Yield in sports betting - Online bookmakers and sports

Skyblock: Potato War 3 (FINALE) Entire Script

"There is no instance of a nation benefitting from prolonged warfare." -Sun Tzu, The Art of War
DISCLAIMER
The following events were done by deranged individuals with complete disregard for their own physical and mental well-being.
Please do not attempt this at home.
My name is Technoblade and I'm the fastest skyblock player alive.
To the outside world I'm an ordinary Minecraft youtuber, but secretly I've spent the last year fighting to maintain my spot as the number 1 potato farmer in Skyblock.
Opposing me is Squid Kid, the former rank number 1. A man whose obsession with potatoes is rivalled only by my own.
In my last video I talked about how the newly added rabbit pet could at its highest level could increase the amount of potatoes my minions made by 30% but I knew Squid would watch my video to find out my tactics so I left out a few of the finer details.
See the boost from rabbit pets isn't the same as flycatchers or catalysts, you have to be there.. on the island for the boost to take effect. Once you log off or go to somewhere else on skyblock that boost is gone until you come back.
But while I was experimenting with the rabbit pet I uncovered a few interesting facts about how the boost works for instance:
Rabbit pets can boost other people's minions if you're visiting their island as a guest, but minions can only get boosted by one rabbit at a time so you cant just get 20 accounts with rabbit pets for infinite potatoes. The third thing I found was the most interesting and this is what Squid Kid didn't know. If there's multiple rabbit pets on the same island which one boosts the minions? You'd think it'd be the strongest one but it's not!
If there's multiple rabbits the minions will be boosted by the one belonging to whoever's been on the island the longest. So hypothetically speaking if someone went to their island with their level 100 rabbit when someone was already there with the level 1 one, they wouldn't get their rabbit's 30% boost, they'd get the level 1's 0.3% boost.
Unrelated fun fact, did you know that squid kid's island is still open to visitors? Yeah that's right we're doing this again...
So I bought a new Minecraft account, slapped a level 1 legendary rabbit pet onto it and shipped it off to Squid Kid's AFK pool! I knew I had to maintain absolute secrecy- I didn't even tell my goons about this because I knew once Squid got wind of this it would be trivially easy for him to prevent it.
I waited until the day I released the second Potato War video to start, after that video tourists flocked to Squid Kid's island to see it for themselves, my alt blended right in.
Everday my alt would sit there in Squid Kid's afk pool to maintain rabbit priority in fact it usually had the rabbit pet deactivated during the day since you don't need to have the pet out to keep priority and since the rabbit was deactivated if squid checked his minions during the day he'd find nothing wrong with them.
But every night around 2am Squid would leave his account AFK and go to bed and that's when I'd strike overriding his rabbit pet boost for the rest of the night and yes I memorized Squid's sleeping schedule, I mean at this point how is that even a question of course I did but unfortunately complications soon arose.
Squid and I had both been rushing to get our rabbit pets to level 100 and I had a pretty heavy lead and I figured it'd take Squid several more weeks to get his there, but unfortunately and unknwon third party got there first and sold his level 100 legendary rabbit directly to Squid.
Of course he didn't forget to brag about this victory on stream.
Squid: "Oh my oh my, you know who doesn't have a level 100 pet, yikes he has a level 99 rabbit pet, he's poor, it's only level 99 I'm screaming ahhhhhhhhh."
Little did he know that while he was flexing on stream, my alt was right there on his island overriding his level 100 bonus.
But my problems didn't stop there you see, Squid got an alt account to AFK with his rabbit pet on his island while he was doing other things and since the alt account had no reason to ever leave his island it became much harder to keep control of pet priority and sometimes when I had priority he'd end up kicking everyone from his island because it was too full for his alt account meaning I had lost priority for the rest of the day.
I was going to counter this by spending $30 to buy his alt MVP++ since that rank can bypass guesting limits #ad but unfortunately on March 20th my alt was kicked and Squid's island was closed forever.
The jig was up but by that point I'd already achieved my objective. The two weeks it took to realize what was going on cost him about 2 million potatoes.
Bit of a tangent but I'm pretty sure I lost a few fans over the rabbit pet because everyone would just be hanging out, they'd just be chilling on my island with their level 30 rabbits activated and I'd come see that and I don't care if it's intentional or not but they're sabotaging my potatoes! So I'd kick them out of my island to get priority back and they they'd come back 10 seconds later like:
"Why did you kick me Technoblade? I just wanted to meet my favourite youtuber :("
And I'd be like woah woah relax dude relax it's not a big deal, I have a really good reason I just can't tell you because it is a secret and then you're like:
"It's okay Technoblade I know the reason.. It's because you hate ME SPECIFICALLY I'll just go leave forever now."
And I'm just like WAIT come back noooo so Squid closed his island which meant I couldn't sabotage him anymore, but what if I told you that was also part of my master plan?
You ever noticed how my island has been open to visitors during the potato war? In the last video I explained:
"I made an AFK machine on my island so planted potatoes would keep growing even why I wasn't online."
I was actually using an advanced technique there called LYING, this clip of the AFK pool was from November, I didn't even make the manual farm until January!
You might recall from the first Potato War video depending on whether there's people on the island or not. Because if no one is on the island, Hypixel's not gonna waste resources keeping that server online so they are going to close the server and then when you come back they're gonna go oh well it's been 7 hours and it's gonna run a calculation and give you 7 hours worth of stuff.
But as we've seen before that calculation isn't perfect, so I ran an experiment and I found that when someone's on my island I get 10% more potatoes! And there was only one thing boosting my minions by 10%.. the Farm Crystal.
The farm crystal is an external buff so it's not included in the offline calculation so if there's at least one person on my island and Squid's island is empty I'd get 10% more potatoes! Now it was easy to get people to AFK on my island, what was difficult was getting people off of Squid's island.
You see even months after the first potato war video came out when the initial hype was starting to die down a bit there would be at least one of my own viewers AFK on Squid's island every night. You know.. as a joke! Sometimes I would be on Squid's island on an alt account and I'd see someone in the chat:
"I'm gonna go AFK to help Technoblade win the potato war!"
And I'd beg them, I'd be like "no dude please, please he fixed that months ago, that doesn't hurt him anymore and they'd be like:
"I'M HELPING"
and AFK all, Squid Kid was getting boosted by my own viewers and there was nothing I could do to stop them because what was I going to do, announce that AFKing helped him? Then even MORE people would AFK! I realised that the only way to stop this from happening would be to get Squid to close his own island to visitors without him realising that that's what I wanted all along.
It took four long months but it finally happened, but anyways back to this tweet, so Squid says he closed his island because someone filled his potion system with rookie axes.
A common trolling method in SkyBlock is to fill people's inventories with useless items like boats, but the rookie axe is even worse for players like Squid Kid who use the skyblock add-ons mod which has a feature which makes it very difficult to drop tools out of your inventory.
The point is to stop people from accidentally dropping weapons worth millions of gold, but it also applies to the rookie axe sold in shops for 12 coins, so basically someone dumping a ton of rookie axes into your hopper system is the worst thing someone can do to you in skyblock.
Now I've always been interested in psychology, in fact I almost majored in it so after 6 months of stalking Squid, I had developed a bit of a psychological profile of this man.
I know how he TALKS, I know how he THINKS and when I saw this tweet I instantly knew that thiis man was LYING. Now don't get me wrong I completely believe that somebody dropped rookie axes into his hoppers because it was me but that's not the real reason he closed his island after all I'd been dropping rookie axes into his hoppers for weeks, but he sent that tweet eight minutes after he kicked my alt.
So I get to thinking, why would Squid lie about that? And I realize Squid knows I monitor his tweets, but what he doesn't know is that that was my alt account from his perspective that could have been some random guy with a rabbit and if that was the case I'd have no idea rabbits could be used that way.
As such him lying in that tweet could only mean one thing, he's about to sabotage ME! So i held a stakeout on my island and guess what I found a few hours later, a brand new skyblock account AFKing with a level 1 legendary rabbit. Truthfully I could have stopped squid before he even joined my island but I wanted to catch him in the act because I'm always getting comments saying:
"OMG Technoblade why are you so mean to Squid?"
They don't understand, this is WAR there's no holding back! I know that and Squid knows that, the only difference is that I'm 20 steps ahead, he's playing skyblock while I'm playing Deathnote.
He thinks he can outsmart me with my own strategies because he is yet to realise that he is but a puppet and I the puppeteer DANCE POTATO BOY! DANCE!
So anyways I got on my secret alt account and sent his secret alt account a party invitation and then I DMed him on discord Yo dude accept my invite!
Squid: "Well this is awkward.."
He actually did accept my invite and we had a lovely conversation and then I BANNED him from my island get OUT of here you trued again with another account a few days later, I don't have any proof that this account is him but look at that username "Stinky Bozo" That's a pretty unusual word in fact I've only heard one person say it:
Squid: "Bozo, Bozo, you are Bozo Bozo, nice one Bozo, you're a freaking Bozo Bozo"
Yeah that's right get out of here, I did eventually close my island, but not before I made sure I wouldn't lose potatoes.
After that I moved on to the next phase of my master plan if I wanted to farm more potatoes I'd have to start farming pumpkins, but wait a minute Technoblade, that's the wrong vegetable! Wait.. what do you mean it's a fruit?
Whatever at this point we pretty much maxed out the output of our minions the only thing left to work on was the speed we could farm potatoes by hand! The farming skill gives more crops as you level up so I decided to grind it to the highest level.
I did the math and found that farming potatoes is so incredibly inefficient at levelling up farming that it was actually more worthwhile to build a whole pumpkin farm.
I began the construction of a pumpkin farm large enough that by the time I finished farming it in full, the pumpkins at the beginning would have already regrown. I don't even want to tell you how long it took to build this.
And so I began farming day after day at times I'd farmed for so long without break that the people watching thought that I was botting, word of my pumpkin farming soon reached Squid who began farming pumpkins himself, but he only saw the surface level of what I was doing.
You see I wasn't just levelling up my farming skills I was also levelling up multiple legendary rabbits. There's a reason I wanted to stop people from AFKing on Squid's island even after he started AFKing himself and it's because it's almost IMPOSSIBLE for one man to AFK every hour of the day because servers restart, the game can update, your internet can go out and if you're asleep or doing something else you'll be missing out on those bonuses until you get back.
Even the most dedicated individual might only average 20 hours of AFK coverage per day and those 4 hours alone without the rabbit pet and farming crystal cost you 100 thousand potatoes and over time, that adds up.
To fix this flaw, I got multiple level 100 rabbits some leveled myself and others purchased for tens of millions of coins and then distributed to goons in diverse timezones. I set my island so only guild members could visit and I had my head goon code a discord bot that automatically pinged them within five seconds of the rabbit account leaving my island at which point one of them could log into the island themselves and boost my minions until I got back.
After a few weeks we both reached farming level 50. On May 4th there was a pet update which added among other things the elephant pet which at its highest level could increase crop yield by 25%. Ordinarily a buff to manual farming would be bad for me since it allows squid to catch up that much more quickly, but I had a plan.
The reason farming potatoes by hand is so inefficient is because when you break potatoes they don't grow back so 2/3 of the time you spend farming is spent replanting the potatoes you just harvested. Squid Kid and his viewers spent many hours trying to find a workaround to this even building an elaborate redstone machine in an attempt to somewhat automate replanting, but in the end they failed to find a better method and continued farming normally:
Squid: "I should be able to plant five (potatoes) at the same time, why is it so dang slow it takes forever"
What if I told you I found a way, you see back in January I had an idea, what if I had the minions plant for me. At the time this was impractical for two reasons,
One, I didnt have enough farming bonuses for it to be worth sacrificing the minions normal output, but this was solved when i got farming level 50 secondly potato minions were simply too slow, but since then they've buffed fly catchers, added the rabbit pet and added foul flesh, a new fuel source which buffs minion speeds by 90% even then the potato minions weren't quite fast enough to keep up, but I thought to myself if they're only going to be planting they don't need to waste an upgrade slot on a super compactor, so I spent another 250 million coins to get 48 total flycatchers.
Squid and I both started farming potatoes but his method could get at most 200 thousand potatoes per hour whereas my method with double flycatchers even after subtracting the amount the minions would have made themselves could get 410 thousand potatoes per hour. For the next three weeks Squid farmed hours every day but I was farming at the same time.
Squid: "What are the odds he's farming right now, five bits I bet techno is doing the same thing just has like a 130% faster way to do it"
In this time I expanded my lead by another 5 million potatoes, but at this point Squid and I had been farming potatoes for almost a year and we were still farming hours every day with no end in sight neither of us wanted this to continue so we came to an agreement.
Whoever got to 500 million potatoes first would win the potato war. Hypixel even pitched in saying he'd give a surprise to the winner. Now I was only at 300 million potatoes at this point, but I figured I had this in the bag I mean I've been tracking Squid's potato count, I accounted for his afk coverage by having the discord bot track his alt accounts logins and I knew how much he was farming by hand because I was monitoring his farming experience.
With a 45 million potato lead and a farming method twice as fast as his own, what could possibly go wrong?
JUNE 6
Things go very wrong, it was just a small update with a few quality of life changes, you know like an enchantment which replants crops after you farm them and an item which automatically compacts items in your inventory so you don't have to spend time on that. You know, two minor changes which just so happened to buff Squid's farming method from 200 thousand potatoes to 1.2 million potatoes (per hour) and my farming method becomes WORTHLESS.
Suddenly my 45 million potato lead goes from insurmountable to yes Squid could farm that in a couple days, Squid starts putting in crazy hours:
Squid: "If I do 12 hours a day can he keep up absolutely not, people say Technoblade never dies but I'm putting him in the grave."
Meanwhile I'm sitting here in shambles, I was out here with my lab coat on doing the science coming up with new never before seen potato farming techniques and this man just goes admins please replanting is too hard and they buff his farming method six-fold!
Was that it? Eight months of plotting and scheming just to fail in the final stretch? NO i couldn't except that, I was going to win this war whatever the cost. I immediately drank three months of mystical mushroom soup and got to work expanding my old potato farm. A project which would take 25 hours over the next couple days.
I knew I was playing the game as intended when I realised that the only reason I ever put on one of the strongest armour sets in the game was to use its 3% speed bonus to optimize tilling dirt. For the next two weeks I did nothing except eat, sleep and farm potatoes, there were only three interuptions each of which cost me millions of potatoes. The first was a dentist appointment and the second was when I had to play in Minecraft Championships.
Squid: "What do I message him? Was it worth your time losing MCC? ehehehheheehhe" "It took me 2 hours to lose MCC but it'll cost you 9 months to lose the potato war, kayyyyyy RELAX, RELAX, hello?"
Besides that there was only one other time:
"I had to go to the store the other day, I had to interrupt my potato farming because my dad was like hey can you go to the store and pick up my medicine and I was like, can I really tell him that I'm not getting his medicine because I need to farm potatoes? Can I really? Look I'm an atheist, but when God sends me to hell I want him to hesitate, okay? I want him to hesitate for a few seconds.
But Squid was also farming several hours a day and he had evem found a way to maxmize his afk coverage. He started sleeping with his headphones on and had his goons wake him up via discord call whenever his alt left his island.
As someone with a discord bot tracking his online activity I can tell you right now that that man is telling the truth. He was waking up multiple times per night, I don't know why he didn't just use backups like me, he actually revealed to me later on that one of my original goons betrayed me and gave him one of our internal documents and the list of backup pet users is literally RIGHT there at the top of the first page I have no idea how he missed it.
But anywas squid logged off an hour and a half ago, he should be entering REM sleep just about now it would be a real shame if someone woke him. I didn't actually wake him up because I wasn't sure if intentional sleep deprivation was legally considered torture or not so I decided to shelf that strategy for the time being.
And after sacrificing two weeks of my life I finally reached 500 million potatoes.
"WE WIN THEEEEEEEEEEEEEEEEEEEEEEEESE"
Squid was shocked:
Squid: "He's at 499? No he's not, dude there is actually like, it's not possible! NOOOOO it's not, this can't be reaaal!"
Squid had been certain that he was right on my tail.
Squid: "I don't know how fr behind I am, 100% less than 30 million"
And yet when I won the war I had a lead of over 88 million potatoes. How did i do it? It's just as Sun Tzu says:
"All war is deception." -Sun Tzu
You see I knew after the second potato war video things were gonna get more difficult from here on out, because at this point Squid had a full on organization backing him he had goons, a cabal of billionaires funding his every move, 100s of stream viewers on how to farm potatoes more quickly and reporting on my every move so in that video I prepared my final trick. I hid my true potato count.
The number shown in my video wasn't edited, but it didnt include the millions of potatoes left uncollected in my minions. I also said that my minions now produce 1.58 million potatoes, but they're actually producing 1.75 million because the rabbit pet doesn't actually boost your minions by 30%, it boosts them by 43% why? I don't know it's probably bugged and Squid couldn't realise the real number when he got a level 100 rabbit of his own because he was being sabotaged!
But the biggest reason my lead expanded by that much was because over those two weeks, while Squid averaged 8 hours of farming per day, I averaged 11!
Squid: "I just can't believe how much he's farming."
MenacingBanana: "The admins were legit saying that Techno is just like so focused, it baffled them at how like just insane he was he had no breaks!"
Squid: "I swear to god this Technoblade dude is focused on another level"
Towards the very end Squid had one of his goons write a program to chart how much I was farming by tracking how much experience my elephant pet had, but by then it was too late. Once I won the war there was nothing left to do except celebrate my victory with grace and humility.
Squid: "OHHH MY GOOOOSH he's doing a little emote on me ooohh my not like this come onnnn, was was this necessary?"
"Watch me dance Squid Kid you looose! You lose the WAR!"
After the war the admins added a temporary NPC to the skyblock hub, the potato king it gave out a new talisman which boosted potato minions by 5%, a basket for the top 1000 potato farmers and to me, the POTATO CROWN engraved upon it:
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu, The Art of War
That NPC is gone now, I took too long to edit this video! I gained a lot from the Potato War; patience, discipline, carpal tunnel. I guess my main regret is that I bribed Squid's discord admin to give my alt permission to see into his secret text channels and then HE NEVER USED THEM ALL YEAR!
With the war over Squid took down his potato minions and my fields have gone unfarmed while we were enemies I still respect Squid Kid, I understand now that it is only with a worthy rival that once can reach their fullest potential, while he may have lost the war, he's gone from 70 subscribers to having tens of thousands of fans so it can't be said that he's lost completely. For my part I've realized now that rank number isn't an achievement, it's a prison which forces you to dedicate your life to defending a temporary title, but now with the war finally over... I'm free
*Wandering Nomad plays whilst Techno begs for subs*
Well I guess we are done here :) If you got down this far I wouldn't mind an upvote, I spent too long doing this.
submitted by ethwoo to Technoblade [link] [comments]

V: 170, Q: 165, W: 6.0. Some tips and reflections!

Hi all, wanted to share my experience in case it's useful to anyone - I know it was reassuring to me to read others' experiences, and they definitely helped calm me down about the whole ProctorU thing. Some background: I've been out of school for three years. I majored in cultural studies at a mid-tier US liberal arts college. English is my first language. My major was heavy on reading and writing, but I hadn't done math in seven years.
I spent five weeks studying, averaging a couple hours per day. I did take a few days off during that period (because depression 🙃). At a minimum, every day I would do at least eight problems, study vocabulary flash cards, watch a Gregmat/Vince/Magoosh (I know Magoosh gets a lot of hate here but I did find their free math videos to be helpful and concise) video, and either brainstorm outlines for four essay prompts or write one full essay.
The bulk of my studying was completing every problem in the ETS Super Power Pack. My local library had digital copies of the Official Guide and the Quantitative Reasoning books, and I picked up used copies (without any writing on the pages) of the Verbal Reasoning and Manhattan 5lb books online for $6-$7 each shipped. (I highly recommend taking the time to see if your local library has these options as well and buying used whenever possible - standardized tests are a scam and we shouldn't give ETS any more money than they're already extracting from us!) I also took five practice tests (the Manhattan Prep free test as a preliminary diagnostic, the two paper tests in the Official Guide, and the two free PowerPrep tests). My actual score was pretty consistent with my practice test scores (162/161, 170/163, 170/165, 169/169, and 170/170 respectively).
Quantitative Reasoning was the focus of my studies. I started by reading through the whole ETS Math Review (laborious, but super helpful foundation). In addition to the ETS books, I completed almost every Manhattan 5lb section (I skipped Data Analysis because I found those questions trivially easy, and I only did a few from the Super Hard section). Gregmat's Technique 1 and Technique 3 were invaluable here, (His video "Cool tricks you can do with the prime numbers" was also very helpful - I didn't need to use any of these on my test but factors and multipliers were one of my weakest areas and this one video reversed that.) I highly recommend those videos. I also watched a few of the free Greenlight Prep videos - if I retook the test (which I won't), I would watch more of them, because they are very good at teaching techniques to approach questions quickly and efficiently.
I didn't do much to study for Verbal Reasoning as I knew it was already a strength of mine, but I did find GregMat's videos helpful nonetheless. I found the questions about "what is the function of this sentence?" to be confusing - I'd never had to think about passages like that before - and his "Technique 2: Simplifying on Steroids" was all I needed to develop confidence approaching those questions. The "Pairing Strategy" was also a lightbulb moment for me. After those videos, entire GRE verbal sections felt simple and formulaic and after watching them I never scored below a 169 in VR on practice tests.
I knew vocabulary was a strength of mine so I didn't need to study it much, but I did so anyway because I found a lot of joy from it. It never felt like a chore and it would get me excited and warmed up to study other areas, so I loyally did it every day. While I did all the Magoosh Common Words decks, I primarily used Anki which is exceptional software for training you on flashcards at just the right repetition intervals - way better than Quizlet as long as you're willing to take 10 or so minutes to get it set up. I created a deck of flash cards from a combination of the Greenlight Prep list and a list on Quizlet from the user "lbjc16." Each day Anki would show me 20 new flash cards and give me 30-50 previously seen flash cards to review. In the end it was worth it to invest that time because, while I didn't see 99% of the words I studied on the test, there were two questions that hinged on words that I wouldn't have known without this studying!
For Analytical Writing, I watched Gregmat's two "Step-by-step Guides" and practiced getting comfortable with the format. As someone who loves writing and has written many essays, I personally hate writing an essay using a formula - but I think that's a necessary evil for this test. When you don't have to think about how you're going to structure your essay, that gives you all the more time to fully develop your examples. My problem was just willing myself not to get too ambitious on the essay (see: my one practice argument essay that featured six body paragraphs)..
My ProctorU experience was pretty smooth. After doing the initial ProctorU checks, I waited about three minutes for my proctor to come online. The only issue was that, a couple minutes into my Issue essay, the screen froze and it took the proctor about four minutes to resolve. I was able to stay calm and just develop my body paragraphs in my head, so it wasn't too big of an obstacle. Other than that, my experience was very consistent with others on this subreddit. It definitely wasn't a nightmare experience like some others have had!
As for the actual test, I definitely agree with people that QR has become meaningfully harder since PowerPrep 1 and 2 were created. I scored 169 and 170 on Quant on those tests, and during every PowerPrep QR section I had time to review every single answer. On the actual test, I had time to review half of my answers if that. This is where I wish I had watched more Greenlight Prep videos that focused on teaching quick ways to tackle problems: I definitely developed some bad habits of doing a series of calculations to answer a problem when I could have saved time by learning some simple trick. I didn't need to develop these skills on my practice tests because I always had spare time, but on the real test I didn't have that luxury. This was especially important because there were multiple questions on the later sections (QR was my experimental section) that I truly had no idea how to answer and had to guess on. This was definitely disconcerting because I found the math on PowerPrep 2 to be very simple and straightforward. I had heard that the third $40 PowerPrep test is the most reflective of the current difficulty of GRE math, and in retrospect I may have performed better if I had paid for that text and had that more directly applicable experience. Fortunately I was largely able to stay calm, but it was seriously unnerving to experience math that seemed significantly harder than any full QR sections I had practiced on!
Overall, I'm satisfied with my scores and they're above the median for programs I'm looking at. I know I made some foolish mistakes on QR and I bet I could do one or two points better if I retook it, but past a certain point it's just not worth the effort. I enjoyed the five weeks of the GRE taking over my life (solving problems just feels like doing puzzles, and I love puzzles), but I don't want to yield any more of my time to it.
Many thanks to Gregmat for all the help! Just make sure to watch all his videos on at least double speed.
https://preview.redd.it/0gy2mgwz0k551.png?width=925&format=png&auto=webp&s=471e458e9c8fb8572c59be5edf3f20dcb93327e9
submitted by workmanlike_ to GRE [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

This is not mine, the creator of this is u/enderpiet

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.
Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.
Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.
Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.
Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.
Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.
6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.
5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.
4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.
3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules:https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.
Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.
2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.
But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1
Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.
The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.
But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato
1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.
2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.
And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.
Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by sircore to gtaonline [link] [comments]

Potato war 3 transcript

"There is no instance of a nation benefitting from prolonged warfare." -Sun Tzu, The Art of War
DISCLAIMER
The following events were done by deranged individuals with complete disregard for their own physical and mental well-being.
Please do not attempt this at home.
My name is Technoblade and I'm the fastest skyblock player alive.
To the outside world I'm an ordinary Minecraft youtuber, but secretly I've spent the last year fighting to maintain my spot as the number 1 potato farmer in Skyblock.
Opposing me is Squid Kid, the former rank number 1. A man whose obsession with potatoes is rivalled only by my own.
In my last video I talked about how the newly added rabbit pet could at its highest level could increase the amount of potatoes my minions made by 30% but I knew Squid would watch my video to find out my tactics so I left out a few of the finer details.
See the boost from rabbit pets isn't the same as flycatchers or catalysts, you have to be there.. on the island for the boost to take effect. Once you log off or go to somewhere else on skyblock that boost is gone until you come back.
But while I was experimenting with the rabbit pet I uncovered a few interesting facts about how the boost works for instance:
Rabbit pets can boost other people's minions if you're visiting their island as a guest, but minions can only get boosted by one rabbit at a time so you cant just get 20 accounts with rabbit pets for infinite potatoes. The third thing I found was the most interesting and this is what Squid Kid didn't know. If there's multiple rabbit pets on the same island which one boosts the minions? You'd think it'd be the strongest one but it's not!
If there's multiple rabbits the minions will be boosted by the one belonging to whoever's been on the island the longest. So hypothetically speaking if someone went to their island with their level 100 rabbit when someone was already there with the level 1 one, they wouldn't get their rabbit's 30% boost, they'd get the level 1's 0.3% boost.
Unrelated fun fact, did you know that squid kid's island is still open to visitors? Yeah that's right we're doing this again...
So I bought a new Minecraft account, slapped a level 1 legendary rabbit pet onto it and shipped it off to Squid Kid's AFK pool! I knew I had to maintain absolute secrecy- I didn't even tell my goons about this because I knew once Squid got wind of this it would be trivially easy for him to prevent it.
I waited until the day I released the second Potato War video to start, after that video tourists flocked to Squid Kid's island to see it for themselves, my alt blended right in.
Everday my alt would sit there in Squid Kid's afk pool to maintain rabbit priority in fact it usually had the rabbit pet deactivated during the day since you don't need to have the pet out to keep priority and since the rabbit was deactivated if squid checked his minions during the day he'd find nothing wrong with them.
But every night around 2am Squid would leave his account AFK and go to bed and that's when I'd strike overriding his rabbit pet boost for the rest of the night and yes I memorized Squid's sleeping schedule, I mean at this point how is that even a question of course I did but unfortunately complications soon arose.
Squid and I had both been rushing to get our rabbit pets to level 100 and I had a pretty heavy lead and I figured it'd take Squid several more weeks to get his there, but unfortunately and unknwon third party got there first and sold his level 100 legendary rabbit directly to Squid.
Of course he didn't forget to brag about this victory on stream.
Squid: "Oh my oh my, you know who doesn't have a level 100 pet, yikes he has a level 99 rabbit pet, he's poor, it's only level 99 I'm screaming ahhhhhhhhh."
Little did he know that while he was flexing on stream, my alt was right there on his island overriding his level 100 bonus.
But my problems didn't stop there you see, Squid got an alt account to AFK with his rabbit pet on his island while he was doing other things and since the alt account had no reason to ever leave his island it became much harder to keep control of pet priority and sometimes when I had priority he'd end up kicking everyone from his island because it was too full for his alt account meaning I had lost priority for the rest of the day.
I was going to counter this by spending $30 to buy his alt MVP++ since that rank can bypass guesting limits #ad but unfortunately on March 20th my alt was kicked and Squid's island was closed forever.
The jig was up but by that point I'd already achieved my objective. The two weeks it took to realize what was going on cost him about 2 million potatoes.
Bit of a tangent but I'm pretty sure I lost a few fans over the rabbit pet because everyone would just be hanging out, they'd just be chilling on my island with their level 30 rabbits activated and I'd come see that and I don't care if it's intentional or not but they're sabotaging my potatoes! So I'd kick them out of my island to get priority back and they they'd come back 10 seconds later like:
"Why did you kick me Technoblade? I just wanted to meet my favourite youtuber :("
And I'd be like woah woah relax dude relax it's not a big deal, I have a really good reason I just can't tell you because it is a secret and then you're like:
"It's okay Technoblade I know the reason.. It's because you hate ME SPECIFICALLY I'll just go leave forever now."
And I'm just like WAIT come back noooo so Squid closed his island which meant I couldn't sabotage him anymore, but what if I told you that was also part of my master plan?
You ever noticed how my island has been open to visitors during the potato war? In the last video I explained:
"I made an AFK machine on my island so planted potatoes would keep growing even why I wasn't online."
I was actually using an advanced technique there called LYING, this clip of the AFK pool was from November, I didn't even make the manual farm until January!
You might recall from the first Potato War video depending on whether there's people on the island or not. Because if no one is on the island, Hypixel's not gonna waste resources keeping that server online so they are going to close the server and then when you come back they're gonna go oh well it's been 7 hours and it's gonna run a calculation and give you 7 hours worth of stuff.
But as we've seen before that calculation isn't perfect, so I ran an experiment and I found that when someone's on my island I get 10% more potatoes! And there was only one thing boosting my minions by 10%.. the Farm Crystal.
The farm crystal is an external buff so it's not included in the offline calculation so if there's at least one person on my island and Squid's island is empty I'd get 10% more potatoes! Now it was easy to get people to AFK on my island, what was difficult was getting people off of Squid's island.
You see even months after the first potato war video came out when the initial hype was starting to die down a bit there would be at least one of my own viewers AFK on Squid's island every night. You know.. as a joke! Sometimes I would be on Squid's island on an alt account and I'd see someone in the chat:
"I'm gonna go AFK to help Technoblade win the potato war!"
And I'd beg them, I'd be like "no dude please, please he fixed that months ago, that doesn't hurt him anymore and they'd be like:
"I'M HELPING"
and AFK all, Squid Kid was getting boosted by my own viewers and there was nothing I could do to stop them because what was I going to do, announce that AFKing helped him? Then even MORE people would AFK! I realised that the only way to stop this from happening would be to get Squid to close his own island to visitors without him realising that that's what I wanted all along.
It took four long months but it finally happened, but anyways back to this tweet, so Squid says he closed his island because someone filled his potion system with rookie axes.
A common trolling method in SkyBlock is to fill people's inventories with useless items like boats, but the rookie axe is even worse for players like Squid Kid who use the skyblock add-ons mod which has a feature which makes it very difficult to drop tools out of your inventory.
The point is to stop people from accidentally dropping weapons worth millions of gold, but it also applies to the rookie axe sold in shops for 12 coins, so basically someone dumping a ton of rookie axes into your hopper system is the worst thing someone can do to you in skyblock.
Now I've always been interested in psychology, in fact I almost majored in it so after 6 months of stalking Squid, I had developed a bit of a psychological profile of this man.
I know how he TALKS, I know how he THINKS and when I saw this tweet I instantly knew that thiis man was LYING. Now don't get me wrong I completely believe that somebody dropped rookie axes into his hoppers because it was me but that's not the real reason he closed his island after all I'd been dropping rookie axes into his hoppers for weeks, but he sent that tweet eight minutes after he kicked my alt.
So I get to thinking, why would Squid lie about that? And I realize Squid knows I monitor his tweets, but what he doesn't know is that that was my alt account from his perspective that could have been some random guy with a rabbit and if that was the case I'd have no idea rabbits could be used that way.
As such him lying in that tweet could only mean one thing, he's about to sabotage ME! So i held a stakeout on my island and guess what I found a few hours later, a brand new skyblock account AFKing with a level 1 legendary rabbit. Truthfully I could have stopped squid before he even joined my island but I wanted to catch him in the act because I'm always getting comments saying:
"OMG Technoblade why are you so mean to Squid?"
They don't understand, this is WAR there's no holding back! I know that and Squid knows that, the only difference is that I'm 20 steps ahead, he's playing skyblock while I'm playing Deathnote.
He thinks he can outsmart me with my own strategies because he is yet to realise that he is but a puppet and I the puppeteer DANCE POTATO BOY! DANCE!
So anyways I got on my secret alt account and sent his secret alt account a party invitation and then I DMed him on discord Yo dude accept my invite!
Squid: "Well this is awkward.."
He actually did accept my invite and we had a lovely conversation and then I BANNED him from my island get OUT of here you trued again with another account a few days later, I don't have any proof that this account is him but look at that username "Stinky Bozo" That's a pretty unusual word in fact I've only heard one person say it:
Squid: "Bozo, Bozo, you are Bozo Bozo, nice one Bozo, you're a freaking Bozo Bozo"
Yeah that's right get out of here, I did eventually close my island, but not before I made sure I wouldn't lose potatoes.
After that I moved on to the next phase of my master plan if I wanted to farm more potatoes I'd have to start farming pumpkins, but wait a minute Technoblade, that's the wrong vegetable! Wait.. what do you mean it's a fruit?
Whatever at this point we pretty much maxed out the output of our minions the only thing left to work on was the speed we could farm potatoes by hand! The farming skill gives more crops as you level up so I decided to grind it to the highest level.
I did the math and found that farming potatoes is so incredibly inefficient at levelling up farming that it was actually more worthwhile to build a whole pumpkin farm.
I began the construction of a pumpkin farm large enough that by the time I finished farming it in full, the pumpkins at the beginning would have already regrown. I don't even want to tell you how long it took to build this.
And so I began farming day after day at times I'd farmed for so long without break that the people watching thought that I was botting, word of my pumpkin farming soon reached Squid who began farming pumpkins himself, but he only saw the surface level of what I was doing.
You see I wasn't just levelling up my farming skills I was also levelling up multiple legendary rabbits. There's a reason I wanted to stop people from AFKing on Squid's island even after he started AFKing himself and it's because it's almost IMPOSSIBLE for one man to AFK every hour of the day because servers restart, the game can update, your internet can go out and if you're asleep or doing something else you'll be missing out on those bonuses until you get back.
Even the most dedicated individual might only average 20 hours of AFK coverage per day and those 4 hours alone without the rabbit pet and farming crystal cost you 100 thousand potatoes and over time, that adds up.
To fix this flaw, I got multiple level 100 rabbits some leveled myself and others purchased for tens of millions of coins and then distributed to goons in diverse timezones. I set my island so only guild members could visit and I had my head goon code a discord bot that automatically pinged them within five seconds of the rabbit account leaving my island at which point one of them could log into the island themselves and boost my minions until I got back.
After a few weeks we both reached farming level 50. On May 4th there was a pet update which added among other things the elephant pet which at its highest level could increase crop yield by 25%. Ordinarily a buff to manual farming would be bad for me since it allows squid to catch up that much more quickly, but I had a plan.
The reason farming potatoes by hand is so inefficient is because when you break potatoes they don't grow back so 2/3 of the time you spend farming is spent replanting the potatoes you just harvested. Squid Kid and his viewers spent many hours trying to find a workaround to this even building an elaborate redstone machine in an attempt to somewhat automate replanting, but in the end they failed to find a better method and continued farming normally:
Squid: "I should be able to plant five (potatoes) at the same time, why is it so dang slow it takes forever"
What if I told you I found a way, you see back in January I had an idea, what if I had the minions plant for me. At the time this was impractical for two reasons,
One, I didnt have enough farming bonuses for it to be worth sacrificing the minions normal output, but this was solved when i got farming level 50 secondly potato minions were simply too slow, but since then they've buffed fly catchers, added the rabbit pet and added foul flesh, a new fuel source which buffs minion speeds by 90% even then the potato minions weren't quite fast enough to keep up, but I thought to myself if they're only going to be planting they don't need to waste an upgrade slot on a super compactor, so I spent another 250 million coins to get 48 total flycatchers.
Squid and I both started farming potatoes but his method could get at most 200 thousand potatoes per hour whereas my method with double flycatchers even after subtracting the amount the minions would have made themselves could get 410 thousand potatoes per hour. For the next three weeks Squid farmed hours every day but I was farming at the same time.
Squid: "What are the odds he's farming right now, five bits I bet techno is doing the same thing just has like a 130% faster way to do it"
In this time I expanded my lead by another 5 million potatoes, but at this point Squid and I had been farming potatoes for almost a year and we were still farming hours every day with no end in sight neither of us wanted this to continue so we came to an agreement.
Whoever got to 500 million potatoes first would win the potato war. Hypixel even pitched in saying he'd give a surprise to the winner. Now I was only at 300 million potatoes at this point, but I figured I had this in the bag I mean I've been tracking Squid's potato count, I accounted for his afk coverage by having the discord bot track his alt accounts logins and I knew how much he was farming by hand because I was monitoring his farming experience.
With a 45 million potato lead and a farming method twice as fast as his own, what could possibly go wrong?
JUNE 6
Things go very wrong, it was just a small update with a few quality of life changes, you know like an enchantment which replants crops after you farm them and an item which automatically compacts items in your inventory so you don't have to spend time on that. You know, two minor changes which just so happened to buff Squid's farming method from 200 thousand potatoes to 1.2 million potatoes (per hour) and my farming method becomes WORTHLESS.
Suddenly my 45 million potato lead goes from insurmountable to yes Squid could farm that in a couple days, Squid starts putting in crazy hours:
Squid: "If I do 12 hours a day can he keep up absolutely not, people say Technoblade never dies but I'm putting him in the grave."
Meanwhile I'm sitting here in shambles, I was out here with my lab coat on doing the science coming up with new never before seen potato farming techniques and this man just goes admins please replanting is too hard and they buff his farming method six-fold!
Was that it? Eight months of plotting and scheming just to fail in the final stretch? NO i couldn't except that, I was going to win this war whatever the cost. I immediately drank three months of mystical mushroom soup and got to work expanding my old potato farm. A project which would take 25 hours over the next couple days.
I knew I was playing the game as intended when I realised that the only reason I ever put on one of the strongest armour sets in the game was to use its 3% speed bonus to optimize tilling dirt. For the next two weeks I did nothing except eat, sleep and farm potatoes, there were only three interuptions each of which cost me millions of potatoes. The first was a dentist appointment and the second was when I had to play in Minecraft Championships.
Squid: "What do I message him? Was it worth your time losing MCC? ehehehheheehhe" "It took me 2 hours to lose MCC but it'll cost you 9 months to lose the potato war, kayyyyyy RELAX, RELAX, hello?"
Besides that there was only one other time:
"I had to go to the store the other day, I had to interrupt my potato farming because my dad was like hey can you go to the store and pick up my medicine and I was like, can I really tell him that I'm not getting his medicine because I need to farm potatoes? Can I really? Look I'm an atheist, but when God sends me to hell I want him to hesitate, okay? I want him to hesitate for a few seconds.
But Squid was also farming several hours a day and he had evem found a way to maxmize his afk coverage. He started sleeping with his headphones on and had his goons wake him up via discord call whenever his alt left his island.
As someone with a discord bot tracking his online activity I can tell you right now that that man is telling the truth. He was waking up multiple times per night, I don't know why he didn't just use backups like me, he actually revealed to me later on that one of my original goons betrayed me and gave him one of our internal documents and the list of backup pet users is literally RIGHT there at the top of the first page I have no idea how he missed it.
But anywas squid logged off an hour and a half ago, he should be entering REM sleep just about now it would be a real shame if someone woke him. I didn't actually wake him up because I wasn't sure if intentional sleep deprivation was legally considered torture or not so I decided to shelf that strategy for the time being.
And after sacrificing two weeks of my life I finally reached 500 million potatoes.
"WE WIN THEEEEEEEEEEEEEEEEEEEEEEEESE"
Squid was shocked:
Squid: "He's at 499? No he's not, dude there is actually like, it's not possible! NOOOOO it's not, this can't be reaaal!"
Squid had been certain that he was right on my tail.
Squid: "I don't know how fr behind I am, 100% less than 30 million"
And yet when I won the war I had a lead of over 88 million potatoes. How did i do it? It's just as Sun Tzu says:
"All war is deception." -Sun Tzu
You see I knew after the second potato war video things were gonna get more difficult from here on out, because at this point Squid had a full on organization backing him he had goons, a cabal of billionaires funding his every move, 100s of stream viewers on how to farm potatoes more quickly and reporting on my every move so in that video I prepared my final trick. I hid my true potato count.
The number shown in my video wasn't edited, but it didnt include the millions of potatoes left uncollected in my minions. I also said that my minions now produce 1.58 million potatoes, but they're actually producing 1.75 million because the rabbit pet doesn't actually boost your minions by 30%, it boosts them by 43% why? I don't know it's probably bugged and Squid couldn't realise the real number when he got a level 100 rabbit of his own because he was being sabotaged!
But the biggest reason my lead expanded by that much was because over those two weeks, while Squid averaged 8 hours of farming per day, I averaged 11!
Squid: "I just can't believe how much he's farming."
MenacingBanana: "The admins were legit saying that Techno is just like so focused, it baffled them at how like just insane he was he had no breaks!"
Squid: "I swear to god this Technoblade dude is focused on another level"
Towards the very end Squid had one of his goons write a program to chart how much I was farming by tracking how much experience my elephant pet had, but by then it was too late. Once I won the war there was nothing left to do except celebrate my victory with grace and humility.
Squid: "OHHH MY GOOOOSH he's doing a little emote on me ooohh my not like this come onnnn, was was this necessary?"
"Watch me dance Squid Kid you looose! You lose the WAR!"
After the war the admins added a temporary NPC to the skyblock hub, the potato king it gave out a new talisman which boosted potato minions by 5%, a basket for the top 1000 potato farmers and to me, the POTATO CROWN engraved upon it:
"All men can see the tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu, The Art of War
That NPC is gone now, I took too long to edit this video! I gained a lot from the Potato War; patience, discipline, carpal tunnel. I guess my main regret is that I bribed Squid's discord admin to give my alt permission to see into his secret text channels and then HE NEVER USED THEM ALL YEAR!
With the war over Squid took down his potato minions and my fields have gone unfarmed while we were enemies I still respect Squid Kid, I understand now that it is only with a worthy rival that once can reach their fullest potential, while he may have lost the war, he's gone from 70 subscribers to having tens of thousands of fans so it can't be said that he's lost completely. For my part I've realized now that rank number isn't an achievement, it's a prison which forces you to dedicate your life to defending a temporary title, but now with the war finally over... I'm free
Wandering Nomad plays whilst Techno begs for subs
Transcript by u/ethwoo
submitted by ThePeaceKeeper1 to OneWordBan [link] [comments]

I'mma head out

a abandon ability able abortion about above abroad absence absolute absolutely absorb abuse academic accept access accident accompany accomplish according account accurate accuse achieve achievement acid acknowledge acquire across act action active activist activity actor actress actual actually ad adapt add addition additional address adequate adjust adjustment administration administrator admire admission admit adolescent adopt adult advance advanced advantage adventure advertising advice advise adviser advocate affair affect afford afraid African African-American after afternoon again against age agency agenda agent aggressive ago agree agreement agricultural ah ahead aid aide AIDS aim air aircraft airline airport album alcohol alive all alliance allow ally almost alone along already also alter alternative although always AM amazing American among amount analysis analyst analyze ancient and anger angle angry animal anniversary announce annual another answer anticipate anxiety any anybody anymore anyone anything anyway anywhere apart apartment apparent apparently appeal appear appearance apple application apply appoint appointment appreciate approach appropriate approval approve approximately Arab architect area argue argument arise arm armed army around arrange arrangement arrest arrival arrive art article artist artistic as Asian aside ask asleep aspect assault assert assess assessment asset assign assignment assist assistance assistant associate association assume assumption assure at athlete athletic atmosphere attach attack attempt attend attention attitude attorney attract attractive attribute audience author authority auto available average avoid award aware awareness away awful baby back background bad badly bag bake balance ball ban band bank bar barely barrel barrier base baseball basic basically basis basket basketball bathroom battery battle be beach bean bear beat beautiful beauty because become bed bedroom beer before begin beginning behavior behind being belief believe bell belong below belt bench bend beneath benefit beside besides best bet better between beyond Bible big bike bill billion bind biological bird birth birthday bit bite black blade blame blanket blind block blood blow blue board boat body bomb bombing bond bone book boom boot border born borrow boss both bother bottle bottom boundary bowl box boy boyfriend brain branch brand bread break breakfast breast breath breathe brick bridge brief briefly bright brilliant bring British broad broken brother brown brush buck budget build building bullet bunch burden burn bury bus business busy but butter button buy buyer by cabin cabinet cable cake calculate call camera camp campaign campus can Canadian cancer candidate cap capability capable capacity capital captain capture car carbon card care career careful carefully carrier carry case cash cast cat catch category Catholic cause ceiling celebrate celebration celebrity cell center central century CEO ceremony certain certainly chain chair chairman challenge chamber champion championship chance change changing channel chapter character characteristic characterize charge charity chart chase cheap check cheek cheese chef chemical chest chicken chief child childhood Chinese chip chocolate choice cholesterol choose Christian Christmas church cigarette circle circumstance cite citizen city civil civilian claim class classic classroom clean clear clearly client climate climb clinic clinical clock close closely closer clothes clothing cloud club clue cluster coach coal coalition coast coat code coffee cognitive cold collapse colleague collect collection collective college colonial color column combination combine come comedy comfort comfortable command commander comment commercial commission commit commitment committee common communicate communication community company compare comparison compete competition competitive competitor complain complaint complete completely complex complicated component compose composition comprehensive computer concentrate concentration concept concern concerned concert conclude conclusion concrete condition conduct conference confidence confident confirm conflict confront confusion Congress congressional connect connection consciousness consensus consequence conservative consider considerable consideration consist consistent constant constantly constitute constitutional construct construction consultant consume consumer consumption contact contain container contemporary content contest context continue continued contract contrast contribute contribution control controversial controversy convention conventional conversation convert conviction convince cook cookie cooking cool cooperation cop cope copy core corn corner corporate corporation correct correspondent cost cotton couch could council counselor count counter country county couple courage course court cousin cover coverage cow crack craft crash crazy cream create creation creative creature credit crew crime criminal crisis criteria critic critical criticism criticize crop cross crowd crucial cry cultural culture cup curious current currently curriculum custom customer cut cycle dad daily damage dance danger dangerous dare dark darkness data date daughter day dead deal dealer dear death debate debt decade decide decision deck declare decline decrease deep deeply deer defeat defend defendant defense defensive deficit define definitely definition degree delay deliver delivery demand democracy Democrat democratic demonstrate demonstration deny department depend dependent depending depict depression depth deputy derive describe description desert deserve design designer desire desk desperate despite destroy destruction detail detailed detect determine develop developing development device devote dialogue die diet differ difference different differently difficult difficulty dig digital dimension dining dinner direct direction directly director dirt dirty disability disagree disappear disaster discipline discourse discover discovery discrimination discuss discussion disease dish dismiss disorder display dispute distance distant distinct distinction distinguish distribute distribution district diverse diversity divide division divorce DNA do doctor document dog domestic dominant dominate door double doubt down downtown dozen draft drag drama dramatic dramatically draw drawing dream dress drink drive driver drop drug dry due during dust duty each eager ear early earn earnings earth ease easily east eastern easy eat economic economics economist economy edge edition editor educate education educational educator effect effective effectively efficiency efficient effort egg eight either elderly elect election electric electricity electronic element elementary eliminate elite else elsewhere e-mail embrace emerge emergency emission emotion emotional emphasis emphasize employ employee employer employment empty enable encounter encourage end enemy energy enforcement engage engine engineer engineering English enhance enjoy enormous enough ensure enter enterprise entertainment entire entirely entrance entry environment environmental episode equal equally equipment era error escape especially essay essential essentially establish establishment estate estimate etc ethics ethnic European evaluate evaluation even evening event eventually ever every everybody everyday everyone everything everywhere evidence evolution evolve exact exactly examination examine example exceed excellent except exception exchange exciting executive exercise exhibit exhibition exist existence existing expand expansion expect expectation expense expensive experience experiment expert explain explanation explode explore explosion expose exposure express expression extend extension extensive extent external extra extraordinary extreme extremely eye fabric face facility fact factor factory faculty fade fail failure fair fairly faith fall false familiar family famous fan fantasy far farm farmer fashion fast fat fate father fault favor favorite fear feature federal fee feed feel feeling fellow female fence few fewer fiber fiction field fifteen fifth fifty fight fighter fighting figure file fill film final finally finance financial find finding fine finger finish fire firm first fish fishing fit fitness five fix flag flame flat flavor flee flesh flight float floor flow flower fly focus folk follow following food foot football for force foreign forest forever forget form formal formation former formula forth fortune forward found foundation founder four fourth frame framework free freedom freeze French frequency frequent frequently fresh friend friendly friendship from front fruit frustration fuel full fully fun function fund fundamental funding funeral funny furniture furthermore future gain galaxy gallery game gang gap garage garden garlic gas gate gather gay gaze gear gender gene general generally generate generation genetic gentleman gently German gesture get ghost giant gift gifted girl girlfriend give given glad glance glass global glove go goal God gold golden golf good government governor grab grade gradually graduate grain grand grandfather grandmother grant grass grave gray great greatest green grocery ground group grow growing growth guarantee guard guess guest guide guideline guilty gun guy habit habitat hair half hall hand handful handle hang happen happy hard hardly hat hate have he head headline headquarters health healthy hear hearing heart heat heaven heavily heavy heel height helicopter hell hello help helpful her here heritage hero herself hey hi hide high highlight highly highway hill him himself hip hire his historian historic historical history hit hold hole holiday holy home homeless honest honey honor hope horizon horror horse hospital host hot hotel hour house household housing how however huge human humor hundred hungry hunter hunting hurt husband hypothesis I ice idea ideal identification identify identity ie if ignore ill illegal illness illustrate image imagination imagine immediate immediately immigrant immigration impact implement implication imply importance important impose impossible impress impression impressive improve improvement in incentive incident include including income incorporate increase increased increasing increasingly incredible indeed independence independent index Indian indicate indication individual industrial industry infant infection inflation influence inform information ingredient initial initially initiative injury inner innocent inquiry inside insight insist inspire install instance instead institution institutional instruction instructor instrument insurance intellectual intelligence intend intense intensity intention interaction interest interested interesting internal international Internet interpret interpretation intervention interview into introduce introduction invasion invest investigate investigation investigator investment investor invite involve involved involvement Iraqi Irish iron Islamic island Israeli issue it Italian item its itself jacket jail Japanese jet Jew Jewish job join joint joke journal journalist journey joy judge judgment juice jump junior jury just justice justify keep key kick kid kill killer killing kind king kiss kitchen knee knife knock know knowledge lab label labor laboratory lack lady lake land landscape language lap large largely last late later Latin latter laugh launch law lawn lawsuit lawyer lay layer lead leader leadership leading leaf league lean learn learning least leather leave left leg legacy legal legend legislation legitimate lemon length less lesson let letter level liberal library license lie life lifestyle lifetime lift light like likely limit limitation limited line link lip list listen literally literary literature little live living load loan local locate location lock long long-term look loose lose loss lost lot lots loud love lovely lover low lower luck lucky lunch lung machine mad magazine mail main mainly maintain maintenance major majority make maker makeup male mall man manage management manager manner manufacturer manufacturing many map margin mark market marketing marriage married marry mask mass massive master match material math matter may maybe mayor me meal mean meaning meanwhile measure measurement meat mechanism media medical medication medicine medium meet meeting member membership memory mental mention menu mere merely mess message metal meter method Mexican middle might military milk million mind mine minister minor minority minute miracle mirror miss missile mission mistake mix mixture mm-hmm mode model moderate modern modest mom moment money monitor month mood moon moral more moreover morning mortgage most mostly mother motion motivation motor mount mountain mouse mouth move movement movie Mr Mrs Ms much multiple murder muscle museum music musical musician Muslim must mutual my myself mystery myth naked name narrative narrow nation national native natural naturally nature near nearby nearly necessarily necessary neck need negative negotiate negotiation neighbor neighborhood neither nerve nervous net network never nevertheless new newly news newspaper next nice night nine no nobody nod noise nomination none nonetheless nor normal normally north northern nose not note nothing notice notion novel now nowhere n't nuclear number numerous nurse nut object objective obligation observation observe observer obtain obvious obviously occasion occasionally occupation occupy occur ocean odd odds of off offense offensive offer office officer official often oh oil ok okay old Olympic on once one ongoing onion online only onto open opening operate operating operation operator opinion opponent opportunity oppose opposite opposition option or orange order ordinary organic organization organize orientation origin original originally other others otherwise ought our ourselves out outcome outside oven over overall overcome overlook owe own owner pace pack package page pain painful paint painter painting pair pale Palestinian palm pan panel pant paper parent park parking part participant participate participation particular particularly partly partner partnership party pass passage passenger passion past patch path patient pattern pause pay payment PC peace peak peer penalty people pepper per perceive percentage perception perfect perfectly perform performance perhaps period permanent permission permit person personal personality personally personnel perspective persuade pet phase phenomenon philosophy phone photo photograph photographer phrase physical physically physician piano pick picture pie piece pile pilot pine pink pipe pitch place plan plane planet planning plant plastic plate platform play player please pleasure plenty plot plus PM pocket poem poet poetry point pole police policy political politically politician politics poll pollution pool poor pop popular population porch port portion portrait portray pose position positive possess possibility possible possibly post pot potato potential potentially pound pour poverty powder power powerful practical practice pray prayer precisely predict prefer preference pregnancy pregnant preparation prepare prescription presence present presentation preserve president presidential press pressure pretend pretty prevent previous previously price pride priest primarily primary prime principal principle print prior priority prison prisoner privacy private probably problem procedure proceed process produce producer product production profession professional professor profile profit program progress project prominent promise promote prompt proof proper properly property proportion proposal propose proposed prosecutor prospect protect protection protein protest proud prove provide provider province provision psychological psychologist psychology public publication publicly publish publisher pull punishment purchase pure purpose pursue push put qualify quality quarter quarterback question quick quickly quiet quietly quit quite quote race racial radical radio rail rain raise range rank rapid rapidly rare rarely rate rather rating ratio raw reach react reaction read reader reading ready real reality realize really reason reasonable recall receive recent recently recipe recognition recognize recommend recommendation record recording recover recovery recruit red reduce reduction refer reference reflect reflection reform refugee refuse regard regarding regardless regime region regional register regular regularly regulate regulation reinforce reject relate relation relationship relative relatively relax release relevant relief religion religious rely remain remaining remarkable remember remind remote remove repeat repeatedly replace reply report reporter represent representation representative Republican reputation request require requirement research researcher resemble reservation resident resist resistance resolution resolve resort resource respect respond respondent response responsibility responsible rest restaurant restore restriction result retain retire retirement return reveal revenue review revolution rhythm rice rich rid ride rifle right ring rise risk river road rock role roll romantic roof room root rope rose rough roughly round route routine row rub rule run running rural rush Russian sacred sad safe safety sake salad salary sale sales salt same sample sanction sand satellite satisfaction satisfy sauce save saving say scale scandal scared scenario scene schedule scheme scholar scholarship school science scientific scientist scope score scream screen script sea search season seat second secret secretary section sector secure security see seed seek seem segment seize select selection self sell Senate senator send senior sense sensitive sentence separate sequence series serious seriously serve service session set setting settle settlement seven several severe sex sexual shade shadow shake shall shape share sharp she sheet shelf shell shelter shift shine ship shirt shit shock shoe shoot shooting shop shopping shore short shortly shot should shoulder shout show shower shrug shut sick side sigh sight sign signal significance significant significantly silence silent silver similar similarly simple simply sin since sing singer single sink sir sister sit site situation six size ski skill skin sky slave sleep slice slide slight slightly slip slow slowly small smart smell smile smoke smooth snap snow so so-called soccer social society soft software soil solar soldier solid solution solve some somebody somehow someone something sometimes somewhat somewhere son song soon sophisticated sorry sort soul sound soup source south southern Soviet space Spanish speak speaker special specialist species specific specifically speech speed spend spending spin spirit spiritual split spokesman sport spot spread spring square squeeze stability stable staff stage stair stake stand standard standing star stare start state statement station statistics status stay steady steal steel step stick still stir stock stomach stone stop storage store storm story straight strange stranger strategic strategy stream street strength strengthen stress stretch strike string strip stroke strong strongly structure struggle student studio study stuff stupid style subject submit subsequent substance substantial succeed success successful successfully such sudden suddenly sue suffer sufficient sugar suggest suggestion suicide suit summer summit sun super supply support supporter suppose supposed Supreme sure surely surface surgery surprise surprised surprising surprisingly surround survey survival survive survivor suspect sustain swear sweep sweet swim swing switch symbol symptom system table tablespoon tactic tail take tale talent talk tall tank tap tape target task taste tax taxpayer tea teach teacher teaching team tear teaspoon technical technique technology teen teenager telephone telescope television tell temperature temporary ten tend tendency tennis tension tent term terms terrible territory terror terrorism terrorist test testify testimony testing text than thank thanks that the theater their them theme themselves then theory therapy there therefore these they thick thin thing think thinking third thirty this those though thought thousand threat threaten three throat through throughout throw thus ticket tie tight time tiny tip tire tired tissue title to tobacco today toe together tomato tomorrow tone tongue tonight too tool tooth top topic toss total totally touch tough tour tourist tournament toward towards tower town toy trace track trade tradition traditional traffic tragedy trail train training transfer transform transformation transition translate transportation travel treat treatment treaty tree tremendous trend trial tribe trick trip troop trouble truck true truly trust truth try tube tunnel turn TV twelve twenty twice twin two type typical typically ugly ultimate ultimately unable uncle under undergo understand understanding unfortunately uniform union unique unit United universal universe university unknown unless unlike unlikely until unusual up upon upper urban urge us use used useful user usual usually utility vacation valley valuable value variable variation variety various vary vast vegetable vehicle venture version versus very vessel veteran via victim victory video view viewer village violate violation violence violent virtually virtue virus visible vision visit visitor visual vital voice volume volunteer vote voter vs vulnerable wage wait wake walk wall wander want war warm warn warning wash waste watch water wave way we weak wealth wealthy weapon wear weather wedding week weekend weekly weigh weight welcome welfare well west western wet what whatever wheel when whenever where whereas whether which while whisper white who whole whom whose why wide widely widespread wife wild will willing win wind window wine wing winner winter wipe wire wisdom wise wish with withdraw within without witness woman wonder wonderful wood wooden word work worker working works workshop world worried worry worth would wound wrap write writer writing wrong yard yeah year yell yellow yes yesterday yet yield you young your yours yourself youth zone
submitted by TastyUdders to OneWordBan [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.

Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.

Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.

Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.

Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.

Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.

6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.

5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.

4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.

3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules: https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.

Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.

2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.

But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1

Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.

The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.

But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato

1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.

2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.

And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.

Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by enderpiet to gtaonline [link] [comments]

PCSX2 FAQ

This is a post dedicated to some of the most frequently-asked questions I see on this subreddit (and/or questions I've had myself in the past).
To be clear, the contents of this FAQ are not meant to be catch-all advice. This is a collection of advice that often – but not always – resolves common issues. If this FAQ doesn't prove useful, please still submit your question to this subreddit.
If you think of any questions or notice typos/inaccuracies/omissions in this FAQ, please let me know.

Table of contents

I'm experiencing slowdown. Can I fix this, and if so, how?

Can I fix this?
As far as "can I fix this", let's start with – bar none – the most important performance metric for running PCSX2: your CPU's single-threaded performance. Because it only utilizes two CPU cores (or 3 with MTVU enabled; see below), PCSX2's performance is going to depend heavily on your CPU's single-thread rating, a list of which can be found here. (Note: these ratings are calculated at your CPU's base clock; overclocking will yield higher single-thread ratings.)
PCSX2 recommends a minimum single-thread rating of 1600, and preferably a rating of 2000+. To give some perspective as someone whose CPU's single-thread rating is 2003 (base 1939 overclocked by 400 MHz), almost every game runs phenomenally, but there are definitely a select few games where the slowdown is obnoxious (cough the Ratchet & Clank series cough).
If we start getting down to a single-thread rating of 1600 or below (somewhere around an AMD FX-8370 or an i5-2550K), it might still be possible to improve your performance, but this is anyone's guess, and it definitely shouldn't be an expectation going in.
If you've overclocked your CPU, you can measure your single-thread rating (and other metrics) using PassMark's Performance Test.

How can I fix this?
If you've made it this far, then it's likely you've determined your CPU is up to the task or that you want to try to eke out a bit more speed. There are a handful of questions we can address that might help you get better speeds. This isn't meant to be a thorough guide, but just a few good ideas that might help. I'll note that PlayStation 2 games tie their in-game speed to the framerate, so if the framerate drops, the game is going to chug.

  • What version of PCSX2 am I using?
In order to determine what version you're using, open PCSX2 and look in the top left. It should read "PCSX2 [version]". So mine, for example, reads "PCSX2 v1.5.0-dev-3391".
It's recommended you run the latest version (which can currently be found here with the 1.5.0 dev builds, but 1.6.0 is supposed to be releasing soon), especially if you're currently running 1.4.0., which is over four years old at this point. (See question below about transferring saves from one version to another.)

  • What renderer am I using?
If you go to Config -> Video (GS) -> Plugin Settings -> Renderer, you can see what your current renderer is. This isn't always true, but a good rule of thumb is that OpenGL will be a bit slower but more graphically accurate, and D3D11 will be a bit faster but sometimes not as accurate. Just as an example of when I've used both: I use OpenGL for the Jak series, because using D3D11 makes the game's shadows elongated, translucent messes. I use D3D11 for Sly 2: Band of Thieves because the game runs significantly slower for me with OpenGL, and I don't notice a graphical difference.

  • Do I have MTVU enabled?
MTVU (short for "multi-threaded microVU1") is a speedhack which enables PCSX2 to offload one of the PS2's Vector Units (VU1, a component of the PS2's Emotion Engine – the CPU) to a separate thread. This can result in a speed increase if you have a CPU with 3+ cores (there have apparently been reports of speed increases with dual-core CPUs, but your mileage may vary).
To enable MTVU, go to Config -> Emulation Settings -> Speedhacks -> MTVU (Multi-Threaded microVU1).
Note: Being that it's a speedhack, enabling MTVU – though highly compatible – may break some games. See this section about speedhacks on the PCSX2 Wiki.

  • What resolution am I using?
While this one hasn't ever been a big deal for me, upscaling the game's resolution ultimately requires processing power. Lowering the internal resolution back toward the default (e.g., if you've set it to 3x, try lowering it to 2x or 1x) could yield an increase in performance.
To change the internal resolution, go to Config -> Video (GS) -> Plugin Settings -> Internal Resolution.

  • What other programs are running on my computer?
If you have a bunch of other programs running on your computer simultaneously, they may slow the emulator down. Try closing out of other applications (even web browsers) and see if performance improves any.

  • What power plan am I using? (Windows)
If you go to 'Choose power plan' on Windows (Powercfg.cpl or "Choose a power plan"), selecting "High performance" might net you better performance at the cost of energy efficiency.

What if none of these fixes work well enough?
In this case, your best option might be to check if the game you're playing is available for the GameCube. Ultimately, as discussed below, running the emulator Dolphin for a GameCube game can often be faster than using PCSX2 for a PS2 game (see below section about Dolphin on why this is). If none of these options to speed up PCSX2 worked for you, trying the game on Dolphin might be worthwhile. For this, it's recommended you use one of the latest development versions.

I'm experiencing graphical issues. How can I fix this?

In order, the two steps I try for this are:
1) Switch the renderer from D3D11 to OpenGL. As mentioned above, D3D11 is slightly faster but less graphically accurate, whereas OpenGL is slightly slower but more graphically accurate. Switching to OpenGL can often fix issues, especially – in my experience – ones where it seems like a polygon is stretching farther than it should be.
(Note: AMD GPUs – namely GCN ones – work horribly with OpenGL. If you can't use OpenGL, using skipdraw under Config -> Video (GS) -> Plugin Settings -> Advanced Settings and Hacks -> Skipdraw Range can fix e.g. the broken shadows in the Jak series.)
2) Update to the latest version of PCSX2. This is especially absurdly likely to work if you're on 1.4.0 or an early version of 1.5.0. Just to give you an idea, this is roughly what Jak looks like in Jak 3 on PCSX2 1.4.0 (note: this screenshot is from 1.2.1, but IIRC he looks very similar on 1.4.0). This is what Jak looks like in Jak 3 on the latest 1.5.0. He goes from looking like a soulless mess of technicolor vomit to actually looking like Jak.
If neither of these work, I often check the PCSX2 Wiki to see if anyone else has experienced this problem and/or if there's a solution listed.
Ultimately, the most consistent way to get rid of a graphical issue is to use a software renderer instead of a hardware one. The two issues with this are that 1) you can no longer set the internal resolution; it's stuck at the default, and 2) the renderer uses more computing resources.
(Note: Some minor issues can be caused by upscaling. Downscaling to the PS2's original resolution can sometimes resolve the issue, but this decreased resolution might outweigh the benefit of eliminating the graphical error for some.)

I'm experiencing audio issues. How can I fix this?

Ultimately, your best bet for fixing audio issues is to update to the latest version of PCSX2 (currently 1.5.0) and leave the plugin settings for SPU2-X at their defaults. Checking the PCSX2 Wiki might also help.

Where do I find the latest version of PCSX2?

Automated builds of the latest version of PCSX2 can be found here. The latest stable release can be found here, but until 1.6.0 releases, this version is years old and inferior in basically every way.

Where do I find [game]?

I'm just getting this one out of the way, because I see this kind of question crop up from time to time. My personal feelings on piracy aside, this subreddit is here for discussion and help with the emulator itself, not to help you find a piracy site.
However, for those who want to do this legally but aren't sure how, first make sure you have a disc copy of the game. One way to play it on PCSX2 is simply to put it in your computer's DVD drive (assuming it has one; it's really easy to pick up an internal or external DVD drive for your computer on the cheap online or at your local electronics store), go to 'CDVD' in PCSX2 and select 'Plugin', and play it right off the disc. However, in addition to slower load times, this also makes a ton of unwanted noise.
What you can also do is place your disc in your DVD drive, but burn it to an ISO instead. I personally use ImgBurn, a freeware program. Simply open ImgBurn, select 'Create image file from disc', and your disc's contents will be copied over to an ISO file, which you can then select and play from PCSX2.
To be clear, this isn't a condemnation of retro game piracy, but simply a statement of fact that this isn't what this sub is for.

Where do I find a BIOS? Why do I need one?

Where do I find a BIOS?
Like the answer to the last question, this isn't a piracy sub, but the legal way can be seen here. Since the average person doesn't have a modded PS2, it's a pain in the ass, but this is the legal method.

Why do I need one?
The PS2's BIOS is copyrighted code, and therefore cannot be distributed in PCSX2.

Why is PCSX2 so CPU-intensive compared to, say, Dolphin's emulation of the GameCube?

There are two primary reasons for this. For starters, Dolphin is just one of the best-developed emulators out there, up there with the likes of higan and PPSSPP. The second – and probably most important – is that the PS2's architecture is simply a lot more difficult to emulate on a PC than the GameCube's is. This is a good, simple explanation of why this is.
See also: https://web.archive.org/web/20000619044813/http://arstechnica.com/cpu/2q00/ps2/ps2vspc-1.html

What does "stable release" mean? If 1.4.0 is stable, does that mean 1.5.0 is unstable?

A stable release just means that the version is set in stone, i.e. not liable to change, besides possibly a few fixes for bugs. On the other hand, 1.5.0 follows a rolling release, which means that 1.5.0 is constantly updated. This doesn't mean it's unstable in the colloquial sense where it's more liable to crash. In fact, with four additional years of development, 1.5.0 is better in pretty much every way than 1.4.0.

How can I transfer saves from one version of PCSX2 to another?

Memory card files are stored within the 'memcards' folder in your PCSX2 directory. Likewise, save states are stored in the 'sstates' folder. Copying these both over will allow you to use both your save files and your save states.
Note: Save states might not be compatible with significantly newer versions of PCSX2 (e.g. an update from 1.4.0 to the latest 1.5.0), so be sure to test your save states before removing the old version if they're important. If your old save states don't work on the new version, be sure you have your progress saved to the memory cards you copy over to ensure you lose as minimal progress as possible.

How can I transfer my BIOS from one version of PCSX2 to another?

The BIOS(es) are stored in a folder called 'bios' within your PCSX2 directory. Just copy-paste that over.

Does it matter if I put my games on an SSD versus a hard drive?

Not really. I've tried this before, and it hasn't made any noticeable difference.

Where can I report issues I have and can't resolve?

While /PCSX2 is an unofficial forum for these sorts of issues, your best bets are to post your results to the PCSX2 Wiki and/or – better yet – to post them to PCSX2's GitHub issues tracker following their guidelines for an issue report.
submitted by Yeazelicious to PCSX2 [link] [comments]

$3171 profit Possible from Sports Betting How to Make $300,000 Betting on Sports  IntelligentBettingTips.com Matched Betting Diary #1 - £48.46 Profit! Stochiometry: Actual Yield,( Theoretical Yield and Percentage Yield Sports Betting: How to Read Point Spreads

Yield is a percentage calculation of the betting efficiency, depending on the selected bets and odds for the match or bet slip. The classical definition of Yield: Yield is the rate of return, relation of the earned / won money to invested money. An average a yield between 4% and 10% is a realistic way to make a consistent profit. If you can get a yield of 6% or more for a football betting season, you can consider yourself a successful punter! How to use Yield and ROI to Monitor your Betting Strategy. In general, Yield and ROI will give you a similar percentage. What matters is that you Thanks to our great statistics system that is very complex, the bettor can sort the top tipsters by profit, by yield or by hit rate in a specific time period. Making it easy for the bettor to choose the desired top tipster and view his betting predictions on soccer, football, basketball, tennis, rugby, volleyball, handball, hockey, baseball and How to calculate your gross gambling yield (GGY) The annual gross gambling yield is calculated in accordance with the following formula: A + B - C. A) is the total of any amounts that will be paid to the licensee by way of stakes in the relevant period in connection with the activities authorised by the licence. The meaning of ROI and Yield in betting. By Isaiah Founder & Editor of Betshoot.com Last updated on 23 April 2020 at 21:12 . Every player should know whether he has a profit or deficit on his sportsbook's accounts. Most of the players calculate their earnings or losses by checking their account's balances.

[index] [1621] [9723] [5692] [12288] [14677] [7334] [6803] [8014] [13131] [11274]

$3171 profit Possible from Sports Betting

Today I officially got started with matched betting by completing two welcome offers. I ended the day at £48.46 in profit so very pleased with that! This video shows exactly what I did. We show you an example, using the IntelligentBettingTips.com approach, to show you how you can invest in sports betting and turn it into a 5 to 6 figure return by winning over 52.4% of the time. Calculate the Theoretical Yield to determine the % yield in a chemical reaction - Duration: 7:23. Michele Berkey 117,435 views. 7:23. 10 More Frame Die Cut Techniques - Duration: 40:01. Martingale Betting Calculator for live sports betting, use it for soccer,tennis or anything you like - Duration: 8:41. BetFormula 18,981 views. 8:41. Not only do we have the best odds but also the best lay bet calculator in Brazil! Discover more on lay bet odds online and refine your strategy with the lay bet platform in Brazil you need!