Wagering Party Games | 2020 Kentucky Derby & Oaks

[Plano, TX, 75025] FS - Mice and Mystics, Rialto, March of the Ants, Saint Malo, many more

Prefer local, prices do not include shipping. Buy 4 $5 games for $15! BGG links included for convenience.
Mice and Mystics - $35
Awesome family adventure "dungeon crawl." Includes Tattered Threads of Reason and Needle Rapier promo cards. Also includes laminated playmats printed from BGG, and envelopes for each character to hold the character card, ability cards, party items, and equipment cards (if playing in "campaign" mode). Open, in great condition.
https://boardgamegeek.com/boardgame/124708/mice-and-mystics

March of the Ants - $25
4x (explore, expand, exploit, exterminate) type game with a very strong ant theme. I really like this one and it has great cards to vary gameplay, but I can't get it to the table enough to justify keeping it. Open, in great condition.
https://boardgamegeek.com/boardgame/156496/march-ants

Rialto - $20
Card-driven area control game by the master, Stefan Feld. Sadly my wife won't play this one even though it's by her favorite designer (and it doesn't play well at 2, unlike most of his games). Open, in excellent condition. Also includes a nice homemade tuckbox for the cards.
https://boardgamegeek.com/boardgame/119591/rialto

The Walled City: Londonderry & Borderlands - SOLD
Medium-heavy area control game where the players construct the areas. Actually contains two separate (though very similar games in the box. New in shrink.
https://boardgamegeek.com/boardgame/139508/walled-city-londonderry-borderlands

Saint Malo - $10
Roll and write where you build your own city/fort. Open, excellent condition (played once).
https://boardgamegeek.com/boardgame/117960/saint-malo

Doodle Quest - $10
Spatial/drawing game where you draw lines on a transparency and then overlay onto a picture to see how well you accomplished the objective. Quite fun, but my kids have aged out of this (in favor of Looney Quest). I imagine could be pretty fun when drunk also :-). Open, in good condition.
https://boardgamegeek.com/boardgame/152757/doodle-quest

Piratoons - $10
Compete to build the best pirate ship, with an interesting real-time bidding mechanic. Open, in excellent condition (played once).
https://boardgamegeek.com/boardgame/172560/piratoons

duck! duck! Go! - $10
A light simultaneous action selection movement programming game with a rubber ducky theme. It reminds me of a very simplified Robo Rally as the ducks bounce off each other and the walls, causing fun chaos. Comes with actual rubber ducks! We have two copies, so selling the extra one. Note that this is the version with 4 ducks, not 6 ducks. New, though it never had shrink wrap.
https://boardgamegeek.com/boardgame/35964/duck-duck-go

Abandon Planet - $10
Social game of shifting alliances and simultaneous action selection from the designer of The Resistance and Avalon. New in shrink.
https://boardgamegeek.com/boardgame/207117/abandon-planet

Hanabi - $5
Cooperative card game in which players try to create the perfect fireworks show by placing the cards on the table in the right order, but you can't see your own cards and communication is limited. Open, excellent condition.
https://boardgamegeek.com/boardgame/98778/hanabi

Dr. Beaker - $5
Speed challenge game with nice little beakers (actually Erlenmeyer flasks) and marbles where you're trying to shift things around to match the pattern on a card. Similar to Dr Eureka but I think it takes a little less dexterity. Open, excellent condition (played once). However, it was missing one purple ingredient/marble, so it can only be played three player until an extra marble is added.
https://boardgamegeek.com/boardgame/218637/dr-beaker

That's a Question! - $5
Party/social game by Vlaada Chvatil (designer of Code Names and Pictomania). Open, excellent condition (played once).
https://boardgamegeek.com/boardgame/226322/s-question

Zooscape - $5
Animal-themed card game based on split-and-choose mechanic. New in shrink.
https://boardgamegeek.com/boardgame/187515/zooscape

Voodoo - $5
Zany card game with dice rolling and casting curses on other players to make them act in various ways. New in shrink.
https://boardgamegeek.com/boardgame/154880/voodoo

Machi Koro Legacy - $5
Legacy version of Machi Koro. Light, dice-rolling engine builder. My family played through the entire campaign. Thus, you can play the full game as intended (after the campaign it leaves you with a full game), or reset it and play through as Legacy (see BGG for threads). It can mostly be reset, though the player boards are named and have stickers on them.
https://boardgamegeek.com/boardgame/259081/machi-koro-legacy

Yardmaster Express - $5
Quick card drafting game with very light train theme. Open, excellent condition (played once).
https://boardgamegeek.com/boardgame/158742/yardmaster-express

Monster Derby - $5
Racing/betting game with secret agendas and variable powers using 25 different monsters. Open, excellent condition.
https://boardgamegeek.com/boardgame/4842/monster-derby

Bad Maps - $5
Pirate/treasure-themed action programming game with a twist - every player can program every character. Pretty light and a bit chaotic but fun. Open, excellent condition (played once).
https://boardgamegeek.com/boardgame/252555/bad-maps

Land Without End: The Barbarossa Campaign, 1941
Free with purchase of another game
A two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. New in shrink.
https://boardgamegeek.com/boardgame/29985/land-without-end-barbarossa-campaign-1941

Battle Cry of Freedom
Free with purchase of another game
A 2-player card game representing the American Civil War in both East and West theaters.
https://boardgamegeek.com/boardgame/7992/battle-cry-freedom

3 to 4 Headed Monster
Free with purchase of another game
Microgame of one vs many, where you're heads on the same monster. NIS.
submitted by Backlash27 to BoardGameExchange [link] [comments]

How to Bet and Win the Preakness - Anatomy of the Perfect Bet

Look first of all I'd like to be honest with you, I'm not going to claim I "stumbled" upon some "crazy secret system" that nobody knows. In fact, probably more than a few people know what I'm talking about in this article. The truth is that I've been playing the Preakness among many other horse races, for at least 15 years.
The Preakness is the first throroughbred race I ever attended, back in the 1990's. I had played at harness tracks, having been introduced to that at a young age, but had never been to a throroughbred track until 1996.
That year, my good friend and fellow horseplayer convinced me we should go to Pimlico for a big infield party and some big horse races would break out at some point. I didn't know or care much about anything except the infield party and thought it would be fun. We brought a 12 pack and settled in.
Early in the afternoon on the way up, we tuned in to the Baltimore rock station and were hearing all kinds of live music from some of our favorite bands such as Pearl Jam. We were just about pissed off at the fact that we missed some of these bands live, only to show up and find it was just a DJ playing live cuts, and the few local bands on deck hadn't even started playing yet.
I was young and after the party was over and horse races had broke out, I was wondering why Louis Quatorze had won the Preakness and we hadn't bet on him. After that I began some more analysis and started using some figures from Brisnet to help me analyze the races.
A couple years later I liked Charismatic in the Kentucky Derby, among like 10 other horses, but failed to have the right trifecta boxes since I had little clue what I was doing. I liked him in the Preakness as well, still at good odds since people thought his Derby victory was a fluke, but again failed to have the right trifecta when Badge showed up. But at that point I realized that a pattern was emerging.
Eventually I figured this stuff out, although hard-headed about it and unwilling to part from numerical analysis from numbers that I didn't even know how were calculated. I found out it didn't really take a any magic numbers or even much analysis for a basic wagering strategy.
With few exceptions, the Preakness is one of the easiest races to bet. Take the top (4-5) horses from the Kentucky Derby that run at Pimlico two weeks later, and undoubtedly 2 of them will finish in the top 4, in fact, usually the top two horses from the Derby will finish 1-2 in the Preakness. It's really that simple.
After that you do have to put in some analysis to figure out which "outsiders" will infiltrate the trifecta, or possibly even win the Preakness, along with the Kentucky Derby contingent. There are various tools to use to accomplish this but I normally use one I invented.
Unsatisfied with numbers from various other people and organizations with their secret calculations that I did not understand, I decided to make algorithms to create my own numbers and put them into what I call the Grid.
Last year, the Grid gave me Preakness winner Shackleford at 13-1 as the top Speed and Power horse. It was an obvious key horse for me and automatic win bet at those kind of odds. Plus, he was a top four Derby finisher. Apparently people forgot he finished 4th not 14th in the Derby, which was very respectable for a frontrunner.
Combine him with Derby winner and obvious favorite Animal Kingdom at 2nd, and take Astrology as an improving horse with 4th best Early Pace according to the Grid in 3rd place, and you have a very easy trifecta payout. Add Dialed In, the best Late Pace horse coming off a disappointing but respectable 8th place Derby finish, and you have a very easy superfecta.
This is what I call the anatomy of a perfect Preakness exotic bet. You take any of the top 4 Derby finishers that are running at Pimlico, and key them and 1 and 2, get the "outsider" that didn't run in the Derby at good odds, and add another strong contender, usually from the Derby, such as a good late runner for 4th.
You would be surprised how many times the Preakness plays out this way. Often the same horse will win the Preakness that won the Derby, which has happened less in the last few years but they still often finish in the money. And in fact the top two in the Derby often run 1-2 at the Preakness.
So using the top Derby horses is obvious but where will you find the "outsiders" that will undoubtedly take up a spot or two in the superfecta? Well that is tough to come up with by yourself. Normally you will need more of an advanced handicapping tool for that, which is why I use the Grid. I can tell you that the outsider is almost always at odds from 12-1 to 15-1 so that narrows it down.
The year before last the Grid of course gave me the Preakness winner, but only at 2-1 and not much value there, obviously. But also it gave me 11 of 13 winners that day including some nice long shots that provided good exotic payouts.
Of course, since I wrote this, it could just happen that the top Derby horses will finish 1-4 in the Preakness, and it wouldn't surprise me at all if that happens. Especially since of my top 6 Derby winning contenders, out of 20, 4 of them finished 1-4 in the Derby.
So now you know the basic strategy now for betting the Preakness. You just need to find the right long shot or two to add to your obvious Derby contenders for some nice exotic payouts. If I were you, I'd use the Grid to get them, but that's just because it always comes through for me in these situations.
submitted by MediumEmployer to preaknessinfo [link] [comments]

[H] Games - HumbleBundle and Fanatical [W] Games

[H]
Humble Bundle Gift Links - All are Steam games unless noted
Fanatical Steam Keys
[W]
I try to respond to each post an apologize if I miss yours but if I do not respond within 24 hours I am most likely not interested
IGS Rep l SGS Rep l GameTrade Rep l SteamTrade Profile l Barter Profile l Steam Profile
submitted by joseph_a90 to GameTrade [link] [comments]

Waking Realms Summer Bash 2020! 7/8/20 Noon-3pm PST Details inside!

Waking Realms Canada Day/4th of July Beach Party!
“One a long time ago in the lands of old, a festival to celebrate the coming of Independence was fought. Men’s mettle was tested, and many fell. But in the end they won their independence. This day, we celebrate their sacrifice with slabs of Cow and pretty lights….” Ikol penned the invitations. “Mortals do love to make the grim so whimsical, I bet we can spice up that little Holiday.”. With a wave of his hand Ikol transformed the Isle of Monsters into a Midgard summer paradise. Hot steaks, beach villas, and fishing boats. Also a peculiar steel podium. “That will really set some fireworks off, Hehe!”
With a wave of his pen, the invitations wrote and sealed themselves, a team of ferox greedily sniffing thinking they would get their fix. “Only after you deliver them, waving a bag of uru dust over them”. At once they shot off in all directions, to all realms to deliver the invitations.
Denizens,
It’s time for the Waking Realms Summer Jam! On 7/5/2020 from noon-3pm PDT/PST we will be celebrating both Canada Day and July 4th with our annual party! Hosted on Crystal Isles, the party will include the following!:
Waking Realms Staff
submitted by Erkannis to ArkWakingRealms [link] [comments]

[H] Games - HumbleBundle and Fanatical [W] Games

[H]
Humble Bundle Gift Links - All are Steam games unless noted
Fanatical Steam Keys
[W]
I try to respond to each post an apologize if I miss yours but if I do not respond within 24 hours I am most likely not interested
IGS Rep l SGS Rep l GameTrade Rep l SteamTrade Profile l Barter Profile l Steam Profile
submitted by joseph_a90 to indiegameswap [link] [comments]

Album of the Year 2019 #25: 100 gecs - 1000 gecs

Album of the Year 2019 #25: 100 gecs - 1000 gecs
Merry Christmas everyone and welcome back to Album of the Year 2019, the yearly series where the users of indieheads talk their favorite albums of 2019. Up today, snidelaughter talks one of the year's most fun, yet most divisive albums, 100 gecs' 1000 gecs.
Artist: 100 gecs
Album: 1000 gecs
https://preview.redd.it/wcjlh5wkbt641.jpg?width=1200&format=pjpg&auto=webp&s=6a4364fa4e15d6d0e71d7caa42ee90e9ae157bef
Listen:
YouTube
Spotify
Apple Music
Bandcamp
Background
100 gecs is a music duo consisting of producers and vocalists Dylan Brady, 26, and Laura Les, 25. Having met at a house party in 2012 (Editor's Note: In St. Louis! That's basically where I'm from!), the two eventually start collaborating under the moniker of 100 gecs in the winter of 2015, with that collaborative effort eventually turning into their self-titled EP in July 2016. Following that, the duo fell out of touch with each other due to a lack of time, with Les going on to produce under the name Onso1, and Brady collaborating on tracks with The Neighbourhood, Lil Aaron, and Charli XCX. However, the two would later collaborate on a DJ set for the second annual Minecraft Fire Festival in January 2019, rekindling the 100 gecs flame and resulting in the conception of 1000 gecs.
Yes, this album wouldn’t exist without Minecraft. Merry Gecsmas!
Review by snidelaughter
100 gecs is a music act spearheaded by the tail-end millennial producer-vocalists Dylan Brady and Laura Les, two twenty-somethings who have both of whose vocal deliveries throughout the album are nearly impossible to differentiate from one another due to heavily stylized pitch correction present throughout the project, adding a consistency necessary not only to the album, but to the act as a whole. This stylization not only on the vocals, but also the lyricism and production throughout, helps the act present themself as one cohesive mind throughout the album instead of being inconsistent in what emotion the act attempts to convey to the listener. This is necessary for an album like 1000 gecs, where the lyrical ideas presented vary from assaulting and robbing a jockey out of anger for the vocalist betting on a losing horse at a racing derby (“stupid horse”), to the anxiety of developing romantic feelings for a friend being addressed through the personalization of that friend’s ringtone (“ringtone”).
This collage of genres and lyrical motifs feels like a sonic Generation Z equivalent of a Jackson Pollock painting in the sense of delivering a combination of seemingly unrelated music concepts and combining these ideas into splashes of brilliance displayed under a veneer of self-aware absurdity. “Hey little piss baby, you think you’re so fucking cool?” exclaims Laura Les on the album’s second track, “money machine,” where she goes on to boast about her and her crew’s, as she calls them, “big trucks.” This is juxtaposed with Dylan Brady’s verse where he becomes worried about what’s going on with his friend, showing a genuine insecurity underneath a braggadocious sneer.
This sincerity masked underneath a wave of absurdity is what makes several songs on this album stand out as relatable venting platforms in addition to an audial rollercoaster. In the bridge of the aforementioned “stupid horse,” Brady intertwines the concept of betting on losing horses to millennial and Gen Z angst through financial anxiety. “Racing horses at the derby / why am I never getting lucky? / I never have any money,” Brady laments as he turns a specific, peculiar scenario — beating up a losing horse jockey because they were riding on the horse you bet on — into a relatable, meaningful sentiment shared by many. While other artists have channeled gambling into themes of loss, none made gambling away your money feel as earnestly relatable as 100 gecs does on a song about falling off of a horse after robbing the jockey who was riding on it.
This level of songwriting, to take a concept so seemingly vapid and turn it into something meaningful and tragic, is rare in an artist, much less two zoomers who seem energetic enough that it would be valid to assume they were either tripping on acid while writing this song, or sniffing coke while producing it. This relatable ingenuity can be found throughout the album, but it’s most prominent on the oddly sincere “xXXi_wud_nvrstøp_ÜXXx”. Interlaced between the post-dubstep distorted bass synths and melodic interpolation of Soulja Boy’s “Kiss Me Thru the Phone” — yes, that “Kiss Me Thru the Phone” — is a nonstop barrage of assurance from Les. “Baby, you know that I got ya / I could never stop you / I would never stop you,” Les lovingly pleads to her significant other with autotuned vocals and an earnest that would make Owl City hesitate. The song transitions to a repetition of the word “baby” as the synths pan in a manner reminiscent to the feeling of heavenly ascension one gets when they’re with the one they love.
If that seems absurd to you, this pales in comparison to the audacity of the experimentation found in the sonic climax of the album, “gecgecgec”. The entire track feels like a fever dream that’s effectively a smorgasbord of genres and distorted synths, as if the song is separated by suites akin to classical music pieces. At one point, the song transitions from distorted bass synths to classical strings to individual notes played by a xylophone within the span of ten seconds, and while this description sounds jarring and unpleasant, the instrumentation feels fluid and natural. Midway through the song, “gecgecgec” is repeated by an automated voice machine at one point as violin synths abruptly start and end repeatedly within the span of fifteen seconds, and that’s just one example of the sudden, almost jarring shifts in tone throughout the song that fully symbolize the experimental nature as well as the potential of a group like 100 gecs.
The musical concepts throughout the album feel like an amalgamation of pop music throughout the 2000’s as well as the advent of the 2010’s, from the sing-songy braggadocious-yet-nonsensical rapping present on “money machine” harkening back to ringtone-rap era acts like 3OH!3 and Soulja Boy, to the use of trumpets and guitar riffs on “stupid horse” being reminiscent of the in-your-face millennial arrogance and angst of ska bands like Less Than Jake and The Arrogant Sons of Bitches, to the use of pseudo-dubstep bass drops on “800db cloud” being inspired by the swagger of early-2010’s EDM producers like Skrillex and Rustie. While the album wears its influences on its sleeve, this does not make it unoriginal; in actuality, the melting-pot of genres make 1000 gecs one of the most innovative albums of the year, if not of the decade, and reflects a period of time where society is rapidly growing inter-connected through the power of the internet.
However, an album being quality does not make an album the best of its year, and innovation does not necessarily imply greatness⁠ — one also has to address what makes an album worthy of being called “album of the year,” or why an album like this is so impactful in the year it was released. So, what makes 1000 gecs a relevant album in addition to being wildly inventive as well as solidly crafted?
The aforementioned amalgamation of genres being turned on its head to create a new musical mythos is what makes an album like this “album of the year”: its ability to form a base around older styles of music and transform them into bold, new identities is the specific quality that makes 1000 gecs stand out in a wave of well-crafted albums released this year. To be able to destroy previous conventions and redefine art into something representative of who you are is emblematic of identity in 2019. While tropes of past art forms are present within the album — the absurdity of songs like “stupid horse” harkens back to the themes of dadaism within post-World War I art — they’re coated under highly stylized pitch-corrected vocals and quirky production choices that go out of lockstep with what consumers are accustomed to in any and all of the genres it adorns on its mission to laugh with, and sometimes at, the listener.
Even the album’s absurdity is relevant to life in 2019, as a lot of news seems stranger than fiction to most people living in today’s age. Dadaistic pieces of art were made in response to the pessimistic state of affairs during and after the first World War, and an argument should be made that 1000 gecs is a response to much of the absurdity that’s happening in 2019 in regards to politics as well as an abrupt shift in the tone of pop culture. One could even go as far as to say that the absurdity presented on the album is a rejection of norms established by previous generations, much like the genres 100 gecs takes and manipulates to create something made for a generation resentful of people responsible for disasters like climate change and the hoarding of the vast majority of the world’s wealth by a few rich people.
It is entirely understandable that this album might not be accessible to people not accustomed to the generation Z-flavored cultural tropes found within the lyrics and composition of the album, and that is completely understandable, but it is also valid to assume that this album was not made for them in mind, and that is okay. Movies like Moonlight were made to be consumed by specific demographics, but that does not make them bad movies by any stretch of the term, just not as accessible as art made for wider audiences. Like the aggressive nature within the music of an act like Death Grips, the abrasive production choices add to the charm of 100 gecs, and create a sound that is unlike anything that has come before it.
1000 gecs is not the album of the year because it is the best album to come out this year — it is the album of the year because it is the album that represents the year it was released in the best. 1000 gecs being a quality album is just a bonus. This album is not the only musical project made this year that was made to destroy previous conventions, but it is almost certainly the boldest statement in a year filled with zany songs and zanier personalities.
Favorite Lyrics
Something's gotta work this time
It’s my way of trying to let you know
I’ve got a little thing for you
I’ve got a little crush or somethin'
Maybe I’m just drunk as fuck
I customize my ringtone
But it’s always you
It’s always you
It’s always you
It’s always you
It’s always you
  • ringtone
Hey, you lil' piss baby
You think you're so fucking cool? Huh?
You think you're so fucking tough?
You talk a lotta big game for someone with such a small truck
  • money machine
Giving my heart for you to take
We could go and drive and leave this place
Getting my strength from your embrace
Baby, let's go all the way
  • xXXi_wud_nvrstøp_ÜXXx
Talking Points
  • What other musical inspirations do you think 100 gecs should utilize for future projects?
  • From the inception of the album stemming from a Minecraft EDM festival, to the existential topics presented on the album, do you think this is the first “gen Z” album? If not, why so?
  • How do you think 100 gecs will evolve musically from here?
  • Does “stupid horse” qualify as ska? Be honest.
  • Why do you feel this album is so divisive?
Thank you to snidelaughter for their great write-up! Come back tomorrow as simonthedlgger is scheduled to talk Men I Trust's long-anticipated and massive Oncle Jazz. In the meantime, discuss today's album and its write-up in the album below! Happy Holidays everyone <3
submitted by indieheadsAOTY2019 to indieheads [link] [comments]

Replay by Ken Grimwood, or How Audible Tricked Me Into Hate Reading My Favorite Trope

Congratulations, Audible. Your marketing worked. You figured out I’m hot trash for any story involving time loops, and you found a book to put in front of me for $3. Well played.
Replay by Ken Grimwood follows a man who dies of a heart attack in 1988. He was only 43 years old. Luckily for him, he wakes back up in his college dorm as an 18-year-old boy in 1963. All of his memories are intact, and he has his entire life ahead of him… again.
Sound intriguing? I thought so too. If you’d like to dive into this book spoiler-free, stop reading here. Major spoilers to come.
There’s so much to explore with this concept, from the protagonist having fun exploiting future knowledge to the philosophical implications of this endless cycle of time. Jeff Winston, our plucky time looping hero, decides to make the most of his lives by exploring an ageless, time-honored tradition espoused by philosophers throughout history: fuck bitches, get money.
Jeff quickly breaks up with his college sweetheart when she fails to understand the sexual prowess he’s gained from his past life. He then exploits every friend and family member he has to borrow money to bet on the Kentucky Derby. You know, because he happened to remember the winning horse from 25 years ago off the top of his head. As one does.
Once Jeff has secured his fortune and started his own highly successful company (creatively named Future, Inc.), he dedicates his numerous lives toward pursuing sexual pleasure. In one cycle, he tries out the Party Girl experience. When that fails to satisfy him because the party girl \checks notes** likes to party, he attempts to woo his former wife as a young woman. But alas, his would-be lover fails to succumb to his constant bragging about how rich he is. Light stalking follows.
From there, Jeff cycles through a handful of women throughout his lives. Sometimes he cheats on one love interest with another from a previous life. Most memorably, perhaps, is his decision to buy original Party Girl a plane ticket to Paris to join him in a year or so of wild sex parties. After two of his partners finish competing to see who could sleep with twenty men in the same orgy, Jeff has a moment of profound vulnerability. He opens up to one of the women and admits he knows the future.
His swinging buddies have the gall, the pluck, the sheer audacity to make fun of him for this unasked for round of sharing. So, like any rational man, Jeff angrily returns to the U.S. with Party Girl in tow. They nearly die in a plane crash on the way—after all, Jeff’s remarkable memory only extends to horse races and investment opportunities, not things that could kill him. Jeff comforts Party Girl by abandoning her on the runway after a rough crash landing. Before you judge Jeff too harshly, remember that Party Girl had this coming. She made fun of Jeff.
There is eventually a semblance of plot. Other than the awkward moments where Jeff fondly remembers destroying a bridge as a 12-year-old because his hot teacher loved her husband more than him, the time he had sex while tripping on acid and imagined he was sleeping with his daughter, and coming onto his former lover when she’s only 14 years old, the book does improve in the second half. Things get interesting when Jeff meets a woman who is also replaying her lives. The two of them contemplate the nature of the time loops, impacting the future, and finding other replayers like themselves. Oh, and they fuck. A lot.
Meeting this fellow time looper has a profound effect on Jeff. To take a direct quote from the book:
“Her wet inner flesh was like something ancient, something proto human.”
Time loops, right? So philosophical.
I often hear the advice “write what you know,” and the results are apparent in this book. Both the author and the protagonist were born in Alabama in the mid 1940s, grew up in Florida, went to Emory College, and then had a long career in radio journalism. Morbidly, they also both died from heart attacks.
If you’re like me, you’re probably wondering what people thought about Replay when it was published 30ish years ago. It managed to win the World Fantasy Award in 1988, beating out:
• Ægypt by John Crowley • Misery by Stephen King • On Stranger Tides by Tim Powers • Seventh Son by Orson Scott Card • Swan Song by Robert R. McCammon • Weaveworld by Clive Barker
Maybe I’m just missing something, but this was one of the few books I’ve one-starred. The story concept had so much potential, but it turned out to be cringeworthy sex fantasies with a healthy does of misogyny added for flavor.
So… yeah. Well played, Audible. You got me this time.
For a book that’s everything Replay should have been (and more), I highly recommend The First Fifteen Lives of Harry August by Claire North.
This review and others can be found at The Fantasy Inn.
submitted by tctippens to Fantasy [link] [comments]

Place Your Bets Live at the Deck Derby

Howdy,
This is a game I've been hosting at parties and I've recently taken it to Instagram live. We'll have an hour of races Saturday March 28 at 7pm EST. There's a video of one of the races on the page.
Deck Derby Instagram
Rules below.
Each suit represents a horse
1) Place a bet (drinks) on a horse. To simplify the betting I've made 4 bets = a full drink.
2) I'll pull a card from the deck and move that suit/horse the number of spaces on the card. (4 of hearts will move 4 spaces).
3) The first horse to cross the finish line wins.
4) if your horse loses you drink your bet. If your horse wins you get to hand out those drinks to people in the chat.
submitted by prqlfnd to DrinkingGames [link] [comments]

Kickstarter Roundup: Aug 11, 2019 | 35+ Ending Soon (including: Trudvang Legends) & 20+ New This Week (including: Sleeping Gods)

What this is:

This is a weekly, curated listing of Kickstarter board game projects that are either:
All board game projects meeting those criteria will automatically be included, no need to ask. (The occasional non-board game project may also sneak in!)
Expect new lists each Sunday sometime between midnight and noon PST.

Ending Soon

Project Info Players Backers Min / Avg Pledge Ends Comments
Smartphone Inc An economic simulation Eurogame with unique and elegant planning mechanics. // Has raised $203,864 of $50,000 so far. (~407%) ☑ 1 - 5 3407 $65 / $60 Aug 12 kicktraq bgg
Capital Vices Carefully arrange the Capitals resources, to boost your virtue and expose others' vice - portable and playable in 20 minutes! // Has raised $2,133 of $150 so far. (~1422%) ☑ 1 - 4 100 $7 / $21 Aug 12 kicktraq bgg
Fantasy Fencing The manufactured version of the 2-person game that let's you take on the role of a classic movie Action Hero // Has raised $387 of $250 so far. (~154%) ☑ 2 - 2 28 $32 / $14 Aug 12 kicktraq
BLACK / RED / WHITE / Nonexistent Games A series of three existential, experimental games inspired by color and dreams. They don't exist yet. I trust you. Do you trust me? // Has raised $3,478 of $999 so far. (~348%) ☑ ? - ? 68 $12 / $51 Aug 13 kicktraq #hmm
Trudvang Legends Enter a rich fantasy world, based on Norse myths and sagas, where no gamemaster is needed to experience story-driven adventures! // Has raised $1,224,971 of $200,000 so far. (~612%) ☑ 1 - 4 10613 $100 / $115 Aug 14 kicktraq
Anxiety ATTACK! By the creator of OrganATTACK and Heart and Brain, this fast-paced intense board game anxiously pits 2-6 players against one another. // Has raised $136,970 of $20,000 so far. (~684%) ☑ 2 - 6 2542 $30 / $54 Aug 14 kicktraq
ONCE WE MOVED LIKE THE WIND A game that covers the Apache Wars that dominated the western development by the US government from 1861-1886. // Has raised $7,998 of $2,500 so far. (~319%) ☑ 2 - 2 100 $49 / $80 Aug 14 kicktraq bgg
Caper Games 2019 Support Caper Games to make more high-quality games! // Has raised $580 CAD of $500 CAD so far. (~115%) ☑ ? - ? 17 $13 / $34 CAD Aug 14 kicktraq
Furball: A medieval family card game Take on the role of a heroic cat to save the kingdom from dangerous creatures in this humorous family card game. 2-5 players, <30 min. // Has raised $3,875 of $2,100 so far. (~184%) ☑ 2 - 5 123 $20 / $32 Aug 15 kicktraq bgg
Canine Kleptomaniacs Canine Kleptomaniacs is a simple, silly, addictive card game that celebrates the nutty antics of pilfering pooches. // Has raised £6,511 of £5,000 so far. (~130%) ☑ 2 - 5 275 $18 / £24 Aug 15 kicktraq bgg
One Drunk Night A dark humor story-building game // Has raised $6,270 of $3,000 so far. (~209%) ☑ 3 - 8 123 $30 / $51 Aug 15 kicktraq bgg #take2
Lunatic The card game that drives people mad. // Has raised €5,401 of €6,000 so far. (~90%) 3 - 4 197 $11 / €27 Aug 15 kicktraq bgg
HANGING KITTENS! A funny party/family/dexterity game about sweet grannies who use to wet their poor kittens, and have to hang them up to dry!! :) // Has raised €599 of €150 so far. (~399%) ☑ 2 - 4 13 $28 / €46 Aug 15 kicktraq
Football Fortunes 2019 Classic Board & Computer Game Reboot The football management game you play with your friends. Belittle your buddies in the League, crush them in the Cup and conquer Europe! // Has raised £15,500 of £20,000 so far. (~77%) 2 - 2 136 $50 / £114 Aug 16 kicktraq bgg #reprint
Rainbow: The Trick-Taking Poker Game Bid, bet, and bluff your way to victory in this casual card game for 2-5 players. // Has raised $4,660 of $5,000 so far. (~93%) 2 - 5 133 $18 / $35 Aug 16 kicktraq bgg
Junkerdrome: Televised Vehicular Deathsport A tabletop game of vehicular combat set in a dystopian future. // Has raised $1,327 of $500 so far. (~265%) ☑ ? - ? 111 $15 / $12 Aug 16 kicktraq
SHASN - The Political Strategy Board Game An epic game of politics, ethics, and strategy for 3-5 players. Capture, gerrymander, and maybe even betray your morals to win. // Has raised $211,162 of $25,000 so far. (~844%) ☑ 3 - 5 2611 $59 / $81 Aug 16 kicktraq bgg
Tattoo Brawl: No Paint, No Game. Strategic, fun and exciting, Tattoo Brawl is a game with an original theme for your best game nights. // Has raised MX$199,334 of MX$260,000 so far. (~76%) 2 - 4 195 $29 / MX$1022 Aug 16 kicktraq bgg #take2
Meow! A game of secret rules based on the classic game Mao. // Has raised $22,579 of $3,000 so far. (~752%) ☑ 3 - 12 898 $9 / $25 Aug 16 kicktraq
Chiseled A competitive, "reverse-deck-building" card game about sculpting marble for 1-4 players. // Has raised $7,195 of $12,500 so far. (~57%) 1 - 4 200 $25 / $36 Aug 17 kicktraq bgg
Until the Bitter End - US Airborne A print and play WW2 wargame for two players and solitaire that takes around half an hour to setup and play. // Has raised £2,579 of £100 so far. (~2579%) ☑ 2 - 2 334 $6 / £8 Aug 17 kicktraq
BattleTech: Clan Invasion The Clan Invasion brought dozens of new 'Mech designs to the Inner Sphere. Now, we're bringing them to your tabletop as new miniatures! // Has raised $1,615,250 of $30,000 so far. (~5384%) ☑ ? - ? 7238 $20 / $223 Aug 17 kicktraq bgg
Ultra-Tiny Epic Galaxies The award winning Tiny Epic Galaxies will now fit in your shirt pocket! Supports 1-5 Players at 30-45 minutes. // Has raised $118,459 of $10,000 so far. (~1184%) ☑ 1 - 5 4789 $12 / $25 Aug 17 kicktraq bgg #newedition
İnkılâp A tycoon euro-game based on industrialization era of the modern Turkey. // Has raised £1,880 of £2,000 so far. (~94%) 2 - 5 49 $28 / £38 Aug 18 kicktraq bgg
Freezing Death: Finnish Winter War An accessible card-driven wargame for 2 players, a battle for the fate of Finland. // Has raised $10,360 of $7,500 so far. (~138%) ☑ 2 - 2 180 $49 / $58 Aug 18 kicktraq bgg

New This Week

Project Info Players Backers Min / Avg Pledge Ends Comments
Build, Piggy, Build! A fun, family card game. // Has raised $1,169 of $14,500 so far. (~8%) 2 - 5 20 $16 / $58 Sep 04
Card Game the Card Game A game featuring some of the iconic, classic and famous effects from the history of card games, all in one pack mixing the rules. // Has raised MX$55,839 of MX$211,200 so far. (~26%) 2 - 5 99 $25 / MX$564 Sep 03
Diabrawlical A casual strategy game for 2-6 players // Has raised $517 of $15,000 so far. (~3%) 2 - 6 9 $40 / $57 Sep 05
DVG - Warfighter Battle Packs Battle Packs for Warfighter! // Has raised $29,113 of $5,000 so far. (~582%) ☑ 1 - 6 321 $18 / $91 Aug 28 #expansion
Fired Up Fired Up is an arena game in which the players are the audience and not the fighters. // Has raised £32,198 of £40,000 so far. (~80%) 2 - 5 332 $59 / £97 Sep 04 bgg
FREE MARKET - The Board Game FREE MARKET is a competitive and strategic board game based on the principles of a free-market economy. // Has raised $3,879 of $7,500 so far. (~51%) 2 - 5 63 $49 / $62 Aug 21 bgg
Haiclue Combine word tiles to make clues. A game for 2-12 players. // Has raised $1,979 of $1,000 so far. (~197%) ☑ 2 - 12 77 $20 / $26 Sep 05 bgg
Heroes of History Tales Of The Ancient Greece // Has raised $3,521 of $44,500 so far. (~7%) 2 - 4 28 $91 / $126 Oct 08
Metro Maps Metro Maps is a fast paced board game all about building and matching shapes while stopping your opponent from doing the same. // Has raised £915 of £16,500 so far. (~5%) 2 - 4 26 $35 / £35 Sep 06
My Words Are Better Than Yours! + 17 Additional Fun, Cute, Quirky Card Games (FREE SHIPPING IN THE USA) // Has raised $157 of $500 so far. (~31%) 2 - 4 8 $20 / $20 Sep 04
Northern Star - Solitaire A minimalist solitaire board game where a story develops over several sessions as a recurring moment for you to look forward to. // Has raised kr6,747 SEK of kr317,500 SEK so far. (~2%) 1 - 1 18 $19 / kr375 SEK Sep 08
Patient Zero and Friends! Find Patient Zero, raid villages or catch your friends saying or doing THOSE things! Three awesome card games in one Kickstarter. // Has raised $1,148 of $5,000 so far. (~22%) 2 - 20 32 $18 / $36 Aug 27 bgg
Rune Stones New game by Designer Rüdiger Dorn about the might of the Druids! // Has raised $115,313 of $10,000 so far. (~1153%) ☑ 2 - 4 1473 $45 / $78 Aug 23 bgg
Saving Eagles E Family Games: Saving Eagles Board Game // Has raised $2,333 of $150,000 so far. (~1%) 2 - 6 41 $45 / $57 Sep 05
Sharknerd-opoly A shark movie parody game where no one is safe! Buy land, frustrate opponents, and sacrifice citizens to avoid the man-eating Shark! // Has raised ¥14,769 of ¥2,124,495 so far. (~0%) 2 - 4 6 $50 / ¥2462 Sep 30 #lolwut
Sleeping Gods An immense, open-world, storybook game from Ryan Laukat. // Has raised $540,695 of $50,000 so far. (~1081%) ☑ 1 - 2 5422 $70 / $100 Aug 29 bgg
Space War: In Space!! A new adventure by Grown Men Games // Has raised $3,670 of $3,250 so far. (~112%) ☑ 2 - 5 40 $15 / $92 Sep 07
Spirit-Up!™ card game Spirit-Up!™ is a charmingly goofy, endlessly re-playable card game for self-transformation through FUN. Ages 12 and up, 1-12 players. // Has raised $1,142 of $3,400 so far. (~33%) 1 - 12 29 $28 / $39 Sep 04
Taxi Derby Race to pick up and deliver passengers without pushing your luck too much in this 60-minute board game for 2-5 players. // Has raised $16,711 of $15,000 so far. (~111%) ☑ 2 - 5 295 $34 / $57 Sep 06 bgg
Techlandia Silicon Valley meets Lovecraft in the Game of Smartphones and Supernatural Horror! // Has raised $3,315 of $10,000 so far. (~33%) 1 - 4 106 $39 / $31 Sep 05 bgg
The Quest for the Rings Board Game Join this old school based co-operative Board Game experience with hand crafted art and fantasy story waiting to be released. // Has raised €210 of €50,000 so far. (~0%) 2 - 5 5 $84 / €42 Oct 07
Ultra-Tiny Epic Galaxies The award winning Tiny Epic Galaxies will now fit in your shirt pocket! Supports 1-5 Players at 30-45 minutes. // Has raised $118,459 of $10,000 so far. (~1184%) ☑ 1 - 5 4789 $12 / $25 Aug 17 bgg #newedition
WarRift: Deckbuilding Game WarRift is a competitive deck-building game with a focus on player interaction. Summon your guild. Slay monsters. Take the THRONE! // Has raised $3,444 of $7,000 so far. (~49%) 1 - 5 64 $44 / $54 Sep 05
Zombies! Need more Brains You are a rotting Zombie and with your fellow mutants, you roam the apocalyptic future in search of nice pink brains. // Has raised $1,301 AUD of $100 AUD so far. (~1301%) ☑ 1 - 4 25 $10 / $52 AUD Sep 05

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Footnotes

Help Keep This Running

These lists take time and money to put together. Not a lot, but a little. If you enjoy them, maybe toss me a buck now and then. 50% of after-expenses costs will be forwarded along to the Jack Vasel Memorial Fund.
Signing up for a free AirTable account via my referral link can help, too. Plus, it's swell!
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submitted by Zelbinian to boardgames [link] [comments]

120 Urban Hooks

I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand.
Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz.
I've built a lot of cities. I find that its best to categorize.
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks.
There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below)
A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!

ARTS (01)

  1. Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
  2. A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
  3. A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
  4. A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
  5. A local busker who always recites bad elven poetry is found one morning turned to stone.
  6. A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
  7. A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
  8. A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
  9. Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
  10. There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
  11. The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
  12. The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
  13. An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
  14. A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
  15. A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
  16. An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
  17. A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
  18. A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
  19. An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
  20. Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.

NIGHTLIFE (02)

  1. A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
  2. A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
  3. An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
  4. A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
  5. A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
  6. While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
  7. While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
  8. A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
  9. A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
  10. A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
  11. The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
  12. A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
  13. A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
  14. A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
  15. An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
  16. A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
  17. The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
  18. A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
  19. A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
  20. A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
  21. (OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.

SHOPPING (03)

  1. While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
  2. While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
  3. A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
  4. Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
  5. A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
  6. An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
  7. An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
  8. While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
  9. A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
  10. Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
  11. The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
  12. While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
  13. The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
  14. A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
  15. While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
  16. The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
  17. While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
  18. A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
  19. An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
  20. While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.

ENTERTAINMENT (04)

  1. The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
  2. The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
  3. Zoo animals have escaped and are menacing the population!
  4. A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
  5. A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
  6. The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
  7. A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
  8. A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
  9. While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
  10. An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
  11. Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
  12. A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
  13. A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
  14. A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
  15. A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
  16. A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
  17. A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
  18. A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
  19. During an previous-announced free concert by some famous Bards, a bomb explodes.
  20. A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.

SPORTS (05)

  1. The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
  2. The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
  3. The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
  4. A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
  5. A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
  6. An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
  7. A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
  8. An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
  9. In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
  10. A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
  11. A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
  12. A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
  13. Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
  14. The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
  15. An ally of the party has entered a marathon footrace. During the race, the ally disappears.
  16. A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
  17. A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
  18. A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
  19. The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
  20. An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.

NAUTICAL (06)

  1. A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
  2. The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
  3. A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
  4. A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
  5. The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
  6. A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
  7. A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
  8. While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
  9. Something has turned the ocean red and fish are dying in great numbers.
  10. A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
  11. During a sailboat race, a school of merfolk begin harassing and destroying the boats.
  12. A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
  13. A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
  14. An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
  15. For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
  16. Tidal Wave!
  17. A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
  18. An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
  19. A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
  20. A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
submitted by famoushippopotamus to DnDBehindTheScreen [link] [comments]

[Lets Build] Travelers You Meet On The Road

Welcome to the 98th [Lets Build]!
TOPIC: People you meet traveling on a long stretch of road.
Die Roll Result
1 You come across an older gentleman traveling down the path with a group of 6 small dogs walking behind him. He has them each on a small leash that is attached to his large backpack, filled with dog clothes and toys. Over the last few years, this man has trained these dogs to preform tricks. He is traveling from town to town to try and become a famous performer.
2 You pass a person draped in flowing red and gold cloth, eyes closed and performing what looks like an incredibly slow dance. Around them are several unconscious bandits.
3 You see an old woman with a young girl that is slowly moving towards your group. When you come closer you notice that the woman is actually blind and the girl is guiding her. That woman gets intense when you come closer and gives away a series of phrases, each of those can be treated as a prophesy.
4 A pair of newlyweds on their honeymoon headed to a secluded cabin in the woods. They're both charming and friendly, but the longer you talk to them, the clearer it is that something's amiss. Specifically, it's very clear that the groom has quite a lot to gain in the event of the bride's untimely demise.
5 You kick a rock, and it appears to grow legs and claws. On close inspection, it is a fist-sized crab disguised as a stone. All rocks in the immediate area reveal themselves to be crabs as well, which begin scattering into the grass. If one is captured, it disappears during the next long rest.
6 A dog leashed to a tree. There doesn't seem to be anyone else around, but if the party takes the pup its owner will try to find it.
7 A short woman peddling used magical talismans out of a cart. Her assistant, a large deaf giant who is pulling said cart, grins whenever someone comes near. Her name is Tabitha and she's rather charming in a softspoken way. A bit of prodding into the pair reveals they are both friends who once adventured together.
8 A man in tattered robes who claims to be nobility who was forced from his home by a wicked sibling. More likely he was kicked out for being a greedy twit, but the party can learn that on their own time as he makes more and more requests.
9 Two kobolds standing on top of each other wearing a old cloak. They claim they are a famous dragonborn warrior, and they do not seem to know that they are actually two kobolds.
10 A pair of horses, seemingly abandoned. A further inspection reveals they are still wearing riding tack, and seemed to be abandoned in a hurry.
11 A person digging a grave, with a body of some sort in a shroud nearby.
12 A lizard folk wearing a paladins armor. He poorly impersonates the paladin whose armor he has and pretends to be lawful good. Or maybe he’s had a change of heart after getting the gear. Either way, he’s hungry.
13 A shepherd with a dozen sheep. He keeps insisting that all the sheep are his and keeps looking over his shoulder.
14 A 10-man road crew removing a stump from the middle of the road. Four of the crew are armed with bows and complain about a dryad interfering with their job. Two are doing the actual work of removing the stump. The rest are "supervising".
15 A flash flood has blocked part of the road. A sorcerer is standing nearby offering to clear a dry path for a small fee. The sorcerer is true to their word and forms a dry channel to the other side. After crossing, the channel, the flood and the sorcerer disappear.
16 A pure black, unnaturally tall Tabaxi. She offers a magical item of the DMs choice in exchange for an interesting story. A player must offer a story that reveals a portion of their backstory, and beat a DC 14 persuasion check to receive the item. Each player may attempt this once, but each time it is failed the Tabaxi's interest wanes, increasing the DC by 2. If the Tabaxi's DC reaches 20, she retracts, unimpressed, and leaves.
17 A small and poor family, all their belongings in tow, moving to a new town.
18 A Firenewt wizard who sells magic minerals, crystals and dusts. He lives in a hut with a large fire in the middle. He spends most of his days at home making powders and crafting near the fire. Although he is not the kindest he is smart strong and helpful. He sells magical and non magical jewelry, fireworks, components and ingredients for spells and and recipes.
19 A lonely Bullywug who got lost and lives in a cave. He considers himself the emperor of the cave. He have other frogs and toads as minions and guards.
20 You see two figures riding on horseback: a halfling and a green dragonborn. They trot along for about a mile until they come across a heavily-guarded ornate caravan on the side of the road. As it turns out, the dragonborn is a senator, on his way back from a trip to the outer villages. They stopped to feed and water the horses, and the dragonborn accidentally dropped his keys in the caravan. The halfling is the locksmith from the next town over.
21 A stray dog, hungry and dirty, desperately needing help. It has a collar with a note attached to it which seems to be a cry for help!
22 A Rival party of the exact same class but different archetypes. They are a little obnoxious to their counterparts, and are out to do the same quest/mission/thing the party is up to.
23 A black knight traveling on horseback. Could be revealed to be some sort of illusion, or a wandering boss-type monster.
24 A hungry beggar, who if helped will come to their aid at a later date, if shunned will do the opposite.
25 A crazy old man who claims to know where a secret forest full of magic is located. You follow him but he is actually just trying to take you back to his home because he has lonely ever since his wife died.
26 Two older males each riding a giant snail. They sell common magic items, maps of nearby cave systems, and may teach the party how to enhance potions.
27 A man with piercing blue eyes, all visible flesh but his eyes wrapped in cloth bandages. Adorned in worn abd dirty cloths of a nobleman and carrying a religious text. He is polite and intense obviously religious and with a deep silky voice. Upon closer inspection, his flesh appears burned. Omens of doom and death follow in his wake.
28 A group of guardsmen transporting the corpse of their beloved countess back to her homeland. Upon conversation, the guardsmen believe foul play was involved and ask the adventurers to investigate.
29 Harrin, the halfling Chef and his employees, all halflings. They travel in search of the Gloomy Mushroom, said to be the most delicious thing there is. A big and gentle half-orc is their bodyguard. His nickname is Joy.
30 A blind man stumbling along the road with a stick. If the party stop to talk to he will talk about how he was the best bandit in the area in his youth. Problem is he never quit when he lost his sight. His buddies are hiding in the wilderness on the side of the road and have been lining up shots on the party with their slingshots and shortbows.
31 A band of travelling bards called Heart of a Dragon on a middle of their ‘biggest tour ever’ where they are playing in multiple cities of the world. They could be a recurring encounter on different roads.
32 A group of monks on a pilgrimage to a shrine of their order to meditate and receive training.
33 A travelling circus with a bunch of performers, one of whom is offering to perform their tricks (tarot readings or a future event cryptic reveal) at the side of the road for a couple of coin.
34 A zealot on a religious pilgrimage to a far off holy site. The pilgrim has only just started and is full of spunk and cheerful evangelism. This is the pilgrim's first pilgrimage and up until now has led a very sheltered life.
35 The wizard Leander from Leander's Luminous Laundrette and Lavender Lavatory. They have been assaulted on thier travels, both the wizard and thier apprentice were injured (the apprentices wounds poisoned and almost surely infected, gangrenous, and without the help of a cleric; probably fatal.) and thier wagon and gear stolen.
36 A band of highwaymen posing as religious ascetics on a pilgrimage to a nearby temple. They plan to rob the holy site and kill everyone inside its walls.
37 A farmer and family in tow, with three oxen, two sheep, five pigs, and seven geese following the heavily laden cart. A single rocking chair is perched precariously on top with a grandmother strapped into it.
38 A travelling troupe of down on thier luck performers with a small problem that the players can solve. In thier troupe is a budding young master storyteller who is sure to be deeply interested in the players and thier stories. Help or Impress them here, and tales of the teams exploits precede them in the next big city.
39 A dimwitted farmer who was sold a cat in a bag (and had been told it was a piglet). The farmer is despondent and has spent every penny they had in the hopes of changing thier fortune.
40 A peddler with an old horse and half broken cart who has gotten stuck in a muddy rut. The peddler is actually a spy travelling under cover and the wagon was deliberately stuck to provide an excuse to make contact. Alternatively, the goods the peddler is carrying are obviously stolen from a local power or religious group and the players may or may not know about it happening, and the peddlar is willing to do a lot of things to not be caught.
41 An incompetent adventurer that wont take no for answer and plans to head wherever the players are going. The adventurer is friendly, but seems to be trying too hard.
42 A knight travelling with a very small, or nonexistant retinue. The knight has been forced to sell his prized warhorse for some reason, or have it knackered due to severe injury. Alternatively, the knight is actually a Paladin doing religious pennance and has vowed not to ride a horse or cart for the entirety of one month and one day.
43 A pack of dirt-covered Dwarf miners approach from off the road, offering to trade very valuable gems for some ale and food ("not trail rations, real food!"). They have just struck upon a massive gem deposit and wish to celebrate. Hope you have some with you.
44 A hunter approaches, asking for your aid. He is gaunt, obviously hungry. He says he has tracked an Owlbear to a nearby cave, and if you can help him kill it, it will feed his family for a month.
45 You see a child’s corpse in the middle of the road. A young boy, no more than eight or nine. His throat has been cut. If you stop to examine the body, you quickly see a search party coming toward you from the wood. They are looking for the boy. And you should not be so close to him.
46 You notice an elf slumped against a tree, covered in blood and on the verge of death. He reveals that he is a courier, and was ambushed by bandits. He tells you that they didn't find the message he carries, it is hidden inside his boot. He asks you to deliver the message for him to a woman named Ella Corwyn in the village of Threader's Hollow, a few days ride out of your way. If read, it is a simple message from her son, Dennis, who is training in wizardry with the elves. If delivered, Ella will feed your group (hearty lamb stew with delicious homemade biscuits) and offer shelter in her barn, alongside her prize pig Josephine.
47 A bear wearing a vest and derby hat is selling expertly-crafted Masterwork musical instruments from an ox-drawn cart hitched to a tree by the side of the road. His name is Sir William Bearington III. He does not speak but can understand and scratch out misspelled replies on a chalkboard in Common. Should you attempt to steal from him, he will attack without hesitation, as a Dire Bear. A small collection of bards of various races have formed an impromptu jam session in a clearing nearby. They sound great, and if asked, they attribute the sound to the quality of the instruments. Anyone with a proficiency in a musical instrument and enough gold in their purse must succeed on a DC 10 Will save, or feel compelled to buy one. Prices are high (2x), but the craftsmanship appears to be worth it. A flamboyantly painted sign on the side of the cart in bold calligraphy reads: “Musickyl Innstrumynts of Fynest Make, Experrtly Crafftyd by Sir Wm. Bearington III, Proprytor”
48 A trio of dirty peasants is riding past on an impossibly fancy carriage. They nervously smile and wave at your group. A DC 18 spot check will notice a smear of blood on the side of the carriage.
49 You come upon a group of a dozen or so young human men. They carry spears and wear leather armor. They appear to be trying to get your attention. If attacked, they immediately flee. If spoken with, they claim to be soldiers and demand a tax. If refused, they brandish their spears and talk about the wrath of the King, but will flee at the first sign of violence. In reality, they are cowards and deserters, trying to make their way South.
50 A man begs for help. He has been “robbed by bandits. Please, kind strangers, a ride into the village that’s just a day's travel away?” At the earliest opportunity, he will attempt to steal something of value and ride away on your horse. If it seems like a good idea, he will stab you first.
51 A very elderly couple flags you down. They ask you to leave some silver as a remembrance for their son, who was killed on this very spot twenty years ago.
52 A Giant sits in the clearing, he is weeping. The sounds of his tears echo across the open space. His wife was recently killed by adventurers, and he will fly into a rage upon seeing your weapons. If you manage to calm him down, he introduces himself as Urgirr and will beg you to find justice for his wife by killing the Orc Barbarian “Karnak the Bold”, the Human Wizard “Aldo Blackhand”, the Dwarf Cleric “Tordok of the Mountain”, and the Gnome Rogue “Swindlow Duffington Dingle”.
53 You come upon an impossibly elderly dwarf, naked as the day he was born, standing in the middle of the road demanding a 10 gp toll be paid. He wields a quarterstaff and proclaims himself to be the King of the Road. Thankfully, his long white beard shields his wrinkled nethers from your view.
54 A longbowman challenges all takers to a hunting contest. A 100 gold bet. Whosoever can kill the most birds in one hour wins the purse.
55 Morty Mennecaum, a traveling gnome alchemist has set up shop in this unlikely location. His prices are a bit above average, but he loves a joke and will negotiate if someone can make him laugh. His son, Manny, a burly fighter with a Longsword and steel shield, eyes you.
56 A ghost hovers in your path. He is Gregor Jantos. He asks you to deliver a message to his wife Alya in a nearby town: “It was no accident. Kelvar cut me open to get to you. Don’t trust him.” When you find Alya, she has been married to Kelvar for nine years and they have a daughter together. They are quite the happy family. Gregor died twelve years ago, and he wasn't well-liked in town. He had a reputation for getting drunk and beating on Alya.
57 A twelve-year-old boy sits cross-legged atop a boulder that seems out of place near this stretch of road. He wears a circlet of rope around his head. If spoken to, he will open his eyes and acknowledge you and appear to pay attention, but he will not speak. He will answer yes or no questions with shakes of his head. He has taken a vow of silence and is on his way to becoming a Monk. If begged for assistance, he can show you to his monastery where you may sleep, eat, and train for up to a week.
58 A townsman (Garg) is arguing with a traveling salesman (Phineas). He claims that he paid for 50 miracle cures, but the crate the salesman gave him only contained 46. The salesman claims that the customer must have drunk four of the doses of the cure because he “has a system”. The dispute is over 8 gold pieces.
59 A traveling salesman blows past you on a cart. He is being chased by half a village who run after with axes and pitchforks. They claim he took advantage of them by selling them colored whiskey in a vial and saying it would cure Miner’s Fever. If you catch the salesman, he claims it’s honest work, selling people hope for an otherwise hopeless disease. He will give back 75% of the town’s money if you Intimidate him (DC 15). If you beat his Intimidate DC by 10 or more, he gives it all back.
60 A patrol of royal guards is approaching. Six stout men, at least somewhat injured, guarding what seems to be an iron strongbox. They are traveling quickly. They say that they can tell right away that you are trustworthy folk, and they ask you to join them in transporting their incredibly valuable cargo to the King--which is several weeks travel out of your way--promising a small reward for the effort. Should you refuse, they again stress how incredibly valuable their cargo is, and explain that they are tired and weak from their journey, and vulnerable to bandits. If the strongbox is opened (by killing the guards and picking a difficult lock), it contains a letter from another kingdom--a peace treaty.
61 A group of four small children, no more than eight or nine years old, proudly stops your group. They are adventuring heroes, and want to join your party. To kill nasty trolls, and slay horrible dragons, and stay up as late as they want.
62 A crowd of townsfolk equipped with makeshift weapons and torches is marching towards a nearby city. They proclaim that they are going to do battle with a minor local lord because his taxes are too high. If there is a fight, they will certainly be slaughtered.
63 A small group of three older women, dressed in homespun and dirty shawls. One woman has a swollen foot and walks with a limp. One has a swollen and infected lip and drools when she speaks. A third has a twisted and infected finger, rendering her unable to grasp anything. One wields a set of shears, one a sack of prepared flax fiber, and a third a distaff and spindle. They are fey in disguise with strange power, prophetic foresight, and strange ethics. Alternatively, they are witches/hags with questionable motives, but a moral code of "rewarding" those who show them respect they feel they deserve.
64 An entymologist in absurd getup with a comedically large bug net, short shorts, pith helmet, socks and sandals. They ask for assistance catching something only they can see.
65 You hear them before you see them. As you approach a bend in the road you hear two voices, each loudly complaining about the other. “You said you knew where we were going!” “I said that it was East, you’re the one who said a map was a waste of money!” A female Goliath sits on a fallen tree at the side of the road. A female Halfling is perched on her shoulders passing a wineskin to her companion.
66 A seemingly normal looking man who greets the party on the road. He will mostly address the party member with the most magic jewelry. After some awkward conversation he will quickly make an attempt to steal the jewelry and run. When the party persues him he turns into an ancient copper dragon and flies off. They wont be able to track him. Later if the party is investigating crimes in a nearby city they might catch word of an illegal magic black market. The copper dragon is the kingpin of the operation and will give the items back when confronted.
67 The sky darkens and it begins to rain heavily. You see a man coming the other way, carrying a heavy umbrella and wearing a heavy coat. It rains for as long as the man is in sight, and then immediately clears.
68 Seven dwarven miners bid you good day as they go to work in their mine.
69 A cartographer passes who is willing to sell a copy of his map of the area for 40gp. With this map the party can travel at an additional 1d4 miles per day of travel within the area of the map.
70 You find a wandering disciple of Gond (or any other similar god of crafting) who offers to repair any broken or damaged equipment.
71 A wounded young knight laying down on the side of the road. His quest to save the princess from the dragon had failed, again. He went with a few adventerurs and mercenaries but he was the only survivor left.
72 A fortune teller sits on the side of the road in a cart that she seems to operate her business out of. There's a sign on it that explains that a simple fortune is 1 silver but a more intricate fortune is 1 gold. (If asked to prove her talent, she performs a simple druidcraft cantrip showing tomorrow's weather and tells them to come back tomorrow to see her if she's correct. This may be a good place for an insight check). If any party member gets a fortune told, the DM can choose the fortune or she can foretell imminent death in their path.
73 A gnome is undeneath a curious wagon, fiddling with a mechanical apparatus and swearing up a storm. He refuses help and insists you would just get in his way.
74 Three high-elven sages can be seen bickering among themselves, arguing over the interpretations of a certain book on Arcana. The party is completely invisible to them if the sages are not addressed/greeted.
75 A man with bandages over his eyes, a boot slightly larger than its mate, and a sort of mechanical prosthetic hand being led a pseudonatural hound. When questioned about the clearly unnatural dog, he just says "I trust him. He led me back out of there".
76 A chef with a small restaurant/tavern set up on a rarely traveled roadside wondering why he never gets any customers.
77 A tattered old man sitting by the roadside will ask for change to help feed his dog. If you spend enough time with them, the dog reveals itself to be a druid and the pair attempt to rob you.
78 An elf and a dwarf on a cart pulled by a couple of oxen. Both wear expensive, gaudy clothes. The dwarf is puffing on a clay pipe and has an ornate repeating crossbow on his lap. They offer the party a chance to buy their wares and show them the collection of arms and armour in the cart; all used, some very obviously, with dented armour, nicked blades and blood stains. There are a few good pieces and at a good price. If there are any magical items, the vendors are unaware of this and sell them as standard. These characters make good money from looting battlefields, most of this haul from a recent clash between two nobles' armies. At your discretion the elf may have a wand or two up his sleeve in event of trouble.
79 A woman and six small children approach in an ox-drawn wagon. They appear dirty, tired and apprehensive, but if the party is friendly the mother will share her story: the father has run out on his family, and they could no longer afford to live in their previous home. The mother offers the party a single gold coin if they would accompany them to the next village. Rumor has it there are wolves in the area, and they are scared they won't make it to town before nightfall.
80 A traveling minstrel and his lover approach on a donkey. He offers to play you a tune for a coin. He is the worst singer you have ever heard. He takes your coin and carries on down the road.
81 A large magic stone hut. The hut is immune to all magic as well as edged weapons. Inside is the home of a helpful powerful Wizard with many magic items and potions. He has made a shop which he sells him magic for slightly lower prices that the Handbook's. He will buy any rare magic for 110% of its actual cost. He buys magic at 90% of its actual cost. Lots of people seem to come buy in the day and no one seems to be there at night. This is because he talks in his sleep. On any given day, there is a 1/3 chance that he will use d4 spells in his sleep.
82 Two famous swordsmen, having a duel. One may or may not have cheated in the past, and may or may not be planning to cheat in the future. Thier followers are attempting to either stop the fight, and seeking help or are discussing terms and seeking a neutral arbitrator.
83 A single, lonely shoe with a busted heel. The shoe is animated, and has a personality, always complaining that "My dogs are tired!". It may or may not be a wizard pulling a trick on you via enchantment.
84 A traveling artist has set up a canvas in a nearby field and is painting some wildflowers. For 5 copper pieces, he will make a charcoal drawing on paper for you or any of your party members. For 5 gold pieces, he will stop his flower painting and spend time following the party painting a portrait of one of you until he is finished. If prompted about his work, he will get excited and show you his sketchbook. It's full of various drawings and portraits of people he's passed on the road. He says he never forgets a face and will even draw someone according to details given by you for 10 copper pieces. He's surprisingly accurate even if you aren't the best at describing things.
85 A portly drunken satyr mostly preoccupied with finding out where the next party is.
86 A pompous fool of an elf who has spent over 400 years mastering the call of a species of wolf which has since gone extinct in the area. Will demonstrate the howl with almost no provocation and expects you to be impressed.
87 A portly old goliath in a red coat with white trim dragging a big bag full of presents
88 Horned devil with a box in his hands. Offers to allow you to take a look inside in exchange for your soul.
89 A grizzled paladin with a greatsword and a floating shield in a desperate fight with two invisible stalkers.
90 Firbolg sleeping, held in the trunk of his pet elephant who dutifully trundles down the road, stepping politely aside to allow for traffic.
91 Three hill giants who have been assigned to sack a nearby civilization. They're lost and want directions from the party.
92 A hermit, proudly extending his arms towards bypassers, holding a single old sock with a hole on the heel. Loudly exclaiming "Look at my sock! Isn't it wonderful?! This sock has been in my family for generations and never once been wet! It's not magical nor special, but it is, simply put, the best sock ever made!"
93 A glum-looking demon lord pulling a wheelbarrow in which is lying a very drunk, very happy dwarf loudly singing "86 bottles of beer on the wall!" If interrupted, the cleric burps loudly, frowns and then shrugs, starting again at "1 billion beetles of butt in the well" before giggling and falling asleep. At this the demon lord sits down and begins weeping.
94 An old man and his four mute sons, all dressed in rags, one carrying a large walking stick. In truth, the old man is the head of a giant mage, and his "sons" are his limbs, polymorphed into a group of humans. The old man will ask for a share of the party's rations, and his sons will eat and eat until no food is left.
95 An oddly smelling gnome with various magic items hidden under his cloak such as a small pocket watch that turns you invisible for six seconds, a hand with candles on it's fingertips that when lit paralyze every creature with 14 or more charisma in a 100ft radius, and a blank booklet that does nothing but looks extremely important to all creatures who see it.
96 Angmar Bladewalker - human knight - Brown hair and blue eyes, she proudly wears a scar across one side of her face. She is always a bit late, a bit eccentric, and has an otuyagh in the stables that she raises as a pet. Deft with a blade though. She moved out of her house because it was haunted.
97 Zane Drake - High Elf poet - He has very long, curled, brown hair shaved on the left side and brown eyes, with rough golden skin. He has a soft, typical face with a short moustache. He speaks loudly and dramatically at all times. In addition, he knows the true name of an angel.
98 Ayleth Falavaul - Half-Elf merchant - She has long, curled, dyed black hair and green eyes. She speaks quietly at all times and is deeply religious. Her homeland was destroyed by a storm.
99 Doran thunderdelver - Dwarf noble - Endlessly impatient, Doran is always shouting about something or other. He has short blond hair and a long beard, which his wife braids every morning. A old friend wants revenge on him.
100 Porath - Dragonborn wizard - Suspicious and prone to growling, he cares deeply about the local townsfolk. A man named Kavarr stole one of his spellbooks.
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The Daily Buzz - Plan a Derby Party Your Guests Can Bet On! - Jamie O'Donnell - 5-1-14 How to Bet the Kentucky Derby & More Talk Derby To Me {Kentucky Derby Party} 3 Tips for Betting the Kentucky Derby How to bet the Kentucky Derby

Ask guests to dress up for your Derby betting party. Women can wear ornate hats featuring flowers and pair them with pastel sundresses. Men can don their finest seersucker or light-colored suit -- and they shouldn't be too shy to wear pastel, either. Or, for a more literal interpretation, someone can choose to come dressed up as a jockey. Time to Party. While Derby programming will air throughout the day (from 12 to 7:30 p.m. ET), the jockeys will mount their horses and take to the track at approximately 6:31 p.m. ET, and the 145th running of the Kentucky Derby will kick off at 6:50 p.m ET. Betting at your Derby Party: No Kentucky Derby party is complete without some sort of "gambling" on the event. There is much that you can do without employing the services of a bookie, illegal in most states, and still capture the fun of betting on the horses. These ideas below have been used for years at Derby parties across the country, and Kentucky Derby Betting Games For A Party Here's a list of some fun betting games for your Kentucky Derby Party. Spin The Bottle Bet Selector Instead of the usual sweepstake make this year's version more interesting and do your bit for the environment by recycling that bottle of bourbon whisky (or bottles) you used to create the perfect Mint Julep All participants sit in a large circle and you The 145th edition of the Kentucky Derby will come down the stretch on May 4, 2019.. You may be an annual Kentucky Derby bettor or just someone who likes Mint Juleps.But if you’re planning on watching the “The Run for the Roses,” or throwing a party to celebrate, PlayUSA some ideas to help make it memorable and, perhaps, even profitable. The Kentucky Derby is the world’s most famous

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The Daily Buzz - Plan a Derby Party Your Guests Can Bet On! - Jamie O'Donnell - 5-1-14

The Kentucky Derby always looks like so much fun! Outrageous hats, mint juleps, and only 2 minutes of sports - where do I sign up? We also had a best dressed contest and of course betting on the ... Mike Shutty, author of the SuperScreener, walks you through why the Kentucky Derby is the best race to bet all year, some common myths to ignore, and how to get started winning! Category Sports Celebrity Event Planner and Lifestyle Expert, Jamie O'Donnell, stopped by The Daily Buzz to share some tips on planning a perfect "Run for the Roses" Derby Party your guests can bet on! Find even ... In this video series we provide some England Championship predictions for the clash between Cardiff and Derby. Visit our website for more related betting tips and feel free to share your own ... Derek Simon, editor of U.S. Racing, discusses the different bet types and what they mean, so that you can better watch and wager on the Kentucky Derby. Derek covers traditional bets — like win ...