Too many to handle on my own, but not enough to guarantee our safety."
That reply makes the Corporal close her mouth and nod along silently. Phoebe continues by activating another hologram, this time showing a massive network of buildings carved into the side of a ravine. The facility stretches far enough into the distance that it goes past the edge of the hologram where nobody can see its end.
"By the Creator..." Lieutenant Samuel mutters. "You've been holding out on us."
"Indeed. This facility is one I haven't even told Jason about. I built it by myself."
Phoebe's casual attitude stuns everyone present. Blinker jumps off Corporal Hurent's shoulder and flies over to Phoebe. "What?! How could you build all that by yourself? That's impossible!"
While the fairy buzzes around the hologram with wide-open eyes, Phoebe chuckles. "Believe me, I did. Don't you remember six years ago, when Jason used to build houses and apartments for people with his Wordsmithing? I created a tool that could synthesize simple square structures out of energy, one which could project and build walls, ceilings, and floors. I built this facility with an upgraded version of that device."
A huge, giddy smile spreads across Chadwick's face. "Absolutely amazing. I never imagined we had a facility like this at our disposal, nor that you would be its sole builder. What is its function, Commander Hiro? Why did you build it in such an out-of-the-way location?"
"It's not out-of-the-way at all," Phoebe clarifies. "This facility's purpose is to create war-machines capable of leveling battlefields, and so I needed it somewhere close where I could send them barreling toward the front lines within minutes. That Planet-Walker I demonstrated earlier came from here, as well as many similar machines. I wanted to ensure we had extremely powerful trump cards prepared, should the demons ever invade. Secrecy was even more important, as I couldn't chance the demons learning of their existence."
Corporal Hurent raises her hand. "Hold on a moment. Regarding not only this robot-creation-facility, but also the King Cannons, how can we train enough people to pilot and control your machines? Those cannons look like they will require countless soldiers to aim and fire them, while the robots you've constructed will doubtless require intense training to use them to their fullest capacity. Have you trained anyone in secret as pilots? Or, perhaps... might these machines be fully autonomous?"
"Neither," Phoebe replies. "The Planet-walkers and other mecha are, indeed, autonomous, but I will require pilots inside them for target designation purposes. Each robot is capable of basic decision-making, but a human in the cockpit is our surest bet for strategically taking out demons wherever they appear. As for the King Cannons, the situation is similar. I will require a few personnel to man them for the sake of designating targets, but their roles will be minor. A bigger issue comes from fuel and munition supplies, which is the next thing I'd like to mention."
Phoebe waves away the southern facility's hologram, returning to the topographical Tarus II map.
"Look here. The King Cannons are immensely powerful, but they are also fragile. Once the demons figure out the cannons' location, if they choose to attack them, they can easily destroy them. I've protected the King Cannons, as well as my southern facility, with holographic obfuscation technology. Even up close, it's nearly impossible to locate the cannons, but every time they fire, the stealth net will go down for a moment, revealing their position. This will make it easy for the demons to find and destroy them."
Blinker nods. "Like Ose's mansion."
"Additionally," Phoebe continues, "the King Cannons have limited ammunition available. I always envisioned them as being supplementary to Jason and Hope's power, giving us a powerful area-attack, but with the Wordsmiths missing, they will end up being our primary suppression device against the demons. If so, then we'll need to establish munition supply lines to keep them continuously firing at all times. The supply line will come from the east side of Hero City up along the northern border until it reaches the Horned Forest. From there, it will continue until it reaches the Sphinx Mountain Range, where the personnel we place can take the shells and reload the King Cannons. At any point, demons might disrupt this supply line, thus rendering the cannons useless. Without ammunition, they will be little more than giant, decorative statues atop the mountains."
Brunhilda pipes up. "So, you wish for me to take control of protecting the King Cannons?"
"That's right. While the number of personnel required to operate the King Cannons is minimal, we will need a substantial number of troops available to guard the mountains themselves from demonic attacks. Think you're up to the task?"
"Naturally," Brunhilda replies.
Phoebe nods. "Good. I have some positive news to report as well, which you all will doubtless find comforting."
She touches the hologram and draws a circle around the warp-gate encampment. "I came up with a temporary fix for the burrower problem. I didn't want them to easily breach our lines by burrowing under us, so I cobbled together a few experimental devices. I call them 'seismic mines.' They detonate when they detect seismic activity nearby. If the Burrowers try to dig a tunnel near a seismic mine, they will perish a quick, explosive death."
Blinker lands on Phoebe's shoulder. "When the heck did you make those?"
"Today," Phoebe says. "Took me about eight hours. I only synthesized a couple hundred of them, and I attached them to mechanical moles to ensure they end up deep beneath our feet. However, given my limited amount of time, I only managed to surround the warp-gate encampment with them, as well as place a few beneath Hero City. Once a few Burrowers explode, they'll doubtless be able to continue forward, unabated. Luckily, the sensors will still give me an idea of where they're headed."
"You think of everything." Brunhilda says, admiration in her eyes.
"I wish that were the case. I'm only human, so I can't anticipate a demon's thought processes. Doubtless, Ose is sure to find a gap in our defenses. Don't get starry-eyed on me, not unless we actually survive this awful war."
Once again, Phoebe points at the holographic map. "Look over here, to the west of the encampment. There are thirty-seven miles of unprotected land between here and the ocean. If the demons escape in that direction, they'll be able to spread out and go around our borders, as I haven't built any defenses in that area. The King Cannons can certainly fire that far, but their accuracy and coverage will decrease substantially. Lieutenant Samuel, I'll rely on you to keep an eye on the western and southern sides of the encampment, while Princess Brunhilda will be in charge of guarding the Sphinx Mountains to the north. We cannot let the demons stake out a safe haven to the west. If they do, they'll likely summon countless portals to the Labyrinth, removing our chokepoint advantage. We have to keep them pinned down at the Tarus II warp-gate, or else they will rapidly overwhelm us with numbers."
Samuel nods. "As long as I get to kill bloodskins, you can count me in."
Phoebe frowns. "Demons, Lieutenant. Demons. Enough with the god-damned slurs."
"I don't care if you like my language or not," Samuel says, his face emotionless. "Bloodskins killed my brother. They butchered him like livestock. Don't preach to me that compassion nonsense. In my eyes, they're all filthy animals in need of extermination."
"Demons tortured my people for countless generations," Elder Skarde chimes in. "We have known nothing but fear and subservience to the bloodskins my whole life. Commander Phoebe, you may feel some twinge of compassion for the murderous wretches, but we do not. We only fight the bastards because of the horrors they've exacted upon us. If you want our help, then you will find a way to deal with our feelings."
After seeing the other two leaders stand up for their beliefs, Chadwick adds his two cents. "With all due respect, Commander, how many demons do you know who are righteous and pure? One? Ten? A hundred? You may have the utmost faith in Belial and others like her, but we do not. I have fought alongside Neil and Hope countless times when rescuing human slaves from the core. Some of the things I saw..."
The General starts to fall silent, only to notice a look of curiosity in the faces of Elder Skarde and Princess Brunhilda, both of whom have never stepped foot in the Labyrinth except for its Core.
"I saw a young man who was half-dead," Chadwick mutters, his voice low. "the poor kid had all the skin on his back melted and fused together. His bloodskin tormentor pressed him against a wall after burning him, then left him there, with his skin stuck to the stone. When Hope found him, the boy was half-dead and delirious with pain. It took Hope fifteen minutes of Wordsmithing to heal the boy's injuries. The lad later killed himself because of the lasting mental pain we couldn't erase."
General Chadwick glances at Phoebe, noticing with interest that for once, she doesn't appear angry at his words. "That boy was not the exception, but the rule. The bloodskins treat us worse than cattle, worse than bugs. They enjoy our suffering. I see no way we can ever truly cohabit with them. Perhaps you might be capable of picking out one or two decent ones, but the rest are all irredeemable, violent psychopaths. We must eradicate them for the good of the galaxy."
Despite a three-pronged verbal assault from Samuel, Elder Skarde, and Chadwick, Phoebe appears unmoved.
"Do you think I don't know all that?"
Commander Hiro tilts her chin up slightly, allowing her to look down upon the still-seated Chadwick.
"I'm well aware of the atrocities demons have committed. I am not Jason, and as such, I don't believe in trying to save all, or even most of them. My husband is a good man. He tries to look at demons as sinners, those who were led astray early in their history. They were born from bloodshed, and so that is all they know. Or so Jason claims."
Phoebe raises her hand and waggles a finger. "I do not think the same thoughts as Jason, General Chadwick. I do not believe demons are necessarily redeemable, but I do believe that they are not irredeemable. That is why I find myself disgusted when you refer to them with such gross, offensive slurs. Not because I think your hatred is misguided, but because as long as we treat them as inherently evil villains, we will never have even a chance to mend the rift between our species. Hate the demons and wish for their deaths all you want, for I will not stop you from thinking such thoughts. However, please understand that we humans must be better than our enemies. We must show them with our conduct that, so long as they own up to their actions and accept the appropriate punishment, we will always be willing to forgive, if not forget their pasts."
The Commander falls silent, allowing her words to germinate in the ears of those present. Blinker sits on her shoulder silently, saying nothing, while Brunhilda and Corporal Hurent stew in their own private thoughts.
General Chadwick rubs his knee contemplatively. "Hrm. I do not fully understand why you so often choose to defend the demons. Perhaps I never will. I merely wish you would not try to dissuade people from referring to the demons as 'bloodskins,' like they deserve."
"'Deserve' is a strong word, General," Phoebe retorts. "From what I've gathered, humanity stomped on the faces of the demons countless generations ago, and they retaliated in kind. Do we not deserve hatred from them as well?"
"That is a different situation entirely."
"So you claim," Phoebe snaps back. "But, if you so desperately wish to lump all the members of a sentient species under one definition, I suppose I cannot stop you. We haven't time to sit here and wax philosophical about our beliefs, so let's just hold off on the comebacks for today. If we survive this invasion, we'll return to this discussion at a later time."
Chadwick nods. "Very well."
Elder Skarde and Samuel both share a glance with one another, revealing neither of them plans to change their minds, but at the least, they fall silent to allow Phoebe's continued debriefing.
"Right. Let's finish this, then," Phoebe says. The Commander disables the Tarus II topographical map, and instead summons a series of images of various soldiers standing at attention, all of them wearing basic military uniforms with T-REX's strapped across their chests.
"I've finished doling out the new exosuit models I prepared in advance. Allow me to debrief you on their functionality."
The first trooper's image shimmers and shifts, adorning him in a shiny silver armor, one which all of the generals are familiar with.
"This is the basic T-REX, a mass-produced model with no obvious flaws that merely enhances the average human warrior's speed and durability to beyond that of a Demon Lord. It also helps with aim assist on projectile-based weapons, and features a low-level pilot-assistance mode capable of augmenting its wearer's dodging capabilities mid-battle. An excellent suit for any beginner, but one the demons have long grown used to seeing."
The next trooper also shifts his appearance, appearing in a silver-and-red exosuit with a few utility modules attached to its arms and waist. The red coloration extends in a cross-like shape across the trooper's chest.
"This is Mark I of the Clinician battlesuit. It has lower strength and speed than the basic T-REX, but in exchange, it features greater durability and advanced pilot assistance support. I designed it with our battlefield medics in mind. We can't rely on rescue devices to save all of our downed troops, so having field medics on hand will be essential to saving as many lives as possible. The Clinician also features several medical devices capable of prolonging a dying soldier's life, including nano-injectors to seal and repair wounds."
Corporal Hurent, one of the more technically-minded of the leaders present, nods appreciatively. "I'd have liked to have a few of those on hand when we fought in the Core."
"As would we all," Phoebe replies.
The Commander moves on to the third exosuit, one with an identical silver coloring scheme to the first exosuit, but with four 'struts' sticking out of its back.
"Previously, we've had to rely on Harpies for their excellent battlefield mobility and flight capabilities. Now, we have another option. The Mark I Hummer is our first flight-capable battlesuit, but I've only managed to manufacture fifty of them, so far. The wing struts on the back allow for limited durations of swift flight, but extended amounts of hovering capabilities. Think of them as mobile sniper platforms, rather than flying assault weapons."
"I can already imagine several uses for the Hummer," Chadwick says, his voice low.
Phoebe doesn't reply. She activates the next hologram, revealing a truly menacing-looking exosuit, one with gold and black coloration, a metal horn on its helmet, and two others on its shoulders. With much bulkier armor than the previous exosuits, as well as a long impaling rod sticking out above each wrist, it looks like a nasty melee-capable battlesuit.
Audible gasps go up among the leaders present, making Phoebe smile.
"This is the Mark I Rhino. Truly exclusive, I've only made twenty of them. Each is a precious asset, featuring fifty percent thicker armor than other exosuits and razor-sharp nanite rods for 'sticking it' to the demons. Advanced cooling capabilities also make it effectively immune to flame-based attacks from all but the most extreme sources. I designed them for frontline usage, improving the power of each of our best commandos. Naturally, I hope you'll be the first to try one out, Samuel."
Lieutenant Samuel grins evilly. "Oh, yes. I'll be able to do a lot of damage with one of those."
"I'm sure you will. Let's finish with the last two suits, both of which you should all be familiar."
This time, the holographic trooper shifts his appearance into a stealthy jet-black exosuit, one with the same sleek design as the basic exosuit model, but fewer 'cracks' it its surface. Most notably, four long, metallic 'tendrils' stick out of its back and writhe around like an ant's antennae.
Chadwick blinks in surprise. "A Spectre? We have hundreds of those already, don't we?"
"Correct. This Spectre is different, though, as it's a second generation exosuit. I'm sure all of you have noticed the odd-looking tendrils on its back. I call them 'Needlers,' and they will be key for maximizing the Mark II's improvements over the first generation. In addition to greatly improved passive stealth capabilities in shadow, the Mark II Spectre can initiate Level III cloaking at will, granting it five minutes of near-perfect stealth capabilities. Most importantly, it now features nearly infinite Level II stealth capabilities, meaning it can remain invisible indefinitely so long as the user keeps their movement to a minimum. It will be excellent for setting up ambushes."
"What function do the 'Needlers' perform?" Brunhilda asks. "They look like headless black snakes."
"More than you can imagine," Phoebe replies. "The Needlers allow the user to scale walls and cliffs, assassinate multiple enemies at once, manipulate tools, and countless other such feats. Think of them as four additional limbs, each one stronger and much more flexible than your arm. They can wrap around an enemy's neck to choke him out, or they can pick locks by deforming their shape... the possibilities are endless."
"Amazing as always, Miss Hiro," Chadwick says, bowing his head respectfully. "If we had these suits during the Core invasion, perhaps we could have defeated the demons instead of suffering such a terrible loss."
Phoebe purses her lips. "Not necessarily. The Spectre suits sacrifice durability and defensive capacity in exchange for speed and stealth. Their offensive-power is also sub-par, making them only good for assassination and espionage. In a giant arena like the Core, Spectre pilots would have perished the fastest."
"Ah. I'll defer to your expert opinion, then," Chadwick mutters, slightly embarrassed.
Phoebe clears her throat. This time, when the last trooper shifts his appearance, looks of surprise appear on Chadwick, Corporal Hurent, and Samuel's faces.
"Hm?" Samuel says. "Isn't that...?"
"Yes," Phoebe replies. "It's the suit Neil wore during the Core invasion: The Thundercat Mark II."
The final trooper hologram changes to reveal a bright blue, red, and golden exosuit, one with a bulky golden gauntlet on its left wrist. Three Wolverine-like blades stick out of the gauntlet, suitable for ripping and tearing, while the trooper also sports a vicious-looking nanosword in his right hand.
"Another Mark II," Chadwick marvels. "It's much flashier than the Mark I, particularly with its coloration. You must have given Neil one before the battle."
"His bodyguards too," Phoebe affirms. "Neil didn't get much time to learn its many functions, and sadly, neither will our troops. However, I'll tell you right now what to expect. The Transforming Exogauntlet on its left arm is a powerful utility item comparable to the Spectre's Needlers. It can become a hammer, a blade, a shield, or anything you need for the situation at hand. Merely describe a shape, and Centurion will attempt to replicate it."
Phoebe gestures toward the holographic trooper's right hand. "This nanosword is equally dangerous. When combined with the Thundercat's reinforced defensive capabilities, it will allow its pilot to fight on the front lines alongside our Rhino-wearing troopers. Since the Thundercat Mark II is a modification of the Mark I, we already have several thousand of them available, along with the new Spectres. I advise you to quickly debrief your troops about the additional functions of these new exosuits, as we won't have much time to train them in their various intricacies once the demons invade."
After taking a long, deep breath, Phoebe exhales.
"Alright. Let's wrap this up. Any questions?"
Chadwick runs his fingers through his beard. "Do you have anywhere you'd like to station us?"
"Ah! I almost forgot. Thank you for reminding me."
Phoebe re-engages the topographical map and points toward the southern side of Hero City.
"Over here, this area is part of the southern prison complex, where I've created a specialized Demon Containment Facility. We must ensure the demons don't locate Beelzebub and Artorias. Keep them locked up at all costs. Corporal Hurent, I'm putting you in charge of defending the prison."
The Corporal nods. "Yes, Commander. I'm already familiar with their layout, as I took our prisoners there earlier."
"Good. I'll need you to pull double-duty keeping an eye on Hero City's eastern flank, too. The south and east sides are among our most vulnerable, so if the demons break containment from the warp-gate, I want to know at once if they reach our flanks."
Phoebe turns her attention toward the others. "Princess Brunhilda. As stated before, you're in charge of protecting the King Cannons and their supply line. Samuel, you're in charge of guarding the southern and western side of the warp-gate encampment. Chadwick, I want you on command duty for the vast majority of our main forces, particularly between Hero City and the encampment. However, Elder Skarde, you may have the most complex job of all."
Elder Skarde frowns. "In what way?"
"You'll be our final defensive line. You will protect Hero City, especially the north side's Covenant ships. You must ensure Burrowers don't make it past our defensive lines, and that any Warpers get taken out before they can circle around to our flanks."
"I will do my best," Skarde replies.
Blinker hops off Phoebe's shoulder and flies around excitedly. "Ooh, ooh, what about me? What do I get to do?"
Phoebe smiles. "Are you fully healed?"
"Yeppers! Samantha got me all fixed up! Kar's still healing, though. I dunno when he'll be ready to return."
Phoebe's smile deepens. The memory of what Blinker told her before the debriefing, regarding Daisy, leaves butterflies in her stomach. However, for some reason, she keeps her mouth shut and doesn't mention it in front the other leaders.
"That's good. I'm glad we have Samantha at times like this. Well, even if Kar isn't back, I hope we can rely on you for support against the demons wherever they appear."
"Duh!" Blinker giggles. "I'll smush 'em flat! Those big red dummies won't know what hit 'em!"
Phoebe pokes Blinker's stomach playfully. Just watch yourself out there. If anything happened to you, it would devastate Kar."
Blinker rolls her eyes. "Psh. Don't you know who I am? I'm the Monster Queen. I'm strong as heck!"
Despite the fairy's tough words, Phoebe's eyes grow distant. "Yeah. But... be careful. Kar already lost one wife. I don't want to imagine what losing a second would do to him. I'd never forgive myself if something happened to you."
With one last, heavy sigh, Phoebe turns to the assembled leaders. "Alright, dismissed. Get out there and make Neil proud. If he's still alive, we'll mount a rescue operation once we survive this war."
Chadwick rises off his rock and raises an eyebrow. "You suddenly sound more confident than before."
Phoebe nods. "Neil always says a leader must look strong for his troops. I can only hope to live up to that ideal."
"As can we all. Words to live by," Chadwick mutters. With a nod of the head, he turns to leave. "I'll see you on the battlefield, Commander Hiro."
"Likewise," Phoebe replies.
The waning sun begins to fade behind clouds to the west, setting on the world of Tarus II and bringing the cover of darkness. As the humans disperse, with Blinker riding on Phoebe's shoulder, they all gaze at the setting sun with wistful eyes.
Next Part
.......................................
Artwork time!
Basic T-REX.
Clinician T-REX.
Hummer T-REX.
Rhino T-REX.
Spectre T-REX.
Thundercat T-REX
This is Brunhilda!
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Days Gone - Review Thread

Game Information

Game Title: Days Gone
Platforms:
Trailers:
Publisher: Sony Interactive Entertainment
Review Aggregator:
OpenCritic - 71 average - 49% recommended

Critic Reviews

ACG - Jeremy Penter - Wait for Sale

Video Review - Quote not available

Attack of the Fanboy - William Schwartz - 4 / 5 stars
Days Gone offers a dangerous and desolate world full of bad things and bad people. if you're willing to put up with some shortcomings the reward is one of the best open-world zombie apocalypse games to date.
CGMagazine - Preston Dozsa - 6.5 / 10
Days Gone is an above average open-world game that is brought down by a weak first act, poor shooting, and a lot of technical issues.
COGconnected - Paul Sullivan - 80 / 100
Is it an excellent open world game? Not quite. Is it worth playing? Oh yeah. The gorgeous and well-built environment is a treat, and the mechanical twists on the Sony’s first party formula make Days Gone a nice spring surprise.
Critical Hit - Alessandro Barbosa - 6.5 / 10
Days Gone has moments where it reveals its brilliance, but they're buried under a litany of uninteresting and repetitive missions and numerous technical issues.
Daily Dot - AJ Moser - 2 / 5 stars
The apocalypse has never been more aimless than in Days Gone
Daily Star - Rebecca Stow - 5 / 5 stars
Post-apocalyptic Oregon is clearly a place developer Bend Studio have thought a lot about, and crafted with tremendous amounts of care and attention to detail.
Destructoid - Chris Carter - 6 / 10
Days Gone ups the open world survival ante but doesn't have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn't bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
Digital Trends - Steven Petite - 2.5 / 5 stars
Days Gone is a generic open world zombie fest riddled with tedium and performance issues.
Digitally Downloaded - 4 / 5 stars
For its strengths and its faults, I kept finding myself drawn back to the game’s evocative narrative all the way through.
Easy Allies - Brandon Jones - 7.5 / 10
Standing out from the ravenous zombie genre, Days Gone brings a lot of heart and massive open-world freaker hordes. It's ambitious in the length of its campaign and the size of its map, but some things just don't work as they should. *Review Copy Provided by PlayStation
Eurogamer - Malindy Hetfeld - No Recommendation / Blank
A frequently gorgeous, sadly generic open-world game that runs out of steam well before its extended play-time is over.
Gadgets 360 - Rishi Alwani - 6 / 10
As it stands, Days Gone is a flawed PS4 exclusive that delivers less than what we've come to expect from an open-world game in 2019. There's fun to be had here, but it's layered with so much busywork that playing it feels like a chore more often than not.
Game Informer - Matthew Kato - 7.8 / 10
Surviving the zombie throngs can be a thrilling experience, but the story and open-world structure come in second
Game Rant - Anthony Taormina - 4 / 5 stars
Days Gone offers a lot of excitement when facing off against its Freaker hordes as Deacon St. John, but some generic open world elements and gameplay hold it back.
Game Revolution - Jason Faulkner - 4 / 5 stars
The story is a slow-burn, but once you start getting into it, you’ll want to finish the ride.
GameSpew - Kim Snaith - 9 / 10
Don’t write Days Gone off as “just another generic open world game”; it’s so much more than that.
GameSpot - Kallie Plagge - 5 / 10
Days Gone has its exciting moments, but it fails to say anything interesting or meaningful about its story and characters.
GameZone - Cade Onder - 6.5 / 10
As it stands, Days Gone isn't some abomination but it's not up to par with what we expect from a Sony first party game. It has significant redeemable qualities to be found in its story but still fails to deliver a tight, focused narrative without loads of extra fat or a compelling enough gameplay experience.
Gameblog - Rami Bououd - French - 6 / 10
For sure, Days Gone have a good story and characters that are pleasant to follow. But missions and gameplay are too repetitive, AI is too silly, bugs and freezes too frequent (even on PS4 Pro) to have us considering it as a fully enjoyable game. Too bad.
Gameplanet - Dan Grayson - 7.5 / 10
Days Gone is an ambitious new IP that borrows heavily from its influences. It still maintains its own identity and features some genuinely fun gameplay. It's unfortunately held back by countless technical issues, but if you're willing to tolerate these, the moment to moment gameplay is enjoyable. While there's nothing revolutionary about the game, it's worth a go if you're a zombie fan
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
Days Gone is a keen and engaging open world zombie adventure despite some issues.
Gaming Nexus - Randy Kalista - 8 / 10
It took a few hours to get under my skin. But now that I've gotten into a rhythm with its post-apocalyptic horror-survivalist aspects, Days Gone puts on a good little self-serious road drama.
GamingTrend - Bryan Lawver - 60 / 100
Days Gone features some potentially interesting community-building mechanics and the appeal of a bikers vs. zombies game is hard to ignore, but it never lets its best ideas take center stage. Instead, it focuses on lackluster combat and a repetitive set of missions. It moves along on the kind of momentum that exists almost by default in big open world packed with activities, but I could never get fully engaged, partly due to its dragging pace, scattershot story, off-putting protagonist, and frequent bugs.
Glitched Africa - Marco Cocomello - 8.6 / 10
Even with its snail-pace plot, Days Gone manages to deliver a truly chilling open world experience.
God is a Geek - Chris White - 6.5 / 10
Days Gone has some moments of brilliance, but there're far too may bugs. The hordes improve the game drastically, it's just a shame that a lot of the game suffers in other avenues.
Guardian - Keith Stuart - 3 / 5 stars
This is a game of fun and fury – it’s thrilling at times, but it signifies nothing.
Hardcore Gamer - Kevin Dunsmore - 4 / 5
Like the winding roads of Farewell Wilderness that contain both serenity and danger, Days Gone is a journey with a winding range of emotions.
Hobby Consolas - Álvaro Alonso - Spanish - 87 / 100
Days Gone might be one of the most entertaining survival games we've ever played. It presents a strong narrative and systems that make the game always unpredictable. It may not be a "must have", but it sure is a damn fun video game.
IGN - Lucy O'Brien - 6.5 / 10
Fun in small bursts, but Days Gone's repetition, bland world, and meandering story make for an unremarkable ride.
IGN Middle East - Moustafa Gad - Arabic - 7.7 / 10
There is a lot to be enjoyed in Days Gone – variety in gameplay, large arsenal of weapons, satisfying stealth mechanics, and riding a motorcycle through a vast open-world. But the game takes a beating when it comes to its story, which is an in-cohesive mess with bland storytelling and shallow characters that lack any sort of charisma or real motives.
Merlin'in Kazanı - Ahmet Özçilingir - Turkish - 77 / 100
I played Days Gone, I thought that if Sony Bend Studio had more time to develop this game, it could be something way better than this product, even one of the best games of this generation.
Metro GameCentral - 6 / 10
A peculiarly constructed open world zombie game that sidelines its most unique features in favour of generic action and unengaging storytelling.
New Game Network - Alex Varankou - 66 / 100
Days Gone is a fairly typical open world post apocalyptic survival title that offers a few memorable mechanics and story beats, but is eventually consumed by genre clichés. Poor technical performance further hinders its chances of survival, but perhaps with time that wound will heal.
Next Gen Base - Ben Ward - 8.5 / 10
If you tore chunks out of Dying Light, Far Cry, The Last of Us, Sons of Anarchy and a bunch of other open-world titles then threw them all into a blender, you’d probably end up with something akin to Days Gone. It’s a game with lots to enjoy, a ton of world to explore and some sensational visuals to take in. As seemingly generic as much of it is on first glance, Days Gone opens up to prove that it’s capable of punching its weight in a crowded area of the gaming landscape. A slow start to the story might put some off, and there are still a few technical issues that raise their head on the odd occasion, but there is plenty in here that gives you cause to overlook them. Farewell, Oregon, I had a great time clearing you out of Freaks.
Nexus - Robert de Wit - 8.8 / 10
Overall, Days Gone is an absolutely brutal, rewarding, and phenomenal narrative experience, mixed with great action, and fun gameplay. It's the perfect combination of survival mechanics to make the title more intense, with natural characters, a rewarding storyline, and addictive gameplay.
PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 89 / 100
Days Gone may not bring so much originality into a theme already quite spent in the entertainment industry. The similarity with other games is remarkable, but does not overlap with the quality that the title presents. An interesting story, a lively and aggressive world, well-defined protagonist and excellent combat makes the Bend Studio title an excellent choice for owners of a PlayStation 4.
PlayStation Universe - John-Paul Jones - 8 / 10
Though a touch derivative and brought low on occasion by the odd technical issue, Days Gone is a sprawling and handsomely made open-world adventure that contains a surprising amount of heart and ample amounts of violence to match.
Push Square - Sammy Barker - 7 / 10
The story can drift, and the overall package isn’t quite as polished as its PS4 exclusive counterparts – but as far as gaming comfort food goes, you could feast on much worse snacks than this.
SA Gamer - Marko Swanepoel - 7 / 10
Days Gone, when it has moments of clarity, skirts the line of being brilliant. It could have been an instant classic if it weren't for the giant missteps that happened with regards to the story's pacing and some very strange decisions regarding Deacon as a character. With an expansive open-world worth exploring and well-crafted mechanics, Days Gone is an enjoyable ride, but expect to get some bugs in your face.
SECTOR.sk - Tomáš Kuník - Slovak - 8 / 10
Huge and fascinating open-world action-adventure with unique experience and some bugs.
Saudi Gamer - Arabic - 5 / 10
Days Gone is an optimistic start for Bend Studio as a open-world but it is a critical need for more polishing
Screen Rant - Ty Sheedlo - 3 / 5 stars
Days Gone follows every post-apocalypse cue in the book. It does combat, level design, and bike riding well but struggles to overcome a basic story.
Slant Magazine - Steven Scaife - 1.5 / 5 stars
The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
Spaziogames - Domenico Musicò - Italian - 8.8 / 10
Days Gone has an astonishing and rich open world with great characters and a lot of quests to accomplish. Bend Studio is finally become great. Sony must be proud.
Spiel Times - Caleb Wysor - 8 / 10
Nothing else quite captures the experience of being hunted by a mammoth horde or finally taking them down with equal parts brain and brawn. Yes, it has its issues, there are some annoyances and oversights, but they aren’t enough to keep me from recommending Days Gone to just about everyone with a PS4.
Stevivor - Steve Wright - 6 / 10
While patches may be able to salvage quite a few of its bugs, there are some questionable design decisions that certainly can’t be fixed as easily.
The Games Machine - Marco Ravetto - Italian - 8.2 / 10
Days Gone is a very nice game. It's not original or perfect, but it's really enjoyable from the title screen to the ending credits.
TheSixthAxis - Jim Hargreaves - 6 / 10
There are glimmers of true excellence here; small stretches of Days Gone can be especially fun and polished. However, the assembly of these various parts suffers from the lack of an engaging story, compelling characters, or an open world that feels organic and worth exploring.
TrustedReviews - Ryan Jones - 3.5 / 5 stars
Days Gone has a couple of fantastic ideas, including the blockbuster horde battles that offer some of the most heart-pounding zombie spectacles I've seen yet.
Twinfinite - Zhiqing Wan - 3 / 5
Days Gone is an alright first step for Bend Studio. It’s a competent open world game with massive, diverse environments for you to explore, even if there aren’t actually a lot of interesting things to do. It’s also very vanilla, and there just isn’t much substance beneath its glossy surface.
USgamer - Mike Williams - 3.5 / 5 stars
The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward first, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.
Unboxholics - Λεωνίδας Στραβάκος - Greek - Worth your time
Days Gone in addition to being an exciting survival adventure, is also a journey into a new, tough world. A world where one's death is the life of another, and the values that once constituted the civilized society have long since collapsed.
VG247 - Kirk McKeand - Unscored
While it’s still slightly better than most recent Xbox One exclusives, Days Gone just isn’t anywhere near the quality of the majority of PS4 first-party releases.
Video Chums - Tyler Hall - 8.8 / 10
Days Gone is an exceptionally refined and gorgeous open-world action adventure game.
VideoGamer - Joshua Wise - 8 / 10
Days Gone is a grim, beautiful B-movie; its action and writing are full of pulpy thrills, and by the end of it, I found myself liking a character called Deacon St. John – an achievement in itself.
Wccftech - Alessio Palumbo - 8.4 / 10
Days Gone puts Bend Studio once again on the map of all PlayStation gamers after many years of oblivion. While it doesn't deliver any meaningful innovations in terms of open world and gameplay mechanics, it's a fun game that sports gorgeous graphics and a surprisingly great story/cast of characters, easily paving the way for a sequel to the stories of Deacon 'the Drifter' St. John. The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.
We Got This Covered - Todd Rigney - 4 / 5 stars
Days Gone overcomes loose controls, familiar mechanics and gameplay loops, and a well-worn setting to tell a very relatable story featuring one of my favorite characters in recent years.
Worth Playing - Redmond Carolipio - 8.5 / 10
Even with all the promotion we're seeing now, Days Gone still carries the aura of a title that could be miscast and possibly overlooked at a glance, like it was for me a few years ago. You don't know until you play, and this stands as one the more pleasant and satisfying surprises of the year for me. It's been a long road to this game, but the ride is worth it.
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Days Gone - Review Thread

Game Information

Game Title: Days Gone
Genre: Action-adventure, survival-horror, zombies, post-apocalyptic, open world, Sam Witwer
Platforms: PlayStation 4
Media: E3 2016 Announce Trailer | Gameplay Demo
E3 2017 Trailer | Alternate Playthrough | Gameplay
E3 2018 'This World Comes For You' | Gameplay Demo | Hands-On Gameplay
World Video Series: 'Riding the Broken Road' | 'The Farewell Wilderness' | 'Fighting to Survive'
Sarah & Deacon's Wedding
Story Trailer
'One Bullet' TV Commercial
The World of Days Gone | Inside Bend Studio
Gameplay Trailer
Deacon's Bike | Infected Predators
Developer: SIE Bend Studio Info
Developer's Headquarters: Bend, Oregon - Home of the world's last Blockbuster Video
Publisher: Sony Interactive Entertainment
Price: $59.99 USD
Release Date: April 26, 2019
More Info: /daysgone | Wikipedia Page
Review Aggregator:
OpenCritic - 72 | 48% Recommended [Cross-Platform] Current Score Distribution
MetaCritic - 72 [PS4]
Flexibly arbitrary list of past games from Bend Studio -
Entry Score Platform, Year, # of Critics
Bubsy 3D 51 GameRankings PS1, 1996, 5 critics
Syphon Filter 90 PS1, 1999, 19 critics
Syphon Filter 2 81 GameRankings PS1, 2000, 29 critics
Syphon Filter 3 73 PS1, 2001, 19 critics
Syphon Filter: The Omega Strain 65 PS2, 2004, 47 critics
Syphon Filter: Dark Mirror 87 PSP, 2006, 58 critics
Syphon Filter: Logan's Shadow 85 PSP, 2007, 41 critics
Resistance: Retribution 81 PSP, 2009, 67 critics
Uncharted: Golden Abyss 80 PSV, 2012, 80 critics
Uncharted: Fight for Fortune 67 PSV, 2012, 25 critics

Reviews


Website/Author Aggregates' Score ~ Critic's Score Quote Platform
Eurogamer - Malindy Hetfeld Unscored ~ Unscored A frequently gorgeous, sadly generic open-world game that runs out of steam well before its extended play-time is over. PS4
VG247 - Kirk McKeand Unscored ~ Unscored While it’s still slightly better than most recent Xbox One exclusives, Days Gone just isn’t anywhere near the quality of the majority of PS4 first-party releases. PS4
ACG - Jeremy Penter Wait for Sale ~ Wait for Sale This is 'Wait for a sale' and I would say that, depending on your technical issues, there's gonna be a lot of people who might want to actually look at this as a 'Deep, deep sale'. It still looks better than a lot of other titles out there, especially even in 2019, because Sony knows how to produce titles and polish them; but the polish here is nowhere near as high as it is in those other games. That doesn't mean it actually doesn't elevate itself above others. PS4
Unboxholics - Λεωνίδας Στραβάκος - Greek Worth your time ~ Worth your time Days Gone in addition to being an exciting survival adventure, is also a journey into a new, tough world. A world where one's death is the life of another, and the values that once constituted the civilized society have long since collapsed. PS4
Daily Star - Rebecca Stow 100 ~ 5 / 5 stars Post-apocalyptic Oregon is clearly a place developer Bend Studio have thought a lot about, and crafted with tremendous amounts of care and attention to detail. PS4
GameSpew - Kim Snaith 90 ~ 9 / 10 Don’t write Days Gone off as “just another generic open world game”; it’s so much more than that. PS4
PSX Brasil - Bruno Henrique Vinhadel - Portuguese 89 ~ 89 / 100 Days Gone may not bring so much originality into a theme already quite spent in the entertainment industry. The similarity with other games is remarkable, but does not overlap with the quality that the title presents. An interesting story, a lively and aggressive world, well-defined protagonist and excellent combat makes the Bend Studio title an excellent choice for owners of a PlayStation 4. PS4
Video Chums - Tyler Hall 88 ~ 8.8 / 10 Days Gone is an exceptionally refined and gorgeous open-world action adventure game. PS4
Spaziogames - Domenico Musicò - Italian 88 ~ 8.8 / 10 Days Gone has an astonishing and rich open world with great characters and a lot of quests to accomplish. Bend Studio is finally become great. Sony must be proud. PS4
Hobby Consolas - Álvaro Alonso - Spanish 87 ~ 87 / 100 Days Gone might be one of the most entertaining survival games we've ever played. It presents a strong narrative and systems that make the game always unpredictable. It may not be a "must have", but it sure is a damn fun video game. PS4
Worth Playing - Redmond Carolipio 85 ~ 8.5 / 10 Even with all the promotion we're seeing now, Days Gone still carries the aura of a title that could be miscast and possibly overlooked at a glance, like it was for me a few years ago. You don't know until you play, and this stands as one the more pleasant and satisfying surprises of the year for me. It's been a long road to this game, but the ride is worth it. PS4
Next Gen Base - Ben Ward 85 ~ 8.5 / 10 If you tore chunks out of Dying Light, Far Cry, The Last of Us, Sons of Anarchy and a bunch of other open-world titles then threw them all into a blender, you’d probably end up with something akin to Days Gone. It’s a game with lots to enjoy, a ton of world to explore and some sensational visuals to take in. As seemingly generic as much of it is on first glance, Days Gone opens up to prove that it’s capable of punching its weight in a crowded area of the gaming landscape. A slow start to the story might put some off, and there are still a few technical issues that raise their head on the odd occasion, but there is plenty in here that gives you cause to overlook them. Farewell, Oregon, I had a great time clearing you out of Freaks. PS4
Wccftech - Alessio Palumbo 84 ~ 8.4 / 10 Days Gone puts Bend Studio once again on the map of all PlayStation gamers after many years of oblivion. While it doesn't deliver any meaningful innovations in terms of open world and gameplay mechanics, it's a fun game that sports gorgeous graphics and a surprisingly great story/cast of characters, easily paving the way for a sequel to the stories of Deacon 'the Drifter' St. John. PS4
The Games Machine - Marco Ravetto - Italian 82 ~ 8.2 / 10 Days Gone is a very nice game. It's not original or perfect, but it's really enjoyable from the title screen to the ending credits. PS4
We Got This Covered - Todd Rigney 80 ~ 4 / 5 stars Days Gone overcomes loose controls, familiar mechanics and gameplay loops, and a well-worn setting to tell a very relatable story featuring one of my favorite characters in recent years. PS4
Attack of the Fanboy - William Schwartz 80 ~ 4 / 5 stars Days Gone offers a dangerous and desolate world full of bad things and bad people. if you're willing to put up with some shortcomings the reward is one of the best open-world zombie apocalypse games to date. PS4
VideoGamer - Joshua Wise 80 ~ 8 / 10 Days Gone is a grim, beautiful B-movie; its action and writing are full of pulpy thrills, and by the end of it, I found myself liking a character called Deacon St. John – an achievement in itself. PS4
PlayStation Universe - John-Paul Jones 80 ~ 8 / 10 Though a touch derivative and brought low on occasion by the odd technical issue, Days Gone is a sprawling and handsomely made open-world adventure that contains a surprising amount of heart and ample amounts of violence to match. PS4
Hardcore Gamer - Kevin Dunsmore 80 ~ 4 / 5 Like the winding roads of Farewell Wilderness that contain both serenity and danger, Days Gone is a journey with a winding range of emotions. PS4
Digitally Downloaded - Harvard L 80 ~ 4 / 5 stars For its strengths and its faults, I kept finding myself drawn back to the game’s evocative narrative all the way through. PS4
Gaming Nexus - Randy Kalista 80 ~ 8 / 10 It took a few hours to get under my skin. But now that I've gotten into a rhythm with its post-apocalyptic horror-survivalist aspects, Days Gone puts on a good little self-serious road drama. PS4
COGconnected - Paul Sullivan 80 ~ 80 / 100 Is it an excellent open world game? Not quite. Is it worth playing? Oh yeah. The gorgeous and well-built environment is a treat, and the mechanical twists on the Sony’s first party formula make Days Gone a nice spring surprise. PS4
Game Rant - Anthony Taormina 80 ~ 4 / 5 stars Days Gone offers a lot of excitement when facing off against its Freaker hordes as Deacon St. John, but some generic open world elements and gameplay hold it back. PS4
Spiel Times - Caleb Wysor 80 ~ 8 / 10 Nothing else quite captures the experience of being hunted by a mammoth horde or finally taking them down with equal parts brain and brawn. Yes, it has its issues, there are some annoyances and oversights, but they aren’t enough to keep me from recommending Days Gone to just about everyone with a PS4. PS4
Game Revolution - Jason Faulkner 80 ~ 4 / 5 stars This is a game that doesn’t innovate or do anything new. Instead, it’s one of the titles you start seeing near the end of a console generation that polishes the ideas that other games have introduced. The story is a slow-burn, but once you start getting into it, you’ll want to finish the ride. PS4
Game Informer - Matthew Kato 78 ~ 7.8 / 10 Surviving the zombie throngs can be a thrilling experience, but the story and open-world structure come in second PS4
Merlin'in Kazanı - Ahmet Özçilingir - Turkish 77 ~ 77 / 100 I played Days Gone, I thought that if Sony Bend Studio had more time to develop this game, it could be something way better than this product, even one of the best games of this generation. PS4
Easy Allies - Brandon Jones 75 ~ 7.5 / 10 Standing out from the ravenous zombie genre, Days Gone brings a lot of heart and massive open-world freaker hordes. It's ambitious in the length of its campaign and the size of its map, but some things just don't work as they should. Written PS4
Mysca - Mysca 75 ~ 75 / 100 Once you get over the initial bump in the road, the rich world of Days Gone is easy to enjoy and can keep you occupied for hours on end. The concept is not groundbreaking, but it’s executed with intent and purpose. Featuring gameplay integrated well enough with its post apocalyptic setting to make it a special experience. PS4
Push Square - Sammy Barker 70 ~ 7 / 10 The story can drift, and the overall package isn’t quite as polished as its PS4 exclusive counterparts – but as far as gaming comfort food goes, you could feast on much worse snacks than this. PS4
TrustedReviews - Ryan Jones 70 ~ 3.5 / 5 stars Days Gone has a couple of fantastic ideas, including the blockbuster horde battles that offer some of the most heart-pounding zombie spectacles I've seen yet. PS4
USgamer - Mike Williams 70 ~ 3.5 / 5 stars The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward first, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it. PS4
GamesRadar+ - Leon Hurley 70 ~ 3.5 / 5 stars Days Gone is a keen and engaging open world zombie adventure despite some issues. PS4
New Game Network - Alex Varankou 66 ~ 66 / 100 Days Gone is a fairly typical open world post apocalyptic survival title that offers a few memorable mechanics and story beats, but is eventually consumed by genre clichés. Poor technical performance further hinders its chances of survival, but perhaps with time that wound will heal. PS4
CGMagazine - Preston Dozsa 65 ~ 6.5 / 10 Days Gone is an above average open-world game that is brought down by a weak first act, poor shooting, and a lot of technical issues. PS4
Critical Hit - Alessandro Barbosa 65 ~ 6.5 / 10 Days Gone has moments where it reveals its brilliance, but they're buried under a litany of uninteresting and repetitive missions and numerous technical issues. PS4
GameZone - Cade Onder 65 ~ 6.5 / 10 As it stands, Days Gone isn't some abomination but it's not up to par with what we expect from a Sony first party game. It has significant redeemable qualities to be found in its story but still fails to deliver a tight, focused narrative without loads of extra fat or a compelling enough gameplay experience. PS4
IGN - Lucy O'Brien 65 ~ 6.5 / 10 Fun in small bursts, but Days Gone's repetition, bland world, and meandering story make for an unremarkable ride. PS4
GamingTrend - Bryan Lawver 60 ~ 60 / 100 Days Gone features some potentially interesting community-building mechanics and the appeal of a bikers vs. zombies game is hard to ignore, but it never lets its best ideas take center stage. Instead, it focuses on lackluster combat and a repetitive set of missions. It moves along on the kind of momentum that exists almost by default in big open world packed with activities, but I could never get fully engaged, partly due to its dragging pace, scattershot story, off-putting protagonist, and frequent bugs. PS4
Destructoid - Chris Carter 60 ~ 6 / 10 Days Gone ups the open world survival ante but doesn't have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn't bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special. PS4
TheSixthAxis - Jim Hargreaves 60 ~ 6 / 10 There are glimmers of true excellence here; small stretches of Days Gone can be especially fun and polished. However, the assembly of these various parts suffers from the lack of an engaging story, compelling characters, or an open world that feels organic and worth exploring. PS4
Gameblog - Rami Bououd - French 60 ~ 6 / 10 For sure, Days Gone have a good story and characters that are pleasant to follow. But missions and gameplay are too repetitive, AI is too silly, bugs and freezes too frequent (even on PS4 Pro) to have us considering it as a fully enjoyable game. Too bad. PS4
Twinfinite - Zhiqing Wan 60 ~ 3 / 5 Days Gone is an alright first step for Bend Studio. It’s a competent open world game with massive, diverse environments for you to explore, even if there aren’t actually a lot of interesting things to do. It’s also very vanilla, and there just isn’t much substance beneath its glossy surface. PS4
Gadgets 360 - Rishi Alwani 60 ~ 6 / 10 As it stands, Days Gone is a flawed PS4 exclusive that delivers less than what we've come to expect from an open-world game in 2019. There's fun to be had here, but it's layered with so much busywork that playing it feels like a chore more often than not. PS4
Stevivor - Steve Wright 60 ~ 6 / 10 While patches may be able to salvage quite a few of its bugs, there are some questionable design decisions that certainly can’t be fixed as easily. PS4
Guardian - Keith Stuart 60 ~ 3 / 5 stars This is a game of fun and fury – it’s thrilling at times, but it signifies nothing. PS4
Screen Rant - Ty Sheedlo 60 ~ 3 / 5 stars Days Gone follows every post-apocalypse cue in the book. It does combat, level design, and bike riding well but struggles to overcome a basic story. PS4
Metro GameCentral - GameCentral 60 ~ 6 / 10 A peculiarly constructed open world zombie game that sidelines its most unique features in favour of generic action and unengaging storytelling. PS4
Digital Trends - Steven Petite 50 ~ 2.5 / 5 stars Days Gone is a generic open world zombie fest riddled with tedium and performance issues. PS4
GameSpot - Kallie Plagge 50 ~ 5 / 10 Days Gone has its exciting moments, but it fails to say anything interesting or meaningful about its story and characters. PS4
Daily Dot - AJ Moser 40 ~ 2 / 5 stars The apocalypse has never been more aimless than in Days Gone PS4
Slant Magazine - Steven Scaife 30 ~ 1.5 / 5 stars The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience. PS4

Thanks OpenCritic for the quick initial review import formatting
submitted by ninjyte to Games [link] [comments]

Days Gone - Review Thread

Game Information

Game Title: Days Gone
Platforms:
Trailers:
Publisher: Sony Interactive Entertainment
Review Aggregator:
OpenCritic - 71 average - 49% recommended

Critic Reviews

ACG - Jeremy Penter - Wait for Sale

Video Review - Quote not available

Attack of the Fanboy - William Schwartz - 4 / 5 stars
Days Gone offers a dangerous and desolate world full of bad things and bad people. if you're willing to put up with some shortcomings the reward is one of the best open-world zombie apocalypse games to date.
CGMagazine - Preston Dozsa - 6.5 / 10
Days Gone is an above average open-world game that is brought down by a weak first act, poor shooting, and a lot of technical issues.
COGconnected - Paul Sullivan - 80 / 100
Is it an excellent open world game? Not quite. Is it worth playing? Oh yeah. The gorgeous and well-built environment is a treat, and the mechanical twists on the Sony’s first party formula make Days Gone a nice spring surprise.
Critical Hit - Alessandro Barbosa - 6.5 / 10
Days Gone has moments where it reveals its brilliance, but they're buried under a litany of uninteresting and repetitive missions and numerous technical issues.
Daily Dot - AJ Moser - 2 / 5 stars
The apocalypse has never been more aimless than in Days Gone
Daily Star - Rebecca Stow - 5 / 5 stars
Post-apocalyptic Oregon is clearly a place developer Bend Studio have thought a lot about, and crafted with tremendous amounts of care and attention to detail.
Destructoid - Chris Carter - 6 / 10
Days Gone ups the open world survival ante but doesn't have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn't bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
Digital Trends - Steven Petite - 2.5 / 5 stars
Days Gone is a generic open world zombie fest riddled with tedium and performance issues.
Digitally Downloaded - 4 / 5 stars
For its strengths and its faults, I kept finding myself drawn back to the game’s evocative narrative all the way through.
Easy Allies - Brandon Jones - 7.5 / 10
Standing out from the ravenous zombie genre, Days Gone brings a lot of heart and massive open-world freaker hordes. It's ambitious in the length of its campaign and the size of its map, but some things just don't work as they should. *Review Copy Provided by PlayStation
Eurogamer - Malindy Hetfeld - No Recommendation / Blank
A frequently gorgeous, sadly generic open-world game that runs out of steam well before its extended play-time is over.
Gadgets 360 - Rishi Alwani - 6 / 10
As it stands, Days Gone is a flawed PS4 exclusive that delivers less than what we've come to expect from an open-world game in 2019. There's fun to be had here, but it's layered with so much busywork that playing it feels like a chore more often than not.
Game Informer - Matthew Kato - 7.8 / 10
Surviving the zombie throngs can be a thrilling experience, but the story and open-world structure come in second
Game Rant - Anthony Taormina - 4 / 5 stars
Days Gone offers a lot of excitement when facing off against its Freaker hordes as Deacon St. John, but some generic open world elements and gameplay hold it back.
Game Revolution - Jason Faulkner - 4 / 5 stars
The story is a slow-burn, but once you start getting into it, you’ll want to finish the ride.
GameSpew - Kim Snaith - 9 / 10
Don’t write Days Gone off as “just another generic open world game”; it’s so much more than that.
GameSpot - Kallie Plagge - 5 / 10
Days Gone has its exciting moments, but it fails to say anything interesting or meaningful about its story and characters.
GameZone - Cade Onder - 6.5 / 10
As it stands, Days Gone isn't some abomination but it's not up to par with what we expect from a Sony first party game. It has significant redeemable qualities to be found in its story but still fails to deliver a tight, focused narrative without loads of extra fat or a compelling enough gameplay experience.
Gameblog - Rami Bououd - French - 6 / 10
For sure, Days Gone have a good story and characters that are pleasant to follow. But missions and gameplay are too repetitive, AI is too silly, bugs and freezes too frequent (even on PS4 Pro) to have us considering it as a fully enjoyable game. Too bad.
Gameplanet - Dan Grayson - 7.5 / 10
Days Gone is an ambitious new IP that borrows heavily from its influences. It still maintains its own identity and features some genuinely fun gameplay. It's unfortunately held back by countless technical issues, but if you're willing to tolerate these, the moment to moment gameplay is enjoyable. While there's nothing revolutionary about the game, it's worth a go if you're a zombie fan
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
Days Gone is a keen and engaging open world zombie adventure despite some issues.
Gaming Nexus - Randy Kalista - 8 / 10
It took a few hours to get under my skin. But now that I've gotten into a rhythm with its post-apocalyptic horror-survivalist aspects, Days Gone puts on a good little self-serious road drama.
GamingTrend - Bryan Lawver - 60 / 100
Days Gone features some potentially interesting community-building mechanics and the appeal of a bikers vs. zombies game is hard to ignore, but it never lets its best ideas take center stage. Instead, it focuses on lackluster combat and a repetitive set of missions. It moves along on the kind of momentum that exists almost by default in big open world packed with activities, but I could never get fully engaged, partly due to its dragging pace, scattershot story, off-putting protagonist, and frequent bugs.
Glitched Africa - Marco Cocomello - 8.6 / 10
Even with its snail-pace plot, Days Gone manages to deliver a truly chilling open world experience.
God is a Geek - Chris White - 6.5 / 10
Days Gone has some moments of brilliance, but there're far too may bugs. The hordes improve the game drastically, it's just a shame that a lot of the game suffers in other avenues.
Guardian - Keith Stuart - 3 / 5 stars
This is a game of fun and fury – it’s thrilling at times, but it signifies nothing.
Hardcore Gamer - Kevin Dunsmore - 4 / 5
Like the winding roads of Farewell Wilderness that contain both serenity and danger, Days Gone is a journey with a winding range of emotions.
Hobby Consolas - Álvaro Alonso - Spanish - 87 / 100
Days Gone might be one of the most entertaining survival games we've ever played. It presents a strong narrative and systems that make the game always unpredictable. It may not be a "must have", but it sure is a damn fun video game.
IGN - Lucy O'Brien - 6.5 / 10
Fun in small bursts, but Days Gone's repetition, bland world, and meandering story make for an unremarkable ride.
IGN Middle East - Moustafa Gad - Arabic - 7.7 / 10
There is a lot to be enjoyed in Days Gone – variety in gameplay, large arsenal of weapons, satisfying stealth mechanics, and riding a motorcycle through a vast open-world. But the game takes a beating when it comes to its story, which is an in-cohesive mess with bland storytelling and shallow characters that lack any sort of charisma or real motives.
Merlin'in Kazanı - Ahmet Özçilingir - Turkish - 77 / 100
I played Days Gone, I thought that if Sony Bend Studio had more time to develop this game, it could be something way better than this product, even one of the best games of this generation.
Metro GameCentral - 6 / 10
A peculiarly constructed open world zombie game that sidelines its most unique features in favour of generic action and unengaging storytelling.
New Game Network - Alex Varankou - 66 / 100
Days Gone is a fairly typical open world post apocalyptic survival title that offers a few memorable mechanics and story beats, but is eventually consumed by genre clichés. Poor technical performance further hinders its chances of survival, but perhaps with time that wound will heal.
Next Gen Base - Ben Ward - 8.5 / 10
If you tore chunks out of Dying Light, Far Cry, The Last of Us, Sons of Anarchy and a bunch of other open-world titles then threw them all into a blender, you’d probably end up with something akin to Days Gone. It’s a game with lots to enjoy, a ton of world to explore and some sensational visuals to take in. As seemingly generic as much of it is on first glance, Days Gone opens up to prove that it’s capable of punching its weight in a crowded area of the gaming landscape. A slow start to the story might put some off, and there are still a few technical issues that raise their head on the odd occasion, but there is plenty in here that gives you cause to overlook them. Farewell, Oregon, I had a great time clearing you out of Freaks.
Nexus - Robert de Wit - 8.8 / 10
Overall, Days Gone is an absolutely brutal, rewarding, and phenomenal narrative experience, mixed with great action, and fun gameplay. It's the perfect combination of survival mechanics to make the title more intense, with natural characters, a rewarding storyline, and addictive gameplay.
PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 89 / 100
Days Gone may not bring so much originality into a theme already quite spent in the entertainment industry. The similarity with other games is remarkable, but does not overlap with the quality that the title presents. An interesting story, a lively and aggressive world, well-defined protagonist and excellent combat makes the Bend Studio title an excellent choice for owners of a PlayStation 4.
PlayStation Universe - John-Paul Jones - 8 / 10
Though a touch derivative and brought low on occasion by the odd technical issue, Days Gone is a sprawling and handsomely made open-world adventure that contains a surprising amount of heart and ample amounts of violence to match.
Push Square - Sammy Barker - 7 / 10
The story can drift, and the overall package isn’t quite as polished as its PS4 exclusive counterparts – but as far as gaming comfort food goes, you could feast on much worse snacks than this.
SA Gamer - Marko Swanepoel - 7 / 10
Days Gone, when it has moments of clarity, skirts the line of being brilliant. It could have been an instant classic if it weren't for the giant missteps that happened with regards to the story's pacing and some very strange decisions regarding Deacon as a character. With an expansive open-world worth exploring and well-crafted mechanics, Days Gone is an enjoyable ride, but expect to get some bugs in your face.
SECTOR.sk - Tomáš Kuník - Slovak - 8 / 10
Huge and fascinating open-world action-adventure with unique experience and some bugs.
Saudi Gamer - Arabic - 5 / 10
Days Gone is an optimistic start for Bend Studio as a open-world but it is a critical need for more polishing
Screen Rant - Ty Sheedlo - 3 / 5 stars
Days Gone follows every post-apocalypse cue in the book. It does combat, level design, and bike riding well but struggles to overcome a basic story.
Slant Magazine - Steven Scaife - 1.5 / 5 stars
The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
Spaziogames - Domenico Musicò - Italian - 8.8 / 10
Days Gone has an astonishing and rich open world with great characters and a lot of quests to accomplish. Bend Studio is finally become great. Sony must be proud.
Spiel Times - Caleb Wysor - 8 / 10
Nothing else quite captures the experience of being hunted by a mammoth horde or finally taking them down with equal parts brain and brawn. Yes, it has its issues, there are some annoyances and oversights, but they aren’t enough to keep me from recommending Days Gone to just about everyone with a PS4.
Stevivor - Steve Wright - 6 / 10
While patches may be able to salvage quite a few of its bugs, there are some questionable design decisions that certainly can’t be fixed as easily.
The Games Machine - Marco Ravetto - Italian - 8.2 / 10
Days Gone is a very nice game. It's not original or perfect, but it's really enjoyable from the title screen to the ending credits.
TheSixthAxis - Jim Hargreaves - 6 / 10
There are glimmers of true excellence here; small stretches of Days Gone can be especially fun and polished. However, the assembly of these various parts suffers from the lack of an engaging story, compelling characters, or an open world that feels organic and worth exploring.
TrustedReviews - Ryan Jones - 3.5 / 5 stars
Days Gone has a couple of fantastic ideas, including the blockbuster horde battles that offer some of the most heart-pounding zombie spectacles I've seen yet.
Twinfinite - Zhiqing Wan - 3 / 5
Days Gone is an alright first step for Bend Studio. It’s a competent open world game with massive, diverse environments for you to explore, even if there aren’t actually a lot of interesting things to do. It’s also very vanilla, and there just isn’t much substance beneath its glossy surface.
USgamer - Mike Williams - 3.5 / 5 stars
The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There's a strong narrative focus, but Deacon St. John doesn't carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn't push those forward first, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.
Unboxholics - Λεωνίδας Στραβάκος - Greek - Worth your time
Days Gone in addition to being an exciting survival adventure, is also a journey into a new, tough world. A world where one's death is the life of another, and the values that once constituted the civilized society have long since collapsed.
VG247 - Kirk McKeand - Unscored
While it’s still slightly better than most recent Xbox One exclusives, Days Gone just isn’t anywhere near the quality of the majority of PS4 first-party releases.
Video Chums - Tyler Hall - 8.8 / 10
Days Gone is an exceptionally refined and gorgeous open-world action adventure game.
VideoGamer - Joshua Wise - 8 / 10
Days Gone is a grim, beautiful B-movie; its action and writing are full of pulpy thrills, and by the end of it, I found myself liking a character called Deacon St. John – an achievement in itself.
Wccftech - Alessio Palumbo - 8.4 / 10
Days Gone puts Bend Studio once again on the map of all PlayStation gamers after many years of oblivion. While it doesn't deliver any meaningful innovations in terms of open world and gameplay mechanics, it's a fun game that sports gorgeous graphics and a surprisingly great story/cast of characters, easily paving the way for a sequel to the stories of Deacon 'the Drifter' St. John. The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.
We Got This Covered - Todd Rigney - 4 / 5 stars
Days Gone overcomes loose controls, familiar mechanics and gameplay loops, and a well-worn setting to tell a very relatable story featuring one of my favorite characters in recent years.
Worth Playing - Redmond Carolipio - 8.5 / 10
Even with all the promotion we're seeing now, Days Gone still carries the aura of a title that could be miscast and possibly overlooked at a glance, like it was for me a few years ago. You don't know until you play, and this stands as one the more pleasant and satisfying surprises of the year for me. It's been a long road to this game, but the ride is worth it.
submitted by falconbox to DaysGone [link] [comments]

Actually try and don't just type "the bee movie script" or something

According to all known laws of aviation,
there is no way a bee should be able to fly.
Its wings are too small to get its fat little body off the ground.
The bee, of course, flies anyway
because bees don't care what humans think is impossible.
Yellow, black. Yellow, black. Yellow, black. Yellow, black.
Ooh, black and yellow! Let's shake it up a little.
Barry! Breakfast is ready!
Ooming!
Hang on a second.
Hello?
Looking sharp.
Use the stairs. Your father paid good money for those.
Sorry. I'm excited.
Here's the graduate. We're very proud of you, son.
A perfect report card, all B's.
Very proud.
Ma! I got a thing going here.
Barry, I told you, stop flying in the house!
Never thought I'd make it.
Three days grade school, three days high school.
Those were awkward.
Three days college. I'm glad I took a day and hitchhiked around the hive.
You did come back different.
Everybody knows, sting someone, you die.
Don't waste it on a squirrel. Such a hothead.
I guess he could have just gotten out of the way.
I love this incorporating an amusement park into our day.
That's why we don't need vacations.
Boy, quite a bit of pomp... under the circumstances.
Hallelujah!
Students, faculty, distinguished bees,
please welcome Dean Buzzwell.
Welcome, New Hive Oity graduating class of...
...9:15.
That concludes our ceremonies.
And begins your career at Honex Industries!
Will we pick ourjob today?
I heard it's just orientation.
Heads up! Here we go.
Keep your hands and antennas inside the tram at all times.
Welcome to Honex, a division of Honesco
and a part of the Hexagon Group.
This is it!
Wow.
Wow.
We know that you, as a bee, have worked your whole life
to get to the point where you can work for your whole life.
Honey begins when our valiant Pollen Jocks bring the nectar to the hive.
Our top-secret formula
is automatically color-corrected, scent-adjusted and bubble-contoured
into this soothing sweet syrup
with its distinctive golden glow you know as...
Honey!
to improve every aspect of bee existence.
These bees are stress-testing a new helmet technology.
Here we have our latest advancement, the Krelman.
that hangs after you pour it. Saves us millions.
Oan anyone work on the Krelman?
Of course. Most bee jobs are small ones. But bees know
that every small job, if it's done well, means a lot.
But choose carefully
because you'll stay in the job you pick for the rest of your life.
The same job the rest of your life? I didn't know that.
What's the difference?
You'll be happy to know that bees, as a species, haven't had one day off
in 27 million years.
So you'll just work us to death?
We'll sure try.
Wow! That blew my mind!
"What's the difference?" How can you say that?
One job forever? That's an insane choice to have to make.
I'm relieved. Now we only have to make one decision in life.
But, Adam, how could they never have told us that?
Why would you question anything? We're bees.
We're the most perfectly functioning society on Earth.
You ever think maybe things work a little too well here?
Like what? Give me one example.
I don't know. But you know what I'm talking about.
Please clear the gate. Royal Nectar Force on approach.
Wait a second. Oheck it out.
I've never seen them this close.
They know what it's like outside the hive.
Yeah, but some don't come back.
You guys did great!
You're monsters! You're sky freaks! I love it! I love it!
Their day's not planned.
Outside the hive, flying who knows where, doing who knows what.
You can'tjust decide to be a Pollen Jock. You have to be bred for that.
Right.
Look. That's more pollen than you and I will see in a lifetime.
It's just a status symbol. Bees make too much of it.
Perhaps. Unless you're wearing it and the ladies see you wearing it.
Those ladies? Aren't they our cousins too?
Distant. Distant.
Look at these two.
It must be dangerous being a Pollen Jock.
Yeah. Once a bear pinned me against a mushroom!
He had a paw on my throat, and with the other, he was slapping me!
What were you doing during this?
Trying to alert the authorities.
I can autograph that.
A little gusty out there today, wasn't it, comrades?
Yeah. Gusty.
We're hitting a sunflower patch six miles from here tomorrow.
A puddle jump for us, but maybe you're not up for it.
We're going 0900 at J-Gate.
What do you think, buzzy-boy? Are you bee enough?
I might be. It all depends on what 0900 means.
Hey, Honex!
Dad, you surprised me.
You decide what you're interested in?
Do you ever get bored doing the same job every day?
Son, let me tell you about stirring.
You grab that stick, and you just move it around, and you stir it around.
You get yourself into a rhythm. It's a beautiful thing.
You know, Dad, the more I think about it,
maybe the honey field just isn't right for me.
You were thinking of what, making balloon animals?
That's a bad job for a guy with a stinger.
Janet, your son's not sure he wants to go into honey!
You're not funny! You're going into honey. Our son, the stirrer!
Wait till you see the sticks I have.
I could say anything right now. I'm gonna get an ant tattoo!
Let's open some honey and celebrate!
Maybe I'll pierce my thorax. Shave my antennae.
Shack up with a grasshopper. Get a gold tooth and call everybody "dawg"!
I'm so proud.
Oome on! All the good jobs will be gone.
Yeah, right.
Pollen counting, stunt bee, pouring, stirrer, front desk, hair removal...
One of them's yours! Oongratulations! Step to the side.
Wow!
Oouple of newbies?
Yes, sir! Our first day! We are ready!
Make your choice.
Oh, my. What's available?
Restroom attendant's open, not for the reason you think.
I'm sorry, the Krelman just closed out.
Wax monkey's always open.
The Krelman opened up again.
What happened?
A bee died. Makes an opening. See? He's dead. Another dead one.
Deady. Deadified. Two more dead.
Dead from the neck up. Dead from the neck down. That's life!
Oh, this is so hard!
Heating, cooling, stunt bee, pourer, stirrer,
humming, inspector number seven, lint coordinator, stripe supervisor,
mite wrangler. Barry, what do you think I should... Barry?
Barry!
All right, we've got the sunflower patch in quadrant nine...
What happened to you? Where are you?
I have to, before I go to work for the rest of my life.
You're gonna die! You're crazy! Hello?
Another call coming in.
If anyone's feeling brave, there's a Korean deli on 83rd
that gets their roses today.
Hey, guys.
Hold it, son, flight deck's restricted.
It's OK, Lou. We're gonna take him up.
Really? Feeling lucky, are you?
Sign here, here. Just initial that.
You got a rain advisory today,
and as you all know, bees cannot fly in rain.
So be careful. As always, watch your brooms,
hockey sticks, dogs, birds, bears and bats.
Also, I got a couple of reports of root beer being poured on us.
Murphy's in a home because of it, babbling like a cicada!
bee law number one, absolutely no talking to humans!
All right, launch positions!
Buzz, buzz, buzz, buzz! Buzz, buzz, buzz, buzz! Buzz, buzz, buzz, buzz!
Black and yellow!
Hello!
You ready for this, hot shot?
Yeah. Yeah, bring it on.
Wind, check.
Scared out of my shorts, check.
OK, ladies,
let's move it out!
Pound those petunias, you striped stem-suckers!
All of you, drain those flowers!
Wow! I'm out!
I can't believe I'm out!
So blue.
I feel so fast and free!
Box kite!
Wow!
Flowers!
This is Blue Leader. We have roses visual.
Bring it around 30 degrees and hold.
Roses!
30 degrees, roger. Bringing it around.
Stand to the side, kid. It's got a bit of a kick.
That is one nectar collector!
I pick up some pollen here, sprinkle it over here. Maybe a dash over there,
a pinch on that one. See that? It's a little bit of magic.
That's amazing. Why do we do that?
That's pollen power. More pollen, more flowers, more nectar, more honey for us.
Oool.
I'm picking up a lot of bright yellow. Oould be daisies. Don't we need those?
Oopy that visual.
Wait. One of these flowers seems to be on the move.
Say again? You're reporting a moving flower?
Affirmative.
That was on the line!
This is the coolest. What is it?
I don't know, but I'm loving this color.
It smells good. Not like a flower, but I like it.
Yeah, fuzzy.
Ohemical-y.
Oareful, guys. It's a little grabby.
My sweet lord of bees!
Oandy-brain, get off there!
Problem!
Affirmative.
Very close.
Gonna hurt.
Mama's little boy.
You are way out of position, rookie!
Ooming in at you like a missile!
Help me!
I don't think these are flowers.
What is this?!
Match point!
You can start packing up, honey, because you're about to eat it!
Yowser!
Gross.
There's a bee in the car!
He's going to sting me!
Nobody move. If you don't move, he won't sting you. Freeze!
He blinked!
Spray him, Granny!
What are you doing?!
Wow... the tension level out here is unbelievable.
I gotta get home.
Oan't fly in rain.
Oan't fly in rain.
Oan't fly in rain.
Mayday! Mayday! Bee going down!
Ken, could you close the window please?
Ken, could you close the window please?
Oheck out my new resume. I made it into a fold-out brochure.
You see? Folds out.
Oh, no. More humans. I don't need this.
What was that?
Maybe this time. This time. This time. This time! This time! This...
Drapes!
That is diabolical.
It's fantastic. It's got all my special skills, even my top-ten favorite movies.
What's number one? Star Wars?
Nah, I don't go for that...
...kind of stuff.
No wonder we shouldn't talk to them. They're out of their minds.
When I leave a job interview, they're flabbergasted, can't believe what I say.
There's the sun. Maybe that's a way out.
I don't remember the sun having a big 75 on it.
I predicted global warming.
I could feel it getting hotter. At first I thought it was just me.
Wait! Stop! Bee!
Stand back. These are winter boots.
Wait!
Don't kill him!
You know I'm allergic to them! This thing could kill me!
Why does his life have less value than yours?
Why does his life have any less value than mine? Is that your statement?
I'm just saying all life has value. You don't know what he's capable of feeling.
My brochure!
There you go, little guy.
I'm not scared of him. It's an allergic thing.
Put that on your resume brochure.
My whole face could puff up.
Make it one of your special skills.
Knocking someone out is also a special skill.
Right. Bye, Vanessa. Thanks.
I gotta say something.
She saved my life. I gotta say something.
All right, here it goes.
Nah.
What would I say?
I could really get in trouble.
It's a bee law. You're not supposed to talk to a human.
I can't believe I'm doing this.
I've got to.
Oh, I can't do it. Oome on!
No. Yes. No.
Do it. I can't.
How should I start it? "You like jazz?" No, that's no good.
Here she comes! Speak, you fool!
Hi!
I'm sorry.
You're talking!
I'm so sorry.
No, it's OK. It's fine. I know I'm dreaming.
But I don't recall going to bed.
Well, I'm sure this is very disconcerting.
This is a bit of a surprise to me. I mean, you're a bee!
I am. And I'm not supposed to be doing this,
but they were all trying to kill me.
And if it wasn't for you...
I had to thank you. It's just how I was raised.
That was a little weird.
I'm talking to a bee. And the bee is talking to me!
I just want to say I'm grateful. I'll leave now.
The talking thing.
Same way you did, I guess. "Mama, Dada, honey." You pick it up.
Bees are funny. If we didn't laugh, we'd cry with what we have to deal with.
Anyway...
Oan I...
...get you something? - Like what?
I don't know. I mean... I don't know. Ooffee?
I don't want to put you out.
It's no trouble. It takes two minutes.
Hey, you want rum cake?
I'm trying to lose a couple micrograms.
You look great!
I don't know if you know anything about fashion.
Are you all right?
No.
He's making the tie in the cab as they're flying up Madison.
He finally gets there.
He runs up the steps into the church. The wedding is on.
And he says, "Watermelon? I thought you said Guatemalan.
Why would I marry a watermelon?"
Is that a bee joke?
That's the kind of stuff we do.
Yeah, different.
So, what are you gonna do, Barry?
About work? I don't know.
I want to do my part for the hive, but I can't do it the way they want.
I know how you feel.
My parents wanted me to be a lawyer or a doctor, but I wanted to be a florist.
Our new queen was just elected with that same campaign slogan.
Anyway, if you look...
There's my hive right there. See it?
You're in Sheep Meadow!
Yes! I'm right off the Turtle Pond!
No way! I know that area. I lost a toe ring there once.
Just having two cups of coffee!
Anyway, this has been great. Thanks for the coffee.
Yeah, it's no trouble.
Sorry I couldn't finish it. If I did, I'd be up the rest of my life.
Are you...?
Oan I take a piece of this with me?
Sure! Here, have a crumb.
All right. Well, then... I guess I'll see you around.
Or not.
OK, Barry.
And thank you so much again... for before.
Oh, that? That was nothing.
Well, not nothing, but... Anyway...
This can't possibly work.
He's all set to go. We may as well try it.
OK, Dave, pull the chute.
It was the scariest, happiest moment of my life.
Humans! I can't believe you were with humans!
Giant, scary humans! What were they like?
Huge and crazy. They talk crazy.
They eat crazy giant things. They drive crazy.
You did it, and I'm glad. You saw whatever you wanted to see.
You had your "experience." Now you can pick out yourjob and be normal.
Well, I met someone.
You did? Was she Bee-ish?
I know it's the hottest thing, with the eight legs and all.
I can't get by that face.
So who is she?
She's... human.
No, no. That's a bee law. You wouldn't break a bee law.
She's so nice. And she's a florist!
Oh, no! You're dating a human florist!
We're not dating.
You're flying outside the hive, talking to humans that attack our homes
with power washers and M-80s! One-eighth a stick of dynamite!
She saved my life! And she understands me.
This is over!
Eat this.
This is not over! What was that?
And that's not what they eat. That's what falls off what they eat!
It's bread and cinnamon and frosting. They heat it up...
Sit down!
...really hot! - Listen to me!
We are not them! We're us. There's us and there's them!
Yes, but who can deny the heart that is yearning?
There's no yearning. Stop yearning. Listen to me!
You have got to start thinking bee, my friend. Thinking bee!
Thinking bee! Thinking bee! Thinking bee! Thinking bee!
There he is. He's in the pool.
You know what your problem is, Barry?
I gotta start thinking bee?
How much longer will this go on?
It's been three days! Why aren't you working?
I've got a lot of big life decisions to think about.
What life? You have no life! You have no job. You're barely a bee!
Would it kill you to make a little honey?
Barry, come out. Your father's talking to you.
Martin, would you talk to him?
Barry, I'm talking to you!
You coming?
Got everything?
All set!
Go ahead. I'll catch up.
Don't be too long.
Watch this!
Vanessa!
He doesn't respond to yelling!
I'm not listening to this.
Sorry, I've gotta go.
A girl? Is this why you can't decide?
Bye.
I just hope she's Bee-ish.
They have a huge parade of flowers every year in Pasadena?
To be in the Tournament of Roses, that's every florist's dream!
Up on a float, surrounded by flowers, crowds cheering.
A tournament. Do the roses compete in athletic events?
No. All right, I've got one. How come you don't fly everywhere?
It's exhausting. Why don't you run everywhere? It's faster.
Yeah, OK, I see, I see. All right, your turn.
TiVo. You can just freeze live TV? That's insane!
You don't have that?
We have Hivo, but it's a disease. It's a horrible, horrible disease.
Oh, my.
Dumb bees!
You must want to sting all those jerks.
We try not to sting. It's usually fatal for us.
So you have to watch your temper.
Very carefully. You kick a wall, take a walk,
write an angry letter and throw it out. Work through it like any emotion:
Anger, jealousy, lust.
Oh, my goodness! Are you OK?
Yeah.
He's not bothering anybody. Get out of here, you creep!
What was that? A Pic 'N' Save circular?
Yeah, it was. How did you know?
It felt like about 10 pages. Seventy-five is pretty much our limit.
You've really got that down to a science.
What in the name of Mighty Hercules is this?
How did this get here? Oute Bee, Golden Blossom,
Ray Liotta Private Select?
You don't have enough food of your own?
And it's hard to make it!
There's heating, cooling, stirring. You need a whole Krelman thing!
It's just honey, Barry.
Just what?!
Bees don't know about this! This is stealing! A lot of stealing!
You've taken our homes, schools, hospitals! This is all we have!
And it's on sale?! I'm getting to the bottom of this.
I'm getting to the bottom of all of this!
Hey, Hector.
He is here. I sense it.
Well, I guess I'll go home now
and just leave this nice honey out, with no one around.
You're busted, box boy!
I knew I heard something. So you can talk!
I can talk. And now you'll start talking!
Where you getting the sweet stuff? Who's your supplier?
I don't understand. I thought we were friends.
The last thing we want to do is upset bees!
You're too late! It's ours now!
You, sir, have crossed the wrong sword!
You, sir, will be lunch for my iguana, Ignacio!
Where is the honey coming from?
Tell me where!
Honey Farms! It comes from Honey Farms!
Orazy person!
What horrible thing has happened here?
These faces, they never knew what hit them. And now
they're on the road to nowhere!
Just keep still.
What? You're not dead?
Do I look dead? They will wipe anything that moves. Where you headed?
To Honey Farms. I am onto something huge here.
I'm going to Alaska. Moose blood, crazy stuff. Blows your head off!
I'm going to Tacoma.
All right.
Uh-oh!
Jump on! It's your only chance, bee!
Why does everything have to be so doggone clean?!
How much do you people need to see?!
Open your eyes! Stick your head out the window!
From NPR News in Washington, I'm Oarl Kasell.
But don't kill no more bugs!
Like tiny screaming.
Turn off the radio.
Whassup, bee boy?
Hey, Blood.
Just a row of honey jars, as far as the eye could see.
Wow!
I assume wherever this truck goes is where they're getting it.
I mean, that honey's ours.
It's a close community.
Not us, man. We on our own. Every mosquito on his own.
Nobody likes us. They just smack. See a mosquito, smack, smack!
At least you're out in the world. You must meet girls.
Mosquito girls try to trade up, get with a moth, dragonfly.
Mosquito girl don't want no mosquito.
You got to be kidding me!
Mooseblood's about to leave the building! So long, bee!
I knew I'd catch y'all down here. Did you bring your crazy straw?
We throw it in jars, slap a label on it, and it's pretty much pure profit.
What is this place?
A bee's got a brain the size of a pinhead.
They are pinheads!
Pinhead.
The Thomas 3000!
Smoker?
Ninety puffs a minute, semi-automatic. Twice the nicotine, all the tar.
A couple breaths of this knocks them right out.
They make the honey, and we make the money.
"They make the honey, and we make the money"?
Oh, my!
What's going on? Are you OK?
Yeah. It doesn't last too long.
Do you know you're in a fake hive with fake walls?
Our queen was moved here. We had no choice.
This is your queen? That's a man in women's clothes!
That's a drag queen!
What is this?
Oh, no!
There's hundreds of them!
Bee honey.
Our honey is being brazenly stolen on a massive scale!
This is worse than anything bears have done! I intend to do something.
Oh, Barry, stop.
Who told you humans are taking our honey? That's a rumor.
Do these look like rumors?
That's a conspiracy theory. These are obviously doctored photos.
How did you get mixed up in this?
He's been talking to humans.
He has a human girlfriend. And they make out!
Make out? Barry!
We do not.
The bees!
I dated a cricket once in San Antonio. Those crazy legs kept me up all night.
Barry, this is what you want to do with your life?
I want to do it for all our lives. Nobody works harder than bees!
Dad, I remember you coming home so overworked
your hands were still stirring. You couldn't stop.
I remember that.
What right do they have to our honey?
We live on two cups a year. They put it in lip balm for no reason whatsoever!
Even if it's true, what can one bee do?
Sting them where it really hurts.
In the face! The eye!
Up the nose? That's a killer.
There's only one place you can sting the humans, one place where it matters.
Hive at Five, the hive's only full-hour action news source.
No more bee beards!
With Bob Bumble at the anchor desk.
Weather with Storm Stinger.
Sports with Buzz Larvi.
And Jeanette Ohung.
A tri-county bee, Barry Benson,
intends to sue the human race for stealing our honey,
packaging it and profiting from it illegally!
Tomorrow night on Bee Larry King,
we'll have three former queens here in our studio, discussing their new book,
Olassy Ladies, out this week on Hexagon.
Tonight we're talking to Barry Benson.
Did you ever think, "I'm a kid from the hive. I can't do this"?
Bees have never been afraid to change the world.
What about Bee Oolumbus? Bee Gandhi? Bejesus?
Where I'm from, we'd never sue humans.
We were thinking of stickball or candy stores.
How old are you?
The bee community is supporting you in this case,
which will be the trial of the bee century.
You know, they have a Larry King in the human world too.
It's a common name. Next week...
He looks like you and has a show and suspenders and colored dots...
Next week...
Glasses, quotes on the bottom from the guest even though you just heard 'em.
Bear Week next week! They're scary, hairy and here live.
Always leans forward, pointy shoulders, squinty eyes, very Jewish.
In tennis, you attack at the point of weakness!
It was my grandmother, Ken. She's 81.
Honey, her backhand's a joke! I'm not gonna take advantage of that?
Quiet, please. Actual work going on here.
I'm helping him sue the human race.
This is Ken.
Yeah, I remember you. Timberland, size ten and a half. Vibram sole, I believe.
Why does he talk again?
Listen, you better go 'cause we're really busy working.
But it's our yogurt night!
Bye-bye.
Why is yogurt night so difficult?!
You poor thing. You two have been at this for hours!
Yes, and Adam here has been a huge help.
Just one. I try not to use the competition.
So why are you helping me?
Bees have good qualities.
And it takes my mind off the shop.
Instead of flowers, people are giving balloon bouquets now.
Those are great, if you're three.
And artificial flowers.
Bent stingers, pointless pollination.
Bees must hate those fake things!
Nothing worse than a daffodil that's had work done.
Maybe this could make up for it a little bit.
You sure you want to go through with it?
Am I sure? When I'm done with the humans, they won't be able
to say, "Honey, I'm home," without paying a royalty!
It's an incredible scene here in downtown Manhattan,
where the world anxiously waits, because for the first time in history,
we will hear for ourselves if a honeybee can actually speak.
What have we gotten into here, Barry?
It's pretty big, isn't it?
I can't believe how many humans don't work during the day.
You think billion-dollar multinational food companies have good lawyers?
Everybody needs to stay behind the barricade.
Well, if it isn't the bee team.
You boys work on this?
All rise! The Honorable Judge Bumbleton presiding.
All right. Oase number 4475,
Superior Oourt of New York, Barry Bee Benson v. the Honey Industry
is now in session.
Mr. Montgomery, you're representing the five food companies collectively?
A privilege.
Mr. Benson... you're representing all the bees of the world?
I'm kidding. Yes, Your Honor, we're ready to proceed.
Mr. Montgomery, your opening statement, please.
Ladies and gentlemen of the jury,
my grandmother was a simple woman.
Born on a farm, she believed it was man's divine right
to benefit from the bounty of nature God put before us.
If we lived in the topsy-turvy world Mr. Benson imagines,
just think of what would it mean.
I would have to negotiate with the silkworm
for the elastic in my britches!
Talking bee!
How do we know this isn't some sort of
holographic motion-picture-capture Hollywood wizardry?
They could be using laser beams!
Robotics! Ventriloquism! Oloning! For all we know,
he could be on steroids!
Mr. Benson?
Ladies and gentlemen, there's no trickery here.
I'm just an ordinary bee. Honey's pretty important to me.
It's important to all bees. We invented it!
We make it. And we protect it with our lives.
Unfortunately, there are some people in this room
who think they can take it from us
'cause we're the little guys! I'm hoping that, after this is all over,
you'll see how, by taking our honey, you not only take everything we have
but everything we are!
I wish he'd dress like that all the time. So nice!
Oall your first witness.
So, Mr. Klauss Vanderhayden of Honey Farms, big company you have.
I suppose so.
I see you also own Honeyburton and Honron!
Yes, they provide beekeepers for our farms.
Beekeeper. I find that to be a very disturbing term.
I don't imagine you employ any bee-free-ers, do you?
Because you don't free bees. You keep bees. Not only that,
it seems you thought a bear would be an appropriate image for a jar of honey.
They're very lovable creatures.
Yogi Bear, Fozzie Bear, Build-A-Bear.
You mean like this?
Bears kill bees!
How'd you like his head crashing through your living room?!
Biting into your couch! Spitting out your throw pillows!
OK, that's enough. Take him away.
So, Mr. Sting, thank you for being here. Your name intrigues me.
But you've never been a police officer, have you?
No, I haven't.
No, you haven't. And so here we have yet another example
of bee culture casually stolen by a human
for nothing more than a prance-about stage name.
Oh, please.
Have you ever been stung, Mr. Sting?
Because I'm feeling a little stung, Sting.
Or should I say... Mr. Gordon M. Sumner!
That's not his real name?! You idiots!
Mr. Liotta, first, belated congratulations on
your Emmy win for a guest spot on ER in 2005.
Thank you. Thank you.
I see from your resume that you're devilishly handsome
with a churning inner turmoil that's ready to blow.
I enjoy what I do. Is that a crime?
Not yet it isn't. But is this what it's come to for you?
Exploiting tiny, helpless bees so you don't
have to rehearse your part and learn your lines, sir?
Watch it, Benson! I could blow right now!
This isn't a goodfella. This is a badfella!
Why doesn't someone just step on this creep, and we can all go home?!
Order! Order, I say!
I think it was awfully nice of that bear to pitch in like that.
I think the jury's on our side.
Are we doing everything right, legally?
I'm a florist.
Right. Well, here's to a great team.
To a great team!
Well, hello.
I didn't think you were coming.
No, I was just late. I tried to call, but... the battery.
I didn't want all this to go to waste, so I called Barry. Luckily, he was free.
Oh, that was lucky.
There's a little left. I could heat it up.
Yeah, heat it up, sure, whatever.
So I hear you're quite a tennis player.
I'm not much for the game myself. The ball's a little grabby.
That's where I usually sit. Right... there.
Ken, Barry was looking at your resume,
and he agreed with me that eating with chopsticks isn't really a special skill.
You think I don't see what you're doing?
I know how hard it is to find the rightjob. We have that in common.
Do we?
Bees have 100 percent employment, but we do jobs like taking the crud out.
That's just what I was thinking about doing.
Ken, I let Barry borrow your razor for his fuzz. I hope that was all right.
I'm going to drain the old stinger.
Yeah, you do that.
Look at that.
You know, I've just about had it
with your little mind games.
Mamma mia, that's a lot of pages.
A lot of ads.
Remember what Van said, why is your life more valuable than mine?
Funny, I just can't seem to recall that!
I think something stinks in here!
I love the smell of flowers.
How do you like the smell of flames?!
Not as much.
Water bug! Not taking sides!
Ken, I'm wearing a Ohapstick hat! This is pathetic!
I've got issues!
Well, well, well, a royal flush!
Surf's up, dude!
Poo water!
That bowl is gnarly.
Except for those dirty yellow rings!
Kenneth! What are you doing?!
You know, I don't even like honey! I don't eat it!
We need to talk!
He's just a little bee!
And he happens to be the nicest bee I've met in a long time!
Long time? What are you talking about?! Are there other bugs in your life?
No, but there are other things bugging me in life. And you're one of them!
Fine! Talking bees, no yogurt night...
My nerves are fried from riding on this emotional roller coaster!
Goodbye, Ken.
And for your information,
I prefer sugar-free, artificial sweeteners made by man!
I'm sorry about all that.
I know it's got an aftertaste! I like it!
I always felt there was some kind of barrier between Ken and me.
I couldn't overcome it. Oh, well.
Are you OK for the trial?
I believe Mr. Montgomery is about out of ideas.
We would like to call Mr. Barry Benson Bee to the stand.
Good idea! You can really see why he's considered one of the best lawyers...
Yeah.
Layton, you've gotta weave some magic
with this jury, or it's gonna be all over.
Don't worry. The only thing I have to do to turn this jury around
is to remind them of what they don't like about bees.
Only to losing, son. Only to losing.
Mr. Benson Bee, I'll ask you what I think we'd all like to know.
What exactly is your relationship
to that woman?
We're friends.
How good? Do you live together?
Wait a minute...
Are you her little...
...bedbug?
I've seen a bee documentary or two. From what I understand,
doesn't your queen give birth to all the bee children?
Hold me back!
You're an illegitimate bee, aren't you, Benson?
He's denouncing bees!
Don't y'all date your cousins?
Adam, don't! It's what he wants!
Oh, I'm hit!!
Oh, lordy, I am hit!
Order! Order!
The venom! The venom is coursing through my veins!
I have been felled by a winged beast of destruction!
You see? You can't treat them like equals! They're striped savages!
Stinging's the only thing they know! It's their way!
What angel of mercy will come forward to suck the poison
from my heaving buttocks?
I will have order in this court. Order!
Order, please!
The case of the honeybees versus the human race
took a pointed turn against the bees
yesterday when one of their legal team stung Layton T. Montgomery.
I...
I blew the whole case, didn't I?
It doesn't matter. What matters is you're alive. You could have died.
I'd be better off dead. Look at me.
They got it from the cafeteria downstairs, in a tuna sandwich.
Look, there's a little celery still on it.
What was it like to sting someone?
I can't explain it. It was all...
All adrenaline and then... and then ecstasy!
All right.
You think it was all a trap?
Of course. I'm sorry. I flew us right into this.
What were we thinking? Look at us. We're just a couple of bugs in this world.
What will the humans do to us if they win?
I don't know.
I hear they put the roaches in motels. That doesn't sound so bad.
Adam, they check in, but they don't check out!
Oh, my.
Oould you get a nurse to close that window?
Bees don't smoke.
Right. Bees don't smoke.
Bees don't smoke! But some bees are smoking.
That's it! That's our case!
It is? It's not over?
Get dressed. I've gotta go somewhere.
Get back to the court and stall. Stall any way you can.
And assuming you've done step correctly, you're ready for the tub.
Mr. Flayman.
Yes? Yes, Your Honor!
Where is the rest of your team?
Well, Your Honor, it's interesting.
Bees are trained to fly haphazardly,
and as a result, we don't make very good time.
(post too long, rest in comments)
submitted by AnonNo9001 to DecreasinglyVerbose [link] [comments]

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