In case you don't remember from Part 2 of these posts, or didn't read the other ones: Istelastrix was the enigmatic villain of my party's last adventure. What ostensibly began as a quest to evict some squatters from a brother-of-a-friend's new mansion, devolved into a quest to save a paper drake from undead fey. After my party made it home and celebrated a job well done, Istelastrix inexplicably turned up with considerable embarrassment. She needed the party's help. As it turns out, she was turned into an undead as part of a bargain with the Fey Queen of Night and Magic, to deliver or destroy an ancient fey-killing artifact to the archfey. The paperdrake the party now has in its possession has the map Istelastrix needs to find the artifact, and thus win her independence. Of course, the party believed Istelastrix's story - ancient artifact, evil giants, world shattering power, that kind of thing - they just didn't believe she had truly altruistic intentions. After all, how many undead do you meet that are good guys? Well here comes one of my attempts to present my party with an interesting, nuanced, sympathetic ally. Istelastrix took a fool's bargain, inexorably tied to the whims of a capricious patron, desperate for her independence from the damnable archfey - she wants the same independence and freedom that was an overarching theme of the general campaign, where the party had conquered a ruined keep and declared its independence/sovereignty from the rest of the world. My party didn't care very much. I think it was a two-part failure: One, I didn't do a good job engaging my players in a way that made them care about the NPC. I played her as a stilted, standoffish, and secretive NPC who was clearly embarrassed to need the party's help and lashed out at them frequently as a result. If we had concluded the adventure, she was supposed to have a turning point eventually where the players got some insight to her mental state / motivation, which hopefully would have made them understand. Two, I didn't do a good job of estimating what my players cared about; my players, like the stereotype of women you learn from every "pickup artist" tutorial, knew if they wanted to like an NPC within the first 10 minutes and disregarded anyone who didn't make the cut. Unfortunately, that is the biggest weakness (for me) with Roll20. It's very hard to gauge what engages my party, and what falls completely flat. As the DM, your job is to facilitate fun; for most groups, I would argue that you can measure fun by how much everyone laughs or cheers, but there is a lot to be said for building tension, or even using frustration, confusion, mystery, subtlety, and other tools to engage your players. But (at least for me) it takes a lot of nonverbal cues to see if you are getting the intended effect or not. And some players play with push-to-talk, so you may make them roll out of their chair laughing or shouting triumphantly, but if they don't hit the button it's like your DMing is met with complete silence. Maybe my party could all invest in webcams, but then I couldn't DM in my PJs and stuff my face. I've run into a similar situation again in the campaign I'm currently running. My party met a vampire Lady who made a dark pact with Evil forces as a way to prolong her life long enough to be able to free her husband from an Imprisonment spell. The party popped in long enough to borrow some of her late husband's research notes on Vecna and 86'd. And again, I don't think it's a failure to make a complex character - it's a failure to make a complex character that engages my party. All of the creative writing and lore in the world is useless in actual D&D play if you don't supply it with a reason for your players to care. It's honestly one of my most recurring problems, and I'm sure it's something a lot of DMs have experienced: I'll put in a lot of effort to part of my world, only for my party to care way more about throwaway comments and improvised details.
According to Istelastrix, there is an island that is magically protected, but conveniently nearby to the party's current location. Unlike a normal location on the map, however, sailing to this island isn't just about going to the right place; it requires sailing at the right angle, at the right time, and even thinking about the right thing. Why? A wizard did it. Anyway, Istelastrix carries two important things: A magic adamantine sword that does force damage, and a Rod of Anti-Magic. I don't know what the real RoAM does according to the DMG, but for the purposes of my game, the Rod permanently dispels any effect or magic item it is touched to. Including artifacts. I didn't think this would be a big deal because it was on the NPC's belt, it wasn't something the party could just abuse as much as they wanted. I was wrong. She was given the Rod by her benefactor. If Istelastrix could not recover the McGuffin magic artifact, she was to touch the Rod to it and destroy it. After some terse negotiation, the party agreed to hand over the paperdrake so it could display the map it was hiding, but they had to come with Istelastrix to ensure this artifact isn't going to be stolen for nefarious purposes. She acquiesced, after putting up a show of argument; in reality, she was terrified of her quest. Trying to recover the McGuffin is how she died, after all, and there were no second 2nd chances if she died on the island again.
So what is this artifact? What does it do? What is it named?
That was all kept pretty vague... I always thought "well I don't need that info for a couple sessions, I'll think of something when I need to." I don't even remember what the artifact is called. Something giant-sounding, like the Ahlmhammer or something. The point is that it's somewhere on this island, and there are 3-8 party level appropriate encounters on the way. I'm going to start calling it McG for short because McGuffin gets repetitive.
To The Island
The party grabbed some no-name NPCs and a ship we... uh... liberated from its owners during a previous adventure. The players + Istelastrix set sail, and immediately ran into DM fiat. You see, the island is shrouded in fog; worse, the ocean itself is one giant speaker for the Bardjotun. Unbeknownst to the party, the giant with bard levels that was supposed to be the BBEG lived deep underneath the island; he had brass tubes bored through miles of rock, reaching from the ceiling of his chamber up into the ocean overhead; which he played his instrument, it reverberated all of these pipes and made the ocean for a mile around ripple with his enchanting music. Is this realistic at all? No. But I think it makes a pretty badass bard villain. Anyway, the party had to roll an arbitrarily high saving throw to resist the bard's magic. They all failed because that's what I needed to happen for the adventure to continue. Pro tip: That is one of the best signs that you didn't write a very good adventure. The party wakes up to find their ship damaged and marooned on a beach, with their crew missing. Footsteps in the sand lead into the jungle. Where did the crew go? Where are we? How do we get back off the island? Do we roll initiative yet?
The first clue the party got that the island was unnatural, other than the fact that it requires a magic map to find, is the way that it continually slopes upward. Almost like a rounded pyramid or layers of concentric rings, the island came to a point with an impressive mountain peak at its center, but there was a lot of jungle between the party and the island center. The second clue the party got involved the number of gorillas. The party had the creeping sensation that they were being watched as they passed into the jungle. I don't remember exactly how or what happened, but they realized that seemingly intelligent gorillas were following them from a safe distance. Then they became paranoid of all animals they encountered. One of the big dangers on the island was a reflavored enemy: The Plantercap. If you take the stats of an ettercap, and replace its web spitting ability with an identical sap glob spitting ability, give it weakness to fire, and some swarms of insects, and suddenly your party is fighting Bellsprout. The party also encountered the remains of a giant's camp. Including a giant-sized lean-to, and a giant-sized fire pit. In case the party still hadn't realized by now, the adventure was going to include a lot of giants.
The Village of Hill Giants
To the party's surprise, they encountered a village of hill giants. They expected an impossible fight to break out, but realized that the giants didn't pay any attention to them. Out of curiosity, the party found a hill giant that could speak Common, and asked him wtf was going on. The hill giant explained that "little people" came through the village all the time on their way to serve the Bardjotun. They were the first travelers to ever stop and talk to them. The hill giant didn't understand what was going on, but the party was able to piece together the fact that most people were in a trance from the bard's magic, and walked through the hill giant village on their way to be enslaved, killed, eaten, or whatever the bard did with them. They also learned about the "Builders," and after a fashion they realized that the hill giant was talking about the gorillas. If the party wanted more information, they needed to go find "Markopolos." The party thought the -opolos name meant they were looking for a city, not a person. You would think as soon as they met Markopolos they would realize it was his name, but I kid you not they assumed the NPC who said "I am Markopolos" was speaking euphemistically, like if one of those inspirational Youtube commercials had 30 people say "I am New York" and stand in solidarity or something. It took almost a whole session for me to realize that they still thought they were looking for a city.
The party comes to a large break in the jungle, and finds several things they did not expect:
The gorillas work in teams to transport all kinds of materials and supplies. This includes buckets of dirt, or huge stone blocks that are lashed to two or more gorillas to drag behind them. Some are even using tools like pickaxes or shovels to help gather materials, and drag them off to unknown purposes in the jungle. Some head towards the center mountain, some head towards the beach.
There is a colorful tent and market stall on an artificial plateau. The land has been scooped up in a wide, deep circle. A foppishly dressed humanoid chitters to himself nervously, trapped on the island.
A female fire giant seems to be orchestrating the entire thing, directing the gorillas' work and occasionally yelling insults at the merchant.
According to the hill giants, the party needs Markopolos's help to reach the center of the island. They realize the fire giant is using the name "Markopolos" between her insults, which are mostly in Giant. She is mad at, and has trapped, the NPC they need! As it turns out, Jadeowyn Flamepearl (Jade-oh-win) is another helpful giant. She's also the entire reason why I started writing Part 1 and my motivation to do Part 2 of these posts. And here I am 2 weeks later just finally getting to her. Anyway, I went into a lot of detail describing Ms. Flamepearl and unlike my other NPCs, she went over really well with my party. A lot of these ideas come from reading up on fire giant lore in the MM and Volo's Guide: Jadeowyn is metal. Her ear rings are the metal bands from casks of ale; her lapel button is a halfling's buckler shield; her necklace is made from the melted down blades of her enemies; the ring on one of her fingers is a piton she beat into shape; etc etc. She didn't wear a ton of jewelry, but everything she wore used to be some kind of weapon, tool, or other metal object. I wish I remembered what key words to google to find the picture I used for her. I think she even pierced one of her ears with a gnome's spear. Well as the party came to find out, Markopolos was an unusually gabby lizardfolk. He referred to himself with the impressive title "Markopolos the Merchantomancer" (he's mortal enemies with one of my other characters, a goblin who calls himself a Salesmanomancer). He was in a bit of a tiff with his now ex-girlfriend, Jadeowyn. How does a fire giant and a lizardfolk fall in love? I'm not entirely sure. But she used to be top dog on the island and the main enforcer for the Bardjotun; she even did the design and construction on the giant's underground lair, replete with all the pipes that allow him to project his music to ships passing within a few miles of the island. That was until the Bardjotun decided that the low-class stone giants should live in the mountain instead, and kicked her out. Suffice to say, she's actually happy to find out the party is not under the bard's trance effect, and is glad to help them defeat the bard - but she isn't letting Markopolos leave until he apologizes. What did Markopolos do? He did what any bad boyfriend does: He promised to get Jadeowyn a beautiful new piece of jewelry for their anniversary, with zero plan on how to get it. He's trapped on the island just like everyone else, and it's not exactly teeming with high end jewelry stores. Thinking quickly, Markopolos took a dagger from an adventurer who died on the island. It had a glistening diamond pommel; he gave it to Jadeowyn and told her it was a "nose stud." She went to stick it in her nose but realized what it was. She obviously doesn't care about impaling herself with (comparatively) small weapons as jewelry, as I already described; she's upset because Mark lied to her about what the gift was. So Jadeowyn used her innate move earth ability and her army of gorillas to carve a moat around Mark's merchant tent until he apologized. Markopolos now needs the party to either find him a suitable piece of jewelry to apologize with, or to go recover the dagger so he can present it to Jadeowyn with honesty. Either way, it was not the kind of sidequest my party was expecting XD.
Recovering the Dagger
My players decided looking for the dagger was easier. They knew that Jadeowyn angrily flung it into the jungle, and that a beast referred to as Snarfrattle collected discarded trinkets. Its lair was nearby and lo and behold, he didn't in fact have the dagger in his hoard + some gold and other goodies. You may be thinking wow that was a really short, easy problem to solve, not much of a quest, but I did not plan for the party sticking around this long. Jadeowyn did her job of giving more exposition and warning the party that they needed to fight stone giants, now I needed Markopolos free to show the party where to go. Snarfrattle, the party discovered, was a polymorphed young dragon with an appropriate Cr to their level. The encounter was a super rush job because I did not prep for this session very well. They fought a giant hyena in a cave that had a breath weapon like a dragon, and when its HP got low enough it revealed itself as a black or green dragon (I don't remember which he was), and the party killed him. I did zero foreshadowing that Snarfrattle wasn't just a giant animal or giving the party any kind of warning on what they were about to fight. They party succeeded, however. No one went down in the fight... except Istelastrix. And while she lay on the ground making death saving throws, the party debated whether they should kill her, leave her for dead, or heal her. They still did not trust her, after all, and they didn't see her as useful anymore now that they were on the island and knew about the artifact they could take for themselves. Well the party compromised and agreed to heal her - after one of the players stole her Rod of Anti-Magic and disenchanted her sword and her armor. Yeah. Imagine waking up and your warlock pact weapon is just a mundane piece of metal. Definitely the last thing I expected my players to do. I obviously didn't want it to happen; I had envisioned Istelastrix standing by the party's side heroically in the final battle with the BBEG, but I gave my players the resource and the opportunity to make her nearly inconsequential. Good thing she still had Eldritch Blast. The party returned with the dagger, which indeed had a gleaming diamond pommel. They took it back to Markopolos, and coached him on how to apologize to Jadeowyn. Her heart melted "like ore in the furnace" and she took him back. She thought the diamond was too gaudy, however, and pried it from the dagger's hilt before sticking it in her nose as the most badass nose stud of all time.
A Brief Aside on Magic Items
The diamond itself was a magic item I generated from random rolls in the DMG. I think it had the "quirk" that it causes flowers to bloom, butterflies to gather, and small animals to frolic in the presence of the owner. My party decided it wasn't worth attuning to and threw it in a sack with all the other misbegotten magic items. Speaking of which, the party by this point had acquired another magic item: A brimstone-and-ash colored cloak that gave the wearer resistance to fire damage, and the ability to cast shape lava (like shape water, but, lava). I had a vague plan to include lava as an obstacle later in the adventure, but we didn't get there. Again, I rolled on some of the random tables in the DMG just to see if I would find anything interesting to further characterize the cloak. It was made by a water genasi to help kill fire genasi. Or maybe the other way around, I don't remember. What I do remember is that the cloak was inscribed with what looked like fish swimming through the ash and lava decorating the coat; anyone who knew Aquan or Primordial however, could recognize the pictographic language as a series of insults about how much Elemental Fire sucks. Markopolos had a couple of terrible magic items for sale, most of which only existed for comedic purposes. One of the items was a Wand of Magic Detection, with a gem that glowed when around magic items; the problem is, it detected itself, so it always glowed. What the players didn't think about is that the wand is perfect for detecting anti-magic fields and other effects, since that would cause the gem to stop glowing, but I couldn't force them to purchase something their characters couldn't think of a use for. Especially when everything else for sale was some kind of gimmick, they definitely viewed the Wand already in the mindset that it was totally useless.
After Markopolos was forgiven, Jadeowyn quickly refilled the ground around his tent. They hugged and had a d'aww moment with the party, then Markopolos immediately started trying to sell the party his piles of junk. All of the good magic items and valuables collected from other ships marooned on the island were used by the Bardjotun, so Mark could only cobble together a pile of rejects. The party asked Markopolos how to reach the center of the island. They totally believed what the hill giant told them, that only Mark knew how to get there... I honestly hadn't decided whether Mark was running a scam, if what he told the players is true, or if even Mark was tricked by superstition. But Mark explained the following: Long ago, the world had more gods. Due to backstory events in the lore, domains were consolidated and a lot of lesser gods died. The now-extinct inhabitants of this island, however, worshiped a god of Games and Chance who petitioned the Goddess of Luck; he would peacefully acquiesce control of his domains, and even work for the more powerful god, he just wanted to retain influence on the island. So far, the party had only passed through artificial parts of the island. The gorillas, or the "Builders" as the hill giants called them, were under magical compulsion to follow Jadeowyn's commands, and she was instructed to make the island bigger and taller. So they slowly expanded the island over time in all directions, creating the unnatural, sloping, circular shape, and the way the island culminated in a point. Technically none of this was part of the island that this god controlled, so his rules did not apply; but Markopolos's merchant stall was at the threshold, before fate and magic turned over to this local god's control. In order to appease the god of Games and Chance, and bring him honor, or at least not incur his wrath, the party had to agree to a game and place bets to cross through the god's territory. What kind of game? A race.
Among all of Markopolos's garbage, he had a handful of valuable items for rent: Whistles, shaped like different animals, that summoned fantastic steeds 1/day. The players, Mark himself and Istelastrix had a number of animals to pick. I don't remember all of the options off the top of my head. I do remember putting almost no effort into balancing the animals or the race itself. IIRC their options were:
Stench cow, an auroch, or some other fantasy bovine. Strong, but slow. I think the party made Istelastrix ride the stench cow? I remember whatever they picked for her, she was unhappy about it.
Dire Weasel. Had a burrow and a climb speed, and could burrow slowly with a rider.
Dire Basilisk Lizard. Could run across water or lava, as long as its movement did not end on water or lava.
Dire Ferret. It had a unique "Play Dead" option that gave it advantage on Deception checks to play dead, and it extended this ability to its rider. You think that wouldn't be helpful in a race...
Some other goofy options.
Each animal had pros and cons, such as a different movement speed, or the ability to climb or move on certain surfaces, or some kind of unique ability. They also had a higher or lower animal handling DC for things like dashing, jumping over gaps, or charging enemies. Each animal was unique, so each player had to pick a different one and compare their pros/cons. They paid a rental fee, and got the worst/cheapest option for Istelastrix. Then they settled in for what they thought would be a straightforward race. I put 3 random maps together: A twisting path up a hill with a bridge spanning a river, a maze-like expansive sewer system with no clear exit, and a more straightforward maze-like warehouse. The first map was simple. The player who chose the basilisk ran straight across the river, for what they thought would be a huge lead; another player polymorphed his mount into a flying creature and went straight for the top of the hill. The other two players got off to a slower start, and lost even more time when a water weird attacked from hiding underneath the bridge and almost killed Markopolos. The second map was the bulk of the session. The sewer was very large, and admittedly very very empty with little-to-no indication to the players of where they should be going, or even what they should be looking for. Again, this is a big fail on the DM's part. The fact that they were racing each other provided enough tension that it didn't matter if several rounds of initiative were just used to roll animal handling and exploring the sewers; I didn't need a lot of traps or enemies to keep the game entertaining. What I should have done, however, is figured out a good way to direct the players somehow. As any lazy DM knows, it's dangerous to throw up random maps you found online; your players will notice details you didn't, and their imagination will fixate on things you never intended to be important. So the party spent a lot of time smacking their heads on things, thinking they found the exit or a puzzle to solve or something. I at least shouldn't have made the exit "this nondescript door that an exploring player would blaze past." The sewers had a number of random encounters that the split party bumbled into. This included a spider-infested tunnel with a dead drow cultist still clutching her Staff of Arachnidkind (requires attunement, grants immunity to poison, the ability to command spiders below Cr 1, and spiders above Cr 1 are never hostile by default), a gaggle of hungry molds, an otyugh, some giant spiders, and some undead. Eventually, a player decided to open the random, nondescript door in a tunnel they already passed through a couple times, and found the escape up into a warehouse. He raced to the end... of the campaign.
Unfortunately, that was the last session we played. A player shouted in triumph at blazing across the finish line, closely followed by his companions; they asked with excitement what they found, now that they were finally past the thick obscuring jungle, and I said "we'll find out... next time." By this point, I had not developed a good fortitude for being DM, and I was prone to getting burned out. That is part of the reason why I only DM'd in between the "main" plot adventures, and most of what I ran was 1-2 sessions long. But this time I was several sessions in, and we had been interrupted with a lot of missed sessions due to schedules or technical errors or real life drama. I was relying more and more on improv or throwing together notes the night before we played. So I only had a vague mental plan for what was upcoming. I try to be a better DM now. If I have 4 people showing up to a game, trusting each other with 4+ hours of their weekend, I feel like I owe them the best experience I can provide. I don't feel the need to run a perfect session every time, but as a DM or as a player it's important that you value the time and the experience of everyone playing. Sometimes that's as simple as learning how your class mechanics work so you don't have to ask every time. But I digress. The adventure path I had in my head involved having to fight through the stone giants to make entry to the mountain at the center of the island. The stone giants were living in a home Jadeowyn carved out for herself, so it had a blended fire-stone giant aesthetic, including some good Lawful Evil torture devices and other things to remind the party what Jadeowyn is, and even though she's an outlier from the typical fire giant, she obviously still lives up to some of the expectations of the race. The Bardjotun was not going to be as crazy a fight as I foreshadowed each session. The big deal was going to be fighting the troll Vaprak left to guard the McG. While the party was distracted with holding the troll off, Istelastrix was going to grab the McG for herself, and say something like "Aha! Finally! I have obtained the McGuffin! Come get it, Archfey!" and when the Archfey appeared to collect it, wham betrayal Istelastrix uses it to kill the archfey. The party is then blamed for the massive upset to the courts and powerbalance of the fey, and Istelastrix would lose her warlock abilities. I was going to roll her up as a fighter who joined the party and acted like a spell caster, and was still coming to terms with the fact that she had none of her warlock abilities. After real life shenanigans calmed back down, I started a new campaign with the same DM. During a session I DM'd, she appeared in much the same state as she appeared in this campaign diary: Embarrassed and angry about her lot in life. Imagine a lawyer's suit stretched over her armor. She appeared with a set of arraignment paperwork to interrogate two party members for "crimes against the fabric of reality." They had genuinely done something wrong that I don't remember, and then she had a dozen trumped up charges accusing them of working for Asmodeus and crazy stuff like that. At the end of the trial, the Archfey of Night and Magic (the assassination attempt failed, and this lawyer stuff was Istelastrix's punishment) assigned Istelastrix as a "caseworker" to document any further criminality the party committed. That's how I came to play Istelastrix in the Tomb of Annihilation. She got unceremoniously thrown in lava 1 round into combat with the soulmonger. I think I'm going to keep her in my DM back pocket for the rest of time as a character or NPC whose backstory includes dying several times, and always being brought back to undeath and thrown into an even worse situation by her archfey as punishment. So years from now when I'm playing, she can talk about all the different adventuring parties who abandoned her, or let her die, or disenchanted all of her stuff, and it's all stories from actual games. Markopolos and Jadeowyn, unfortunately, broke up after the events of the campaign :(. Markopolos is now merchantomancing in a Sigil-like trade port city, and Jadeowyn is... well I'm going to link this post to one of my players so he can reminiscence. He'll find out what's become of Jadeowyn soon :).
Although we gave a full result drop and epilogue for Matches 10 and 11 a few days ago, we’re reposting the results here for posterity. Moving on to the next match... Michelle Xu, or perhaps what was left of her, stumbled through the streets by the northern California coast. She was unrecognizable as herself now, just a human-shaped cluster of blue vines held together by an overabundance of medical wrap. All that was left of her old body by now was her left eye. Her team wouldn’t understand. When this had begun happening to her after that near-plane crash, when an ancestor named Tsao Xu had taken over Michelle’s body, none of the Civil Disobedients had even noticed a change, or if they had, they hadn’t cared. When Michelle got her body back after Tsao used it to win a cooking competition and it had begun dilapidating into something recognizing her Stand, she’d panicked and covered herself in the bandages, prompting the team to make mummy jokes. She couldn’t bring herself to explain why she was wrapped up like this. The words wouldn’t come out of her mouth, no matter how hard she tried to force them, and the whole bar had just laughed and laughed until she’d stormed out. She hadn’t seen the team in months now. At least this was how Michelle remembered it. The strange, almost prophetic dreams that had defined her sleep before had gotten stronger, breaking into her waking senses with no warning. Flashbacks from Tsao Xu’s life, some of them seemed to be, but others… they made no sense to her.
She stared into the void. She was alone, and still, looking deep into the hole in the face of a Stand called ｢The Who｣ as its user, some lord of an Irish castle, aggrandized themself for having found this Ancient Chinese Relic in the midst of the European Renaissance.
｢The Who｣ frightened Michelle every time it appeared in her flashbacks. It was a Stand Tsao Xu had encountered not once, but multiple times throughout his drifting, and one that, from Michelle’s own experience, he’d picked up a trick or two from.
She was being carried through a mansion on the back of a tan man in a trenchcoat. The two of them were being swarmed by the shabbily dressed inhabitants of the grand house as they fought their way through, desperately moving to find a way to the owner and a way past his protections.
Michelle remembered it vividly, but she knew it had never happened to her. It had never happened at all. The memory was a universe away.
This one, of all of the recurring memories, Michelle refused to believe outright. A sentient computer program and Valhalla on the moon? It was more bizarre than anything else she’d seen or dreamt in her life. Tsao Xu’s soul had wandered the earth, looking for a new host after the car crash, until he’d found her. And yet the memory was so vivid, so real, so insistent...
She stood at a warehouse by the docks, drawn there by fate.
That was no memory, this was reality. It was so hard to tell the difference now. Michelle Xu blinked her remaining eye and looked up at the warehouse. She hesitated. Then, with a sensation as if she were pushed by her Strange Power, she moved forward, and in. Not long after, she heard a thunderous explosion, rushing forwards to search it, in case someone there was hurt. She coughed. Her vision swayed, as a burning smell filled the area. She fell against the wall. There was dust in the air. She coughed again. And again. Her coughing fit continued, vision swimming and darkening. Was she running out of oxygen? She had to get away from here now! Michelle crawled, coughing more and more, until it suddenly stopped as she stilled and lost consciousness. Andrew Lennox carefully wheeled his way throughout the docks, covered in a shawl, rough clothing over his suit. Bulky layers of padding to make him look larger, fatter. A mesh hat, with a Vietnam vet logo on it. He was an old hat at disguise, of course. The particulars were always something he was good at, and all the more necessary with the tightening net he could feel closing in. It was just him left in the game, with Doc left at his side. He swept a hand up his ear. Although, sometimes it felt Doc had never truly left to begin with. A knight in shining armor, ready to checkmate a king if necessary. ...Though for that, the pieces had to be set up perfectly beforehand, and a bishop could do just as well. And perhaps grandiose chess metaphors could be saved for a time when his little team couldn’t be likened to feral rats fleeing their exterminators. He chuckled. Months ago, he couldn’t have guessed how far he’d have fallen. How much things had changed. How he had been consigned to a wheelchair. Yet still, so much was unchanged. After all this time, his objectives were unchanged. He continued to wheel, slowly, slowly, not to call attention to himself. If someone asked, he was just a confused old man. “Oh~~~h, shit dude.” He heard, coming from behind a stack of pipes on a trailer bed, rusted with years of disuse. “Ho~~~ly shit this stuff is the real de~al, I heard this XPLICIT shit’s su~uper expensive here, how’d you get your hands on it.” The voice, warbling and uncouth, continued. “Du~~~~ude, they were selling this shit for pennies down by the docks… you could have just like, asked the~m.” A reedy voice responded. Lennox didn’t make any moves himself, sending his Stand over. ｢Sweet Dreams｣, eyes scanning in every direction and seeing nothing of note, cleared the pipes, looking down on the speakers. Two old men, or just looking that from the state of their skin, thin, in ratty clothes. Junkies, missing teeth, sitting on a dirty blanket and surrounded by nondescript bottles, each carrying a small black label with white text. XPLICIT. The head of one of them lolled up, looking around a bit, and seeming to zone in on ｢Sweet Dreams｣, blinking several times. “...Hey… du~ude, I think there’s like, another person over you. The other looked up, and around, not seeming able to see it. ｢Sweet Dreams｣ immediately started forwards, but with great effort Lennox held it back. In a pique of whimsy, he did the devil horns, his Stand following. He had been suspicious of something like this, that the XPLICIT had such an effect, to allow even civilians to see Stands, to perhaps… no, there was no point in speculation. At least, that XPLICIT could draw them in. He had expected it, but he did not have to like it. The junkie that could seem to see it responded with horns of his own, muttering clear enough for ｢Sweet Dreams｣ to pick it up, a faint “Rock on, ghost dude.” Unfortunate, that these two had ceased to be ‘civilians’ the moment that they consumed the drugs. ｢Sweet Dreams｣ reached over, tapping one of the clips holding the wires on, then the next, then the next. A cacophonous rattle followed the soft twang of the wires breaking, as the pipes being held on collapsed off the truck. ｢Sweet Dreams｣ suddenly back at his side, Lennox continued on. There was a time when he’d show off what he was, what he could do. But that was not quite now. ｢Sweet Dreams｣ vanished into his shadow with a final, feral screech, its bloodlust unsated. Unfortunate, its personality, but nothing that could be changed at this point. Lennox continued on, musing. XPLICIT was a threat, of course. He’d be interested in its abilities were it the, now former he supposed, BLS that had developed it. To allow people to enter his ‘reality’… but it was out of his reach, its production, and it was a threat, to leave entry to the hidden truth of the ‘Majestic 12’, and his own little team permanently out of reach.. So, obviously, any trace of it needed to be destroyed. And he would do his best to do so before circumstances necessitated him reveal himself to his hunters, and anyone else. He was made aware of a particular facility’s location by a source online… one who, no matter how hard he tried, he could not track down. It made him somewhat suspicious; But when you have no other leads, sometimes there’s no safe bet to make. It was a simple matter getting there, and a simple matter getting in. The lab was hidden in plain sight, masquerading as an ordinary research facility. A disabled door, and a couple knocked out guards, and he had free reign to enter. The security was paltry, disappointing really, but it made his goal so much easier. The first thing he was greeted within upon entering proper was a sterile looking laboratory. Chemistry equipment littered the facility… not quite what you’d expect of your typical drug den, but the supernatural machinations of this drug were anything but ordinary. He didn’t have but a moment of being unseen before a researcher in a labcoat saw him, dropping whatever he was doing and letting out a shrill scream. A few others scattered, running through side doors and yelling. Lennox advanced, drawing out his stand to exert control over the area as he grabbed the collar of the researcher, pulling him in. “Hush up. The more energy you exert not telling me everything you know about your operation here, the less I can guarantee any of you our your friends here make any kind of recovery.” ｢Sweet Dreams｣ slammed doors within range shut, trapping the frenzied researchers within Lennox’s grasp. The researcher he held simply stammered over himself, not able to formulate a coherent sentence. Lennox’s brow furrowed, and he brought a fist down over his face, breaking his glasses and smashing his nose. “I told you to talk, you’re not protecting anyone by not doing so. If you don’t, I’ll just move onto the next.” Unfortunately for Lennox, however, his tense interrogation masked the actions of another researcher nearby. His attention was drawn to the creaking of metal, and he looked up to see a researcher turning a large valve on a metal canister nearby, the pressure gauge slowly rising, and the researcher sprinting away. “Hey, you, what in the hell do you think you’re doi-” Before Lennox or ｢Sweet Dreams｣ could react, the canister’s pressure culminated into an explosion. It burst, with metal shrapnel flying everywhere, thankfully only grazing Lennox, but allowing the researcher in his grasp to break free and make a swift escape. A thick cloud of powder suddenly filled the room, Lennox inhaling more and more with each breath. He tried to cover his mouth and nose with the collar of his shirt, but to no avail, it was everywhere. “W-What’s going on?! What the hell is this?!” Lennox stammered, between hacking coughs. Meanwhile, ｢Sweet Dreams｣’s head hung as it hovered midair, seemingly motionless. That was, before its fists clenched, involuntarily and out of Lennox’s control. The pupils on the eyes covering the stand dilated, swiftly looking around in all directions as they went bloodshot. ｢Sweet Dreams｣ let out a guttural roar, a screech the likes of which even Lennox had never heard before. His vision was hazy, things were fading in and out of black. The last thing he saw was the glazed over eyes of his own stand, the pink pupils slowly pulsating and expanding as they took over the white. ｢Sweet Dreams｣ began rapidly tearing apart any equipment in its range. There was nothing Lennox could do to stop it... And an ever-growing fog of powder and dust consumed him as he fell out of consciousness.
She dreamt she was a tropical bird lost in an overgrown jungle. The moon hung bright and large in the sky, so close she could see the jungle mirrored in its face. The moon exploded in a sudden cloud of dust, rapidly falling to earth, and where the stardust landed, the jungle plants withered and died. However, the vine-tangled tree on which Michelle perched did not wither. In fact, it began to grow ever more forcefully, the vines latching on to her avian form, tangling the bird tighter and tighter, until she was one with the tree and the bird was no more. Looking around, she saw that wherever her vision alighted, the withered trees regrew from the dust that ate away at them.
Lennox stirred, and started awake, shaking his head, dust falling from his hair. “What… who-” He slurred, eyes clearing almost immediately as his training reasserted itself. He took stock of the situation. The first thing he noticed was the dust. Dust coated everything around him, choked everything. He looked for the file cabinets he had spotted earlier, but all there was was grey dust. He looked to the drug equipment, but there was shiny dust. He looked to the ceiling, or where it should be, and there was only a hole with dust particles swaying in the breeze. Clearly, some sort of Stand attack, something that had knocked him out! “｢Sweet Dreams｣!” He called, hands posing as he tried to summon his Stand. Yet, nothing happened. His headache intensified, pounding further, and he seemed to get some sort of feedback, like it was already… active? He noticed more dust, as he tried to brush it off the sleeve of his coat most of the sleeve come it, revealing the maroon suit underneath. Lennox bit down a curse, grabbing at the damned low-quality fabric… for it to fall into nothing in his hand. His breathing intensified a little, the rest of his coat beginning to fall apart. What could have caused this? What could have possible been the ‘source’ of this attack? Where was ｢Sweet Dreams｣, to protect him from this unknown enemy? ”SHAAAAAAAA.” Lennox wheeled back, hearing a low groan from behind one of the swiftly decaying walls. A gnarled, white-bone hand slowly reached around, grabbing onto the form of one and- The wall’s decay intensified, falling apart into a pile of yet more damnable dust, picked up by the wind and blown away, revealing the Stand. It was made of bone, alien, a tattered cape like flaked-off skin fluttering softly behind it as it was revealed. Oozing masses of flesh dripped alien blood down the rivulets of its body, and its head was cracked open, a distended, purple brain pulsating in time with the balls of flesh. It was entirely unlike any Stand that Lennox had seen before, entirely alien to the world, but…. “...｢Sweet Dreams｣?” He asked, keeping his voice rigidly calm and enunciating clearly. ”SHHHHHGLUAAAAA!!! The Stand screeched in response, springing into action, and kicking at the wall. Each of its strikes, tearing away at it like poorly packed snow, systematic and obsessive, in its pure drive for destruction. In that moment, Lennox knew as a certainty that this was his Stand. His disguise continued to fall away, leaving him wearing his usual outfit, as he examined. His body, his wheelchair, his clothes, all were left untouched by this destruction. He closed his eyes, and found that he couldn’t seem to have the sense of effect, of knowing when to stop his Stand, anywhere past a few meters. So be it, if he couldn’t deactivate it, he could figure out at least why he chose to destroy his disguise, if only subconsciously. His phone rang, and dissolved summarily before he could look at it in his pocket. He sneered, and turned it out, tossing away the dust. He didn’t care, who interrupted him. It ringing at this point told him all he needed to know. Someone was watching. Someone important, they had to be. This was a setup; he was a test subject, he had to be. This made things so much simpler for Lennox, really. He could not search for information on XPLICIT directly in his current state, his newly minted Stand far too full of rage to leave anything behind. But, at least he could put up his timetable to ensure that, if nothing else, he would be the last Andrew Lennox ever to exist. He appreciated the piles of dust, the thorough nature of his Stand’s rage. “The ability to turn anything into dust….” He mused. “｢Sweet Dreams: XPLICIT｣. That seems an appropriate name for you. Come.” He wheeled forwards, hurriedly. He knew not how much his ability would allow the area to last, and he wanted to make haste to this person. ｢E Flat｣ woke up in a daze… No, that wasn’t right. Michelle Xu woke up in a daze. She barely remembered entering the warehouse to begin with, let alone what had happened in there.
She had walked into the warehouse, and seen a man in a wheelchair sneaking around. Neither he nor the workers had acknowledged her, and she wondered if she’d even really seen this. The man in the wheelchair grabbed at one of the workers, and suddenly his Stand went berserk. Both Michelle and the man were engulfed in a cloud of gas before falling limply to the ground.
Michelle felt different. As she dusted herself off and stood up, she realized that many of her bandages were gone, torn apart by the vines that now comprised her body having experienced another sudden growth, having burst through. For the first time in months, Michelle tried to summon her Stand, but all that occurred was the vines growing faster and farther than before. Once again, she was one with her Stand, like when Tsao had hijacked her body, but this time, she was in control. For a limited definition of control. ｢E Flat｣ seemed different in more ways than one, the vines that made up her and the Stand’s body growing rapidly and powerfully, writhing with some sort of primal force the events from before seemed to have drawn out from within it. She put her hand to the ground and where she touched became a grassy field expanding out from her palm, the way blue energy would have formed once. With another moment’s focus, flowers began to spring from it, then shrubs, and even a tree with fruit. Michelle wandered further into the building, guided by… something in her gut, finally reaching a courtyard in the middle of the facility. The man in the wheelchair sitting there patiently, clear to see. His surroundings were nothing but sand. Andrew Lennox looked back at the vaguely humanoid mass of vines calmly. He recognized it as ｢E Flat｣, the Stand responsible for the fall of Onkivulet. Or rather, he recognized ｢E Flat｣ as well as he had initially recognized ｢Sweet Dreams: XPLICIT｣. So where was ｢E Flat: XPLICIT｣’s user? Unless… “Ah, Michelle Xu,” he said, directly addressing the now-integrated Stand. “A pleasure to finally meet you. I’ve been waiting for this moment for a long time.” “I have no idea who you are!” ｢E Flat: XPLICIT｣ shouted. “What the hell is happening to me?” Michelle moved to pull out her phone from somewhere within her bandages, desperate for some answers, but it crumpled, the strength of her vines crushing it like a vice. Lennox chuckled. “I wouldn’t worry about that. All you need to know is that I shall be your opponent for this match, the workings of that vile alien. I do look forward to when my associate discovers the color of her blood,” he said calmly. He doubted that Andromeda had any involvement with what had happened, and he had no idea if this was even a part of her little game, but all that mattered was controlling the narrative. He needed to ensure whoever watching took notice of him, managed to spread this around. If he was a guinea pig, he would be the last. And if that necessitated manipulating this… woman into a fight, then he had no love lost for her. He continued to speak, loudly and clearly. “My name is Andrew Lennox, the leader of the former Black Label Society. I intend to get revenge for my teammate, and I assure you I am going to enjoy it very much.” Andrew Lennox paused, a sinister grin appearing on his face. “Since our phones are gone, I suppose the alien’s job can fall to me. This will be fun.” “W-what?” Michelle Xu stammered as Lennox’s menacing smile widened and he gave one more shout, overlaid with the hateful scream of ｢Sweet Dreams: XPLICIT｣. “OPEN... THE GAME!” Location: An open courtyard in the center of the research facility, that is 75 by 75 meters long with tiles that are 5 by 5 meters long. The Brown tiles are packed dirt paths and the Green tiles are grass. The players are the circles in their respective team colors, the trees are the darker green circles, the blue circle is a fountain, the purple rectangles are benches, and the yellow circles are light posts, each inexplicably two meters in diameter. The trees also have very thick trunks, at 2m across, and are very tall at 50m. The arena is surrounded by walls of the facility. It’s too chancy for Lennox to get out of the area without the research facility collapsing on him, and too chancy for Michelle to exit without Lennox collapsing it on her. Both are, in effect, trapped. Goal: RETIRE your opponents! Additional Information: Both participants are under the influence of the mysterious drug, XPLICIT. This has altered their Stands greatly, with their new forms below. For all purposes, this will replace the Stand section on the players’ sheets.
Stand Name: ｢Sweet Dreams: XPLICIT｣ Stand Type: Close-Range Power, XPLICIT Stand Appearance: While remaining generally humanoid, ｢Sweet Dreams: XPLICIT｣ looks mostly made of alien bone. Its body is made of white bone shards layered over and over itself, with the holes in its body and red eyes replaced by masses of bleeding, pulsating flesh. Its shroud is torn and ripped, flapping behind it like a cape. Its skull is broken, a purple brain clear to see, and its mannerisms are wild and erratic. Ability: ｢Sweet Dreams: XPLICIT｣ has the special ability to ‘deactivate’ the intermolecular forces between molecules. In other words, anything solid under the effect of its ability will turn into dust, from the outside going in. This ability automatically functions within 15m. At the limit of its range, it affects .1mm of material per second, up to 5mm per second right next to Lennox. Lennox can choose anything within 2m and choose to exempt it from the ability of ｢Sweet Dreams: XPLICIT｣. Notably, while the automatic ability is rather slow, upon physically touching ｢Sweet Dreams: XPLICIT｣, its ability will be much quicker, promptly turning it into nothingness. Power: A (It has become immensely powerful, enough to tear apart more or less anything even without the inherent, wanton destruction of its ability.) Speed: A (While its passive ability is quite slow, on touch it is much faster, and its physical speed is no joke, having not suffered any drop from its normal form.) Range: S-C (Its passive ability activates within 15m of Lennox, but its physical range is a relatively scant 6m from the man.) Durability: D (It has not gained or lost anything from XPLICIT whatsoever in this regard.) Precision: S-E (While its physical senses remain at a D Rank, it cannot deactivate its ability whatsoever, nor can it prevent anything further than 2m from Lennox to be affected, although Lennox can choose what within 2m not to affect fairly precisely, and actively using its ability can get the job done well enough. Notably, it cannot see, but it can hear and use Lennox’s senses.) Potential: X (...)
Stand Name: ｢E Flat: XPLICIT｣ Stand Type: Long Range, Integrated, XPLICIT Stand Appearance: ｢E Flat: XPLICIT｣ is completely, 100% integrated with Michelle, making her appear as a humanoid mass of green vines interlaced with gold strands. Eight large, braided vines arc out of Michelle’s back through her bandages, with each having a small blue ball of energy on the tip of it. A golden energy surrounds Michelle, her ‘eyes’ glowing bright blue. Stand Ability: ｢E Flat: XPLICIT｣ can, first of all, be freely controlled by Michelle. It is a part of her body, and is controlled like extra limbs. Its ability has also been amped up, the blue energy at the end of its tendrils able to ‘transmute’ inanimate objects into ‘divine material’. This takes the form of grassy material that nonetheless retains most physical properties they previously had. The ground is extremely fertile, and ｢E Flat: XPLICIT｣ has a secondary ability, allowing it to ‘plant and grow’ plants inside the ‘divine material’. They will follow how plants of the species would normally grow, but ｢E Flat: XPLICIT｣ may halt this process at any time for any plant. She may not choose to ungrow any existing plants or remove ‘divine material’ affected by ｢E Flat: XPLICIT｣. Power: S-B (Physical power of ｢E Flat: XPLICIT｣’s vines, and the theoretical power of plant growth. Michelle herself is D Power.) Speed: S-C (The speed of ｢E Flat: XPLICIT｣’s vines, and the rate that its ability is applied to create 'divine ground'. Michelle herself moves at D Speed. Small plants, like crops, flowers, ivy, shrubs, and bamboo, grows at the rate of one month per second. Large plants, like trees, cacti, and rafflesia, grow at the rate of one year per second.) Range: B (｢E Flat: XPLICIT｣ can reach up to 40m away from Michelle at maximum range, and she can have up to 60m of vine out at a time. Her Strange Power, incidentally, will also reach up to 40m. Each vine tip can affect anything within 5m.) Durability: S-B (Both the natural durability of the vines, as well as the durability inherent to whatever it transmutes, although they will be eaten away by ｢Sweet Dreams: XPLICIT｣ just like any other material. Michelle’s body is D Durability.) Precision: D (While it can choose what plants it has in an area and what to grow, it has little direct ability to manipulate how they grow. As well, its movement is intrinsic to what Michelle directs it to. Michelle has average human senses.) Potential: X (...) Stand Oddities: While this isn’t especially for ｢E Flat: XPLICIT｣, Michelle’s Strange Power has been amped up, reaching up to 40m and treating any plants affected by ｢E Flat: XPLICIT｣ as if they were extremely fragile. However, outside of 20m, it will have about double the stamina cost.
“A flower? A real flower?” Your journey has been long and winding, and it’s just taken another twist. Still, you can take advantage of this, and prove that even with it so different, and for not having used it in so long, you can use your Stand ability skillfully! Use a wide variety of plants in interesting ways!
“But once a life is taken, it doesn’t come back.” The Majestic Twelve have already betrayed you, and the time is ripe to make yourself a liability to them. Ensure you will be the last Andrew Lennox, and chew the scenery a bit! Destroy as much as possible, in as much of a showy way as possible!
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Super Ubie Island REMIX Super Ultra Monster Smash! SuperCluster: Void SuperMoose Supreme League of Patriots Surfingers Survival Is Not Enough Survival Tycoon™ Survivalist Survive Me Miolhr Survive in Space Swapperoo Sweet Candy Mahjong Swingin Swiggins Switch Galaxy Ultra Charity Pack 1 Sword 'N' Board Sword of Asumi - Deluxe Edition Systematic Immunity TAIKU MANSION TAP TOUCH RUN THE BIG ELK THE LAST NIGHTMARY THE LOST ISLAND THE SHADOWLAND TILE TWIN BROS Tachyon Project TacoFace Tactical Soccer Tailwind Take Thy Throne Taken Souls: Blood Ritual Collector's Edition Tales From The Dragon Mountain: The Strix Tales from the Void Tales of Cosmos Tangrams Deluxe Tank Battle Mania Tank Blast Tap Heroes Tapocalypse Tea Party Simulator 2015 Ted by Dawn Teddy Floppy Ear - Kayaking Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - The Race Teddy Terror Telltale Texas Hold'em Tempest - Original Soundtrack Tennis in the Face Tequila Zombies 3 Teria Terminal Velocity Terra Incognita - Chapter One: The Descendant Terra Incognita ~ Chapter One: The Descendant Terror Lab Tesla's Best Friend The 7th Guest The Adventures of Capitano Navarro The Adventures of Mr. Bobley The Adventures of Shuggy The Adventures of Tree The Albatross The Apotheosis Project The Archetype The Astonishing Game The Atomy The Battle for Sector 219 The Bizarre Creations of Keith the Magnificent The Bluecoats: North vs South The Book of Desires The Brave Mouse The Braves & Bows The Cabin: VR Escape the Room The Cameron Files: The Secret at Loch Ness The Cat! Porfirio's Adventure The Charnel House Trilogy The Chosen RPG The Crystal Nebula The Cursed Revolver The Dark Legions The Deed The Deer God The Deer The Descendant The Dungeons of Castle Madness The Dwarf Run The Egyptian Prophecy: The Fate of Ramses The Elmian Warrior The Exorcist The Extinction The Falling Sun The Few The First Spark The Fleets of Sol The Flock The Flying Dutchman The Frost The Gleam: VR Escape the Room The Glow The God's Chain The Hidden Dragon The Incredible Baron The Inner Darkness The Janitor btw thanks for all the help with the list ian <3
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