Mobile Betting Sites for 2019 - Best Sportsbooks for

Updated list of Global Beermoney opportunities (+180!) - June 2020

Updated list of Global Beermoney opportunities (+180!) - June 2020

Introduction

The current, and now previous, Beermoney Global list started nearly 5 years ago. It’s been updated and has grown over all that time, but it also became a hassle to keep current. It was time to build a new list from scratch based on my experience in the Beermoney world over all these years and all the contributions all of you have been making in this sub.
The lists consist of opportunities that are available in at least one country that is not the US. This means there are sites which only work in Canada or the UK. There’s sites which are open to the whole world, but this does not mean everyone can really earn something on it. It’s all still very demographic and therefore location dependent. This list should give you a starting point to try out and find what works for you. I’m not using everything myself as I prefer to focus on a few, so not all are tested by me. They are found in this sub, other subreddits and other resources where people claim to have success.
I’ve chosen the format of a simple table with the bare minimum of information to keep things clean. It includes a link, how you earn, personal payment proof if available and sign-up bonus codes if applicable. Some of these bonuses are also one-time use codes specifically made for this sub! For the ones I don’t have payment proof (yet) feel free to provide some as a comment or via modmail so others know it’s legit. I am working on detailed instructions for each method that I personally use which will include things like cashout minimum, cashout options, tips & tricks,... For now I’ve split things up based on the type of earning like passive or mobile. Because of this there’s sometimes an overlap as some are both passive and on mobile or both earning crypto and a GPT (Get Paid To) website.
The lists are obviously not complete so I invite you to keep posting new ones in the sub, as a comment to this post, or in modmail. Especially if you have sites or apps which work for one single specific country I can start building a list, just like I did for The Netherlands and Belgium. If you recognize things which are in fact scams or not worth it let me know as well.

Beermoney opportunities

Get Paid To (Surveys, tasks, offers, videos, clicking links, play games, searching)
Register here How to earn Payment proof Sign-up bonus code
ySense - The best global site Surveys, tasks, offers, videos Paypal /
PrizeRebel Surveys, tasks, offers, videos Paypal Enter code 'beermoneyglobal'
SerpClix Google searching Paypal /
Swagbucks & SwagButton Surveys, tasks, offers, videos, shopping & cashback, games, apps Paypal /
GG2U Surveys, tasks, offers, videos Pending $1.00 if register here
Keep Rewarding Surveys, tasks, offers, videos, PTC Pending $0.25 if register here
Ebesucher Surfing, reading mails Bank transfer /
Reward XP Surveys, tasks, offers, videos Pending $0.50 if register here
Gain.gg Surveys, tasks, offers, videos Paypal $0.10 if register here
Timebucks Surveys, tasks, offers, videos, Tik Tok, Shopping Pending $1.00 if register here
GamerMine Surveys, offers, videos, tasks, Pending $1.00 if register here
Gamehag Tasks, offers, play games, post on forum, writing Pending /
BTCSurveys Surveys Pending /
FruitLab Watch & upload video game clips Pending 100 pips if register here
Clickworker Transcripts, tasks, UHRS (categorizing), surveys Paypal /
FreeSkins Surveys, offers, tasks, videos Pending 100 coins if register here
iRazoo Games, surveys, videos, offers, apps Pending Enter code 'AK7DB2' for 500 points when signing up
EarnCrypto Data entry, surveys, offers, tasks, videos, games, apps Pending /
Blockreward Apps, surveys, videos, tasks, offers Pending $2.00 if register here and earn 20000b + $2.00 if earn 10000b within 30 days
PaidViewPoint Surveys Pending /
GrabPoints Suverys, videos, offers, games, apps Pending 500 points if register here
RewardingWays Surveys, offers, tasks, videos, contests Pending $0.20 if register here
SuperPay Surveys, offers, tasks, videos, contests Pending $0.20 if register here
InstaGC Surveys, tasks, videos, apps Pending /
GiftHunterClub Surveys, offers, videos, apps, games Pending $0.75 if register here
Idle-Empire Surveys, offers, videos, mining, apps, games Pending 500 points if register here
PicoWorkers Tasks, games, apps Pending /
ViewFruit Surveys Pending /
Mobrog (change language if needed) Surveys Pending /
Surveytime Surveys Pending /
Giveaway Pros Offers, videos Pending /
SEO Sprint (Russian, use Google Translate) Tasks Pending /
Earnhoney Surveys, tasks, offers, videos Pending /
Toluna Surveys Pending /
Spidermetrix Surveys Pending /
BeerSurveys Surveys, tasks, offers Pending /
CrowdHolding Co-create with startups Pending /
Diaworkers Tasks Pending /
Presearch Search & Earn Pending /
Univox Community Surveys Pending /
YouGov Surveys Pending /
Spare5 Tasks Paypal /
Rewardia Surveys, polls, games, videos, puzzles, trivia Pending 3000 points extra (when you earn 3000 points) if register here
Earnably Surveys, tasks, offers, videos Pending /
Neevo Tasks Pending /
Rakuten Insight (country specific links) Surveys Pending /
The Panel Station Surveys Pending /
Remotasks Tasks Pending /
Pureprofile Surveys Pending /
UserCrowd Tasks PayPal /
Sruvey Village Surveys Pending /
InboxDollars/InboxPounds Surveys, offers, videos, shopping Pending /
Qmee Surveys Pending /
MicroWorkers Tasks Pending /
Cinchbucks Surveys, offers, tasks, videos Pending /
Rewards1 Suverys, videos, offers, games, apps, polls, contests Pending /
Vindale Surveys Pending /
PointClub Surveys Pending /
TGM Panel Surveys Pending /
PaidPoints Tasks, offers, traffic exchange, ad clicking Pending /
RapidWorkers Tasks Pending /
AnyTask Sell your skills Pending /
Bounty0x Tasks Pending /
Opinion World Surveys Pending /
Lifepoints Surveys Pending /
Passive (desktop & mobile)
Register here How to earn Payment proof Sign-up bonus code
HoneyGain Desktop & mobile phone bandwith sharing (wifi + data) Paypal $5.00 if register here
FluidStack Desktop bandwith sharing (Linux needed) Paypal /
PacketStream Desktop bandwith sharing Pending /
LoadTeam CPU power sharing Pending $0.20 if register here
Gener8 Browser extension Pending 10 tokens if register here
Kryptex Crypto mining Pending /
Ebesucher Surfing, reading mails Bank transfer /
Honeyminer Mining Pending 1000 satoshis if register here
LazyBucks Rent out your Facebook account Pending /
HideoutTV and link to Reward XP to cashout Videos Pending /
Honey Discounts & Cashback / 500 Honey Gold if register here
Fitplay Games Pending $0.33 if register here
Mistplay Games Pending /
Money SMS Receive SMS Pending /
McMoney Receive SMS Pending $0.22 if using code '60LGG3PR'
SMS Profit Net Receive SMS Pending /
Simcash Send SMS [risky] Pending /
Cash4sms Send [risky] & receive SMS Pending /
ControlMySMS Receive SMS Pending /
Birdchain Send SMS [risky] Pending /
Sweatcoin Walking Pending /
COIN Explore Pending 1000 coins if register here
Panel App Surveys, location sharing Pending /
Phoneum Games, mining Pending /
Crypto (faucets, mining, GPT)
Register here How to earn Payment proof Sign-up bonus code
Cointiply Faucet, surveys, tasks, offers, videos Bitcoin Enter code 'beermoneyglobal'
FreeBitcoin Faucet, lottery, betting, passive interest Bitcoin /
AdBTC Click ads, active window surfing, autosurfing Pending /
Faucetpay Faucet Wallet, exchange, offers, tasks, trading Pending /
Faucet Crypto Faucet, ads clicking, offers, shortlinks Pending /
More Money Faucet, ads clicking, offers, shortlinks Pending /
Kryptex Crypto mining Pending /
Quicrypto Surveys, tasks, offers, games, videos Pending /
Coinpot Faucet Bitcoin /
Honeyminer Mining Pending 1000 satoshis if register here
BitShark Faucet, games Pending /
Publish0x Read & write articles Pending /
Starbits Faucet (need FaucetPay account) Pending /
Coinpayu Ads clicking, videos, offers Pending /
BTCSurveys Surveys Pending /
Blockreward Apps, surveys, videos Pending $2.00 if register here and earn 20000b + $2.00 if earn 10000b within 30 days
Coinbase Crypto sign-up bonuses Bank transfer See links in thread
LBRY.tv Watch videos Pending /
Pi Network Crypto mining Pending (see here) To join you need a referral link
EarnCrypto Data entry, surveys, offers, tasks, videos, games, apps Pending /
Phoneum Games, mining Pending /
Mobile
Register here How to earn Payment proof Sign-up bonus code
Cointiply Faucet, surveys, tasks, offers, videos Bitcoin Enter code 'beermoneyglobal'
HoneyGain Desktop & mobile phone bandwith sharing (wifi + data) Paypal $5.00 if register here
Google Opinion Rewards Surveys Play Store credit /
FreeBitcoin Faucet, lottery, betting, passive interest Bitcoin /
AppKarma Games, quizes, surveys Pending Enter code 'Proim' for 300 points when signing up
CashKarma Surveys, offers, games Pending Enter code 'Proim' for 300 points when signing up
Cash Alarm Games Pending Receive 25% of my earnings if register here
Cash Magnet Games, offers, tasks, videos Pending /
AttaPoll Surveys Pending /
ClipClaps Videos, games, raffles PayPall $1.00 & Diamond Chest if register here
Quicrypto Surveys, tasks, offers, games, videos Pending /
Poll Pay Surveys Pending $0.30 if using code '4CS6L4SQ8D' when signing up
BuzzBreak Read news, videos, offers, surveys Pending Enter code 'B06472489' when signing up
Userlytics Software testing Pending /
WowApp Games, offers, surveys, videos, chat, phone unlock, calling, cashback, shopping cashback, browsing, news reading Pending /
CuriousCat Surveys Pending /
Quickthoughts Surveys Pending /
Fitplay Games Pending $0.33 if register here
TV-Two Make Money Apps, games, Youtube, browsing Pending 555 credits if register here
Mistplay Games Pending /
FeaturePoints Suveys, offers, apps, cashback Pending 50 points if register here
Money SMS Receive SMS Pending /
BIGtoken Suveys, location sharing, social media account Pending Use code 'GMGALLOIA'
McMoney Receive SMS Pending $0.22 if using code '60LGG3PR'
Pi Network Crypto mining Pending (see here) To join you need a referral link
Roamler Mystery shopping Pending /
SMS Profit Net Receive SMS Pending /
Streetbees Surveys, tasks, create videos, take pictures Pending Enter code '6115GF' when signing up
Simcash Send SMS [risky] Pending /
VoxPopMe Video feedback Pending /
Cash4sms Send [risky] & receive SMS Pending /
Citizen Me Surveys Pending /
ControlMySMS Receive SMS Pending /
Birdchain Send SMS [risky] Pending /
Sweatcoin Walking Pending /
COIN Explore Pending 1000 coins if register here
Panel App Surveys, location sharing Pending /
GiftHunterClub Surveys, offers, videos, apps, games Pending $0.75 if register here
Phoneum Games, mining Pending /
Research
Register here How to earn Payment proof Sign-up bonus code
Respondent Interviews, research, surveys Pending /
Prolific Surveys, research Paypal /
User testing
Register here How to earn Payment proof Sign-up bonus code
TestingTime Software testing Pending /
uTest Software testing Pending /
PingPong Software testing Pending /
TryMyUI Software/UI testing Pending /
Testbirds Software/UI testing Pending /
Pulselabs Voice app testing Pending /
PlaytestCloud Game testing Pending /
Userlytics Software testing Pending /
Investing (revenue share)
Register here How to earn Payment proof Sign-up bonus code
PaidVerts Ad clicking, offers, revenue sharing Bitcoin /
MyTrafficValue Games, investing PayPal /
Selling (designs on merchandise, skills/gigs)
Register here How to earn Payment proof Sign-up bonus code
Fiverr Sell your skills Pending 20% off on first purchase if register here
Redbubble Sell your designs Pending /
Zeerk Sell your skills Pending /
TeePublic Sell your designs Pending /
Teespring Sell your designs Pending /
Transcribing/Translating
Register here How to earn Payment proof Sign-up bonus code
Rev Transcribing, captioning, foreign subtitles Pending /
Gotranscript Transcribing, translating captioning, foreign subtitles Pending /
TranscribeMe Transcribing, translating, data annotation Pending /
Unbabel Translating Pending /
Others
Register here How to earn Payment proof Sign-up bonus code
Wealthy Affiliate Learn affiliate marketing Pending /
Brave Brows internet Pending /
Andromo Develop apps Pending /
The Netherlands specific
For The Netherlands there are a few very good options next to a bunch of ‘spaarprogramma’s. There ‘spaarprogramma’s are all the same where you receive and click a bunch of e-mails, advertisements, banners,... I advise you to create a separate e-mail address or use a good filter in your inbox as you will be spammed to death. I believe they can be a nice piece of beermoney but they take quite the effort.
Register here How to earn Payment proof Sign-up bonus code
Euroclix Surveys, shopping & cashback, offers, energy/internet providers Bank transfer €1.95 if register here
StemPunt Surveys Gift cards 500 points if register here
Cashback XL Shopping cashback, health insurance discount Bank transfer /
Scoupy Shopping cashback, free products Pending /
Cashback Korting Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €7.50 if register here
Lady Cashback Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €7.50 if register here
Enqueteclub Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €7.50 if register here
Snel Verdienen Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €2.50 if register here
Spaar Actief Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Klik Je Zakgeld Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Zinngeld Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €0.10 if register here
My Clics Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.25 if register here
Direct Verdiend Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €2.00 if register here
Spaar4Cash Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.50 if register here
Qassa Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending /
My Flavours Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Cash Ze Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Geld Race Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.25 if register here
iPay Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.25 if register here
Double Points Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €2.00 if register here
Mailbeurs Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.50 if register here
Qlics Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.25 if register here
Centmail Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.50 if register here
Extra Euro Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.25 if register here
Gekken Goud Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Dutch Euro Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.50 if register here
Nu Cash Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register
Snel Euro Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Cash Hier Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.50 if register here
Betaalde Mails Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €2.00 if register here
Goudmails Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Online Cashen Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Crazy Mails Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Cash Paradijs Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Smart Clix Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €5.00 if register here
24/7 Discount Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending /
Beetje Zakgeld Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.25 if register here
Geldmolen Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.75 if register here
Online Zakcentje Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.50 if register here
Geldcircus Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €0.75 if register here
Lady Clix Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €0.99 if register here
Geldwolf Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Zilvervloot Read mails, click banners, shopping cashback, shopping deals, compare (GWL, data, internet, tv, insurances), offers, surveys Pending €1.00 if register here
Belgium specific
Register here How to earn Payment proof Sign-up bonus code
Buffl Surveys Gift cards /

Sign-up bonuses

The one-time sign-up bonus programs are still to be found here. If you find a new one let me know so I can create the post to keep all the ref links together.

Saving money

Although it’s not really about making money online, it’s still nice to save some money as well when shopping online.
Register here How to earn Payment proof Sign-up bonus code
Honey Discounts & Cashback / 500 Honey Gold if register here
G2A Game keys / /
Kinguin Game keys / /
Allkeyshop Game keys / /
AliExpress Save on online shopping / $24 coupons if register here
Gearbest Save on online shopping / /

Other subs & resources

submitted by Proim to beermoneyglobal [link] [comments]

Tati and the Spirit Awakening Foundation have ties to a possible cult.

I wrote a comment about this over on BGC but wanted to repost here because its really troubling. Also would like other people to look over what I’ve found to see if it lines up. Basically, I think Tati is a member of the Church of Religious Sciences- a really weird anti-medicine religion.
I’ve been doing a deep dive into the organization Tati mentioned in her video, Spirit Awakening Foundation, and uncovered some not good stuff. I thought it was hella weird how the SAF was all about “spirituality” but never talked about what that means. I originally thought it was a group that “saved troubled kids with Jesus” or something. It’s a bit darker than that.
So Tati is close friends with the founder, Akuyoe Graham. She even refers to her as a spiritual adviser so it’s safe to say they have the same belief system. Akuyoe mentioned in this interview that she attends the Agape International Center of Truth in LA. Agape also has involvement with the foundation- they hosed an event at the church and have been mentioned on Agape’s Twitter . Also, Graham is a registered practitioner on Agape’s site.
Here’s the problem. Agape and Akuyoe (and by extension Tati since she’s spiritually mentored by her) are members of the Church of Religious Science. And it’s pretty damn cult-ey. (similar to what Marianne Williamson believes) The main problematic aspect is how they reject medicine in favor of “healing through prayer” and all that.
-posts on a cult education forum about it. Pretty good summary.
-discussion of their anti-medicine/anti-vax dogma
This is all highly concerning to say the least. I can’t confirm for sure that Spirit Awakening Foundation’s teachings are written by Akuyoe who subscribes to the beliefs I’ve talked about above. I’m willing to bet Tati does as well. I’m going to keep looking into this and will update if I find proof that the Foundation is teaching these practices. I’m also looking to see if I can concretely link Tati to Agape ministries.
EDIT: A SAF retreat is currently under investigation for spending $17,000 on a luxury “retreat”
submitted by capaldis to muaconspiracy [link] [comments]

[PART 1/5] 50+ things I have tried out to improve my channel , now getting over 3000 views and 10k watch time per day [12 month analysis conclusion]

Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. These next five posts (this is part 1.) are going to be my new contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels.
This is going to be a very long post, and in five parts, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it.
This is my third post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here.
The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet.
I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post.
To give you some context about my channel and the data I will be presenting:
  1. I am not a native English speaker, but all my videos are in English, viewers rate my accent 4/5
  2. I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
  3. For the last 12 months I have made 200+ videos(one every 1.8 days)
  4. I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
  5. I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
  6. At the moment of writing this post I have 2,827 subscribers and 660+ videos
  7. My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
I think that about covers it? If you have some other metric you would like to know, feel free to ask
Three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
https://www.reddit.com/NewTubers/comments/f6tkr3/best_channel_and_video_practicestips_update_from/
Back then the 28 days analytics look like this:
While 6 months ago, I wrote:
31 things I tried out to improve my channel, getting 75% more views, 300% more likes and 450% more subs [6 month analysis conclusion]
https://www.reddit.com/NewTubers/comments/dsygyp/31_things_i_tried_out_to_improve_my_channel/
Back then the 28 days analytics look like this:
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze. This first part will explain 1-10.
This is a list of what I have tried out, bellow is a list with the explanations:
  1. Changed my thumbnail design
  2. Redid thumbnails for many of my old, but active videos, according to the new design
  3. Redid titles and tags and added very long descriptions to old videos, same as new videos
  4. Analyzed tags of videos which are on the same subject as mine but have more views
  5. Made many playlists, some videos ended up in as many as three playlists
  6. Paid a friend, professional designer, to create my new channel banner and logo
  7. I now try to show off the best parts of the video in the first 30 seconds
  8. Added a call to action, visual and voice over to almost every new video and picture of my channel logo
  9. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
  10. Made new, updated versions of my already popular videos
  11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc. [part 2. https://www.reddit.com/NewTubers/comments/gv6vr3/part_2550_things_i_have_tried_out_to_improve_my/ ]
  12. Started to record audio to separate files from video so I could edit only the audio
  13. Learned to use a more advanced video editor program, now I use more options
  14. Got a better microphone, but still dirt cheap, and added a sock onto it
  15. It was a really hard but I got the filler sounds "umm" and "err" out of my speech
  16. Used Google doc to be able to write scrips where ever I go and on the move
  17. Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
  18. Analyzed each of my most successful videos and took their framework to make new videos
  19. Created my own rules what to make and what not to make based on what worked in the past
  20. Set up a default END for every video with a black screen and a thank you/like/sub note
  21. Did my best to mention another of my videos in each new video and interconnect them
  22. Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe [part 3. https://www.reddit.com/NewTubers/comments/gzmbspart_3550_things_i_have_tried_out_to_improve_my/ ]
  23. Answered 99% of viewers comments
  24. Created my own schedule, but not made it public
  25. Made 4 videos a week, then cut down to 3 a week
  26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
  27. Added 3-5 video cards during each video
  28. Added my own comment on every new video and pined it to engage the viewers
  29. Added my channel logo as a watermark in my videos
  30. Asked for viewers submissions to feature them on my channel
  31. Engaged my viewers in multiple ways during a video
  32. Had an intro, removed it, made a new intro, removed that one too
  33. Started a blog on games and gaming industry in general and linked my YouTube videos to it [ part 4. https://www.reddit.com/NewTubers/comments/h9znkm/part_4550_things_i_have_tried_out_to_improve_my/ ]
  34. Turned my blog posts into scripts for videos
  35. Posted comments on other channels, with videos which are similar to my own
  36. Created multiple giveaways
  37. Join a number of subreddits both valuable vaults of knowledge and information, like this one
  38. Join a number of subreddits simply explained as "get more views" spam anthills
  39. Made a Facebook group for my channel
  40. Posted my videos on specific subreddits
  41. Posted my videos on my Twitter account
  42. Posted my videos in specific Facebook groups
  43. Posted my videos in specific Discord channels
  44. Posted my videos on specific forums and threads
  45. Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
  46. Posed on Steam client, game specific discussions
  47. Created game guides on Steam client, written long text into which I add screenshots and links to my videos [part 5. https://www.reddit.com/NewTubers/comments/hdqnb5/part_55_50_things_i_have_tried_out_to_improve_my/ ]
  48. Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
  49. Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
  50. Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
  51. Started making video lists of new games upcoming in 2020 and beyond
  52. Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
  53. Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
  54. Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
  55. Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel:
  1. The new thumbnail design.
I took making these far more seriously, installed GIMP (software) and learned many options by trial and error + guides).
Thumbnail design is something that keeps evolving but a few things have proven, over the course of two hundred videos, to be universal in increasing CTR:
a) 2-3 words max
b) text taking up 30% of thumbnail so it can be easily red on the mobile phone (you can test this by simply zooming out to 1/16 of your screen when making it in your software).
c) high contrast between the color of the letters and the background. Heavy use of shadow or second layer of black/white letters behind the original text offset by a few pixels.
d) every part of the thumbnail must be different size, if you have logo/text/character(face) set sizes to at least 50% difference, for example 1:2:3.
f) use large single objects as the main thumbnail picture, anything that has too much detail, and is made up of many tiny sections is hard to see and understand, especially on small screens
g) place your own channels logo on the thumbnail so that your content becomes recognizable. Especially if you make a lot of similar content. Because if at an end of a video, a viewer get's recommended 12 thumbnails and your logo is on 4,5,6 of them, you look to be the leader on that subject. People respect that and see you as an authority on that subject.
When I compare my most viewed videos, which gain most views from search hits, I can clearly see that now I have 12% CTR compared to the ~7% on the old videos, and these are both tutorial videos, so same type just different game. Here is a link to some of my latest thumbnails: https://drive.google.com/open?id=1qJQL9qwNlKW-s6sxzpdur1Qu6drShbKd
  1. This leads us directly to my second point, redoing thumbnails for many of my old, but active videos, using the new design.
I did this for dozens of videos, and EACH saw improvement in CTR. Some +1% others double the old CTR. Another great benefit of the higher CTR on older videos is that they already have many views, good watch time and with the improved CTR they get suggested more, to the right audience, and that improves the CTR even more which then gets your more watch time and views and so on, you get the loop. This is a great way to get a steady improvement on a good video and keep getting views. If you have many old videos, it's hard work, but it pays off.
  1. Another thing I changed is how I write titles, description and tags.
Here is an example of my older videos:
Title: Elder Scrolls Legends Introduction by Perafilozof.
Description: "A short introductory video about TES Legends by me with some details about more videos in the future".
Tags: Elder Scrolls, Elder Scrolls Legends, introduction, perafilozof, gameplay, short, game, cards, drops, type, release, new, beta, explain, 1080p.
The video is from 9th of March 2017. to this day it has 71 views. Dead for years. It's painfully obvious in retrospective that I didn't know anything about Titles, Descriptions, Tags, SEO...
Now let's look at another video. Compared to TES Legends this game is obscure, it's an Indie game with low polygon graphics that has tens of thousands of times fewer players then the previous one.
Title: How to play Legend of Keepers: Career of a Dungeon Master guide and monster tutorial | Indie game
Description: ... well it's so long that it's pointless to copy paste all 3998 characters in here. But these are it's parts: a) 40 word explanation of what is the video about and what will the viewer learn from it b) 30 word explanation of the game's content c) Links to 3 of my previous videos, about this game or similar games, which I mentioned to the viewer during this video d) a playlist of my other videos of this type and another playlist of similar content f) follow me on Twitter + link, Join my Facebook group + link g) another 400 worlds about the game and it's features, content, lore, characters h) hashtags specific to this game #LegendOfKeepers#Dungeons#roguelite
Tags: Legend of Keepers 10+ times, but ends differently every time. Example: Legend of Keepers how to play, Legend of Keepers tutorial, Legend of Keepers monster characters. With a few different tags like: Roguelite PC game, New Indie dungeons game ...
This video was posted on March 19th 2020. and it now has 813 views, last 28 days 60% of views are from YouTube Search, 31% from External, with ~70% of that from Google search + 10% YouTube. Less then 9% is from ALL other sources combined.
Now, these two are examples of using a very broad word in the title: "Introduction" and "How to play". If I want to get more views, title has to be more specific, but also about something a lot of people search for.
Here is how that looks like in another video:
Title: Not enough Goods, Buyers 2019. | How to fix and prevent tutorial for Cities: Skylines | Guide #2. This is a popular game but not exactly AAA, from 2015. It has a massive number of players around the world. Rough estimate 15+ million.
Description: very similar to the previous video, but a large part of the description is my actual script which I used to talk in the video.
Tags: again, similar to the previous video: Cities: Skylines 10+ times over with variations: Cities: Skylines Not enough goods, Cities: Skylines industry problem, Cities: Skylines not enough buyers...
This video was posted on Jun 16th 2019. and it now has ~48k views. Last 28 days 44% of views are from YouTube Search and External 45% with ~38% of that from Google search and 61% from Other ( I am guessing this is from Steam community guides, where this video is linked to a massive text guide. More on this in one of the later points.) 4.4% suggested, 2.3% browse features.
I know this was a really long example but I think it's quite clear to you now what makes a video searchable and how they must be presented to YouTube with titles, description and tags for them to be shown as search results and get hits. The more popular the game the more specific you have to be with the content you are presenting to the viewer and data you impute into YouTube. I will talk about how to find subjects for videos with high potential views in a later point.
  1. Analyzed tags of videos which are on the same subject as mine but have more views.
This one can be done using the free version of VidIQ or Tubebuddy. Find a video of yours that you think is one of your best ones, and which has search potential. Search YouTube (using an incognito mode of a web browser, so you preferences are not used for the search) and find videos which have more views then yours but are on the same subject. Read their tags. Compare to your videos tags and change yours to be more inline with the tags, tittle and description of the video what has most views on that subject.
What this achieves is that you are making your video more obvious to the YouTube's algorithm as an answer to that specific subject people search for and ask YouTube. The algorithm does it's best to match users question, or a whole group of similar questions, to a video in it's database. Once one video becomes a go to answer for a question it's really hard to dislodge it. But what you can do is get your video closer to it, and to the question itself, by letting YouTube know, through tags (and even description and title) that your video is a good match as an answer.
Important note here: DON'T look at tags from videos made by the most successful Channels which don't match the question with it's title or tags. This is because those channels get massive views just by having massive base, startup views, from subscribers and people linking their videos all over the internet. That is why those creators don't bother with correct titles, tags or descriptions.
They get their first mass views from faithful audiences and then the algorithm boosts them on the basis of "It has lot's of views already". The thing is that you will rarely see these videos as search results, because they have horrible tags and titles but you will see them ALL the time in the suggestions box and page and other places the algorithm recommends them.
In conclusion, when your are "small" you have to do all the hard to work for your videos to get noticed. When your are "big" YouTube does the work for you.
  1. Made many playlists, some videos ended up in as many as three playlists.
This one should be known to you by now. Playlists can create good amounts of extra views. BUT! each playlist has to have a hook, a video that makes it worth watching, starting to watch at least. For example, my playlist with videos of previews of new games gets almost no traffic. Because each video is about something different, a different game even though they are all the same genre.
But, a playlist of tutorials about many games of a single game franchise gets views all the times. Why? Because people play more then one game in a franchise. They find my tutorials playlist, searching for one game in that franchise, then they decide to take a look at the other games in that franchise and since they are already there on my playlist they can do that right there and on the plus side learn how to play it at the same time.
And, of course, playlists made up of numerous tutorials about the same game get even more views. What is interesting is that you can make custom playlists that are a mix of tutorials and Let's plays.
So for example, you play a game, show it off, and then the next video is a how to start tutorial before the second episode. Then after the 3rd episode you set up a video that is a tutorial about some aspect of the game that you had a hard time in episode 3. I get over 1000 playlist views a month and 2200+ video views in playlists a month with about 6%(12+k minutes) of total watch time being from playlists.
  1. Paid a friend, professional designer, to create my new channel banner and logo.
My previous 3 banners and logos where my own creations and very poor in quality. A few months ago I gave my friend some direction, a basic idea of what I want for a logo and banner and he came up with this amazing new logo made up of two elements I chose. The banner is beautiful but I have come to a realization that I might have limited it's looks by being to specific so I will change that a bit.
Good thing my designer is my friend, so I won't have to pay for the update. But it's a good lesson. Leave your banner design as open as possible so you can do more different content and the banner will still represent you fully.
My personal suggestion is that even if you do rebrand try to keep at least a bit of the old design and incorporate it somehow into the new one so that you can trace your origins and keep that feel of constantly evolving, improving rather then just burning down everything and starting from scratch each time. This way you won't alienate your current subscribers as much when you rebrand or update your banner and logo design.
  1. I now try to show off the best parts of the video in the first 30 seconds.
This is an advice you should be very familiar with and you will have probably noticed it in other peoples videos. It's simple and it works! A big problem with audience attention is that you can get a big drop off after the first 1-15 seconds if you don't show and tell to the viewer why they should keep watching. This is especially true if you are making searchable videos.
Example : I want to know about the new Intel processor. I search in Google or YouTube. Chose a video and click on it. Then the person talking starts like this:
*"Hello Youtube(guys, etc.) welcome to ... where you can get all the latest about... don't forget I do streams on... I want to say thank you to... my dreams have come true and this new Intel Processor is so powerful and I will show of to you right after... "*
And I just clicked off. Some of you probably clicked off at "don't forget I do streams on". Or you jumped 2 minutes in but you jumped over something and now you are out of context, and now you would have to go back 20 seconds... and that is a mess.
What the person in the above example should have done is this:
"Hello and welcome to my dream come true where I use the new most powerful Intel Processor to date. With X many Ghz and Y cores which gives it an amazing score of Z in this benchmark and 300 fps in this X game. Let's see what gives it some much power..."
And then later once you have captured your audiences attention can you talk about other things like who is your sponsor, when you do live streams, what other videos you made and so on. On my own videos I can see incredibly clearly what was my voice over AND video intro just by the viewer attention analytics.
A big drop off after 1st second? I had a channel intro in that video. A large drip in viewer attention post 5th second? I was saying hello and some other things not related to the content of the video. Now I open with something along the lines of :
"Hello and welcome to my Y tutorial on X game. Here you will learn about Y, Z and X. This video should help you do X faster and get you set up in Y much better so you can Z."
Along with the voice over you have to have video clips, you best parts to show off in the first 20-30 seconds. My latest videos no longer have those huge dips in viewer attention after the first few seconds because there is noting to skip.
A note here is that you can have large dips in the first few seconds for other reasons as well. Clickbate thumbnail and title, posting/promoting your video on places where many will click but most will not be interested or problems with audio quality.
  1. Added a call to action, visual and voice over to almost every new video and picture of my channel logo.
Calls to action at it's core is nothing else then: "Please subscribe, like and comment my video" to put it simply. Why do you NEED to do this? Because people are generally lethargic (sluggish and apathetic) when watching something on their screen. Even if they like your content there is a high chance they will not bother to like, leave a comment or subscribe. Three things every new channel desperately needs.
You can do a call to action with a voice over and with extra visual effects, pictures etc. Some add their logo to the video at that moment. It sounds simple enough but doing this right is everything but simple. I stared to do this a while back, but I did a lot of experimenting. Different places in the video. Different sentences and visual effects.
There are a few things that I could call obvious about this after experimentation and analysis :
a) People don't like it done right at the start, at least not before you have explain what they will see, hear or learn in the video
b) people don't like it long or if it detracts from watching the video, the more seamless it is the better it will go over with the viewer
c) doing it at the end of a video will not get you positive results. Very few people watch videos to the end and very few videos are worth watching to the end.
d) The optimal placement of a call to action is right before or right after you pass on, give, the most important information that your video has, to your viewer. Before in the event your main point is at the end of the video and later if it is at the middle. This is because you want the Call to action to be seen and heard and these two are the places where the people who are watching your video will be most interested and at the peek of their good will towards you as the creator. I would advice NOT having this in every video and NOT having it at the exact same place(minute/second) every time.
  1. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data).
This one is really easy and simple, and YouTube made it even easier now with the additional analytics table showing this data. My viewers are 30+% from the US. Another 15% from other English speaking counties. And 90+% of them are 18-44 years old. This makes their ON time a bit wide but I aim to release a video a few hours BEFORE the time they are going back home from work/school or have already arrived there.
For me, where I live, in my time zone, that time is at 14:00h, and I expect them to watch it between 17h-23h. And the cool thing? I was right on target. When YouTube rolled out their addition to the analytics, which shows you when your viewers are online my viewers are mostly online from 12PM-12AM with the highest numbers between 16h-21h.
This is something that can really help you post videos on the time of the day that has the highest number of people available to watch your video. The more views you get in that time the more likely it is that your video will do even better in the long run.
  1. Made new, updated versions of my already popular videos.
This one is a really important one. I have a few videos that are popular on my channel and as I started to work on my channel more seriously I took at look at them and analyzed them. I also went online to see if the subjects of these video is still active online on forums, Reddit, facebook and so on.
So, I picked one of my most successful, oldest and most active videos. It was about a single game and about a single game mechanic that was really hard to understand and which created problems if you didn't know how to play with it properly. In essence, very specific, and something people would actively search for during many years. I watched my old video, played the game some more and tried to do an even better video.
The old one was named: Let's Talk Not enough Goods, Buyers, Products and Materials in Cities: Skylines. It was part of a series of videos, all named: Let's Talk... then some specific gameplay mechanic. The description was 2 sentences and tags where horrible. It was getting about 40 views a day in 2019., and it's views had been constantly increasing since 2015.(it was getting 1-5 a day back then) when it was released. It had ~26k views in jun 2019.
So, I made a new video on this subject and named it: Not enough Goods, Buyers 2019. | How to fix and prevent tutorial for Cities: Skylines | Guide #2. I added 2015. at the end of the name of the old video. This video had a huge description, half of it from my script from the video. It had good tags at first, then much better ones as I continuously analyzed the traffic tab of the analytics and changed tags to be more inline with how the search was hiring it.
Thumbnail wasn't, and still isn't perfect, but it is simple and to the point. A few too many words for my linking, but the subject of the video is complex so there was no helping it. I promoted this video in a few places where people will have the most use out if. It started with 40 views per day and "stole" 50% of views from the older video.
The views grew constantly, each month 20% more then last month. After 4 months even the old video on the same subject started to get more views. And then... I doubled down. I made a 3rd video about this subject, but 3 times shorter, and much more to the point and mostly only about a single solution of the problem. That one grew even faster, 30% each month.
And all three videos where getting more views now. It's name was: How to fix not enough Goods | Policies Solution tutorial Cities: Skylines Guide #3. Today, the oldest video has 44k views, 150 a day, second one, 48k views, 600 a day, third one 21k views, 360 a day. To be honest, it's a dirty tactic, but it works like a charm.
As I was writing these explanations I realized just how long they where, so writing all 50+ in one post seamed like a bad idea for multiple reasons. This is why I have decided to post this first part, which contains all the introduction about this post, all 50+ things I have tried over the last year and explanation to the first 10.
I will try and post at least one part of this post each week. And I will interconnect them all with links to each other.
Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seams like I am telling you what YOU should do, it's only what my advice, from my experience, for you would be. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences.
Have a nice day!
submitted by spector111 to NewTubers [link] [comments]

[PART 3/5]50+ things I have tried out to improve my channel, increasing views per day(14 times) from 250 to 3500 and watch time(16 times) 650 minutes to over 10k [12 month analysis conclusion]

Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. This post is part of my contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels.
I have already written part 2. last week, which holds explanations of points 11-21, and part 1. which included explanations of points 1-10. This week I will cover 22-32. Link to the previous part: https://www.reddit.com/NewTubers/comments/gv6vr3/part_2550_things_i_have_tried_out_to_improve_my/
This is going to be a very long post, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it.
This is my third post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here.
The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet.
I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post.
To give you some context about my channel and the data I will be presenting:
  1. I am not a native English speaker, but all my videos are in English, viewers rate my ascent 4/5
  2. I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
  3. For the last 12 months I have made 200+ videos(one every 1.8 days)
  4. I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
  5. I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
  6. At the moment of writing this post I have 2,934 subscribers and 670+ videos
  7. My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
I think that about covers it? If you have some other metric you would like to know, feel free to ask
More then three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
https://www.reddit.com/NewTubers/comments/f6tkr3/best_channel_and_video_practicestips_update_from/
Back then the 28 days analytics look like this:
While 6+ months ago, I wrote:
31 things I tried out to improve my channel, getting 75% more views, 300% more likes and 450% more subs [6 month analysis conclusion]
https://www.reddit.com/NewTubers/comments/dsygyp/31_things_i_tried_out_to_improve_my_channel/
Back then the 28 days analytics look like this:
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze.
This is a list of what I have tried out, bellow is a list with the explanations:
  1. Changed my thumbnail design
  2. Redid thumbnails for many of my old, but active videos, according to the new design
  3. Redid titles and tags and added very long descriptions to old videos, same as new videos
  4. Analyzed tags of videos which are on the same subject as mine but have more views
  5. Made many playlists, some videos ended up in as many as three playlists
  6. Paid a friend, professional designer, to create my new channel banner and logo
  7. I now try to show off the best parts of the video in the first 30 seconds
  8. Added a call to action, visual and voice over to almost every new video and picture of my channel logo
  9. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
  10. Made new, updated versions of my already popular videos
  11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
  12. Started to record audio to separate files from video so I could edit only the audio
  13. Learned to use a more advanced video editor program, now I use more options
  14. Got a better microphone, but still dirt cheap, and added a sock onto it
  15. It was a really hard but I got the filler sounds "umm" and "err" out of my speech
  16. Used Google doc to be able to write scrips where ever I go and on the move
  17. Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
  18. Analyzed each of my most successful videos and took their framework to make new videos
  19. Created my own rules what to make and what not to make based on what worked in the past
  20. Set up a default END for every video with a black screen and a thank you/like/sub note
  21. Did my best to mention another of my videos in each new video and interconnect them
  22. Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe
  23. Answered 99% of viewers comments
  24. Created my own schedule, but not made it public
  25. Made 4 videos a week, then cut down to 3 a week
  26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
  27. Added 3-5 video cards during each video
  28. Added my own comment on every new video and pined it to engage the viewers
  29. Added my channel logo as a watermark in my videos
  30. Asked for viewers submissions to feature them on my channel
  31. Engaged my viewers in multiple ways during a video
  32. Had an intro, removed it, made a new intro, removed that one too
  33. Started a blog on games and gaming industry in general and linked my YouTube videos to it
  34. Turned my blog posts into scripts for videos
  35. Posted comments on other channels, with videos which are similar to my own
  36. Created multiple giveaways
  37. Join a number of subreddits both valuable vaults of knowledge and information, like this one
  38. Join a number of subreddits simply explained as "get more views" spam anthills
  39. Made a Facebook group for my channel
  40. Posted my videos on specific subreddits
  41. Posted my videos on my Twitter account
  42. Posted my videos in specific Facebook groups
  43. Posted my videos in specific Discord channels
  44. Posted my videos on specific forums and threads
  45. Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
  46. Posed on Steam client, game specific discussions
  47. Created game guides on Steam client, written long text into which I add screenshots and links to my videos
  48. Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
  49. Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
  50. Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
  51. Started making video lists of new games upcoming in 2020 and beyond
  52. Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
  53. Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
  54. Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
  55. Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel:
22. Answered to comments with a welcome to my channel, even if I saw that the person didn't subscribe
This one is a bit of a play on human psychology that I came up with while in the.... wait for it.... toilet. Yeah. As I mentioned in my post before, I get some of my best ideas while in there. Anyway, the idea behind doing this is that by answering with a "welcome to my channel" you do several things at once:
a) You show to everyone else, reading the comments section of your video, that people are actively coming to your channel and subscribing. (No one ever wrote back to my comment with : "Hey, no, I didn't subscribe")
b) You thank the person for their subscription, or just a visit, and show them that you are an active creator who interacts with his community, which is often reworded with another comment by the same user down the line
c) Even if the person had not subscribed, they now start to feel like they owe something to you because you have already welcomed them to your channel. This is a bit manipulative especially since you don't go and directly say: Thank you for subscribing. Which in the case of those who didn't would be a lie. So you don't lie. You are saying they are welcomed but your are implying that they are staying.
Since I started doing this I have gotten notifications dozens of times about people subscribing only after I had left them my welcome comment. Sometimes even days after their original comment to which I replied to. This is much higher then what I have seen after my other kinds of replays to viewers comments.
23. Answered 99% of viewers comments
This is something you should do for as long as you are able to keep up. Most people like to communicate and they prefer two way communication. If someone posts a comment on your video keep in mind that they are going out of their way to engage with you. Even a : "that was cool" comment is quite the investment from a regular viewer, if you consider just how low the ratio of views vs like vs comments generally is. As they teach in marketing, 1 in 50 will tell you if they liked it, so consider 1 expressed like, as 50 likes that where just not expressed because most people can't be bothered with that.
Try to respond to comments in a way that respects the viewers comment, answers it directly and opens up for more discussion. Adding a sentence: "welcome to my channel" (or something similar) is really helpful in getting more subscribers. I wrote more about this in part 2. of this post under my point 22.
There are many types of viewers but when it comes to the ones who do comment you want to try and keep two types especially interested and open up a discussion with them:
a) The information / knowledge seekers and
b) critics.
You want the first type because they will not stop at asking one question or being happy with one answer. They will ask multiple things on multiple videos and if you can keep supplying them with good answers they will keep asking more questions. This is good engagement for your video and gives every next viewer who reads the comment a sense of an active community on your channel giving them more of an incentive to subscriber or comment from themselves. Bonus here is that they might give their own answers, to the question asked by the information / knowledge seekers, creating even more engagement on your video. You can even entice this behavior by writing a sentence in your comment like: "As far as I know.... but I am sure someone will correct me if I am wrong" or "I can tell you that... but I hope someone will confirm this".
Now why do you want the critics to write comments on your videos, even bad tempered and hostile comments? It's simple, it drivers engagement. Because as you know YouTube doesn't see likes as a good thing and dislikes as a bad thing, it sees them both as engagement on your video. This is a hallmark of a good video for YouTube.
So, If someone writes: "You don't even know what you are talking about..", and it turns out you really are talking out of your behind, that comment will get other comments of support and likes. For you this is great. It might be a blow to your ego, but for your video, it's a boost! Similar thing can happen if someone writes: "I don't like your voice". But, then 5 other people comment :"His voice is fine, I have no problem with it". And on top of that they dislike the original comment. Again, your video is getting a boost all thanks to one loudmouth who attacked you or your work. I know a few people who get their friends do this on purpose. They ask them to write a comment saying, for example: "You are ugly" or "I bet you are 12 years old" and then other viewers flock to defend the video's maker without even knowing they are being played. People are such social justice warriors... anyway, it's another dirty tactic that works. I haven't used myself. I just don't like the drama it brings.
24. Created my own schedule, but not made it public
This is an interesting one. I didn't use a schedule for the first 8 years of making videos. I never needed to because I was doing this as a pure hobby and didn't care much about all the serious sides of it. Now, in my 9th year, as I took everything about making videos more serious I made my own system for a schedule. I use Google doc for it, as explained in point 16. in part 2. I read a lot online about the right time to release videos during the week and tested out my views on different days.
My conclusion was that Monday and Thursday are really slow for views so I gave up releasing videos on those days. Wednesday seems to the the turning point of the work week. Views pick up and go up from there. I avoid Thursday because I stooped posting videos back to back, day after day. I will explain more about this in my next point. But sometimes I have to do it on Thursday because companies publish new games or new game content on that day of the week. I guess they have their own marketing rules and know what they are doing.
So, my next day is Friday. This is when views really pick up and stay high, peeking between Saturday and Sunday, and drooping down from Sunday evening all the way to Wednesday afternoon. I post my third video of the week early on Sunday because of this.
All of this is now worked out in my schedule, and since I always have 20, 30 video ideas in front of me,I just pick and chose which video to plan for the next release day. This is what I work on during the next few days.
Now the reasons why I haven't made it public are
a) because I don't do YouTube full time, so I never know 100% will I be able to honor my schedule
b) I have a baby at home, so the random factor is very high in my life right now, and having a wife is almost as high a random factor
c) plans change A LOT sometimes because things happen in the gaming world beyond my control and I need the flexibility to change my schedule completely at anytime without having to explain myself to subscribers
Honestly, even if you life is 100% dedicated to YouTube I would still advise keeping it a bit vague as people can really take it the wrong way if you promise to do something, on a specific time and date, and you don't do it.
25. Made 4 videos a week, then cut down to 3 a week
Last year when I decided to give this hobby my best and turn it into something more, I decided to do as many videos as I could. Some weeks I was making more then seven videos. As you all know, quantity is the road block to quality. As I was learning more and more about YouTube, video making, audiences I started to create better and better videos but their creation took more and more time. As I have mentioned my current situation is that I am fully employed at my day job, 40 hours a week, I have a family at home, a baby at that, so I don't have too many hours each day that I can spend on video recording and editing. I eventually settled on 4 videos a week as I created my own schedule.
As I explained in some of my previous points I did what I could to speed up video making but quality takes time, and once you raise the bar you tend to want to keep that level or even go up a notch. A few months ago I realized I was just creating more and more new ideas for videos, and their complexity had increased too, but my production speed had hit a wall. A video on Wednesday, Friday, Saturday and Sunday was simply no longer achievable at this quality level. Not without quality reductions.
So, instead of trying to brake that wall with my head, I used my head to think a bit about this problem. At first I though I was in the "burnout" phase, but whenever I was editing a video or writing a script I was exited and happy, so that was not it. First question I asked myself, and later my subscribers, was, would I ever have the time to watch 4 videos a week from a single channel that where in total over 40 minutes log? And even better question, would I watch three videos of such length in three consecutive days from a single creator? The answer was NO. (people often forget that their subscribers are following many different channels, and if each channel where to post a video a day the viewer would be buried in so much content they would never have enough time to watch).
This made me rethink my posting schedule and in the end I decided that the best thing would be to cut Saturday from the schedule and give viewers and myself some breathing room on weekends. Even my subs, when I asked them, where mostly OK with three videos a week.
Since then it's been a few months, and first of all, I must say I no longer feel rushed, I have more time to spend on each video, making it better, and not only am I getting more views because of better quality, but also because my viewers no longer skip watching videos because of the high frequency of postings per week. I get to sleep more now, and my wife is happier too. Double bonus points.
So my advice for you is make as many videos per week/per month as your audience can watch, that you can create at the quality level you chose, and that it doesn't impact the rest of your life.
26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
Since I have been working on my YouTube channel for 9 years now I have seen and experienced many design and function changes on the platform. The annotations where in big use and then YouTube just decided to annihilate them because of mobile and hand held devices. This hit many of my oldest videos hard but... such is life.
So, I familiarized myself with the new video cards during and at the end of the video. As someone who had 450+ videos up already it was insane to go back into each one and switch all the annotations for teaser cards and end carts and so on. I checked my analytics and I only did this for active videos, the ones which where still getting views. This was no small task either, but there was no helping it.
I decided to use all of the end screen elements. What I usually do is add the "Best for viewer" card first, unless the video is highly connected to another video, then a "Video" card will go first with that video as the link. Besides the "Best for viewer" an "Video" cards I place the subscribe card and then the "Playlist" card of a linked playlist which best fits the video content.
I incorporated these cards with my default end screen for videos which I explained in detail on point #20. What I tend to to is have them in this order: "Best for viewer", few seconds pass, "Video", and "Subscribe" channel logo card at the same time, and after a few more seconds last card "playlist".
My analytics data has been very consistent and slightly on the rise in the last year showing that I get an average 4.8% clicks per card shown. As for the cards type, "video" and "best for viewer" have almost the same CTR rate, while playlist is 3 times lower and subscribe card is another 10 times lower.
So, from this you can see that viewers are far more likely to click a video card while they are less likely to click on a playlist, but they still do, which is why I told you about the importance of making playlists in my point #5. And lastly, the subscriber button is always the hardest one, but that is to be expected. This leads me to my next point.
27. Added 3-5 video cards during each video
Just like the end screen cards I did my best to add the video cards which show up during the video and use as many as possible during each video. A really cool option is to change their names since my usual titles for videos are almost 100 characters so using custom names for those cards can help make them more clickable. As I write this I realize I haven't done this very often, but this is mostly because I lack the time.
I incorporated the new cards into my video production as explained in my point #21. This way I can use voice and visual cues to increase their CTR by pointing them out to my viewers. By what my analytics show: these cards, teaser cards, are clicked on about 1.5% of the time, and as I don't routinely point them out, the % is growing slowly.
Most of the time I don't link playlists in these cards because as I mentioned earlier playlists get far fewer clicks. Most of the time it's a video that gives more information about a certain topic I mentioned during the video when the card is shown.
There is the question of just how wise is it to have these cards in the first place, as if you place them at the start of the video, and a viewer clicks on them, they take him to another video that they might not like as much as the one they where watching and you might lose both views. It's kinda risky, so think hard on what you link before you do.
28. Added my own comment on every new video and pined it to engage the viewers
This advice is inline with #22 and #23 and relates to video engagement (likes, dislikes and comments on a video). As I will explain in #31 I ask my viewers questions during the video so I could get their answers in the video's comments section and increase engagement. Because some viewers will just jump over parts of the video containing those questions, and even more of them will just ignore it, I decided to place my own comment, as a question for viewers, on each video, and I pin it, so that it will be the first comment shown.
This has proved to produce far more engagement, in form of viewers comments, then my live questions during the video. Sometimes even a real conversation would grow out of this one question and add a dozen comments with someone else joining on the conversation. In other words, It works!
You don't have to keep the questions strictly related to the video content, you can go outside it's scope or into similar content and subjects. But at least try to keep it grounded, no "What is your favorite color?" type of questions.
29. Added my channel logo as a watermark in my videos
Some content creators will use just the regular "subscribe" text with a red box, and others use the watermark with the channel logo. I personally find the channel logo more useful as it is a watermark after all, and prevents people from easily stealing your video or parts of it.
The channel logo also creates a bond in your viewers mind between the content and your channel, which makes it more likely that they will remember to engage with you by using the like/dislike system or leave a comment and even subscribe.
I see it as this silent, always present, Call to Action (CTA) which is unobtrusive.
30. Asked for viewers submissions to feature them on my channel
Alright, I know this only works for some subjects and video content but try to be creative about it.
In my gaming subject, it's easy to find a game which lets you do something that can be shared with others and then featured in my videos. And viewers can easily send over save files, or simply record their own video and let me feature it in my YT video.
But let's say you are in tech reviews. For example you are reviewing a new device. In your review video you can ask for people to submit what they made, filmed, drawn, with their device and show it off in the next video.
How about travel Vlogs? Well, ask people who have been to places you are visiting to send you their photos, pictures of memorabilia or just stories from their trips. Or even a bit more far out idea, let them send you trinkets, notes or whatever that you take on your trip and leave at your destination. Record the whole thing and feature it in the next video.
Workout, exercise videos? Same thing, let viewers record themselves doing something and feature it. Tutorials for... programming? Have viewers send over their code for you to review and see if they go it right. Unboxing videos? You can do the same thing.
Baking might be harder... let them send over recipes for you to make?
If there is a content type, there is a way to making viewer submissions work. It's really good for your channel to gain a few viewers who are open to such communication and feedback, because they will pull in others and give you more changes at a viral shared video, because people will have themselves featured and will want to share that. This gives you exposure to people you wouldn't have been able to reach in other ways.
31. Engaged my viewers in multiple ways during a video
This point is kinda a conclusion of some of the points I wrote about before(#30, #28, #23, #22). To keep people engaged, to get more likes, comments and new subscribers they have to feel some deeper connection to you then a talking screen. (I don't have a video of myself, just voice)
To do this, you have to be active, direct, pleasant, constant and more, because, as I wrote before, people are lethargic and hard to stimulate into wanted actions and reaction,s when all they are doing is watching a screen, or even worse doing something else with your voice over in the background. I know, because I do this sometimes.
So, ask them questions, ask for feedback, ask about their feelings on some subject, give them small tasks (like "I bet you can do this same thigh I just did in this video"), ask for submission for you to feature... anything you can think off that is in line with your subject and content.
There is a funny and interesting story about keeping people engaged that I want to add here. It's not long and it's really good. One of my professors at university had a problem with students not following his lectures because he was teaching this boring subject mater and it wasn't really needed for later examinations. Even if he forced us to attend with negative points for absence, very few listened to him or watched his slides. So? What did he do? Every 10 or so slides he put picture of good looking women and men in underwear in what could only be described as soft porn or fake torture. No, he never got a rebuke from his coworkers or the Dean of the university as they all looked at this as an example of how you can brake people from a stupor while they are following a boring lecture.
I don't have to tell you how much me, and my fellow students, where stunned the first time we saw these slides. Even after the initial shock wore off, and in later lectures it didn't have that strong of an impact, everyone kept following his lectures with much more attention, even if it was just to see more pictures of naked ladies and men.
Your takeaway from this is that you need to brake up your videos into sections and in between those sections insert a "wake up call". A picture, sound effect, audio track or something that will snap back your viewers attention. This is especially necessary in longer (5+ minute) videos. Yeah I know, 5 minutes and long in the same sentence looks a bit wrong, but as you have probably seen in your video analytics people have really low attention spans these days.
You can expect to get both lighthearted and angry comments because of this tactic. I personally try to use it but in a really mild form because I don't want to trigger some YouTubes warning light and I also don't like any drama around my videos. Also, I NEVER ADVISED USING PICTURES OF NAKED PEOPLE! I only told you an educational tale, I take no responsibility on what you do with this knowledge.
32. Had an intro, removed it, made a new intro, removed that one too
This refers to a video intro for each new video. At first I didn't have an intro, back in 2013. or so, I noticed a lot of channels I watched had intros. So naturally, I made my own. It was a few seconds long, a little video animation at the middle, nice sound and white background, my channel name shown by the end of it.
In the first few videos that I used it, I got several comments from viewers saying it was nice, but then more comments saying they are annoyed by it. So I removed the intro.
Some years later, and after one of my breaks from YT, I put it back in. But it was outdated, so I took it off. And after making a new one, put that one instead. Again, a few liked it at first, and later people didn't like it. The attention retention analytics spoke volumes, each video with the new intro had a really big drop in the first 7 seconds, the length of the intro. So, now, and forever, no intro. It's even easier that way.
Well, that would be part three of my "50+ things I have tried out to improve my channel...". I hope that you have had time to try out my advice and ideas from the parts 1 and 2. and that you have read something in this part that you can use.
I would love to hear your feedback, and especially if you manage to use these ideas to improve your own channel.
I will keep trying to post at least one part of this post each week.
Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seams like I am telling you what YOU should do, it's only what my advice for you would be, from my experience. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences.
Have a nice day!
submitted by spector111 to NewTubers [link] [comments]

Destiny: A Look Back at the Major Leaks

The third game to come under the scope and examine the leaks and rumours is Bungie’s first venture since departing the Halo franchise, the sci-fi, space themed, first person shooter, Halo Destiny.
In this post, I will share with you some of the biggest and most popular leaks leading up to the launch of Destiny in 2014. I cannot include every single obscure leak and rumour as everyone reading this can easily create a rumour, but I do try and include all the reputable leaks, or leaks that gained substantial publicity. This range of sources of leaks for Destiny (bizarrely) range from developers, to leaks from a lawsuit, and a USB in a coffee-shop.
Let’s jump in.
Context
Months prior to the release of Halo: Reach in 2010, Bungie had signed a deal with Activision, a multi-game contract for 10 years. They left Microsoft to gain creative freedom, as they had ambitions that stretched further than being limited to Halo. This also allowed them to go multiplatform, as previously they had been restricted to the Xbox family.
February 17, 2011 – ‘Destiny’ name outed, “World of Warcraft in space”
Kotaku provides gamers with our first real tease of what Bungie’s first game since Halo is, and in a shock to everyone, it’s another first-person shooter. Our first leak comes from Kotaku’s source, who is a recently terminated contractor (allegedly of a group of roughly 30), and as a result, wants to spoil Bungie’s fun. The shooter is based in a science fiction world, and is a massive multiplayer online game, with the current name Destiny (currently being referred to inhouse as Tiger). What is interesting, is that Bungie responded to the leak saying that any claims of Bungie releasing a large group of contractors is false, and that these unsubstantiated rumours aren’t in line with Bungie’s corporate culture.
The claims of the game being an MMO shooter goes in lines with a hint that Bungie creative director Joseph Staten alluded to the year before at a Game’s Developers Conference, in which he pondered to the crowd “Wouldn’t it be great if we could make a world that was always there for you”.
Outcome? As we know, Destiny is the name, sci-fi shooter is the game. There is a constant online debate as to whether this game is actually an MMO game, or if it was the first of this pseudo-genre, the “looter shooter”. Regardless, I think it is safe to say that our first leak for Bungie’s new original IP, is a genuine, accurate leak.
May 19, 2011 – Destiny logo revealed through trademark
Our theory that the next game by Bungie is called ‘Destiny’ is given in more credibility based on some research done by Halo and Bungie fansite, HBO, to which they discovered a trademark for the name and logo. The site managed to follow a paper trail from Bungie employees using a dummy corporation founded by Bungie president Harold Ryan, and composer Marty O’Donnell, to which they discovered the trademark for Destiny.
What is interesting, is that this actually matches a logo that on a shirt worn by a Bungie employee at a PAX event a week prior, discovered by NeoGAF member, Willeth.
A second trademark is also registered with the tagline “Be Brave”. While this did not end up being a tagline for the game, it is in the game as an earnable item, and is a part of the sequel’s (Destiny 2) OST.
Outcome? Another confirmed leak, not much more to say.
22 May, 2012 – Lawsuit confirms Destiny for 2013, first of 4 games, Xbox 360 exclusive
May continues to be a wet time of the year at Bungie as another leak comes to light, however at least this time there was not much they could do about this one, as it came from the infamous lawsuit between Jason West and Vince Zampella against Activision. So what does the 27-page contract entail?
For those that do not want to read, LA Times sum it up pretty effectively in the above article;
The 27-page agreement calls for Bungie to develop four “sci-fantasy, action shooter games,” code-named “Destiny,” released every other year, beginning in the fall of 2013. Bungie also agreed to put out four downloadable expansion packs code-named “Comet,” every other year beginning in the fall of 2014. Activision has never disclosed release plans for Bungie’s titles.
The first Destiny game will initially only be available on Microsoft’s Xbox 360 consoles, as well as its potential successor, which the contract refers to as the “Xbox 720.” Later games would be made for Xbox consoles as well as Sony Corp.'s expected successor to the PlayStation 3, and on personal computers.
There is some more boring financial talk, and talks of a Marathon sequel, but that isn’t why we are here. Also, for those who did not read the actual document, you bet your bottom dollar that the contract mentions the words “Xbox 720”.
So, even though that this was a version of a contract that Bungie had with Activision, in reality how did this turn out?
Well, going through the summary in order, instead of having four games released every other year, starting in 2013, we have only had two game releases since 2014. If this contract were to be followed strictly, right now we should all be playing “Destiny 4”. There was also an agreement to put out a downloadable expansion every other year, which so far we have had 4 major expansions – The Taken King and Rise of Iron for Destiny 1, Foresaken, and Shadowkeep (so far) for Destiny 2. It is possible that instead of having 4 games, that we instead got larger expansions, as well as the smaller expansions such as The Dark Below and House of Wolves to better make up for not having four major game releases.
Next, the first Destiny game was planned to only launch on the Xbox 360, and the “Xbox 720”. After this first game, the sequels would all be made available for the now named Playstation 4, and for PCs. What is interesting about this agreement, is that it we went from Microsoft managing to score exclusivity for a whole game, to something happening between this agreement and the game’s release which resulted in Sony somehow scoring timed exclusive downloadable content and strikes for a year, as well as the game’s marketing rights. Who knows what business decisions influenced this, certainly not I.
Outcome? While it is most definitely a leak, business decisions have obviously influenced most of these agreed terms to not come to fruition. We have not had four games in the ten-year period, we did not get Destiny in 2013, and Destiny did not launch as an Xbox 360 exclusive. So while the leak was of course, a genuine release of information, the information has since changed and is not factually correct.
November 6, 2012 – Demonware blog leaks gameplay details, “a lot like Halo
Yet another big leak, this time detailing what the game actually is, how it plays, and what is involved. This leak comes from DemonWare, which is a subsidiary of Activision-Blizzard and specialise in online software and services related to video games. As it turns out, they had been working with Bungie on Destiny, and were invited to a Bungie Day (7th day of the 7th month) in July of 2012, to which they experienced and blogged their experiences. Since then, the blog has been removed. The blog does have lots of information that revolve around the day in general, but the stuff of interest to gamers and how it relates to Destiny is as follows. First, DemonWare were presented with presentations that went for a few hours, which detailed;
game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression UI, and web and mobile apps
An interesting piece of information here is that we now find out that Bungie are working with Paul McCartney to produce the score for the game. There are no game details as of yet, apart from an impressive walk through where they witnessed;
lots of atmospherics, huge amounts of trees and foliage (SpeedTree), particle effects, dynamic lighting, and dynamic time of day ending in a sun set
Obviously this stuff made it into the game, with the impressive detail the art team and world builders have put into the game, something that has always been a strong suit for Destiny. After this presentation, they were then treated with some hands-on time with the game, to which the blog then goes on to say
[played] in a team of three, we did manage to experience entering a zone to find other players already taking on the bad guys, it’s cooperative so we helped out …before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world
Everyone who is familiar with Destiny knows that this is a pretty fair representation of how the game plays nowadays, and is truly an impressive sight to behold that first time you come across other players. The blog writer then explains;
At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I’m not fully sold on the appeal of being able to change the color of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game
As we know, customisation definitely plays a part in Destiny, with the hundreds of shaders for weapons, armour, and the myriad of ships and sparrows available, it is interesting to see how the game managed to stick to the themes of teamwork, exploration, and customisation and how these are all visible in the final product. Finally, the blogger finishes with;
It’s still quite like Halo, there is a lot of work still to be done.
Which of course isn’t a bad thing, probably the universal praise that the game got was how well the game actually played, the gameplay itself was fantastically well received. Of course this was to be expected from Bungie’s next IP, given the success of their work on Halo and how well those games played.
For those who want to read more, here is the confidential blog post, and full credit goes to VG24/7 for finding this post.
Outcome? Another genuine leak, this time from an Activision subsidiary. Most of what is explored in this blog post still holds true in Destiny, and Destiny 2.
To summarise the story so far, before the game has been officially announced by Bungie, we have the name, the logo, how it plays, the type of game to expect, sequels, expansions, and that it supposed to be a hybrid between World of Warcraft and Halo. Colour the world curious.
November 27, 2012 – Story details and concept art sent to IGN and Kotaku
Leaked advertising materials produced by an advertising agency made their way to both IGN and Kotaku which details many story details and concept art. However, what is even more interesting is that Kotaku had previously been sent some of the concept art before publishing this article, after a reader sent them a file with art found from a USB stick left behind in a coffee shop. At the time, Kotaku didn’t post these due to doubts in their authenticity, but as it turns out, it was much of the same concept art they had been sent now.
In regard to the actual details that leaked, we learn a few different pieces of information from what is safe to say, leaked marketing material, such as the game being set on the “Last City of Earth, in a Solar System littered with the ruins of man’s Golden Age”. The material also states that the game wants to create a “universe as deep, tangible, and relatable as that of the Star Wars franchise. The game also seems to emphasise that adventure and fun is the main focus, and that it encourages a social experience in the explorable world. These photos explore the themes of the game, the story of the game, and just what it is in more detail;
Further, courtesy of IGN, here is the concept art that was provided to both websites.
After this leak had been made public, Bungie confirmed the leak on their own site saying;
Go ahead. Take a peek. It’s alright. We weren’t quite ready, but we will be soon, and we can’t wait to finally show you what we’ve really been up to.
Stick around, we haven’t even started yet.”
I cannot provide the actual link of the post since the post had been removed, but courtesy to Kotaku for sharing it in the above article. As well as being confirmed on bungie.net in a blog post, Bungie co-founder Jason Jones also confirmed the leak, saying
Destiny is designed for your inner seven year old. We want to make it feel like a mythic adventure
Not much to speculate about this leak, and no way of telling why it was sent out. However, it is everyone’s first real look at the game, and a glimpse at Bungie’s incredible vision that they want to take their new franchise. It was also arguably the first highly-reported leak for the game and drew the most attention, especially as we got closer to the 2013 release date outlined in the above contract.
Outcome? Confirmed leak, as per Bungie.
February 11, 2013 – Destiny Announced by Bungie
Bungie finally announces that the game that they have been working on, is indeed, Destiny.
February 15, 2013 – Preorder poster and game information leaks
Bungie just cannot reveal the game on themselves, as a GameStop source sent Joystiq photos of the poster that was a pre-order incentive. While I cannot link the Joystiq article, here is a GameZone article about it.
Front of the poster, and the back of the poster. Similarly on this same day, a French gaming website had leaked the preorder information, with a release date of October 6, 2013. The website, of course, is in French but courtesy to the Destiny fandom site which translates it here, and includes a short description about the game.
Outcome? Genuine leaks that contain some new game information before Bungie’s reveal.
February 17, 2013 – IGN leaks character classes, locations, and more concept art
Courtesy of NeoGAF who extract information from a since taken down video, we learn a few new pieces of information about the game.
The leak states that the game is actually going to release on the PS3 as well as the Xbox 360, and “future generation technology”, referencing to the unannounced next-gen systems. It is a first-person shooter, and is ‘always connected’, but does not feature a subscription fee. The leak outlines the three classes being the hunter, warlock, and the titan, and that the game features a social hub on a city on Earth. Further, it appears that the Earth’s moon, and Mars are visitable locations in the game, and that the game features…”space zombies”. For those who like to treat their eyes, here is an album of more concept art.
Outcome? Another reputable leak as they correctly identified the classes in the game, some of the games locations, and the first revelation that the game is coming to Playstation 3. Leak confirmed.
February 17, 2013 – Reveal Trailer
The world’s first official look at Bungie’s Destiny.
December 6, 2013 – Destiny release date announced
We finally get a release date as Bungie announces that their big budget new franchise Destiny, launches (HA! Space!) September 9, 2014.
June 7, 2014 – Ubisoft developer leaks Destiny Alpha Gameplay
Not who you would expect to leak an Activision game, but a Ubisoft employee had streamed himself playing the game on his Playstation 4, which led to some details about the game being made public. The videos are not able to be accessible anywhere online as Activision were working hard to get them all taken down. Of course, if anyone knows where to find working links of these videos, I will happily edit them in.
Outcome? Another genuine leak, and our last one before Destiny’s release in September.
So there we have it. What a ride of stories behind the leaks there, it makes you wonder what much else Bungie had to reveal themselves when it came to it. Of course these leaks don’t even touch on the mess that was the development of the actual game, but that of course is a different story, and not the story I wanted to tell with this post. Of course, as it seems to be with this game, there are a slew of leaks that actually occurred after the game’s release, hinting at hidden content for DLC, abandoned plotlines, expansion roadmaps, and more. Of course, I will be happy to explore that in a different post, assuming people want to hear more about Destiny.
Thank you for taking the time to read this mammoth post. I debated whether to split this post into two, but if you think I should have gone that route please do not hesitate to let me know. I welcome any and all feedback, and again, appreciate you taking the time to read this post. If you made it this far, I assume you are as interested in exploring this topic as much as I am, and I would love to discuss it with you in any capacity in the comments.
Cheers.
submitted by timmmy8 to Games [link] [comments]

Video games are the future. ATVI DD inside.

Video games are the future. ATVI DD inside.
What's up fuckers. TSLA fuckboy here writing a post about video games. Go figure. I posted the link about Daddy Elon and legalizing weed last weekend, and got fucking temporarily banned for it because I flaired it with DD. It definitely wasn't DD. Learn from my mistake and don't fuck around with flairs or the mods. In my defense, I have ADHD, was high af, and am likely retarded. I served my sentence, and am here to try to redeem myself with some real DD on Activison-Blizzard (ATVI). I actually wrote this a few days ago when ATVI was $68 (proof attached), but couldn't post it until now. That's ok though, I committed a sin and you all have to pay the price by getting this DD 4 days late (love you mods). Don't fret though (like the market this morning wtf), there is still time for tendies.
I'm long ATVI. They are going to steadily rise for the next 5-10 years. In the paragraphs below, you'll learn why. To be fair, I bought puts on BYND when it was trading at $70 in April, so, I'm pretty fucking smart. Do your due diligence (or fucking don’t, whatever). Obligatory this is not financial advice.
Pictures, positions and TL;DR at the bottom for those of you that don’t know how to read (and let’s be honest, most of you don’t know how to read. Most of you need crayons to eat while you look at pictures. Lookin at you 220p SPY bag holders lmao.) That or you have the attention span of the stock market in March. Either way, enjoy!

Long-Term thoughts

You know that saying, the one that rich-fucks who inherited a bunch of money from their crazy aunt (they've never even met this Aunt obviously) say, “You gotta make your money work for you or you'll never be rich!” Yeah, well fuck those people. I got one better. I make ogres and trolls and wizards and guns (oh my) do the work for me, and it turns out they work really fucking hard, 24/7/365.
Activison-Blizzard is one of the biggest powerhouses of the video game industry and I think they have a tremendous opportunity for growth in the long term. They are also recession/virus/pandemic/protest proof. And in reality, most of these things actually make ATVI more attractive.
Can’t go outside because there's a fucking curfew (we have to be in a simulation), or your downtown is literally on fire from a protest and there’s a deadly virus just hanging out on every corner trying to murder your grandma? Cool. You don’t give a fuck because you’re sitting in your Lovesac (just fucking don't), playing COD while eating your BYND meat fake burger with a non-gmo, organic, gluten-free lettuce wrap with a 42oz Monster at 3 am. Why face reality when video games are so much more fun, AND you don't have to put on pants. Also, the gov is literally handing out money to people on unemployment.
Put on your thinking cap and think really fucking hard for a second. Really hard. Do you think there's a correlation between people that are unemployed (and getting insane unemployment payments + stimulus + more stimulus at the end of July and are basically being ENCOURAGED TO STAY HOME), and the likelihood of that person playing video games? Hmm. FUCKING MAYBE.
Earnings - They make lots of money lol
They have crushed recent earnings (and most other earnings), and they have really fucking solid financials. Boatloads of cash on hand and relatively low debt. They have rock-solid management that has been there for years, and they are devoted to the company. Here's some great info on how they make money.
Also, most importantly, u/fuzzyblankeet said "they are a great company" (proof attached) and that guy doesn't fuck around.
Current and upcoming games
  1. COD - (literally prints fucking money every single release) and the new free-to-play Warzone mode has been insane, taking tons of market share from Fortnite and PUBG. They also have gotten tremendous traction with their COD Mobile game. They will also obviously announce a new COD for the next-gen consoles coming from Microsoft and Sony, Holiday 2020. This holiday season will unquestionably be the most gigantic video game fiesta the world has ever seen, and COD will be the Fucking King. Mark my words.
  2. Overwatch 2 - No date announced yet, but you can bet your allowance (that your wife's boyfriend gives you) that they're gonna try and get it out during the Holiday season. I bet it sells 45-55 million copies, on top of all the micro-transactions, similar to its predecessor).
  3. Diablo 4 and Diablo Immortal - Diablo's fan base are addicts. Blizzard killed it with Diablo 3, and many people expect these 2 new games to be even more epic. One of them being a console game similar to Diablo 3 (for next-gen consoles obviously), and the other being a free-to-play (micro.fucking.transaction'$) game made for iPhone/Android (lol losers). Much smaller fan base than COD/Overwatch, but still, 10's of millions is pretty massive.
  4. WoW - Not what it used to be, but still has a large player base of millions. They are releasing another new expansion this year and the revitalization of its classic Wow has been a hit.
  5. Hearthstone - More than 100 million people have played the game as of 2018 (most recent data I could find). I'd guess that with their new Battlegrounds Mode, in addition to multiple yearly expansions, this game will continue pulling in significant revenue for years to come, especially if they find ways to invent new game modes that bring old players back.
  6. Starcraft - Although this area of the business doesn't make them much money right now, I think it's safe to say that the Starcraft Universe still carries a lot of weight in a lot of gamers' minds. I wouldn't be surprised if we see a Starcraft 4 or some mobile variation of it in the next 3 years, and I think that it would do excellent.
  7. Hero's of the Storm - The game is still played, but is definitely one of the smallest revenue generators for them.
  8. Revitalizing Spyro and Crash Bandicoot - Although there is no real news on theses getting re-vamped, ATVI thinks of them as a flagship brand. I bet they sell a shit load of copies each on console if they go that route, especially the Nintendo Switch (which happens to be in the hands of 55 million people).
  9. Tony Hawk's Pro Skater 1+2 Remaster - Yeah, they are remastering this shit. You remember how badass these games were back in the day. Set to release Sept, 2020. I actually think this might be a surprise revenue generator. It'll sell 25-35 million copies.
  10. King Digital Entertainment - ATVI bought them for around 6 billion a few years back, and it's pretty clear that this was a wise purchase. Their suite of current games and upcoming games/expansions should continue to print money and at a good margin. They are a dominat player in the mobile space, and could leverage those users to try other games from ATVI (Diablo Immortal)
  11. Tv show - Pretty strong rumors that Blizzard is working on a few TV shows based on their Diablo and Overwatch worlds. Animated TV shows are growing in popularity, even for adults. Both of these shows will attract ALL blizzard fans (100's of millions around the world), and lots of new people too, as I'm sure they'll make it easy enough to digest for someone who doesn't know the game/universes already. This could also bring brand new people into the Blizziverse. And I'm sure Netflix/HBO Max/Apple TV would be happy to pay a pretty penny for rights to it.

E-Sports - The Future of 'sports' entertainment

E-Sports will largely replace real sports in our lifetime, and we’re just now really getting started. Disagree? Great, I don’t give a fuck. Go ask any 10 year-old this question. “Hey little Johnny-Sue. Would you like to watch some sweaty dudes smash into each other for 3 hours, or would you rather watch your favorite team play in their respective competitive E-Sport league on Twitch?” 9/10 times, Lil-fuckin-Johnny-Sue gonna pick video games, and that's a fact.
Teams and Orgs
Esports are also BOOMING in colleges, with lots of colleges offering significant scholarships to come play video games for their school. Let me help you draw a mental picture. Concentrate.
Remember Lil-Fucking-Johnny-Sue from above? If he/she gets good enough at whatever game he/she is playing, they could get a full-ride scholarship to college, and then possibly get a job afterwards as a professional Esports athlete (and make more money then a CPA makes their first few years of working). THEN, when he/she gets too fucking old and slow to play the game (25-30 years old typically) they can become an analyst, caster, coach, manager, scout, etc etc. Maybe they become the next N0tail (highest paid Esports athlete to date) and make a cool 6.8 million a year. Imagine making 6 figures a year to play fucking video games and rekt n00bs on stage. Fuck I want that life so bad.
There are literally stadiums being filled with fans to watch people play video games, while another 100 million people watch from home. Esports organizations are becoming bigger and bigger. TSM is a major Esports organization in the US and they are building a $50 million facility in LA. More words on other organizations to help put things into perspective. While these facilities are clearly impressive, this is nothing compared to major sports facilities.
Here's my point. Is it reasonable to assume that these facilities/teams/Esports stadiums/orgs will continue to get bigger? And if they get bigger, they will demand more attention from celebrities/rich folk because they want to get in on the action. As a result, the salaries of players/managers/staff/coaches/analysts will continue to go up and there will be more and more opportunities for jobs in this field. This then causes more young people to be more interested in video games, because not only are they fun af (and insanely addictive), but you could play pro someday! Schools/colleges will continue to develop competitive Esports teams because A: You better fucking believe that there are lots of kids out there that care about this and B: The school knows that it could lead to jobs (more like a dream job, but still something that's reasonable to consider if you are really good at a video game).
Still disagree? More words for you to look at and not understand.
Blizzard Esports Revenue
There are competitive (money generating) Esports leagues for 7 different ATVI games. (Overwatch, Hearthstone, WoW, COD, COD Warzone, COD Mobile, Starcraft). Here are some thoughts from Pete Vlastelica (head of E-Sports at Blizzard).
E-Sports will be 10x in 10 years. Bet your bottom dollar on it.

Technicals - (kinda, but only 1 cause fuck TA)

Honestly, just fucking look at the 50-day moving average (image attached). They crashed and burned cause Rona (so did everything else you autist). But Rona has been canceled, and even if it hasn't, ATVI is gonna be better off because of it.
TL;DR - ATVI makes a lot of money and they are in a strong position to grow and make lots more fucking cash regardless of C19/protests/riots and they might actually do even better because of it. (3 -12 months = 80's) (12-24 months = 90's.)
Yolo 100c mid-2021.
EDIT: misspelled ATVI ticker one time in post and some autist called me out. Fixed. Also, fuck off.
https://preview.redd.it/8g6urh79oa451.png?width=2476&format=png&auto=webp&s=cfc5dc86d808439bbb5ff7612d2f40d86c0742e2
https://preview.redd.it/ry0jel79oa451.png?width=739&format=png&auto=webp&s=1f683884fc309d90803a24e3c32d1c626ef84cb0
https://preview.redd.it/qq32ek79oa451.png?width=596&format=png&auto=webp&s=11661a18e989e7fdf5fc94979f15fb64645d8907
submitted by tslatothemoon to wallstreetbets [link] [comments]

[PART 2/5]50+ things I have tried out to improve my channel, increasing views per day(14 times) from 250 to 3500 and watch time(16 times) 650 minutes to over 10k [12 month analysis conclusion]

Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. This post is part of my contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels.
I have already written PART 1/5 last week, which holds explanations of points 1-10. This week I will cover 11-21. Link to the previous part: https://www.reddit.com/NewTubers/comments/gqve5a/part_15_50_things_i_have_tried_out_to_improve_my/
This is going to be another very long post, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it.
This is my third such post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here.
The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet.
I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post.
To give you some context about my channel and the data I will be presenting:
  1. I am not a native English speaker, but all my videos are in English, viewers rate my ascent 4/5
  2. I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
  3. For the last 12 months I have made 200+ videos(one every 1.8 days)
  4. I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
  5. I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
  6. At the moment of writing this 2/5 post I have 2,879 subscribers and 660+ videos
  7. My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
I think that about covers it? If you have some other metric you would like to know, feel free to ask
Three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
https://www.reddit.com/NewTubers/comments/f6tkr3/best_channel_and_video_practicestips_update_from/
Back then the 28 days analytics look like this:
While 6 months ago, I wrote:
31 things I tried out to improve my channel, getting 75% more views, 300% more likes and 450% more subs [6 month analysis conclusion]
https://www.reddit.com/NewTubers/comments/dsygyp/31_things_i_tried_out_to_improve_my_channel/
Back then the 28 days analytics look like this:
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze.
This is a list of what I have tried out, bellow is a list with the explanations:
  1. Changed my thumbnail design
  2. Redid thumbnails for many of my old, but active videos, according to the new design
  3. Redid titles and tags and added very long descriptions to old videos, same as new videos
  4. Analyzed tags of videos which are on the same subject as mine but have more views
  5. Made many playlists, some videos ended up in as many as three playlists
  6. Paid a friend, professional designer, to create my new channel banner and logo
  7. I now try to show off the best parts of the video in the first 30 seconds
  8. Added a call to action, visual and voice over to almost every new video and picture of my channel logo
  9. Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
  10. Made new, updated versions of my already popular videos
  11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
  12. Started to record audio to separate files from video so I could edit only the audio
  13. Learned to use a more advanced video editor program, now I use more options
  14. Got a better microphone, but still dirt cheap, and added a sock onto it
  15. It was really hard but I got the filler sounds "umm" and "err" out of my speech
  16. Used Google doc to be able to write scrips where ever I go, and on the move
  17. Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
  18. Analyzed each of my most successful videos and took their framework to make new videos
  19. Created my own rules what to make and what not to make based on what worked in the past
  20. Set up a default END for every video with a black screen and a thank you/like/sub note
  21. Did my best to mention another of my videos in each new video and interconnect them
  22. Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe
  23. Answered 99% of viewers comments
  24. Created my own schedule, but not made it public
  25. Made 4 videos a week, then cut down to 3 a week
  26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
  27. Added 3-5 video cards during each video
  28. Added my own comment on every new video and pined it to engage the viewers
  29. Added my channel logo as a watermark in my videos
  30. Asked for viewers submissions to feature them on my channel
  31. Engaged my viewers in multiple ways during a video
  32. Had an intro, removed it, made a new intro, removed that one too
  33. Started a blog on games and gaming industry in general and liked my YouTube videos to it
  34. Turned my blog posts into scripts for videos
  35. Posted comments on other channels, with videos which are similar to my own
  36. Created multiple giveaways
  37. Join a number of subreddits both valuable vaults of knowledge and information, like this one
  38. Join a number of subreddits simply explained as "get more views" spam anthills
  39. Made a Facebook group for my channel
  40. Posted my videos on specific subreddits
  41. Posted my videos on my Twitter account
  42. Posted my videos in specific Facebook groups
  43. Posted my videos in specific Discord channels
  44. Posted my videos on specific forums and threads
  45. Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
  46. Posed on Steam client, game specific discussions
  47. Created game guides on Steam client, written long text into which I add screenshots and links to my videos
  48. Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
  49. Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
  50. Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
  51. Started making video lists of new games upcoming in 2020 and beyond
  52. Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
  53. Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
  54. Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
  55. Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel:
11. Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
Because of my personal life I have very limited time and working conditions (a baby at home), so I haven't had an opportunity to do a true, live, collaboration video so far. Content creators look at it favorably but I personally have yet to click off a video I am watching, from a creator I follow, to go and check out another channel they introduced. That is just me of course.
Anyway, back to the point. What I did do is talk(write) with other people who have channels with similar content or similar way of presentation. With some I would talk about where to promote, with others how to keep viewers interested, while with others I had more active collaborations. One person, who has currently put his channel in "cold storage" while he is thinking about where to take it, has been my editor for a number of videos which had long scripts. He is a native English speaker, I am not, so his help was key in getting the voice over to sound just right. What he got out of it? To read my scripts, get an idea of a working framework for a video script, practice writing/editing a scrip, and my thanks in the credits at the video's end, exposure of sorts.
Just this last week, I have had a big problem, as I almost lost my voice because of a bad case of a sore throat. I am still recovering, so to avoid more problems, I have offered my friend to pay him to record voice overs for my next few videos using my scripts. He just finishing recording my first script for my next video, and he was immensely grateful for the opportunity to learn as he worked with me on this. He also got a big boost in self-confidence and has more motivation to work on his own channel and content. A Win-Win.
Another creator offered to look through my latest videos and see what would seem like click off points to him. And I did the same for him. This offered valuable insight as we can never truly objectively watch our own videos. Even after a few years have passed since you made a particular video, it's still questionable will you be able to objectively look at your own work. So I would advice always being in contact with other creators and receive/give feedback or help each other with skills or knowledge one might lack and another have.
12. Started to record audio to separate files from video so I could edit only the audio.
This one seems so obvious in retrospective that I am ashamed of my older videos, and sorry for how much better they could have been, had I started doing this before. As a non native English speaker, who makes all his videos in English, I made many, many mistakes in videos over the past. What I used to do, during editing, was to cut the parts where I made mistakes. Which was fine if I had corrected myself right away, so all I was cutting was bad parts, and leaving the goods ones in.
But the problem were the parts when I didn't notice my mistake until the editing. All I could do, was cut out the error or change it's volume to 0, and add a new voice over track on top. But, both are bad options. Now I use recording software(nVidia Experience - Shadowplay) which records video and audio on separate tracks. This way when the video and audio are imported to a video editor software, each can be edited separately, and every mistake almost completely, and seamlessly corrected. Videos made by using scripts, and putting video and audio together later, don't have this problem.
Important thing to know, is that if you record like this, you have to use a video editing software which can read both the video and audio file, and open them in separate tracks. If not, then you have to use an audio track extractor program, which will pull out the second layer of audio ( voice over) you record on the microphone, to another file. Then you import that file to your video editor.
As you might have read before, good audio quality is vital to a successful video. Since I make tutorials, and explain to the viewer what to do next, a mistake or an audio error is simply not acceptable. Improving your audio needs to be just as important to you as the video(picture) component.
13. Learned to use a more advanced video editor program, now I use more options.
This next one sounds simple but is expensive, both in time and money. Good video editing software can be expensive and more importantly, difficult to learn to use. So when I started doing this, back in 2011., I used windows movie maker. Amateur level stuff but, since I had 0 experience and knowledge, it was a good place to start.
Honestly, for someone just starting for the first time, to edit videos, this was a good place to start. Few options, everything easy to use. If it had better performance, and if it where more stable, I would recommend it even today for newcomers. But... I lost several videos because of it, and many hours of hard work. There are several, just as simple, programs on the market today, that are cheap, easy to use and far more stable. But, those are just your training wheels.
To make better videos, you have to use more advanced video editing programs/software, and many of the options they offer. An important thing about video editing, is that flashy effects are less necessary then you might think. As a new editor you might get carried away with all the cool transitions, effects, filters and so on, I know I was, but from the comments my videos got, I must tell you that the best editing is seamless, and unnoticeable editing.
Most people want to watch a smooth video, where content is what they came for, and everything else is just fluff. So every time you get an idea to add some filter, flashy effect or transition, try to make another version, which is almost unnoticeable, and compare it side by side. Even better, show it to someone else, and have them be the judge. Especially if they are the same age as most of your viewers, and intended audience.
This is a list of programs I used after Windows Movie Maker: 1. CyberLink PowerDirector 2. AVS Video Editor 3. Adobe Premiere Elements 4. Pinnacle Studio 5. Sony Vegas (Now it's called Vegas Pro) 6. Movavi video editor 7. probably some others too that I can't remember.
Right now I am using Movavi video editor because:
a) it renders fast
b) has all the options I need (right now, but I aim to learn and use more in another program)
c) it's incredibly stable even with gigabytes of video, dozens of files, hundreds of cuts and effect. I have had one crash in 200+ videos. It does slow down a bit, after you add many effects and have a lot of cuts.
d) I managed to get a fully working version for free. This last one might as well be the most important one, for all new content creators. Find a video editor that you don't have to pay for, or at least not a lot, but which still has everything you need.
One important advice here, is that if you want YouTube to convert your videos, using it's more advanced video codec, which results is less picture quality loss from compression, you have to use, at minimum, 2560x1440 resolution. To be more specific my standard settings are 1440p, 60fps, 24560 video bit rate, 48k Hz audio. I record at 30k video bit rate, and 60fps.
14. Got a better microphone, but still dirt cheap, and added a sock onto it.
Since I improved my video quality, it made sense to improve my audio quality as well, as people don't like to listen to bad quality voice over, and you can't blame them. This one was a lucky accident for me, as I won a microphone from a tech shop's giveaway. It's value is around $20. To be precise, its a Starzz Microphone from Trust. I tested it and didn't like the results very much.
After some playing around the with settings, and adding a sock on the microphone, I found that I got best results, with the microphone at 100%, with boost on, and then, in the video editing software, sound voice over files are boosted to 125%, with the voice enhancement, and noise reduction at 30%. I used to get comments saying I should get a better mic on my older videos. Not a single such comment since I started using this one.
This is a simple improvement, but it really makes a difference. In an ocean of YT videos, your viewers really don't need to suffer a video with bad quality audio. They will just click off, and you don't want to be losing viewers, over something that can be cheaply, and simply solved.
15. It was really hard but I got the filler sounds "umm" and "err" out of my speech. (The "umm" I am referring to should not be confused with a thoughtful "Hmmmmm, what should I do next". )
These two sounds are something I personally very much dislike when listening to other people speaking. And, I absolutely hate it coming from me. Every time I would watch one of my older videos, I would get really annoyed, listening to my own "umm", and "err" sounds when speaking in a video. I am sure I am not alone in this, so it is something I decided to remove from my videos, and not make my viewers listed to it.
First, I would record Let's plays, and edit out each and every "umm" and "err" sound I heard, and saw, in the sound files. This is why recording sound in a separate file, from the video, is so useful. I was horrified when I counted all the annoying sounds I made in 30 minutes of a video. There where sometimes over a 100 of them. Editing them all out, finally let me produce videos free of these "umm" and "err" sounds. But, I was spending a lot of time doing this, and it created small pauses, and gaps, in my voice over. So, I wasn't happy enough with the solution.
Next step, was trying to understand why I made those sounds in the first place. I looked more closely, and listed to myself, in those videos in which I still made those sounds, but noticeably less. I was kinda confused by the reduction of those sounds at that time, but it turned out that just by being more aware of what I am doing, I was able to reduce it.
What I was able to understand, after analyzing those moments, is that I do know what I want to say, I just take a long time to spit it out, and then use the "umm" and "err" sounds to fill the downtime of my mouth, until the rest of the sentence gets out. The solution? Speed up. It does sound counter intuitive, that I would be fixing speech problems by talking faster, but it's what worked for me. The side affect, is that now I talk a bit too fast, and my subscribers, will on occasion comment, that I need to slow down a bit, to be clearly understood. This is something I plan on fixing by having an even better accent. I can now record 2 hours of Let's plays in a single sitting without uttering a single "umm" and "err".
16. Used Google doc to be able to write scrips where ever I go, and on the move.
This is a real time saver. Ideas are worth their weight in gold, they say, and it's true. I now centralize all my writing, scripts, ideas into my Google documents. This let's me work on anything I have written down, at any moment. If I am playing something ,and get a good idea, I just ALT-TAB, and go straight into writing. I never close the browser tab, where my Google doc is open.
If I am traveling, and have a great idea, Google doc is just one finger tap away, on my phone. If I have a long commute from work to home, I will write a few paragraphs of my latest script right there. And if I have a light bulb moment, while siting in the toilet, I just write it down on my phone, right next to my other text and ideas, instead of toilet paper. Trust me, it might have paper in it's name but it doesn't work for writing.
A really cool feature of Google doc is that you can make it shareable, for viewing or editing, so you can send a link to someone, and they can use the editor option to edit your scrip. They can leave notes for you, on what they think would be better in the text, without even changing your version. Then you can chose to change the script, and incorporate those edits, or leave it as it was.
Another thing I have started doing in those Google doc is to make a single file where I write down the dates in the near future. So, if today is the 02.06. I will write down, as a list, 02.06., 02.06 and so on until let's say 13.06. Then I will mark, with a green overlay color, all dates I plan to release videos on. And next to the dates write a title, planed title, of the video for that day. In essence I create my schedule, a plan of activities for the next two weeks or so. BUT! this is totally just a rough plan. If I start doing work on one of the videos, I will mark it orange. If I finish it but not release it yet, I will mark it blue. And green only once I release it. At any point, I might change the order, delete a video an put another in it's place, or switch up the order, depending on what is going on in the world that my videos are about.
I described to you my usage of Google doc for this. You can use any program or app you want. But it's important to have a place to write everything down and set up a plan and an organizational structure.
17.Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video. (Do note that you have to have 1000 subscribers to unlock the use of the community page.)
I started using this option last year. At first, I only used it to create another notification about a video I just published. I did it at the same hour I made my latest video public. But after a while, I realized it might be better to use it as a second release notification, so I started posting my latest videos on the community page 12-24 hours, after I had made my latest video public.
Then after a while, I started to use the community page in more interesting ways. If I was 2 days away from my next video, I would post a screenshot from my latest project, and tell my subscribers a bit about it.
After that, I started to use it to do : "FREE game alerts". If there was a game you could get a key for online for free, I would post a picture of the game, and tell my subscribers where and how to get it. I also started to post about the newest game I got from Developers, and when I planed to make videos about it.
Then, I came to an idea about using the poll option of the community page, to let subscribers vote on possible names for my next projects. Also, to let them vote on which game should I post the next Let's play episode on. After about 2,3 months, more and more subscribers are joining in with likes or votes. It requires some careful though about the text. You want as short and as on the point as possible, and you want to post it at the right time for as many of your subs to see it.
A note here, it relates to text and video content you make:
It's important to remember that your subscribers have a life of their own, just like you. They have a limited amount of time they can spend on you, and your content. So try to present to them, as much as you can, in as short a time as you can, they will respect you for that. Remember, you are taking their time and offering information in return, the more valuable you make this trade, the more will they came back again, and the better your audience attention rate will be.
18. Analyzed each of my most successful videos and took their framework to make new videos.
This is MASSIVELY important! Analyze, with as much scrutiny as you can, each one of your successful videos. There are several very important conclusions you must reach, in order to be able to repeat those successes.
a) how did you open, start the video, what did you show and what did you say
b) what was the length compared to the number of important points you covered
c) what was your tone of voice and speed of talking
d) how much text, effects, transitions did you use
e) how many interactions with the audience did you make (asking questions, asking for feedback etc.)
f) At what time did you post the video, compared to the development of the topic you where talking about in the wide world
g) what was the structure of the video( start, middle, end, jump cuts, mentioning something then explaining only later, at what minute:second did you put a call to action, talk about your channel etc.)
h) how did you cover the subject ( tutorial, guide, explanation, negative points/positive points, etc.)
i) what was the source of views (search hits, external, self-promotion, other people posting it, as part of some other content-blog etc.)
...and many more but I think you get the point
I have, on several occasions, about several different games, come up with new ideas and interesting concepts, about what kind of videos to make. I really liked these, but some failed, and some where successful. So, later when I was planing on doing another video about that game, but new content for it, I would go back to the successful AND failed ones and compare them. Do note here: some videos will fail but not because they are bad, but simply victims of wrong moment to post, bad place to promote and competition form other creators. This is why you should give a second chance even to the failed ones.
To give you an exact example, some months ago, a game that is the core of my channel, gets a new part, a new DLC. Since I get keys for that game's DLC early, thanks to the developers adding me to their inference program, I start making content that I will post as soon as the embargo is lifted. I create 4 videos.
One low effort announcement, with my voice over on top of the trailer (I quite doing that after seeing it's low effort and doesn't provide value), one video where main characters duel. (it didn't turn out as well as I planed it, so next time I did it 10 times better because I analyzed where I made mistakes) , and another two videos, both covering additions this DLC brings to the two different races inside the game. Both of these two videos I promote heavy, and they get good, for my channel at the time, number of views on the first day. Then, they go into low mode, as I call it, getting hits from time to time, but low views every day. Then an interesting thing happens and one of the videos starts doing twice as good, then three times better, then four times better. Even months and months later it's still getting views, and the topic isn't even relevant any more.
I noticed this a while back and after looking at the thumbnail, analytics data, video structure, (framework) I started to realize why it was doing better. The title, tags and description where all the same, only the names of characters where different, since it was different races being presented.
So what was better? First of all the thumbnail was better, as it was more to the point. The video doing worse showed just one of the new additions, as the biggest part of the picture, and text+logo. While the second video, had a thumbnail showing all the new additions. One large and others smaller, and text+logo (text had one word less and was 20% larger and higher contrast to the background). This all translated into ~50% higher CTR over 6 months and thousands of impressions. 6.7% on the better one, 3.4% on the worse one. Astounding difference... I know.
The video that was doing better was... and get this! Longer! By a full minute, 25% compared to the worse one. Better one has 45% retention rate, the worse one 44%. But, this data has to be looked in the light of video length. For a 5 minute video to have 45% retention rate is a big difference to a 4 minute video having 44% retention rate. If you have ever compared your shorter, to your longer videos, you know how hard it is, to keep a high retention rate on a longer video. This showed me that the structure of the second, better video was superior, and that I should use it again in new videos.
Fast forward half a year and this game has a new DLC coming out. Armed with my knowledge of what works better, I watch my old video again, and got to work. After publishing these new videos, using the old structure, framework and thumbnails I am getting significantly better views each day and that is without heavy promotion, no high day one peek and then a major drop off. One video is averaging 6% CTR while the other one is at 8% CTR. But this is raw data, with only a few data points as the videos are a few days old. CTR will get even higher as time passes, and most of the views become search hits. One is already at 50% search hits, the other 40%. With 42% audience retention on the 7+ minute video and 30% on the other one 30 seconds shorter. Once again, that is a lot more watch time considering I increased the length almost 50%.
19. Created my own rules what to make and what not to make based on what worked in the past
This one is directly connected to the previous point, and can be boiled down to: "If you want views, make videos people have already shown an inclination towards watching". Now, don't mistake content (specific things like: Cat falling from a tree) for type( a funny video about animals doing things). When I say videos they have already watched I mean the kind/type of video. The video's structure and framework also have to be recreated. In my post last week, I have already talked about making new versions of your old successful videos (#10 ). This is not what this is about.
Perhaps it's best to use an example:
With the number of subscribers I have now, Indie developers are mostly open to sending me press keys of their game. Sometimes even before release. At first, I did videos I called: "Introduction and First Look", later just "Introduction" or "First Look" or "Preview". These videos are obviously not evergreen (don't stay relevant and stop getting hits). BUT! They are watched a lot, for a limited number of days IF posted at the right time and right places. So, if I decide to make a "Preview" video of a game, I have to do it at least 5-7 days before release, and be able to post it (developers/publishers decide on Embargo dates) a few days before release date. This is their window where these kinds of videos must get lots(and most) of views. Most often from Reddit pages, Forums and Social Media. (more on this in points #39-#48).
Now if I want my video to be evergreen or as close to that as possible, it has to have different structure then a "Preview". It has to be a guide, tutorial, walkthrough, or an explanation of some specific gameplay mechanic. A video like this will not get many views before release, or even at release, but it will get views over time(become evergreen). What is also great about these videos is that their type, the nature of it, will improve their CTR and watch time, because people are more likely to click on something they need, and are in search off, and they will also watch more of it. And since YouTube algorithm likes videos with high CTR and watch time it becomes a kind of perpetuum mobile.
As you analyze you own videos you should be able to narrow down on what you make, that interests people, and what exactly is the type and structure of those videos. Find ones with high CTR, and watch time, and try to recreate their structure for new content.
There are many other rules I have pulled out of my analysis of my videos, but I think this example has made it clear enough for you. It's a bit of a hard thing to grasp, unless you are already thinking in such a direction, so If you need more guidance on it, just ask.
20. Set up a default END for every video with a black screen and a thank you/like/sub note
When I decided to speed up my video editing, I made a video template, into which I import video and audio files, and save it under a new name for my each new project. That template, among other things, has a black picture 2560x1440px size. On that picture, in the video editor, I added a fade in/out out text: "Thank you for watching don't forget to like and subscribe". This is how my every video ends. The last part of the video has a fade to black transition onto this 8 seconds long black picture during which this text fades in and out. It is on this back picture, left and right of the text, that I add my end cards and the subscriber button. But more on this in point #26. The idea of this default END is to
a) create that feel of the familiar for viewers who watch my videos to the end
b) remind them to use the like button and subscribe, if they are new, or haven't subscribed yet
c) save on time when editing, by having a premade end for every video
d) create a place where end cards will stand out, and take center stage
The end result of this has been saving a lot of time, in my last 200 videos, when editing a video. Getting, by my estimate, several more likes then I got in my old videos, and more subscribers. It most definitely hasn't hurt my channel in any way.
21. Did my best to mention another of my videos in each new video and interconnect them
This one is another of those: "How did I not think of it before" ideas. It's so obvious in hindsight but, I only started doing it after 450+ videos. This is how I do this:
a) during my recording of a video, or writing a script, I make a point to remember to mention to my viewers, that I did a similar video, before this one, or that I showed them something from this video, in the previous episode, in more details (of a Let's play for example), or that I plan to show them something in a new video*
b) I tell them that I will leave a link on the upper right corner of the screen (video cards) and in the description below ( I add a link, a name of it and a emoticon to make it stand out more in my 4000+ character description)
c) during video editing I place a red arrow (don't hate me) with two heads on the right side of the screen, one points to the video card spot and the other to the bottom of the video - description.
d) I do this several times during the video if I can find a reason to explain to the viewer why it's important to check out that other video
e) when I upload the video I make sure to find that minute:second I placed the red arrow and add the video card with the appropriate link so it turns on at the same time the read arrow head points to it
*Note here: Once I actually make a video, with the content I mentioned during this old video, I go back to the video where I mentioned it, and add a video card for it, at that moment in the video.
Sub note: You DON'T actually have to ever do that video you said you will do. Unless of course you said: " I will do it next week". But your plan to do something else, that the viewer might just be interested in, can get you a new subscriber who will watch X number of videos, while he/she, waits for that video you promised. And very likely they will even forget about it, and just stayed subscribed. It's another dirty tactic to get new subs for practically 0 effort. Just don't make the mistake of going overboard with your promises, or say when you will do it. And also, you might as well do one of those from time to time, it can't hurt. I plan to talk(write) more about promises when I get to my advice #24.
.....................................................
Well, that would be part two of my "50+ things I have tried out to improve my channel...". I hope that you have had time to try out my advice and ideas from the PART 1/5, and that you have read something in this part that you can use or adept for you channel.
I would love to hear your feedback, and especially if you manage to use these ideas to improve your own channel.
I will keep trying to post at least one part of this post each week.
Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seems like I am telling you what YOU should do, it's only what my advice, from my experience, would be for you. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences.
Have a nice day!
submitted by spector111 to NewTubers [link] [comments]

How to win money on OLBG's mobile site Betting on 09.07.2020 / Ставки на 09.07.2020 - YouTube How to Download Bet9ja APK Betting far cry new dawn on the hardest difficulty (PART 2) timber Casino595 এখানে কিভাবে একাউন্ট করবেন। how to create account casino595 international betting site

Betting World (Pty) LTD. www.bettingworld.co.za. This site is best viewed with MS IE 5.5 or Later at 800X600 Screen Res. All right reserved domain bettingworld.co.za. Sports betting on the Internet can be a thrilling experience for anyone. If you want your sports betting experience to go off without a hitch, however, you need to find the right website. Thankfully, the Internet is home to quite a few appropriate sites that can provide users with top-notch experiences. How Does Mobile Betting Work? Fundamentally, mobile betting works the same way it does on your personal computer. Users download the app from their betting site, open it up, and start playing. In most cases, the same options are available on mobile apps as on the regular betting site. You can lay bets, make deposits, and make withdrawals. The introduction of mobile betting sites from the majority of the world’s largest bookmakers has underlined how important this sort of technology has become to the gambling industry. The ease in which people can bet on the go and more importantly, access these mobile sports betting sites has allowed bookmakers to open up to a whole new The beauty of mobile betting is that it is very possible to do that and much more! In our in-depth guide to mobile betting sites, you’ll find loads of good information. In the sections below, we’ll go into detail on trusted sites, important criteria to look for, frequently asked questions, and much more.

[index] [3115] [5788] [12569] [12219] [13302] [5622] [8683] [14190] [15032] [10474]

How to win money on OLBG's mobile site

We show you how to make money through tipping on https://m.olbg.com. Betting on 09.07.2020 / Ставки на 09.07.2020 ... ТУРНИР DREAM TEAM LEAGUE ОТ КОМАНДЫ GOD MODE PUBG MOBILE ARXY 230 watching. ... (WORLD RECORD 1 YEAR) Thats Entertainment ... Casino595 International betting site Best betting site Casino595 Whatsapp: 01960698071 join our whatsapp Casino595 Casino595Casino595Casino595 Casino595 Casi... Call of Duty, Pubg Mobile, Piggy, Minecraft, Free Fire, GTA SA, Red Ball 4, Ice Scream 3 TOPgames 2,178 watching Live now Stranger Things: Season 1 (2016) [PART 2 of 2] KILL COUNT - Duration: 34:51. 6inbd Bet11in Crush77 Degree club Sponsor Degree imo/whatsapp--01309081529 #Degree_club #Teach_betting_bd.